Aasimar L2 Warrior Poet/L1 Paladin | HP 33/33 AC 18, Touch 14, Flat 14 | F +6, R+4, W+2 | Per +0, SM +10
|Init +4 | Speed 30 ft |
About Lodoro Balbus
Lodoro Balbus is a Warrior Poet who worships Shelyn (and who will likely become a Paladin of Shelyn in due course). Although he tries to hide it he has some Azata blood in him. He is Fed Up with Cheliax and the local regime
Lodoro is from a fairly impoverished minor noble family that has fallen on hard times since House Thrune came to power.
Although it is a carefully guarded secret outside of the family, there is Azata blood in the bloodline and many of the family (including Londoro) are actually Aasimars, albeit all Aasimars who can pass as human.
Not surprisingly, the family has always been dedicated to Shelyn (while they don't advertise this they also don't really hide it either). From an early age Lodoro has trained in the use of martial weapons (especially the Glaive). He is trained to treat combat as its own art form, fighting with beauty and grace. He has also been taught to honor Shelyn in all forms and follows the Shelynite paladin code.
He was just starting his career as an Opera Singer in the opera house when it got shut down.
This was the proverbial straw that broke the camels back. Long an opponent of the Thrune regime, this has caused him to realize that it is time to take up arms and actively try and throw the regime down.
While he can be a bit of a stickler for "doing things properly" at times his heart is always in the right place. He is cheerful but dedicated to his art and to doing what is right and proper.
He fully embraces his family creed. "Never destroy art unless doing so is part of an artful act or performance of your own. I must respect the skill of my opponents and never desecrate or purposefully humiliate a foe. If I takes a sapient life, I must create a piece of art, performance, or poem in honor of the fallen creature or creatures in order to memorialize what I have taken from the world."
Azata-blooded aasimar (musetouched) samurai 2/Paladin 1
LG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +0
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor)
hp 22 (2d10+2)
Fort +6, Ref +4, Will +2; +1 trait bonus vs. mind-affecting effects
Defensive Abilities resolve 1/day; Resist acid 5, cold 5, electricity 5
Speed 30 ft.
Melee glaive +6 (1d10+6/×3) or
. . katana +5 (1d8+3/18-20)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
Special Attacks challenge 1/day (+2 damage)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—glitterdust (DC 15)
Str 14, Dex 19, Con 12, Int 10, Wis 10, Cha 16
Base Atk +3; CMB +7; CMD 19
Feats Weapon Focus (Glaive)
Traits fed-up citizen, reckless
Skills Acrobatics 9, Bluff +11, Climb +4, Diplomacy +11, Disguise +6, Intimidate +8, Perform (dance) +9, Perform (oratory) +9, Perform (sing) +10; Racial Modifiers +2 Diplomacy, +2 Perform (dance), +2 Perform (oratory), Perform (sing), Sense Motive +11
SQ Order of the Songbird[ISWG], scion of humanity[ARG]
Other Gear chain shirt, glaive, katana[UC], javelin (3), disguise kit, wooden holy symbol of Shelyn, 224 gp
Challenge +1 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used
Dancers Grace (Ex) Can use Dex with Glaive and Katana
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Flourish - Kitsunes Mystique Improved Feint as part of move or full attack
Graceful Warrior + Cha to AC when unarmored (max level)
Weapon Focus (Glaive) +1 with glaive
Resolve (1/day) (Ex) Your resolve can remove effects or reroll saves.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Versatile Performance: Use perform sing for bluff and sense motive
Lodoro will nearly always attempt to feint his opponent (either as part of a full round attack OR as part of a move action) and will then generally just strike him.
He'll use non lethal if the battle as a whole is using non lethal and lethal otherwise
[dice=bluff to feint]1d20 + 11[/dice]
[dice=glaive]1d20 + 8[/dice] vs (hopefully) no dex AC
[dice=damage]1d10 + 3[/dice]