Last fall, I posted on a thread about designing and building the perfect gaming table. Several people had experience or ideas regarding the features needed for the most compatible table. Does anyone remember what this thread was titled? Or if the posts are still in the archives? A friend wants to read through tyhe posts before he builds or buys a gaming table. Help would be appreciated.
A DM in my group has used "Everyone has amnesia!" three times for three different campaigns. (worked every time). Same DM began a campaign by telling us we were part of an army at the final battle of Good v. Evil, and Good lost. We were wounded and underequipped on the battlefield the morning after. I recently began a campaign by having a town meeting to discuss the kidnapping of four girls and the murder of two town guardsmen. One PC was part of the guard. Another was already tracking slavers. The others were family of each of the missing girls. I really liked the old West End d6 Star Wars method of making each player decide how he/she knew another PC. DMs got a circle of friends, who could be family, army buddies, coworkers, or former prison cellmates. I have never run a group who "met in a tavern", bit I have played in those groups. The quality of roleplaying is lessened, and I felt less "invested" in those characters.
Our group included an elf wizard "turned" into a vampire. She has one level of wizard, and several levels each of fighter and vampirespawn. Another PC, a half-orc fighter, was later "turned" by her because he was dying, and that was the only way to "save" him. He became, and still is, her minion. We don't allow him to vote on team issues.
When I first began playing DnD, my dad had an octagonal pool/poker table. It was for bumper pool, so it was a little too tall. It had a removable tabletop that could be flipped over for poker. We loved the padded surface for dice-rolling, and there was a place for poker chips(dice and pencils) and for drinks and snacks. Heavy as heck, though. Dad also had an L-shaped bar with stools. Put the DM on the "inside", and he had room for books n stuff on shelves under the bar and could see everyone's die rolls. The surface was too narrow for minis, but did have a rail to keep dice off the floor.
My group played Rolemaster and Spacemaster all through the '90's.
The Boar's Nest...(Dukes of Hazard) Captain's Table...(Star Trek) Inn of the Last Home...(DragonLance) The Dark Side...(DC super-villain bar)...get it? the Regal Beagle...(Three's Company) and mine... the Griffon's Aerie
just remembered!
I wasn't suggesting more books to buy, actually. I meant to demonstrate the possibilities available. See what you can do with the books you have. Read through others at the bookstore or gamestore, and THEN spend your money.
Last year, I ran a brief campaign in the Firefly setting using d20 Modern and Future. My players liked it. I am currently starting a Gamma World game using GWd20, and Modern and Futre andCyberspace, And Mongoose's Wild West, and all of my old GW modules n stuff, And "Omega World" from Dungeon mag 5 years back.
I am plotting a new GW campaign for a "live" group of 3 or 4 players. I have my old GW game and notes, plus D20 Modern and D20 Gamma World. I need a hint to introduce PCs to the game. None have ever played GW, and have only a general idea of what the game is. I am thinking a mission to rescue villagers from an "evil" cryptic alliance. I could use suggestions from any experiencedGMs.
Don't forget to use "underground" locations. Maybe there are prepared adventures, with maps, already out there, somewhere. Maybe something like a "dungeon". Don't tell your players what kind of world they will be stranded on when they create their characters. You don't want them taking skills and feats appropriate to the adventure, but not to their history. If you include droids(and you should),they could represnt yet another faction. They would have their own "healers", leaders, and protectors. Maybe they have the only hi-tech skills on the planet. A friendly encounter might get the PCs off the world. Sorry... I created an "alias" and chose an avatar. Why is my real name still on-screen?
Remember that there will be a flight crew for the starship also(other PC choices). I like the idea of a stormtrooper being loyal to the Jedi. Maybe he was in the head when the order was transmitted. Your planet should represent another environmental extreme. Lucas gave each of his worlds something distinctive visually. There would be nothing wrong with another ice planet,(or desert or whatever)as long as you make it distinctive. Maybe an ocean planet? The film, Waterworld, was called "Mad Max on a boat" by many critcs. I ran an adventure that started vwith the PCs stranded on an ice planet until they captured a secret pirate/slaver base, and defeated the Sith Lord who came out of hibernation.(also stranded). The native culture should have exotic weapons/armor and riding beasts/vehicles. Steal from other SF films, lesser known the better.I just remembered Barbarella. Can you imagin an RPG based on Barbarella? Don't forget droids. |