Aspis Consortium Agent

Lizbeth Larue's page

5 posts. Alias of Zaboom!.


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Congrats! And thank you for your consideration, have fun!


*crosses fingers, toes, and eyes* Good luck, everyone!


Not quite finished, still need to do equipment and pick a 1st level feat. I'm definitely willing to change up traits to fit with her sisters'.

Wealth: 4d6 ⇒ (4, 1, 5, 6) = 16

Crunch:
Lizbeth Larue
NE Medium humanoid (changeling); Gingerbread Witch 1 // Charlatan Rogue 1 (gestalt)
Init +3; Senses Darkvision 60'; Perception +

DEFENSE
AC 14, touch 13, flat-footed 11 (Natural +1, Dex +3)
hp 8 (1d8)
Fort +0, Ref +5, Will +1

OFFENSE
Speed 30 ft.
Melee Claws +3 (1d4-1)
Ranged ()

STATISTICS
Str 8, Dex 16, Con 10, Int 18, Wis 8, Cha 17
Base Atk +0; CMB -1; CMD 12
Feats Weapon Finesse (rogue bonus); Brew Potion (cauldron hex);
Traits Brigand (campaign); Light Sleeper; Unintentional Linguist
Malignancy: (d100 = 52) Face warts, -4 Disguise.
Hexes: Coven; Cauldron; Child-Scent

Witch Spells Prepared: (CL 1, Concentration +5)
1st (2/day): Charm Person (DC 15); Sleep (DC 15)
0 (at will): Dancing Lights; Detect Magic; Spark

Witch Spells Known:
1st: Charm Person; Cheetah's Sprint; Comprehend Languages; Cure Light Wounds; Frostbite; Mage Armor; Sleep
0: All

Skills:
(X) = Class Skill; 8+Int/lvl, +1 fav class, +2 background = 15

Adventuring Skills:
(X)Acrobatics +3; (Dex)
(X)Bluff +7; (Cha, 1 rank, +3)
(X)Climb -1; (Str)
(X)Diplomacy +7; (Cha, 1 rank, +3)
(X)Disable Device +7; (Dex, 1 rank, +3)
(X)Disguise -1; (Cha, -4 malignancy)
(X)Escape Artist +7; (Dex, 1 rank, +3)
(X)Fly +3; (Dex)
(X)Heal -1; (Wis)
(X)Intimidate +3; (Cha)
(X)Knowledge (arcana) +8; (Int, 1 rank, +3)
(X)Knowledge (dungeoneering)
(X)Knowledge (local) +8; (Int, 1 rank, +3)
(X)Knowledge (nature) +8; (Int, 1 rank, +3)
(X)Knowledge (planes)
Knowledge (religion)
(X)Perception +3; (Wis, 1 rank, +3)
Ride +3; (dex)
(X)Sense Motive -1; (Wis)
(X)Spellcraft +8; (Int, 1 rank, +3)
(X)Stealth +7; (Dex, 1 rank, +3)
(X)Survival -1; (Wis)
(X)Swim -1; (Str)
(X)Use Magic Device

Background Skills:
(X)Appraise +2; (Int)
(X)Artistry, Cooking +8; (Int, 1 rank, +3)
(X)Craft, Alchemy +12; (Int, 1 rank, +3, insight +4)
Handle Animal
Knowledge (engineering)
Knowledge (geography)
(X)Knowledge (history)
Knowledge (nobility)
(X)Linguistics +9; (Int, 1 rank, +3, +1 trait)
(X)Lore
(X)Perform
(X)Profession, Baker +3; (Wis; 1 rank; +3)
(X)Sleight of Hand +7; (Dex; 1 rank, +3)

Languages:
Common, Draconic, Hallit, Skald, Varisian, Sylvan, Infernal.


Lizbeth is a Winterborn Changeling, Gingerbread Witch // Charlatan Unchained Rogue.
Crunch is pending.

Personality:
Lizbeth is a mercurial girl, just shy of twenty. Fun-loving, flighty, and often quite selfish, she makes friends easily but her friendships rarely last for long. She loves mischief-making and is prone to spells of moodiness, making her likely to get on anyone’s nerves eventually. Liz genuinely likes being around people and making new friends, and tends to latch on to shy people, trying to get them out of their shell. She prefers having a partner in crime -- but it may just be so there’s someone else to shoulder the blame.

Even though Lizbeth can be manipulative, she can be shamefully gullible herself, and is easily influenced by others.

Before the Coven:
Lizbeth was raised by the Larue family; their real daughter snatched from her crib, and Liz left in her place. They owned a small tavern famed for its breads, baked fresh every morning. Along with her brothers and sisters, Liz grew up helping the family business and was a natural in the kitchen. She was a polite child; happy, quiet, and efficient. Some time during her adolescence, however, Lizbeth developed a mischievous streak.

As if a switch inside her had flipped, her personality changed drastically. Her shyness waned, she became more outgoing, began shirking her chores and duties, and was out more often than she was home. Befriending other youths and getting into trouble became commonplace, being blamed for petty thefts and minor crimes along the way. Though she was an embarrassment to her family, to their credit they never turned their backs to her -- and Liz always had a home to return to.

Her rebellious streak came and went in phases over the years. Lizbeth would live and work quietly at home for months, only to slip away for weeks at a time. Petty crimes turned to major thefts and burglaries, with the lure of coin, risk, and adventure driving her into less savory social circles. She wasn’t always fortunate enough to get away with her misdeeds, but was rarely caught for serious crimes.

Lizbeth might have soon spiraled out of control, but falling in with her surrogate sisters set her life in a different direction.

What she might have done:
Lizbeth was often in with the wrong people, and was a known criminal suspect of more serious crimes, already. She might have filched something she shouldn’t have, or used her criminal ties to acquire illicit goods for the coven, and got caught. It’s possible her family came looking for her, or turned her in with the authorities for her own good.


Malignancy: 1d100 ⇒ 52

Blood of the Coven wrote:
A massive patch of multicolored warts covers much of your face. People cannot help but stare, and they always remember you once they’ve seen you. You take a –4 penalty on Disguise checks.