Lizardfolk Stalker

Little Buddy PBP's page

36 posts. Alias of miteke.


Full Name

Little Buddy

Race

| Acrobatics +6, Climb +6, Perc +5, Stealth +6, Survival +2, Swim +6

Classes/Levels

| Active Conditions: Greater Magic Fang +1 (talons), Atavism

Gender

Male N/N Velociraptor Companion/10 | HP: 121/121 (+20 Atavism) | AC Norm/FF/Tch: 27/23/14 27/23/14 | CMD: 28 24 | F/R/W: 11/10/3 +11/10/3 | Init: +4 | low light vision, Speed 60 ft

Strength 17
Dexterity 17
Constitution 20
Intelligence 2
Wisdom 12
Charisma 14

About Little Buddy PBP

Little Buddy is Little Ben's animal companion, a Velociraptor with dog like tendencies.

Main Stats:

Little Buddy, N/N Velociraptor/10

[b]Str 18, +4 {11[race] +3[lvl 9] +4[lvl 7]}
Dex 18, +4 {15[race] +3[lvl 9] -2[lvl 7]}
Con 20, +5 {17[race] +1[lvl 4 ab score] +2[lvl 7]}
Int 2, -4 {2[race]}
Wis 12, +1 {12[race]}
Cha 14, +2 {14[race]}
Init +4 {+4[dex]};
Senses low light, scent
Speed 60 ft.
Base Attack +6

Defense:

HP 121 {+76[9d8] +45[con]}
AC 27, flat-footed 23, touch 14 {10 +4[dex] +2[natural armor base/lvl7] +6[natural armor level 9] +1[imp nat armor] +4[lamelar armor]}
  • - Current Additional AC Bonuses +1[Haste] +4[Atavism]
  • - Potential Additional AC Bonuses +1[Haste] +4[Atavism]
    CMD 24 {10 +6[BAB] +4[str] +4[dex]}

    Normal Fort +11 {+5[con] +6[class]}

  • - Current Additional Fort Bonuses +4[Atavism]
  • - Potential Additional Fort Bonuses +4[Atavism]

    Normal Ref +10 {+4[dex] +6[class]}

  • - Evasion {animal companion ability}
  • - Current Additional Ref Bonuses
  • - Potential Additional Ref Bonuses

    Normal Will +3(7) {+1[wis] +2[class] (+4)[devotion]}

  • - Current Additional Will Bonuses
  • - Potential Additional Will Bonuses

    Special Saving Throw Bonuses:

  • [devotion]+4 morale bonus on will saves agains enchantment spells and effects

  • Offense:

    Normal CMB +10 {+6[BAB] +4[str]}
    - Current Additional CMB Bonuses
    - Potential Additional CMB Bonuses

    Normal Attacks
    pounce
    +8/1d8+8 Talon Attack [crit x2; S] {+6[BAB] +4[str] -2[power attack]/1d6 +4[str] +4[power attack]}
    +8/1d6+8 Bite Attack [crit x2; B, P, and S] {+6[BAB] +4[str] -2[power attack]/1d4 +4[str] +4[power attack]}
    +8/1d4+8 Rear Claws Attack [crit x2; B and S] {+6[BAB] +4[str] -2[power attack]/1d4 +4[str] +4[power attack]}

  • Begin Normal ***************************************************************
    [dice=to hit talon, greater magic fang]1d20+8+1[/dice]
    [dice=damage, greater magic fang]1d8+8+1[/dice]

    [dice=to hit talon, greater magic fang]1d20+8+1[/dice]
    [dice=damage, greater magic fang]1d8+8+1[/dice]

    [dice=to hit bite]1d20+8[/dice]
    [dice=damage]1d6+8[/dice]

    [dice=to hit rear claw]1d20+8[/dice]
    [dice=damage]1d4+8[/dice]

    [dice=to hit rear claw]1d20+8[/dice]
    [dice=damage]1d4+8[/dice]

  • End Normal ***************************************************************
  • Begin Atavism ***************************************************************

    [dice=to hit talon, greater magic fang, Atavism]1d20+8+1+2[/dice]
    [dice=damage, greater magic fang]1d8+8+1+2[/dice]

    [dice=to hit talon, greater magic fang, Atavism]1d20+8+1+2[/dice]
    [dice=damage, greater magic fang]1d8+8+1+2[/dice]

    [dice=to hit bite, Atavism]1d20+8+2[/dice]
    [dice=damage]1d6+8+2[/dice]

    [dice=to hit rear claw, Atavism]1d20+8+2[/dice]
    [dice=damage]1d4+8+2[/dice]

    [dice=to hit rear claw, Atavism]1d20+8+2[/dice]
    [dice=damage]1d4+8+2[/dice]

  • End Atavism ***************************************************************

  • Skills:

    Skill Ranks 8 = {+8[class level]}
    Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, Swim
    Other skills allowed: Escape Artist, Intimidate, Survival

    Acrobatics +6 {+1 ranks +4[dex] +3[class] -2[ACP]}
    Appraise -4 {+0 ranks -4[int]}
    Bluff +2 {+0 ranks +2[cha]}
    Climb +6 {+1 ranks +4[str] +3[class] -2[ACP]}
    Craft -4 {+0 ranks -4[int]}
    Diplomacy +2 {+0 ranks +2[cha]}
    Disable Device N/A {+0 ranks +4[dex] -2[ACP]}
    Disguise +2 {+0 ranks +2[cha]}
    Escape Artist +3 {+1 ranks +4[dex] -2[ACP]}
    Fly +2 {+0 ranks +4[dex] +3[class] -2[ACP]}
    Handle Animal N/A {+0 ranks +2[cha]}
    Heal +1 {+0 ranks +1[wis]}
    Intimidate +3 {+1 ranks +2[cha]}
    Knowledge
    - arcana N/A {+0 ranks -4[int]}
    - dungeoneering N/A {+0 ranks -4[int]}
    - engineering N/A {+0 ranks -4[int]}
    - geography N/A {+0 ranks -4[int]}
    - history N/A {+0 ranks -4[int]}
    - local N/A {+0 ranks -4[int]}
    - nature N/A {+0 ranks -4[int]}
    - nobility N/A {+0 ranks -4[int]}
    - planes N/A {+0 ranks -4[int]}
    - religion N/A {+0 ranks -4[int]}
    Linguistics N/A {+0 ranks -4[int] - lng}
    Perception +5 {+1 ranks +1[wis] +3[class]}
    Profession
    - XX N/A {+0 ranks +1[wis]}
    Ride +1 {+0 ranks +4[dex] -2[ACP]}
    Sense Motive +2 {+0 ranks +1[wis]}
    Sleight of Hand N/A {+0 ranks +4[dex] -2[ACP]}
    Spellcraft N/A {+0 ranks -4[int]}
    Stealth +6 {+1 ranks +4[dex] +3[class] -2[ACP]}
    Survival +2 {+1 ranks +1[wis]}
    Swim +6 {+1 ranks +4[str] +3[class] -2[ACP]}
    Use Magic Device N/A {+0 ranks +2[cha]}

    Notes:

  • scent:
    Spoiler:
    This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

    A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

    The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent’s source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.

    A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

    Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

    Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

    False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

  • Gear:

    Lamellar armor

    Class Abilities:

    1) Scent
    1) Link
    1) Share spells
    1) Tricks: 7 {6[int] +3[bonus tricks]}
  • Attack, Attack (unnatural creatures), Defend (a person), Track, Flank, Rescue (like fetch but with a person), Guard (a location), Seek, Down
    3) Evasion (animal companion freebie)
    6) +4 Natural Armor
    7) +2 natural armor
    7) Attack: 2 talons (1d8), bite (1d6), 2 claws (1d4)
    7) Ability Scores: Str +4, Dex –2, Con +2
    7) Special Attacks: pounce
    9) Multiattack

  • Feats:

    1) Improved Natural Armor
    2) Light Armor Proficiency
    5) Power Attack
    8) Shake it Off
    9) Multiattack (bonus feat for companions)
    10) Medium Armor Proficiency