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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Biggus wrote: I like this, it seems quite balanced. I might drop the Weapon Focus prerequisite though; spending 2 feats to be able to use FoB with a nonstandard weapon seems enough of a cost to me. Especially since they'll be dropping from 2d8 or 2d10 base damage at higher levels to d10 maximum. I would consider removing the BAB prerequisite, but it would only seem logical that a good amount of effort would be taken to add a weapon to the flurry of blows group. And, yes, while they will be dropping a die of possible damage from their unarmed damage, the thing is that, per the rules, you can't have gloves with damage and attack bonus enhancements (though you can have touch based damage modifiers, such as flaming gloves that deal +1d6 damage on touch). Gauntlets are not considered unarmed attacks, therefore this hand covering doesn't work for Monks. Gloves are supposed to be Dexterity/Quickness/Touch enhancements, not weapon enhancements. People have broken this rule so that higher level monks aren't left behind, but that's not what should have happened. Instead, a feat like this should have opened up the options when a higher attack bonus is needed or when attacking something that would otherwise cause harm when using unarmed strikes (jellies, cubes, and the like). So, the best way to give a monk a higher attack bonus is through the use of weapons. But, one of the big let downs is not only the selection of weapons, but the rarity of those weapons in modules and other pre-generated content. LazarX wrote:
It has to be written that way so that it doesn't become overpowered or take away from the concept of flurry of blows. The purpose is to replace only your primary weapon in the flurry of blows, not either or both. I believe if we were to allow it to go beyond that, it would move too far away from the purpose of flurry of blows and into just a monk version of open-ended two-weapon fighting. With it just being treated as a special monk weapon, you could end up with a monk dual wielding bastard swords (Monkey Grip or a similar feat makes this possible), which really isn't in line with the concept of flurry of blows. It's worded to keep it from getting out of hand. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I believe the below feat will allow a monk to increase her options for weapons in the game while not forcing them to give up the flurry of blows ability. MARTIAL DEDICATION
Prerequisites: Flurry of blows ability, Weapon Focus (light or one-handed weapon), proficiency with weapon (light or one-handed weapon), base attack bonus +4 Benefit: You can make flurry of blow attacks with the selected light or one-handed weapon as your primary weapon. This feat does not grant the ability to use ki abilities through the weapon. Normal: When performing a flurry of blows, you may only attack with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). Special: You can gain this feat multiple times. Each time you take the feat, it applies to a new type of weapon. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Gary Teter wrote: Would you be willing to wait for delivery of your Pathfinder because the GameMastery module hasn't arrived yet? (Or vice-versa.) As long as it doesn't extend it so that I don't get both once a month, I'm fine with that. I don't need to be the first (or one thousandth for that matter) to read the material. I just want it to so I can possibly use it in my setting. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() farewell2kings wrote:
I don't think a computer exists yet that would be able to open a PDF file with 2872585718526.5625 pages of text, let alone graphics. Yes, I was bored, yes, I did convert acres to square feet and then recalculate it based on typical 8.5" x 11" paper size. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I've really enjoyed what Paizo has done with the adventure paths in Dungeon and have melded them all into my Scarred Lands campaign setting over time so that my players can experience parts (or all) of them as they move through the world. It's been easier for me to create side concepts that aren't limited in scope and can even be revisited time and time again as the side concepts continue on their own without them. Kind of like advanced side adventures that require a lot less work in managing and outlining. I'm wary of the $18/month cost (inc. shipping), but will use up my last bit of Dragon Mag & Dungeon Mag subscriptions to try it out. Hopefully I'll get more out of the new APs than expected and I wish Paizo good luck in going forward on their own. You guys have done some excellent work in making Dungeon a more worthwhile purchase in the last two years. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Being one of the people who purchased the Campaign Workbook, I was disappointed with what I received (not for the binding issues, which just added fuel to the disappointment). The image used on the product page is of a 4:3 ratio book and no dimensions are listed anywhere as to the actual size of the book. This led me to believe that it would be near the typical 8.5" x 5.5" journal sized book, but instead is only 5.5" x ~4.25". I was also disappointed with the amount of space given to certain areas - especially the PC Registries (1p/character), Major Organization Notes (1p), Major Villain Notes (1p), NPC Registries (0.5p/character) - as well as the lack of space for items, monsters/creatures, events, etc. Now, for some GMs this may be enough space to jot notes and the such for their games, espeically if they typically run modules from Dungeon or other sources. But, for me, I was hoping that this would be a good tool for me to track many different elements of a game, including using multiple journals for the purpose of capturing nation/region-specific views/relationships that would help as characters move from one region of the world to another and encounter different people with different ideals and concepts. What type of interest would there need to be to encourage GameMaster/Paizo to possible create a journal similar to this: http://www.rpgtimes.com/Journal.jpg Wherein the pages are protected by a thick soft cover or a hard cover and the option for purchasing and inserting more pages is available. Allowing GMs to customize what they need in the journal as well as expand with their growing game. If the options were well-provided and the journal was sturdy and well designed, I wouldn't mind paying $30-$50 (depending on quality) for a journal of this type as well as $10 for extra pages to place into the journal. Please post your thoughts on this if you're just reading this and I really hope that GameMastery can look beyond the compact, stock card-like cover, page limited workbook and to a tool as mentioned above for GMs who normally use regular notebooks and have their information all over the place and in different formats. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Yamo wrote: Personal experience and common sense, I suppose. With all the new and well-executed settings out there today for D&D/d20 games like Eberron, Midnight, Iron Kingdoms, Dawnforge, Arcana Unearthed's setting (can't recall the name) and so forth, it just doesn't make sense that a setting which premiered in the 80s and which isn't presenting any bold new ideas anymore could be as relevent or more relevent to either new gamers to or old gamers looking for a new angle today as it was at its peak over a decade ago. Surprisingly this is far from what is being seen in the entertainment industry, specifically in regards to computer games. The most anticipated games are all based in Forgotten Realms (NWN2 and BG3). The two games based out of Eberron, Dungeons & Dragons Online: Stormreach and Dragonshard, have many complaints in regards to their current setting. Sure, there's the whole new slate with which to build upon with Eberron and Xen'Drik itself, but Forgotten Realms for most gamers interested in the new material seem to have a soft heart for the story that they've known all these years. The Eberron novels also haven't done as well as the Forgotten Realms novels. Though, that may be heavily due to the editing work on them, which was very poor in comparison. |