Aspis Consortium Agent

Lizbeth Larue's page

5 posts. Alias of Zaboom!.


Full Name

Lizbeth Larue

Race

Changeling (snow may)

Classes/Levels

Witch//Rogue 1, gestalt

Gender

F

Size

Medium

Age

19

Alignment

NE

Languages

Common, Draconic, Hallit, Skald, Varisian, Sylvan, Infernal.

Strength 8
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 8
Charisma 17

About Lizbeth Larue

Lizbeth Larue
NE Medium humanoid (changeling); Gingerbread Witch 1 // Charlatan Unchained Rogue 1 (gestalt)
Init +3; Senses Darkvision 60'; Perception +3

DEFENSE
AC 15, touch 13, flat-footed 12 (Natural +2, Dex +3)
hp 8 (1d8)
Fort +0, Ref +5, Will +1

OFFENSE
Speed 30 ft.
Melee Claws +3 (1d4-1)
Ranged ()

STATISTICS
Str 8, Dex 16, Con 10, Int 18, Wis 8, Cha 17
Base Atk +0; CMB -1; CMD 12
Feats Weapon Finesse (rogue bonus); Brew Potion (cauldron hex); Mother's Gift (surprisingly tough)
Traits Brigand (campaign); Tight Bonds; Unintentional Linguist
Malignancy: (d100 = 52) Face warts, -4 Disguise.
Hexes: Coven; Cauldron; Child-Scent

Witch Spells Prepared: (CL 1, Concentration +5)
1st (2/day): Charm Person (DC 15); Sleep (DC 15)
0 (at will): Dancing Lights; Detect Magic; Spark

Witch Spells Known:
1st: Charm Person; Cheetah's Sprint; Comprehend Languages; Cure Light Wounds; Frostbite; Mage Armor; Sleep
0: All

Skills:
(X) = Class Skill; 8+Int/lvl, +1 fav class, +2 background = 15

Adventuring Skills:
(X)Acrobatics +3; (Dex)
(X)Bluff +7; (Cha, 1 rank, +3)
(X)Climb -1; (Str)
(X)Diplomacy +7; (Cha, 1 rank, +3)
(X)Disable Device +7; (Dex, 1 rank, +3)
(X)Disguise -1; (Cha, -4 malignancy)
(X)Escape Artist +7; (Dex, 1 rank, +3)
(X)Fly +3; (Dex)
(X)Heal -1; (Wis)
(X)Intimidate +3; (Cha)
(X)Knowledge (arcana) +8; (Int, 1 rank, +3)
(X)Knowledge (dungeoneering)
(X)Knowledge (local) +8; (Int, 1 rank, +3)
(X)Knowledge (nature) +8; (Int, 1 rank, +3)
(X)Knowledge (planes)
Knowledge (religion)
(X)Perception +3; (Wis, 1 rank, +3)
Ride +3; (dex)
(X)Sense Motive -1; (Wis)
(X)Spellcraft +8; (Int, 1 rank, +3)
(X)Stealth +7; (Dex, 1 rank, +3)
(X)Survival -1; (Wis)
(X)Swim -1; (Str)
(X)Use Magic Device

Background Skills:
(X)Appraise +2; (Int)
(X)Artistry, Cooking +8; (Int, 1 rank, +3)
(X)Craft, Alchemy +12; (Int, 1 rank, +3, insight +4)
Handle Animal
Knowledge (engineering)
Knowledge (geography)
(X)Knowledge (history)
Knowledge (nobility)
(X)Linguistics +9; (Int, 1 rank, +3, +1 trait)
(X)Lore
(X)Perform
(X)Profession, Baker +3; (Wis; 1 rank; +3)
(X)Sleight of Hand +7; (Dex; 1 rank, +3)

Languages:
Common, Draconic, Hallit, Skald, Varisian, Sylvan, Infernal.

EQUIPMENT
Light 26 lbs; Medium 53 lbs; Heavy 80 lbs.
98gp; 5sp; cp

Witch’s Kit, 21 gp, 21 lbs.:

backpack, bedroll, belt pouch, candles (10), chalk (10), flint and steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), and a waterskin.

Cooking Kit, 3 gp, 16 lbs.:

iron pot, iron skillet, ladle, a skewer, wooden cutting board, cutting knife, an iron tripod for the pot, tinder, a small selection of local or otherwise easy to find seasonings.

Grooming Kit, 1gp, 2 lbs.
Cauldron, 1gp, 5 lbs.
Thieves Tools, 30gp, 1 lb.
Glass Cutter, 5gp
Earplugs, 5sp
(Total 61.5gp, 45 lbs.)

SPECIAL ABILITIES

Natural Armor: Changelings have a +1 natural armor bonus.
Claws: Changelings’ fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
Darkvision: Changelings see perfectly in the dark up to 60 feet.
Hag Racial Trait: +5 on acrobatics/climb on icy or slippery surfaces.

Gingerbread Witch
Patron, Healing: 2nd—remove fear, 4th—lesser restoration, 6th—remove disease, 8th—restoration, 10th—cleanse, 12th—pillar of life, 14th—greater restoration, 16th—mass cure critical wounds, 18th—true resurrection.
Gingerbread Familiar; Cauldron Cook; Witch Spells/Cantrips; Hexes

Charlatan Rogue (unchained)
Natural Born Liar (Ex): At 1st level, when a charlatan successfully deceives a creature with a Bluff, that creature takes a –2 penalty on the charlatan’s Bluff checks for the next 24 hours. This ability does not stack with itself.
Finesse Training; Sneak attack 1d6