About Llaen Skyfallen
Llaen is the son of the First Drow, the Queen of Rebellion who turned against her kin and tried to shroud the world in darkness.
His father was her consort, a fallen angel, who taught her how to hate so strongly it would change the world. Llaen bore his fathers eyes and his wings.
In the end though, he was a traitor to the traitor and for that she cast him into the eternal Darkness itself.
Now, as the Darkness threatens to return, Llaen has managed to breech back into his mother's world, falling from the sky weak and nearly dead.
He has no idea how long it has been. All he knows is that the darkness is coming and that he has to stop his mother's legacy.
Llaen did not know how long it had been. Time didn't mean much in that place, but he remembered a powerful struggle, maybe his last. He was willing to die, finally, just to make it all stop. He was willing, finally, to give up. It turned out his gamble paid off though. He hadn't expected it to, but then again he'd always been lucky. There was fighting, and falling, and a bit more of both. He didn't remember the impact but he remembered the waking up. It must have used up the very last of the Lifeblessing, but he was finally back. Finally home. He only hoped he wasn't too late to warn them.
Llaen was there when the Drow fell from grace. He was one of them. He helped his mother found the rebellion. He was a believer. It took a prisoner, a slave, to change his mind. She was the High Priestess of Yuelral and his mother had thought to break her and use her in the ritual which would end her enemies forever.
Llaen did not mean to fall in love with the priestess, but it did happen. It was he whom she would speak with after enduring his mother's rituals and debasements. At first he was callous, but he slowly came to realize that he had been taught a great many untruths.
The priestess became pregnant. His mother thought it was from one of the many abuses endured at the hands of her mother's servants and creatures, but it was not. The priestess was favored by her goddess who would not allow such offspring. The child was the product of love. A strange and painful love, but love none the less. His mother allowed the pregnancy, another way to shame the enemy. The high priestess' child would be raised by the First Queen of the Drow, or perhaps simply sacrificed when the ritual was ready.
Llaen did not know the child was his until he watched her birth. The wings gave their union away. His mother was too shocked to act, but Llaen was not. He did the first truly humane thing in his entire life.
He slew his love and their newborn daughter with a single stroke of his blade.
Their souls, firmly in the hands of Shelyn, were beyond his mother's reach, but he was not. She was beyond rage. Beyond hate.
The things she did to him were unthinkable and would mark him forever. He was sure he died many times, but she brought him back, kept him alive to feed him more pain, blessed him with ancient powers meant to heal, but only to prolong his agony.
In the end she could not bear to look upon him any longer. The last thing he saw of his home was the completion of the ritual that let the Darkness in, but before it was done she had one last punishment for him. As the Darkness emerged into his world, she pushed him through into theirs.
Unable to die, he could only fight. Fight and hurt. Luckily he was used to hurting.
Somehow he managed to be in the right place at the right time when one of the strange dark passages opened, drawing in the entire top of the bizarre metal temple. He rode it through the sky as it burned, watching the world get larger.
And then for a time everything was black.
Llaen is a wreck. His body is covered in scars. Most of his flesh has been ripped off and regrown many times. It's pretty hard to even tell that he used to be a rather handsome elf. The worst of his damage is on his back. The wounds are still there and will never close, bloody carved words written in an ancient and vile form of elvish, the tongue of the Betrayers. They sit below what were once wings, long since ripped off, the marks of a blessed ancestry now turned to an eternally painful and terrible wound.
Drow Noble Invulnerable Rager Barbarian 3, Unbreakable Fighter 1
AC: 15 (+4 dex, +1 Buckler)
Hit Points: 41 (12, +1d12, +1d10, +5 Toughness +3 con, +3 favored class)
+4 Ref (+4 dex)
+3 Will (+2 wis, 1 trait)
Feats and Traits:
Skill Points per level: 10 class, 6 int
+11 Acrobatics (4 ranks, +4 Dex, +3 class)
Rage: A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Fast Movement: +10 feet to base move speed.
Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
+4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, –2 Constitution.
Spell Resistance: Drow nobles have spell resistance equal to 11 + their character level.
Spell-Like Abilities: Drow nobles can cast dancing lights, deeper darkness, faerie fire, feather fall, and levitate each at will.
detect magic as a constant spell-like ability.
A drow noble can also cast divine favor, dispel magic, and suggestion once per day each.
In some cases, a drow noble's spell-like abilities might vary, although the level of a particular spell-like ability does not. A drow noble's caster level for her spell-like abilities is equal to her character level.
Poison Use (Ex) Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.
Darkvision: Darkvision 120 ft. Drow can see in the dark up to 120 feet.
Keen Senses: Drow receive a +2 racial bonus on Perception checks.
Elven Immunities: Immunity to magic sleep effects. +2 racial bonus to saves against enchantment spells.
Drow are proficient with the hand crossbow, rapier, and short sword.
Once Per Day:
-Sheathed or Belted-
-In belt pouches-
-Worn around Shoulders-