Logan Bonner

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Lead Designer. Pathfinder Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 270 posts. No reviews. No lists. No wishlists.



Paizo Employee Lead Designer

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Hi, all! I'm seeing some misinterpretations due to some poor wording around elemental impulse feats. When you choose a kineticist feat, you can choose from amont the feats under Kineticist Feats and from the impulse feats of any element you can channel. You do not get an *additional* feat each time you pick a feat. So if you were a 1st-level pyrokineticist, you would have the three fire impulse feats from dedicated gate plus one feat chosen from either the main list or from fire impulses. Then at every even level after that, you'd gain one kineticist feat chosen from either the main list or fire impulses.

Sorry about the confusion!

Paizo Employee Lead Designer

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Hello, magic fans! This thread is for general input on the Secrets of Magic playtest. You'll find separate subforums for the magus and summoner class as well, which will be the best place to give specific input on those. This forum is for any issue that involves all classes, and for other discussion about the playtest. Please do keep this forum all about the playtest. You can find threads about other Secrets of Magic topics elsewhere on the forums. Note that off-topic threads might get moved within this forum or to other parts of the forums if necessary.

Hope people are enjoying their first look at these future classes!

Just to restate what I said in the launch blog: Please be respectful and considerate to the other posters. Everybody's looking to improve the game!

Paizo Employee Lead Designer

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Welcome to the magus playtest forum, folks! I'm the principal designer on this class, in addition to being the lead on the book and the Pathfinder Lead Designer. I'm looking forward to seeing your takes on this class and the reports of your play sessions!

If you haven't participated in a class playtest for Pathfinder before, here's what you need to know.


  • Most of our data comes through the playtest surveys (link below). Staff will visit the forums, but if you really want to make sure something gets to us, make sure you include it in your survey.
  • Actual play experience is vitally important! We appreciate opinions based on a read-through, but knowing how the class actually plays in a group during the game tells us much more.
  • This forum will have a bit of everything: playtest recaps, mathematical analyses, wishlists, and wild speculation!
  • As noted in the blog, remember that every poster is trying to make the game better for everyone, so please be polite and respectful. Be kind your fellow posters and our moderation staff!

Start building your magi and have fun!

Paizo Employee Designer

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Helloooooo, everyone! Welcome to the Advanced Player's Guide playtest for the investigator. I'm officially opening our case file into sleuthing, eureka moments, and well-aimed strikes to stop dastardly criminals. We look forward to fielding your comments on this class and seeing your experiences with it!

Mark and I did the majority of the work on this class, and will be your main points of contact as you talk about it. The new investigator plays with parts of the game the old one didn't, engaging more directly with the narrative overall than directly with mechanics. We want to see what people think of that approach and how it feels in play!

To reiterate the intro to the playtest document: remember that your fellow players and GMs commenting here might have different experiences with the game or expectations than you do. Please be respectful! It's fine to debate elements of the class, but avoid personal attacks and step away from your keyboard if it's getting too heated. A wise investigator maintains an even keel and an objective eye.

Now go forth and build your first 2E investigator!