Male Half-Elf Bard 2 | Init +4 | AC 15 | HP 17/17 | Darkvision 60' | PP 14 | PI 14 | Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha +6 | Advantage on Charms, Immune to Sleep
Strength
6
Dexterity
16
Constitution
14
Intelligence
14
Wisdom
14
Charisma
18
About Isaiah La Fontaine
Name: Isaiah La Fontaine
Race: Half-Elf
Class: Bard
Background: Noble
Statistics:
AC: 15 (Studded Leather Armor)
HP: 17 (2d8+4)
Speed: 30'
Init: + 4
Proficiency Bonus: +2
Saves: Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha +6
Common Attacks:
Rapier +5 (d8+3)
Vicious Mockery Wisdom Save DC:14 (d4, disadvantage on the next attack roll)
Racial Abilities: Half-Elf
Ability Score Increase: +2 Charisma, +1 Wis, +1 Str
Darkvision: 60ft
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility: You gain proficiency in two skills of your choice.
Class Features: Bardic Inspiration: (4 /day: d6) Bonus Actions to add the number rolled to one ability check, attack roll, or saving throw once in the next 10 Minutes. Range 60ft, Replenish on long rest.
Jack of All Trades: add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Song of Rest: (d6) Extra healing from spent hit dice.
Spellcasting: You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
Ritual Casting: You can cast any bard spell you know as a ritual if that spell has the ritual tag.
Background Feature: Position of Privilege: Thanks to your noble birth, people are inclined to think the best of you.
You are welcome in high society, and people assume you have the right to be wherever you are.
The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere.
You can secure an audience with a local noble if you need to.
Equipment:
Gear:
Rapier, Diplomat’s pack, Backpack, Bedroll, Lute, Flute, Studded Leather armor and a Dagger, Fine clothes, Signet ring, Scroll of pedigree, Component pouch, Waterskins (x2), Rations (x5)
Wealth:
97g
So I heard you like fluff:
History
Isaiah La Fontaine was born to a noble family, at least as much as a half-elf supposedly born of two human parents can be. His mother died during childbirth leaving his father with many unanswered questions and a half-elf bastard to care for. Fortunately for Isaiah he was kept within the family albeit hidden from prying eyes, and a human replacement was found to cover his mothers misdeeds. He was raised well and provided for by his house. He got along well with his "family" but had a mostly distant relationship with his human father.
Stuck inside for a large portion of his life Isaiah spent a great deal of time studying from books and tutors while his brother was trained as a knight like their father. After his father died he was finally free of his comfortable prison and chose to set out on a journey leaving most everything to his brother and in-laws. While he harbored no ill-will against them he had felt the burden of their shame long enough and set out to become something other than the sinful symbol of his family's past.
Years of book learning had left Isaiah with a romanticized sense of the world and adventure, a few months on his own was enough to quell his delusions of grandeur. He was utterly broke and with no real world experience and that left Isaiah with little options. It wasn't long before he soon found himself standing at the doors of the infamous Solution Society.