Longhorn |
First of all, if you are one of the players in my game, please don't read this, as it may (will) contain spoilers and the like. Now then...
I have ran a few games of other game systems in the past, and have played several Pathfinder games before. I casually mentioned I was thinking of doing a pirate style game (as I had just acquired the first Skull and Shackles AP), and was basically told "Do it!". So I'm going to run the whole Skull and Shackles Adv. Path.
Here's a run-down of the player character concepts-
Gnome Barbarian (Titan Mauler)
Suli Brawler
Human Sorcerer (Sea Hag Bloodline)
Human Mesmerist
Catfolk Rogue
Merfolk Hunter
Undecided character
... Yes, seven players. I have some questions.
1- What is the current year in the setting? Not for the S&S path, but currently as of the most recent AP? This may seem like a weird question, but I figured with all the Adventure Paths that have came out, I doubt they all happened at the same time. I only ask because I was thinking of setting my game in the past of another GMs campaign.
2-How would I go about adjusting for so many players? The AP is based around four players, and I have almost double that. Gut reaction is to just double the enemies encountered, but what about with the named villain encounters, i.e. the final confrontation? I thought about having reinforcements there, but not sure on how many.
3- Any foreseeable issues with these characters? The Titan Mauler Gnome is going to be fun (played by a new-ish player), and I like the idea of the Suli Brawler. The undecided player just said he wants to be the ships muscle. The Merfolk may take some work story-wise. I just can't see the crew pressganging a merfolk into service. My idea was he got caught in the fishing net during the players first day on the ship, and the captain plans to sell him at the nearest port- idea being merfolk are rare and possibly worth a lot.
Thanks in advance for any help and/or advice you could give. I'm starting to feel a little out of my element, so your help will be greatly appreciated.