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That is it! Thanks a lot.


Last fall, I posted on a thread about designing and building the perfect gaming table. Several people had experience or ideas regarding the features needed for the most compatible table.

Does anyone remember what this thread was titled? Or if the posts are still in the archives? A friend wants to read through tyhe posts before he builds or buys a gaming table.

Help would be appreciated.


A DM in my group has used "Everyone has amnesia!" three times for three different campaigns. (worked every time). Same DM began a campaign by telling us we were part of an army at the final battle of Good v. Evil, and Good lost. We were wounded and underequipped on the battlefield the morning after.

I recently began a campaign by having a town meeting to discuss the kidnapping of four girls and the murder of two town guardsmen. One PC was part of the guard. Another was already tracking slavers. The others were family of each of the missing girls.

I really liked the old West End d6 Star Wars method of making each player decide how he/she knew another PC. DMs got a circle of friends, who could be family, army buddies, coworkers, or former prison cellmates.

I have never run a group who "met in a tavern", bit I have played in those groups. The quality of roleplaying is lessened, and I felt less "invested" in those characters.


Our group included an elf wizard "turned" into a vampire. She has one level of wizard, and several levels each of fighter and vampirespawn. Another PC, a half-orc fighter, was later "turned" by her because he was dying, and that was the only way to "save" him. He became, and still is, her minion. We don't allow him to vote on team issues.
We have an ogre ranger with a winter wolf animal companion, and a gnome alchemist npc living in a backpack of holding. A minotaur barbarian is captain of a company of orcs n goblins assigned to serve the group's most "normal" pc, a human cleric of Orcus. He has created a small army of skeletons. A prestige class allows him to control several times his level in undead, and to reuse bodies. A male changeling rogue is always where combat is not, and always takes the form of a woman.
My pc is a half blue dragon dwarf wizard (racial Con mods) with the ambition of eventually killing his own blue dragon father and claiming his hoarde. I have helped the team to kill four dragons so far as practice. Mine was the last pc created and I joined an ongoing campaign.
We attacked a fortress defended by paladins, and I had boiling oil poured on my head. We won the battle, killing most of the defenders and looting. Kyrie, our vampire, charmed two defenders, adding them to a menagerie of orcs, goblins, and skeletons. During our next combat, I breathed lightning at enemies AND her two minions (payback fot the oil). Kyrie and the half-orc immeditely attacked me. Combat was still on. I used spells to retaliate. The ogre grabbed me to lift me out of reach, but I dimension doored away....Our DM was excited. He had waited monthe for party members to turn on each other.


When I first began playing DnD, my dad had an octagonal pool/poker table. It was for bumper pool, so it was a little too tall. It had a removable tabletop that could be flipped over for poker. We loved the padded surface for dice-rolling, and there was a place for poker chips(dice and pencils) and for drinks and snacks. Heavy as heck, though. Dad also had an L-shaped bar with stools. Put the DM on the "inside", and he had room for books n stuff on shelves under the bar and could see everyone's die rolls. The surface was too narrow for minis, but did have a rail to keep dice off the floor.
I recently checked out poker tables at a pool table store. Expensive!


My group played Rolemaster and Spacemaster all through the '90's.
PC generation was intimidating at first, especially if creating higher level characters. After several PCs, it became easier. Our gamemaster couldn't wait to read from the crit charts. We got away with a lot of stuff the game mechanics wouldn't have allowed as long as he could use the "charts".
Recently, another GM used the rolemaster crit charts for a d20 campaign. We were playing high level characters against high CR monsters, so a couple extra points from the charts wasn't as useful as double/triple damage. He stopped using the charts after three or four sessions.
I don't know anyone still running Rolemaster or Spacemaster, but would eagerly play either.


Congratulations on 2000 posts. I have been following your story from the beginning.


I am starting a Gamma World campaign for my home group. Using d20 Modern, SnS GW book, stealing from Eberron, my old GW resources and "1001 GW adventure ideas". If my players like it, I will goto Eruvian and share.


The Boar's Nest...(Dukes of Hazard)

Captain's Table...(Star Trek)

Inn of the Last Home...(DragonLance)

The Dark Side...(DC super-villain bar)...get it?

the Regal Beagle...(Three's Company)

and mine...

the Griffon's Aerie
the Dragon's Dump
Mom's
the Dragon's Den

just remembered!
the Restaurant At The End Of The Universe...(Hitchiker)


What about lance?


I wasn't suggesting more books to buy, actually. I meant to demonstrate the possibilities available. See what you can do with the books you have. Read through others at the bookstore or gamestore, and THEN spend your money.
I also have a roomful(ask my wife!) of old Traveler, Star Trek, Star Wars, Star Frontier, GURPS, etc. Most of this isn't being used except for inspiration.
Get some input from your players.too.


Last year, I ran a brief campaign in the Firefly setting using d20 Modern and Future. My players liked it. I am currently starting a Gamma World game using GWd20, and Modern and Futre andCyberspace, And Mongoose's Wild West, and all of my old GW modules n stuff, And "Omega World" from Dungeon mag 5 years back.
Another friend is brainstorming a Sliders/Quantum Leap/Stargate/parallel world campaign.


thanx, A.T...several useful ideas there. I am adding Moreaus and using Eberron-War-Forged rules for synthetics.


I am plotting a new GW campaign for a "live" group of 3 or 4 players. I have my old GW game and notes, plus D20 Modern and D20 Gamma World. I need a hint to introduce PCs to the game. None have ever played GW, and have only a general idea of what the game is. I am thinking a mission to rescue villagers from an "evil" cryptic alliance. I could use suggestions from any experiencedGMs.


Review classics like Heavy Metal(Taarna), Barbarella, MadMax series, and Escape From New York. Watch war movies, anything from Green Berets to Saving Private Ryan to Blackhawk Down. Reign of Fire. The Postman. We Were Soldiers. Platoon. (got carried away)


Would the "natives" be human or something exotic? Maybe both? Would factions be determined by species? O could same species be in opposing factions?

Remember to use exotic weapons,armor, vehicles, ride-beasts, etc.

Do "natives" speak Basic?


Don't forget to use "underground" locations. Maybe there are prepared adventures, with maps, already out there, somewhere. Maybe something like a "dungeon".

Don't tell your players what kind of world they will be stranded on when they create their characters. You don't want them taking skills and feats appropriate to the adventure, but not to their history.

If you include droids(and you should),they could represnt yet another faction. They would have their own "healers", leaders, and protectors. Maybe they have the only hi-tech skills on the planet. A friendly encounter might get the PCs off the world.

Sorry... I created an "alias" and chose an avatar. Why is my real name still on-screen?


That was my first ever post. WooHoo! How do I replace my real name with a handle?


Remember that there will be a flight crew for the starship also(other PC choices). I like the idea of a stormtrooper being loyal to the Jedi. Maybe he was in the head when the order was transmitted.

Your planet should represent another environmental extreme. Lucas gave each of his worlds something distinctive visually. There would be nothing wrong with another ice planet,(or desert or whatever)as long as you make it distinctive. Maybe an ocean planet? The film, Waterworld, was called "Mad Max on a boat" by many critcs. I ran an adventure that started vwith the PCs stranded on an ice planet until they captured a secret pirate/slaver base, and defeated the Sith Lord who came out of hibernation.(also stranded).

The native culture should have exotic weapons/armor and riding beasts/vehicles. Steal from other SF films, lesser known the better.I just remembered Barbarella. Can you imagin an RPG based on Barbarella?

Don't forget droids.