Lirianne

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Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates: None

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 14: Benefaction

Hour Power: No effect.

Start of Turn: Valeros’ banner is displayed +1 to all combat checks, bury card if fail; Maznar’s Animal ally +1d4 to all checks

Give Card: None

Move: Stay at Swamp
At This Location: When you fail a check to defeat a monster, suffer the scourge Wounded.

Explore: Card#1 Divine Insight

Spoiler:
Core
Spell 0
Traits: Divine Magic
To Acquire: Wisdom Divine 6 - Success
On any check to defeat a barrier, banish to add 2d6.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.

Divine Insight Wisdom Divine 6: 1d8 + 1d4 ⇒ (4) + (2) = 6 - Success

I have no cards that allows me to explore again

EOT Scourge Exhausted removed

Update Hand

Lirianne wrote:

Hand: Benevolent Buckler, Alchemist's Fire, Toxic Blunderbuss +1, Buckler Gun, Alkenstar Pistol, Shock Musket +1,

Displayed:
Deck: 10 Discard: 1 Buried: 1
Hero Points: 2
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Jinx Eater, Blessing of Shax, Rosie Cusswell, Quartermaster, Blessing of Erastil, Blessing of Achaekek, Chakram
Recharged: Masterwork Tools, Arquebus,
Discard Pile: Blessing of Calistria,
Buried Pile: Emerald of Dexterity,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Current Turn - Last BR Update(13)
Notes for Hakon: 2 HP and reroll used
Notes for Valeros: reroll used
Notes for Aric: Ezren used Achaekek and harrow deck
Additional Info 1: Banner is Displayed +1 for Combat checks ; On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it. Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9"
Additional Info 2: When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)). When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader.
Location #1: Base 1-2 remain

Location #3: Ravine 1-11 remain
Aric, Valeros, Hakon - Location #5: Ruin 1-8 remain

Maznar, Lirianne, Ezren - Location #7: Swamp 1-6 remain
Location #8: River 1-11 remain // 1=Villain
Location #9: Trail 1-11 remain


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Power allows Lirianne to bury another card in place of a weapon. Buried Emerald of Dexterity instead of Alkenstar Pistol. Updated Hand

Lirianne wrote:

Hand: Benevolent Buckler, Alchemist's Fire, Toxic Blunderbuss +1, Buckler Gun, Alkenstar Pistol, Blessing of Calistria,

Displayed:
Deck: 11 Discard: 0 Buried: 1
Hero Points: 2
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Blessing of Achaekek, Jinx Eater, Rosie Cusswell, Quartermaster, Blessing of Erastil, Chakram, Shock Musket +1, Blessing of Shax
Recharged: Masterwork Tools, Arquebus,
Discard Pile:
Buried Pile: Emerald of Dexterity,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates: None

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 8: Abadar's Law

Hour Power: On your check to close or to guard, add 1d4.

Start of Turn: Valeros’ banner is displayed +1 to all combat checks, bury card if fail; Maznar’s Animal ally +1d4 to all checks

Give Card: None

Move: River → Swamp

Explore: Card#1 Mimic

Spoiler:
Core Monster 2
Traits: Aberration Trap
To Defeat: Combat 15 OR Wisdom Perception 9
On the check to defeat, if you would reveal, reload, or recharge a weapon, discard it instead.
If undefeated, suffer the scourge Entangled.

Bury Alkenstar Pistol
mimic DC Combat 15: 1d10 + 3 + 2 + 1d6 + 1d4 + 1 + 1d10 ⇒ (3) + 3 + 2 + (4) + (1) + 1 + (4) = 18 = Success!

I have no cards that allows me to explore again

EOT

Update Hand

Lirianne wrote:

Hand: Benevolent Buckler, Alchemist's Fire, Toxic Blunderbuss +1, Buckler Gun, Emerald of Dexterity, Blessing of Calistria,

Displayed:
Deck: 11 Discard: 0 Buried: 1
Hero Points: 2
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Shock Musket +1, Blessing of Erastil, Blessing of Shax, Chakram, Blessing of Achaekek, Rosie Cusswell, Jinx Eater, Blessing of Alkenstar
Recharged: Masterwork Tools, Arquebus,
Discard Pile:
Buried Pile: Alkenstar Pistol,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Current Turn - Last BR Update(4)
Notes for Hakon: 2 HP and reroll used
Additional Info 1: Banner is Displayed +1 for Combat checks ; On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it. Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9"
Additional Info 2: When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)). When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader.
Location #1: Base 1-2 remain
Location #2: Glade 1-11 remain
Location #3: Ravine 1-11 remain
Ezren, Valeros - Location #5: Ruin 2-8 remain
Location #6: Forest 1-11 remain
Maznar, Hakon, Lirianne, - Location #7: Swamp 2-8 remain
Aric, - Location #8: River 1-11 remain // 1=Villain
Location #9: Trail 1-11 remain


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Thicket closes. Move to Location #8: River.

EOT, Update Hand

Lirianne wrote:

Hand: Benevolent Buckler, Alchemist's Fire, Toxic Blunderbuss +1, Buckler Gun, Emerald of Dexterity, Alkenstar Pistol,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Blessing of Erastil, Chakram, Rosie Cusswell, Blessing of Alkenstar, Blessing of Calistria, Blessing of Shax, Jinx Eater, Shock Musket +1, Quartermaster
Recharged: Masterwork Tools, Arquebus,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Current Turn - 1
Additional Info 1: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it. Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9"
Additional Info 2: When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)). When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader.
Location #1: Base 1-10 remain
Location #2: Glade 1-10 remain
Location #3: Ravine 1-10 remain
Everyone - Location #4: Thicket BANISHED 5-10 remain
Location #5: Ruin 1-10 remain
Location #6: Forest 1-10 remain
Location #7: Swamp 1-10 remain
#REF!
Location #9: Trail 1-10 remain


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Retcon: Lirianne did not have to roll to evade scourge since she is scourged with Valeros

Out of Turn Updates: Lirianne become scourged with Valeros

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 2: Nethys's Duality

Hour Power: When this is the hour: On your check against a spell, add 1d4.

Start of Turn: Maznar’s Ally is displayed for 1d4 to any check

Give Card: None

Move: Start at Thicket

Explore: Card#4 Villain Proxy A

Spoiler:
Villain Proxy A
Core
Villain 0
Type: Proxy
Traits:
To Defeat:
None None
This card is a proxy for a villain. Please refer to the scenario text for the Proxy A definition.

Treat at Bandit Leader

Bandit Leader:

Story Bane
Traits: Human Rogue Veteran
To Defeat: Combat 10+## OR Charisma Diplomacy 9
Before acting, recharge 2 cards. Then each other character summons and encounters the story bane Bandit. If undefeated, bury the top and bottom cards of your deck.

Recharge Masterwork Tools and Arquebus

Reveal Toxic Blunderbuss +1

Bandit Leader DC Combat 14: 1d4 + 2d10 + 4 ⇒ (2) + (9, 1) + 4 = 16

Weapon Roll: 1d12 ⇒ 10 - Lirianne keeps her weapon

EOT

Update Hand

"

Lirianne wrote:

Hand: Benevolent Buckler, Alchemist's Fire, Toxic Blunderbuss +1, Buckler Gun, Emerald of Dexterity, Alkenstar Pistol,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2 // Lirianne has the following scourges marked:
Entangled:
While Marked:
You cannot evade or move.

When your location is closed, remove this scourge.


NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Blessing of Alkenstar, Blessing of Erastil, Blessing of Achaekek, Jinx Eater, Blessing of Calistria, Shock Musket +1, Rosie Cusswell, Chakram, Blessing of Shax
Recharged: Masterwork Tools, Arquebus,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

"


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

OOT Update
Using Maznar's animal ally
Scourge Entangled Dexterity DC 6: 1d10 + 1 + 1d4 ⇒ (5) + 1 + (2) = 8 -Missed that one!


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Liranne - 2A: Of Swords and Plowshares

Starting Location Everyone must start at Thicket
Loot
None
Starting Hand - Favored Card Weapon

Lirianne wrote:

Hand: Benevolent Buckler, Alchemist's Fire, Toxic Blunderbuss +1, Masterwork Tools, Emerald of Dexterity, Arquebus,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Alkenstar Pistol, Blessing of Erastil, Buckler Gun, Blessing of Calistria, Rosie Cusswell, Shock Musket +1, Blessing of Shax, Blessing of Alkenstar, Chakram, Jinx Eater, Quartermaster
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Lirianne - 6-1D: Treating the Infection

Adventure Reward
Gain a supporter feat. Pathfinder Bodyguard [X] To let any character avenge, you may bury; during the encounter, add 1d6 to all checks.

Scenario Reward
Each player unlocks the ability to play Fumbus from the Core Set using the Goblins Burn! Character Deck.
1 XP. 1 Hero Point.
Tier 2.4 -> 3.0
Hero Point banked; current total: 3

Deck Upgrade(s): None

Other Deck Changes
Banished Cards: none
Holes Filled: none
Removed: none


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Wisdom Check DC 5 with animal: 1d4 + 1d8 + 2 ⇒ (1) + (1) + 2 = 4 - Fail?!
Discard Arquebus

Lirianne takes back her two confiscated cards (Jinx Eater and Benevolent Buckler) and places them in her hand


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Update: Lirianne acquires Sphere of Fire from confiscated cards and gives it to Ezren

Update Hand

Lirianne wrote:

Hand: Emerald of Dexterity, Shock Musket +1, Alkenstar Pistol, Buckler Gun, Alchemist's Fire, Arquebus, Toxic Blunderbuss +1,

Displayed:
Deck: 8 Discard: 1 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Blessing of Erastil, Blessing of Shax, Rosie Cusswell, Chakram, Blessing of Calistria, Quartermaster
Recharged: Masterwork Tools,
Discard Pile: Blessing of Achaekek,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:
Liri's cards drawn for Confiscated pile = Jinx Eater, Toxic Blunderbuss +1, Benevolent Buckler
Move to Loc #6 Chambers

Pick from Confiscated Pile as per Valero's turn - Toxic Blunderbuss +1 (Lirianne)

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 9 Prayer

Hour Power: No effect.

Start of Turn: Maznar’s animal ally is displayed for +1d4 to any check; Banner is Displayed +1 for Combat

Give Card: None

Move: From Library to Chambers

Explore: Card 1: Mountebank

Mountebank:

CotCT
Barrier 0
Traits: Task
To Defeat: Wisdom Diplomacy Stealth 6
If undefeated, bury the top card of your deck.

Montebank Wisdom DC 6: 1d4 + 1d8 ⇒ (4) + (7) = 11 - Success!

EOT: Bane Defeated - Random character draws from confiscated pile
RanChar: 1d6 ⇒ 2 - Valeros draws from confiscated pile

No cards used;No need to update hand

Lirianne wrote:

Hand: Emerald of Dexterity, Shock Musket +1, Alkenstar Pistol, Buckler Gun, Alchemist's Fire, Arquebus,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rosie Cusswell, Blessing of Shax, Blessing of Calistria, Detect Thoughts, Quartermaster, Blessing of Alkenstar, Blessing of Erastil, Chakram
Recharged: Masterwork Tools,
Discard Pile: Blessing of Achaekek,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Current Turn -4
Notes for Valeros: Needs to draw random card from confiscated pile
Notes for Maznar: need to decide what to do with levitate
Additional Info 1: Banner is Displayed +1 for Combat
Additional Info 2: When you defeat a bane, a random local character searches the confiscated pile and draws any card from it. / May not move, order is loc 2-8,1
Location #1: Laboratory 1-10 remain

Everyone - Location #6: Chambers 2-11 remain
Location #7: Manor 1-11 remain
Location #8: Office 1-11 remain


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates: Wisdom Check DC4
Maznar’s animal ally is displayed for +1d4 to any check
Wisdom Check DC4: 1d8 + 1d4 ⇒ (4) + (2) = 6 - Not Dazed

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 3: Calistria's Sting

Hour Power: You may avenge by discarding a card.

Start of Turn

Give Card: None

Move: From Cell to Oubliette

Explore: Card 1: Henchman Proxy B5

Trapped Furniture (Proxy B):

Core Story Bane 1
Traits: Trap Trigger
To Defeat: Wisdom Perception 8 OR Craft Disable 6
When examined, encounter this barrier. If undefeated, summon and encounter a barrier.

Recharge Masterwork Tools to defeat Trapped Furniture

Attempt to close When Closing: Succeed at a Constitution or Fortitude 5+# check.

Discard Blessing of Achaekek to bless check
Constitution DC 5+#: 2d6 + 1d4 ⇒ (3, 4) + (3) = 10 - Obubliette is Closed

Everyone moves to Location #4: Repository

Roll for Random Character to pull confiscated card: 1d6 ⇒ 4 Aric collects confiscated card

End Turn
Update Hand

Lirianne wrote:

Hand: Emerald of Dexterity, Shock Musket +1, Alkenstar Pistol, Buckler Gun, Alchemist's Fire, Arquebus,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Jinx Eater, Toxic Blunderbuss +1, Blessing of Calistria, Quartermaster, Chakram, Benevolent Buckler, Rosie Cusswell, Blessing of Alkenstar, Blessing of Shax, Blessing of Erastil
Recharged: Masterwork Tools,
Discard Pile: Blessing of Achaekek,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Lirianne - 1D: Treating the Infection

Starting Location
Location #2: Cell

Starting Hand - Favored Card - Weapon

Confiscated Cards
Emerald of Dexterity
Masterwork Tools
Alkenstar Pistol

Lirianne wrote:

Hand: Emerald of Dexterity, Masterwork Tools, Alkenstar Pistol, Blessing of Achaekek, Alchemist's Fire, Arquebus,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rosie Cusswell, Blessing of Calistria, Chakram, Benevolent Buckler, Blessing of Erastil, Quartermaster, Blessing of Alkenstar, Buckler Gun, Shock Musket +1, Blessing of Shax, Jinx Eater, Toxic Blunderbuss +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Lirianne - 6-1C: To Seek the Devil’s Doorstep

Rewards:

Tier/XP 2.3>2.4
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 0 = 2

Deck Upgrades

Added: Rosie Cusswell (Ally 1)
Removed: Surgeon (Ally 1)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Retcon

After Diabolical Imp defeated, attempt to close
Card 2 Horn of Battle Clarity is still in the deck

Hakon recharges The Cricket to bless Dex attempt
Maznar's ally is still revealed

Attempt to close: 2d10 + 1 + 1d4 ⇒ (2, 6) + 1 + (1) = 10 - Success!

Search for Proxy B and display at location

Card #4: Henchman Proxy B7

Henchman Proxy B7:

Core
Henchman 0
Type: Proxy
Traits:
To Defeat:
None None
This card is a proxy for a henchman. Please refer to the scenario text for the Proxy B definition.

Remainder of play stays the same

Remainder of Play:
Discard Jinx Eater to Encounter card 2: Horn of Battle Clarity (failed to acquire, gets shuffled into deck).

EOT Roll 1d6 to examine “top card”
top card examine: 1d6 ⇒ 4

Divine Insight:

Core
Spell 0
Traits:Divine Magic
To Acquire:Wisdom Divine 6
On any check to defeat a barrier, banish to add 2d6.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.

Hand stays the same as EOT previous post.

Status Link
Most Recent BR Refresh
Current Blessing = Current Turn -19
Notes for Hakon: The Cricket recharged (Lirianne)
Notes for Valeros: Banner Displayed (Lirianne)
Notes for Maznar: Blessing of the Gods 3 used by Valeros
Additional Info 1: Valeros will Display Banner at next Monster Encounter
Additional Info 2: Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed, EOT examine top card

Bank Of Abadar 1-11 remain
Valeros - Reading Room (Proxy B displayed) 1-6 remain // ? = Frozen Touch
Ezren - Library (Proxy B displayed) 1 remain // 1=Swamp Ooze (Monster 1)

Aric, Lirianne, Maznar, Hakon - Chambers (Proxy B displayed) 5 on top, 2-4 & 7 shuffled remain // 2=Horn of Battle Clarity, 3=Ghost, 4=Holy Light, 5=Divine Insight (using previous post)

Base 1 remain // 1=Pathfinder Bodyguard


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:None

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 22 Benefaction

Hour Power: No effect.

Start of Turn:

Give Card: None

Move: Chambers

Explore: Card 1: Diabolical Imp

Diabolical Imp:

Core
Story Bane 1
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 10 OR Arcane Divine 7
Immune to Fire and Poison.
Before acting, succeed at a Wisdom or Perception 4 check or this monster is undefeated.
If undefeated, suffer the scourge Poisoned.

Reveal Maznar’s animal ally for +1d4 to all checks

Wisdom Perception 4: 1d8 + 2 + 1d4 ⇒ (6) + 2 + (3) = 11 - Success!

Display Valeros’ Banner to add +1 to combat check

Reveal Toxic Blunderbuss +1 for combat

Combat 10: 1d4 + 1 + 2d10 + 3 ⇒ (3) + 1 + (6, 5) + 3 = 18 - Success!

Discard Jinx Eater to explore Card 2: Horn of Battle Clarity

Horn of Battle Clarity:

CotCT
Item 0
Traits:InstrumentMagic
To Acquire:Charisma Melee Ranged 6
On a local combat check, recharge to add 1d4, or 1d8 if proficient or if you reveal a Hireling or Soldier card.
Discard to heal a Hireling or Soldier card.

Charisma 6: 1d4 + 1d6 ⇒ (1) + (1) = 2 - Bah!

EOT: Examine Top Card (Card 3): Ghost

Ghost:

Core Monster 1
Traits: Ghost Incorporeal Mental Undead Veteran
To Defeat: Combat 11+## OR Divine 6+#
Immune to Mental and Poison. All damage is Mental damage that may not be reduced.
If the check to defeat does not have the Magic trait, this monster is undefeated.

Update Hand

Lirianne wrote:

Hand: Benevolent Buckler, Alkenstar Pistol, Buckler Gun, Arquebus, Toxic Blunderbuss +1, Chakram,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Blessing of Alkenstar, Masterwork Tools, Alchemist's Fire, Surgeon, Immolate, Shock Musket +1, Emerald of Dexterity, Quartermaster, Blessing of Shax
Recharged:
Discard Pile: Blessing of Calistria, Blessing of Erastil, Dog, Jinx Eater,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Current Turn -19
Notes for Valeros: Banner Displayed (Lirianne)
Notes for Maznar: Blessing of the Gods 3 used by Valeros
Additional Info 1: Valeros will Display Banner at next Monster Encounter
Additional Info 2: Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed, EOT examine top card

Bank Of Abadar 1-11 remain
Valeros - Reading Room (Proxy B displayed) 1-6 remain // ? = Frozen Touch
Ezren - Library (Proxy B displayed) 1 remain // 1=Swamp Ooze (Monster 1)

Aric, Lirianne, Maznar, Hakon - Chambers 1-5 remain // 1=Ghost

Base 1 remain // 1=Pathfinder Bodyguard


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates: See Retcon - Stay at Rooftops

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 16 Desna's Freedom

Hour Power: When this is the hour: On each check, the first blessing played to bless may be played freely.

Start of Turn: none

Move: At Rooftops

Explore Card 1: Symbol of Sleep

At This Location: When you would encounter a barrier, draw a new one; encounter 1 and banish the other.

Draw a random barrier card: Mad Prophet.

Lirianne banishes Symbol of Sleep and encounters Mad Prophet.

Use Maznar’s Giant Weasel to add 1d4

Symbol of Sleep:

Core
Barrier 1
Traits: Magic Trap
To Defeat: Intelligence Wisdom Arcane Divine 8
If undefeated, each local character suffers the scourge Exhausted, then recharge this barrier.

Mad Prophet:

CotCT
Barrier 1
Traits:
Curse
Task
To Defeat: Intelligence Perception 4+# OR Charisma Diplomacy 6+#
The difficulty is increased by the hour's level.
If undefeated, suffer the scourge Dazed.
If defeated and the hour is a blessing, draw it.

Mad Prophet Intelligence 6: 1d8 + 1 + 1d4 ⇒ (8) + 1 + (4) = 13 - Success!

EOT examine the top card of your location.
Examine Card 2: Henchman Proxy A4

Henchman Proxy A4:

Core
Henchman 0
Type: Proxy
Traits: None
To Defeat: None None
This card is a proxy for a henchman. Please refer to the scenario text for the Proxy A definition.

No need to update hand

Lirianne wrote:

Hand: Benevolent Buckler, Alkenstar Pistol, Buckler Gun, Arquebus, Toxic Blunderbuss +1, Jinx Eater,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Alchemist's Fire, Blessing of Shax, Blessing of Alkenstar, Blessing of Achaekek, Chakram, Surgeon, Immolate, Emerald of Dexterity, Quartermaster, Masterwork Tools, Shock Musket +1
Recharged:
Discard Pile: Blessing of Calistria, Blessing of Erastil, Dog,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Retconn Barrier Encounter
Rooftops: when you encounter a Barrier, draw a new one and choose one to encounter and one to banish. The first random Barrier from the previous BR Update is Spiked Volly
:

https://paizo.com/campaigns/v5748p75ivko8/gameplay&page=3#124

Examine Card 1 in Rooftops

Ghastly Runes - Barrier:

Core
Barrier 1
Traits:
Magic
Trap
Trigger
Veteran
To Defeat: Arcane Divine 4+# OR Disable 6+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, move to a random location and suffer the scourge Frightened.

Random Barrier = Spiked Volley


Spiked Volley:

Core
Barrier 1
Traits:
Trap
To Defeat:
Dexterity
Acrobatics
Disable 9
If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.

I banish Ghastly Runes and encounter Spiked Volly; Maznar will discard Blessing of Pharasma to assist

Spiked Volley Dex 9: 2d10 + 1 ⇒ (7, 3) + 1 = 11

EoT; No need to reset hand


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

TURN UPDATE at Laboratory

TOXIC BLUNDERBUSS+1 CHECK: 1d12 ⇒ 9 - Lirianne keeps her weapon

Move to Rooftops and examine card #1

Ghastly Runes:

Core
Barrier 1
Traits: Magic Trap Trigger Veteran
To Defeat: Arcane Divine 4+# OR Disable 6+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, move to a random location and suffer the scourge Frightened.

Lirianne has Perception skill, so will suffer 1 extra damage due to autofail. To assist, Maznar will discard Blessing of Pharasma.

Ghastly Runes Arcane Divine 4+#: 2d4 ⇒ (3, 2) = 5

Lirianne stays at Rooftops

EoT, Hand does not change since last posting

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6)
Notes for Ezren: Recharged Fox to defeat Henchman @ Lab
Notes for Maznar: BoPharasma discarded
Additional Info 1: Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed
Additional Info 2: EOT examine top card

Location #2: Bank Of Abadar 1-11 remain
Location #3: Reading Room 1-12 remain // ?=Giant Fly
Location #4: Library (random 2-9),1 remain // 3=Luckstone, ?=door spike, 2=Ambush 9 = Swamp Ooze
Maznar, Ezren, Hakon - Location #5: Laboratory (Proxy B displayed) CLOSED 2,(Random 3,5-8) remain // 2=Henchman Cultists 3=Burning Tar
Valeros - Location #6: Chambers 1-9 (Shuffled) remain // ?=Harrowed Society Student (Ally 0) ?=Horn of Battle Clarity (Item 0)
Aric - Location #7: Office 1-6 remain // 1=Sling
Lirianne - Location #8: Rooftops 2-11 remain
Location #9: Base 1-2 remain


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Continuation from previous, unfinished post

Attempt to Acquire Detect Evil Wisdom Divine 6: 1d8 + 1d4 ⇒ (2) + (1) = 3 - Failed Acquisition
Examine Card 2: Deflect

Deflect:

Core
Spell 0
Traits:
Arcane
Magic
To Acquire: Intelligence Wisdom Arcane Divine 4
When a local character suffers Combat damage, freely banish to reduce it by 4.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 6 check to recharge it instead.

Laboratory Permanently Closed

Move to Rooftops at the start of next turn

End of Turn. Update hand

Lirianne wrote:

Hand: Benevolent Buckler, Alkenstar Pistol, Buckler Gun, Arquebus, Toxic Blunderbuss +1, Jinx Eater,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Emerald of Dexterity, Immolate, Masterwork Tools, Blessing of Achaekek, Chakram, Blessing of Shax, Blessing of Alkenstar, Quartermaster, Alchemist's Fire, Shock Musket +1, Surgeon
Recharged:
Discard Pile: Blessing of Calistria, Blessing of Erastil, Dog,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6)
Notes for Ezren: Recharged Fox to defeat Henchman @ Lab
Additional Info 1: Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed
Additional Info 2: EOT examine top card

Location #2: Bank Of Abadar 1-11 remain
Location #3: Reading Room 1-12 remain // ?=Giant Fly
Location #4: Library (random 2-9),1 remain // 3=Luckstone, ?=door spike, 2=Ambush 9 = Swamp Ooze
Lirianne, Maznar, Ezren, Hakon - Location #5: Laboratory (Proxy B displayed) CLOSED 2,(Random 3,5-8) remain // 2=Henchman Cultists 3=Burning Tar
Valeros - Location #6: Chambers 1-9 (Shuffled) remain // ?=Harrowed Society Student (Ally 0) ?=Horn of Battle Clarity (Item 0)
Aric - Location #7: Office 1-6 remain // 1=Sling
Location #8: Rooftops 1-11 remain
Location #9: Base 1-2 remain


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:Lirianne examines Card 4 before ending last turn: Swamp Ooze

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 10:The Mute Hag

Hour Power: When this is the hour: At the start of your turn, summon and encounter a spell.

Start of Turn: Encounter Random Spell Card 1

Life Drain:

Core
Spell 1
Traits Arcane Attack Divine Healing Magic
To Acquire: Intelligence Arcane 7 OR Wisdom Divine 9
For your combat check, banish to use Arcane + 2d4 or Divine + 2d4, then heal a card.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 or Divine 11 check to recharge it instead.

Using Maznar’s Animal Ally for +1d4 to all checks

Acquire Life Drain Wisdom 9: 1d8 + 1 + 1d4 ⇒ (3) + 1 + (2) = 6 No Acquisition of Spell

Give card:pass Immolate spell over to Hakon

Move: Stay a laboratory

At This Location: When you fail a check to defeat a bane, suffer 1 Acid damage.

Explore Card 1: Henchman Proxy A6 - Cultists

Henchman Proxy A6 - Cultists :

Core Story Bane 1
Traits: Cultist Human
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

Reveal Toxic Blunderbuss +1 (dex/ranged +1d10+1) and Maznar’s Animal Ally
Henchman Proxy A6 - Cultists Combat 12: 1d10 + 3 + 1d10 + 1 + 1d4 ⇒ (2) + 3 + (10) + 1 + (4) = 20 - Success!

Attempting to close with Craft (1d8+2) and Maznar’s Animal Ally assist. Recharge Ezren’s Fox for +1d4 to intelligence check

Location #6: Laboratory details:

Urban
At This Location: When you fail a check to defeat a bane, suffer 1 Acid damage.
When Closing: Succeed at an Intelligence or Craft 5+# check.
When Permanently Closed: Summon 3 spells and encounter 1 of them; banish the others.

Closing Craft 6: 1d8 + 2 + 1d4 + 1d4 ⇒ (1) + 2 + (1) + (3) = 7 - Success!

Attempt to Permanently close

Spell#1:Sanctuary

Sanctuary:

CotCT
Spell 0
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 6
When a local character encounters a monster, banish to let them evade it; reload the monster into its location.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.

Spell #2:Detect Evil

Detect Evil:
Core
Spell 0
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 6
Banish to examine the top card of your location. If it is a monster, you may encounter it. If it is not, you may shuffle your location.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.

Spell #3: Soothing Word

Soothing Word:

Core
Spell 0
Traits:
Arcane
Divine
Healing
Magic
To Acquire:
Intelligence
Arcane 9
OR Wisdom
Divine 6
On your turn, banish to heal a local character a card and/or remove a scourge from them.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 or Divine 8 check to recharge it instead.

Waiting for group to select spell to encounter.
Then, turn will be updated


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:Blessing of Calistra discarded for use by Valeros

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 4: Orison

Hour Power: When this is the hour: No effect

Start of Turn: None

Give card:None

Move: Stay a laboratory

At This Location: When you fail a check to defeat a bane, suffer 1 Acid damage.

Explore Card 1: Immolate

Immolate :

CotCT
Spell 0
Traits: Arcane Attack Divine Fire Magic
To Acquire: Intelligence Wisdom Arcane Divine 5
For your combat check, banish to use Arcane or Divine + 2d4.
On a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.
DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 7 check to recharge it instead.

Attempt to Acquire Immolate Intelligence 5 : 1d8 + 1 ⇒ (4) + 1 = 5 Acquired!

Discard Blessing of Erastil to explore

Explore Card 2: Dog

Dog:

Core
Ally 0
Traits:
Animal
To Acquire:
Wisdom
Survival 3
Recharge to examine the top card of your location.
Discard to explore. This exploration, you may ignore powers that happen before acting.

Attempt to Acquire Dog Wisdom Survival 3: 1d8 ⇒ 5 Acquired!

Discard Dog to explore

Explore Card 3: Harrow Deck

Harrow Deck:

CotCT
Item 1
Traits:
Gambling
Harrow
Magic
Mental
Tool
To Acquire:
Wisdom
Perception 10
Recharge to examine the top 3 cards of any character's deck and return them in any order.
Banish to examine the top 3 cards of any location and return them in any order.
DURING RECOVERY Bury this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow.

Acquire Harrow Deck Wisdom Perception 10: 1d8 + 2 ⇒ (1) + 2 = 3 - Fail

EoT, Update Hand

Lirianne wrote:

Hand: Benevolent Buckler, Alkenstar Pistol, Buckler Gun, Arquebus, Toxic Blunderbuss +1, Immolate, Jinx Eater,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Musket +1, Quartermaster, Emerald of Dexterity, Blessing of Alkenstar, Surgeon, Masterwork Tools, Chakram, Blessing of Achaekek, Blessing of Shax, Alchemist's Fire
Recharged:
Discard Pile: Blessing of Calistria, Blessing of Erastil, Dog,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Starting Location: #6 Laboratory

Favored card: Weapon

Lirianne wrote:

Hand: Benevolent Buckler, Alkenstar Pistol, Blessing of Erastil, Arquebus, Toxic Blunderbuss +1, Blessing of Calistria,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Masterwork Tools, Quartermaster, Buckler Gun, Shock Musket +1, Surgeon, Blessing of Alkenstar, Chakram, Alchemist's Fire, Blessing of Achaekek, Blessing of Shax, Emerald of Dexterity, Jinx Eater
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:None

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 16: The Courtesan

Hour Power:When this is the hour: When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.

Start of Turn: None

Give card:None

Move: Fishery → Loc 4 Storehouse

At This Location: Treat your hand size as 1 larger.

Examine Storehouse Card 1: Harrow Deck

Harrow Deck:

CotCT
Item 1
Traits:Gambling Harrow Magic Mental Tool
To Acquire: Wisdom Perception 10
Recharge to examine the top 3 cards of any character's deck and return them in any order.
Banish to examine the top 3 cards of any location and return them in any order.
DURING RECOVERY
Bury this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow.

Attempt to Acquire Breakdown - Must Look:

Lirianne’s Wisdom/Perception: 1d8+2
Discard Lirianne’s Blessing of Calistra: 1d8
Bury Valeros' Pathfinder Chronicler: 1d4+1
Recharge Ezren’s Magical Child: 1d4

Harrow Deck Wisdom/Perception 10: 2d8 + 2 + 1d4 + 1 + 1d4 ⇒ (3, 8) + 2 + (2) + 1 + (4) = 20 :-)
Harrow Deck in hand

EoT, Update Hand (up to 7 cards due to location rule)

Lirianne wrote:

Hand: Arquebus, Shock Musket +1, Alkenstar Pistol, Masterwork Tools, Buckler Gun, Toxic Blunderbuss +1, Harrow Deck,

Displayed:
Deck: 8 Discard: 2 Buried: 1
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chakram, Blessing of Erastil, Surgeon, Benevolent Buckler, Quartermaster, Blessing of Alkenstar, Emerald of Dexterity, Blessing of Achaekek
Recharged:
Discard Pile: Jinx Eater, Blessing of Calistria,
Buried Pile: Alchemist's Fire,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6) + 1 (Due to Ezren's Ill Tidings)
Notes for Aric: Poisoned
Additional Info 1: Escaping imp (or when imp is evaded) = barriers

Valeros, Lirianne - Loc 4 Storehouse 3,1,4-10 remain // 1=bloodbug, 3=noxious bomb

Ezren, Hakon, Maznar - Loc 7 Repository 4,(random 2,3,5-8) remain // 2=spiked gauntlet,3=wand of force missile, 4=imp
Aric - Loc 8 Den of Iniquity 1-6 remain // 1=Holy Water


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:None

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 10: The Keep

Hour Power:When this is the hour: When you would discard or bury an armor you play, you may recharge it instead.

Start of Turn: None

Give card:None

Move: Stay at Fishery

At This Location: When you explore, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other. Cards 1 & 3 remain

Card 3: Thug

Thug:

CotCT
Story Bane 0
Type: Monster
Traits:Fighter Human
To Defeat: Combat 10+## OR Charisma Diplomacy 7+#
Before acting, you may either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage.

Thug combat#1: 5
Charisma 1d6 + Maznar’s animal ally 1d4
Thug combat 5: 1d6 + 1d4 ⇒ (5) + (1) = 6 - Success!

Thug combat#2: 12
Dexterity/Ranged trait 1d10+3
Reveal Toxic Blunderbuss +1 for 1d10+1 damage
Maznar reveals animal ally for 1d4 damage
Bury Alchemist's Fire to add 3d6 to damage Refer to Lirianne's Powers.

Thug combat 12: 2d10 + 4 + 1d4 + 3d6 ⇒ (8, 6) + 4 + (4) + (2, 4, 5) = 33 - Success!

Roll to Keep Toxic Blunderbuss +1 : 1d12 ⇒ 5 - I keep my weapon!

Attempt to close location

Jigsaw Shark:

CotCT Story Bane 0
Traits: Animal Aquatic
To Defeat: Combat 11
Cannot be evaded.

Dexterity/Ranged trait 1d10+3
Reveal Toxic Blunderbuss +1 for 1d10+1 damage
Maznar reveals animal ally for 1d4 damage

Jigsaw Shark combat 11: 2d10 + 4 + 1d4 ⇒ (8, 10) + 4 + (3) = 25 - Success!

Roll to Keep Toxic Blunderbuss +1 : 1d12 ⇒ 1 - I shuffle Benevolent Buckler back into my deck instead of my weapon.

Fishery is CLOSED

Move to Storehouse

EoT, Update Hand

Lirianne wrote:

Hand: Arquebus, Blessing of Calistria, Alkenstar Pistol, Masterwork Tools, Buckler Gun, Toxic Blunderbuss +1,

Displayed:
Deck: 9 Discard: 1 Buried: 1
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Benevolent Buckler, Surgeon, Emerald of Dexterity, Chakram, Blessing of Erastil, Blessing of Alkenstar, Quartermaster, Shock Musket +1, Blessing of Achaekek
Recharged:
Discard Pile: Jinx Eater,
Buried Pile: Alchemist's Fire,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6) + 1 (Due to Ezren's Ill Tidings)
Additional Info 1: Escaping imp (or when imp is evaded) = barriers

Loc 0 Base 1 remain

Valeros, Lirianne - Loc 4 Storehouse 1-10 remain

Ezren, Hakon, Maznar - Loc 6 Library 1-5 remain // 1=Mirror Image
Loc 7 Repository 1-10 remain
Aric - Loc 8 Den of Iniquity 1-10 remain


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:Favored card is weapon which was not drawn into starting hand. Draw new hand to obtain weapon and shuffle old hand.

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 4: The Tangled Briar

Hour Power:When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location.

Start of Turn: None

Give card:None

Move: Stay at Fishery [ooc]

At This Location: When you explore, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.

[ooc]Card 1: Skeletal Owlbeast. Card 2: Shadow. Shuffle Skeletal Owlbeast and encounter the Shadow.

Shadow:

CotCT
Monster 1
Traits:
Shadow
Undead
To Defeat: Combat 13
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, you must first choose blessings.

Reveal Toxic Blunderbuss +1 (2d10+4); Manzar reveals animal ally (1d4 to any check)

Shadow 13: 2d10 + 4 + 1d4 ⇒ (7, 7) + 4 + (4) = 22 - Success!

Roll 1d12 for Toxic Blunderbuss +1 Shuffle Check: 1d12 ⇒ 4 - I keep my weapon in my hand

Discard Jinx Eater to Explore Location again

At This Location: When you explore, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.

roll to examine first card: 1d9 ⇒ 1
roll to examine second card: 1d8 + 2 ⇒ (7) + 2 = 9

Encounter card 1: Skeletal Owlbeast combat 14

Skeletal Owlbeast:

CotCT
Monster 1
Traits:Skeleton, Undead
To Defeat: Combat 14
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, succeed at an Acrobatics, Melee, or Perception 5 check or suffer 2 Combat damage.

Wisdom/Perception 5 check: 1d8 + 2 + 1d4 ⇒ (2) + 2 + (1) = 5 - Success!

Reveal Toxic Blunderbuss +1 (2d10+4); Manzar reveals animal ally (1d4 to any check)

Skeletal Beast combat 14: 2d10 + 4 + 1d4 ⇒ (8, 6) + 4 + (4) = 22 - Success!

Roll 1d12 for Toxic Blunderbuss +1 Shuffle Check: 1d12 ⇒ 9 - I keep my weapon in my hand

Fishery card 9 has been shuffled back into deck

EoT, Update Hand

Lirianne wrote:

Hand: Benevolent Buckler, Alchemist's Fire, Alkenstar Pistol, Masterwork Tools, Buckler Gun, Toxic Blunderbuss +1,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Blessing of Calistria, Arquebus, Quartermaster, Chakram, Blessing of Alkenstar, Blessing of Erastil, Blessing of Achaekek, Emerald of Dexterity, Shock Musket +1
Recharged:
Discard Pile: Jinx Eater,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Lirianne starts at Location#3 the Fishery.

Lirianne wrote:

Hand: Emerald of Dexterity, Benevolent Buckler, Quartermaster, Blessing of Calistria, Surgeon, Blessing of Alkenstar,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Buckler Gun, Arquebus, Alchemist's Fire, Blessing of Erastil, Shock Musket +1, Blessing of Achaekek, Chakram, Jinx Eater, Masterwork Tools, Toxic Blunderbuss +1, Alkenstar Pistol
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Scenario Wrap-Up
Liranne - 6-1A: Powder Keg

Scenario Reward
Rally the Supporter: Pathfinder Chronicler
Each character also earns 1 hero point and 1 xp.

Tier 2.1 -> 2.2
Hero point spent on Power Feat
"When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."

Deck Upgrade(s)
Blessing of Erastil (1)

Loot Rolls
n/a (plenty of Items to go around)

Deck Changes
Banished Cards: none
Holes Filled: none
Removed: Blessing of the Gods (B)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:Discard Alchemist Fire for Burglar; Mist Horn Displayed at Abandoned Shacks, location closed before the start of Lirianne’s next turn; Attempt to recharge card - Auto Fail, Mist Horn is buried

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 21 Benefaction

Hour Power:When this is the hour: No effect

Start of Turn: None

Give card:None

Move:Abandoned Shacks → Twisting Passageway

Explore Twisting Passages Card 1 Henchman Proxy A

Rioting Mob:

CotCT
Story Bane 0
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.

Hakon buries his Sage’s Journal to add his knowledge attempt to defeat Rioting Mob
Rioting Mob CHA 7: 1d6 + 1d8 + 2 ⇒ (3) + (5) + 2 = 10 -Success!

Attempt to close location, discard Valeros’ BoS to add 1 die
Close Location Attempt WIS 6: 2d8 ⇒ (3, 7) = 10 - Success!

Twisting Passages Closed. Lirianne and Hakon move to Plaza

EoT, Hand not updated, no cards used

Lirianne wrote:

Hand: Benevolent Buckler, Surgeon, Toxic Blunderbuss +1, Buglar, Sage, Alkenstar Pistol,

Displayed:
Deck: 9 Discard: 4 Buried: 1
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Emerald of Dexterity, Jinx Eater, Chakram, Buckler Gun, Blessing of Alkenstar, Quartermaster, Shock Musket +1, Masterwork Tools, Arquebus
Recharged:
Discard Pile: Blessing of Calistria, Blessing of Achaekek, Blessing of the Gods, Alchemist's Fire,
Buried Pile: mist horn,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:None

Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

Hour 15 Incitation

Hour Power:When this is the hour: No effect

Start of Turn: None

Give card:None

Mist Horn:

CotCT
Item 1
Traits: Instrument
Magic To Acquire: Intelligence Wisdom Arcane Divine 8
Display next to a location.
While displayed:
* When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
* At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this.

Discard Aric’s The Carnival to add 1 die
Acquire Mist Horn: 2d8 ⇒ (2, 1) = 3 Card is banished

EoT

No cards used. Hand stays the same

Lirianne wrote:

Hand: Benevolent Buckler, Surgeon, Toxic Blunderbuss +1, Alchemist's Fire, Sage, Alkenstar Pistol,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Arquebus, Masterwork Tools, Emerald of Dexterity, Blessing of Alkenstar, Buckler Gun, Jinx Eater, Chakram, Quartermaster, Shock Musket +1
Recharged:
Discard Pile: Blessing of Calistria, Blessing of Achaekek, Blessing of the Gods,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Update: Was not able to discard Sage to Examine Top Card, nor recharge Surgeon. Cards at location are not shuffled. Buckler Gun was the only card drawn during reset.

Ended Turn. Reset hand.

Lirianne wrote:

Hand: Benevolent Buckler, Surgeon, Toxic Blunderbuss +1, Alchemist's Fire, Sage, Alkenstar Pistol

Displayed:
Deck: 9 Discard: 3 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Emerald of Dexterity, Buckler Gun, Chakram, Masterwork Tools, Blessing of Alkenstar, Jinx Eater, Quartermaster, Arquebus, Shock Musket +1
Recharged:
Discard Pile: Blessing of Calistria, Blessing of Achaekek, Blessing of the Gods,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (8)
Notes for Hakon: Recharge Sands of the Hour
Notes for Maznar: Given cure by Hakon and used/recharged it
Random Card(s) Used: Ally (Sage)
Additional Info 1: Proxy B is a random danger; reload if not defeated
Additional Info 2: Rioting Mob may allow close under additional circumstances
Aric, Ezren - Loc 1 Shop 6-11 remain
Valeros - Loc 2 Plaza 1-11 remain
Loc 3 Alley 1-11 remain

Lirianne - Loc 5 Abandoned Shacks 2-10 remain
Maznar, Hakon - Loc 6 Shrine 9,8,10 remain // 8 = Danger B2, 9=Closing Henchman A2, 10=Labyrinth
Loc 7 Twisting Passages 1-11 remain


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates:Allowed Valeros to use Blessing of Blessing of Achaekek
Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar
Hour 9 - The Marriage

Hour Power:When this is the hour: At the start of your turn, summon and encounter an ally.

Start of Turn: Summon and encounter Sage

Sage:

Core Ally 0
Traits: Arcanist Human
To Acquire: Charisma Diplomacy Knowledge 4
On a local Arcane non-combat or Knowledge non-combat check, recharge to add 1d6.
Discard to examine the top card of your location, then shuffle the location, then you may explore.

Hakon will recharge Sands of the Hour to add 1d6 to CHA check

Ally Acquire Check: 2d6 ⇒ (6, 6) = 12 Sage Acquired

Give Card:None
Move:Remain at Abandoned Shacks

Explore Card 1:Mercenary

Mercenary:

Core
Monster 1
Traits:Human Warrior
To Defeat: Combat 10+## OR Charisma Diplomacy 8+#
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor.

Reveal Toxic Blunderbuss +1 d10+1 plus DEX/RANGED skill +2
DiscardBoG to add 1d10
Mercenary Defeat 12: 2d10 + 1 + 2 ⇒ (6, 4) + 1 + 2 = 13 = Success! (By the skin of my teeth)

Toxic Blunderbuss+1 Shuffle: 1d12 ⇒ 7 = Weapon still in my hand

Reveal Surgeon to shuffle random card from discard pile back into deck. Then Surgeon is recharged.

Blessing of Achaekek is back in deck

Discard Sage to Examine Top Card 3:Shadow
Shuffle Deck, then explore top card
Explore Top Card: 1d9 + 1 ⇒ (8) + 1 = 9

Blast Stone:

Core
Item 0
Traits:
Alchemical
Object To Acquire:
Intelligence
Craft 4
On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.
DURING RECOVERY
If proficient, you may succeed at a Craft 6 check to recharge this card.

Blast Stone Acquire: 1d8 + 2 ⇒ (1) + 2 = 3 NO Success

End Turn. Reset hand.

Lirianne wrote:

Hand: Benevolent Buckler, Buckler Gun, Toxic Blunderbuss +1, Alchemist's Fire, Arquebus, Alkenstar Pistol,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Jinx Eater, Chakram, Quartermaster, Blessing of Alkenstar, Emerald of Dexterity, Masterwork Tools, Blessing of Achaekek, Shock Musket +1
Recharged: Surgeon,
Discard Pile: Blessing of Calistria, Sage, Blessing of the Gods,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (8)
Notes for Hakon: Recharge Sands of the Hour
Notes for Maznar: Given cure by Hakon and used/recharged it
Random Card(s) Used: Ally (Sage)
Additional Info 1: Proxy B is a random danger; reload if not defeated
Additional Info 2: Rioting Mob may allow close under additional circumstances
Aric, Ezren - Loc 1 Shop 6-11 remain
Loc 2 Plaza 1-11 remain
Loc 3 Alley 1-11 remain
Valeros - Loc 4 Tenement CLOSED
Lirianne - Loc 5 Abandoned Shacks Shuffled, 2-8, 10 remain // 2=Shadow (Mon1)
Maznar, Hakon - Loc 6 Shrine 9,8,10 remain // 8 = Danger B2, 9=Closing Henchman A2, 10=Labyrinth
Loc 7 Twisting Passages 1-11 remain


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out of Turn Updates: None
Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar
Hour 3 - Gozreh's Growth

Hour Power: On your check against an Animal or Elemental card, add 1d4.

Start of Turn: None
Move:Remain at Abandoned Shacks

Gozreh's Growth:

Core
Blessing 1
Traits: None
Deity: Gozreh
Divine
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire: Wisdom/Divine/Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.

Explore: Mountebank

Mountebank:

CotCT
Barrier 0
Traits: None
Task
To Defeat: Wisdom:Diplomacy/Stealth 6
If undefeated, bury the top card of your deck.

Discard Blessing of Calistra to add d8 to Wisdom Check (d8)

Wisdom: 2d8 ⇒ (2, 7) = 9 - Success!

An all too well dressed man starts to tell Lirianne a tale of woe, asking for help. In spite of her state of shock over the immense destruction of the town, Lirianne was able to sniff out the lie by the Order of the Montebank. “You can’t fool me this time!”, she said to herself, teeth clenched as she watched the snake turn on his heel and walk away.

Update hand and End Turn

"

Lirianne wrote:

Hand: Blessing of Achaekek, Surgeon, Toxic Blunderbuss +1, Alchemist's Fire, Blessing of the Gods, Alkenstar Pistol,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Benevolent Buckler, Shock Musket +1, Emerald of Dexterity, Masterwork Tools, Chakram, Arquebus, Quartermaster, Jinx Eater, Buckler Gun, Blessing of Alkenstar
Recharged:
Discard Pile: Blessing of Calistria,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

"


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Lirianne quietly looks around to assess the situation. She finds it dire and wonders how the people will ever overcome this. But in remembering Viora’s words, she gathers her courage to look people in the eyes, not knowing if she will be able to give them the help they deserve.

Liranne - 6-1A: Powderkeg

Starting Location #5: Abandoned Shacks
Loot
None
Starting Hand - Favored Card Weapon

"

Lirianne wrote:

Hand: Blessing of Achaekek, Surgeon, Toxic Blunderbuss +1, Alchemist's Fire, Blessing of Calistria, Alkenstar Pistol,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Buckler Gun, Blessing of the Gods, Masterwork Tools, Benevolent Buckler, Blessing of Alkenstar, Chakram, Arquebus, Quartermaster, Emerald of Dexterity, Jinx Eater, Shock Musket +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
- Craft: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
- Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.

When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)

"


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

.


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

UPDATE DECK UPGRADE

Lirianne 8-00D: Things Fall Apart
Boon Roll 1 or 20: 1d20 ⇒ 16 Nope
Adventure Reward
All characters earn a Card Feat. Weapon (Pistol)
All characters earn a die bump.
Scenario Reward
Random Card from Class Box and use as extra deck Upgrade (Blessing)
Gunslinger 6=Basic:2/1:2/2:2
UC 9=Basic:3/B:2/1:2/2:2
Random Roll: 1d15 ⇒ 8 Blessing of Achaekek
Tier 2.1
Tier Reward:Skill Feat (Intelligence +1)
Deck Upgrade(s)
Loot Roll for Weapon 2: 1d1000 ⇒ 866
Upgrade Pistol to Toxic Blunderbuss +1 Weapon 2
Blessing of Achaekek replaces Blessing of the Gods (2)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Lirianne 8-00D: Things Fall Apart
Boon Roll 1 or 20: 1d20 ⇒ 10 Nope
Adventure Reward
All characters earn a Card Feat. Weapon (Pistol)
All characters earn a die bump.
Scenario Reward
Random Card from Class Box and use as extra deck Upgrade (Blessing)
Gunslinger 6=Basic:2/1:2/2:2
UC 9=Basic:3/B:2/1:2/2:2
Random Roll: 1d15 ⇒ 3 Blessing of Achaekek
Tier 2.1
Tier Reward:Skill Feat (Intelligence +1)
Deck Upgrade(s)
Loot Roll for Weapon 2: 1d1000 ⇒ 347
Upgrade Arquebus to Toxic Blunderbuss +1 Weapon 2
Blessing of Achaekek replaces Blessing of the Gods (2)


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Turn Order - Aric, Balazar, Bekah, Lirianne

Turn 52: Blessings Deck Card 3 /
Blessing of Shelyn

Give Card: None

Move:At Location #4: Desecrated Vault

Explore: Forgo explore step to obtain puzzle piece.

No cards used. End Turn

Lirianne wrote:

Hand: Chakram, Emerald of Dexterity, Arquebus, Shock Musket +1, Masterwork Tools, Alkenstar Pistol, zPotion of Ghostly Form

Displayed:
Deck: 10 Discard: 1 Buried: 0
Notes: Arquebus is available to add 1d4 to a combat at another location.
Arquebus

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Buckler Gun, Benevolent Buckler, Alchemist's Fire, Surgeon, Jinx Eater, Quartermaster, Blessing of Alkenstar, Blessing of Calistria, Blessing of the Gods (2), zGuard
Recharged:
Discard Pile:Blessing of the Gods (1)
Buried Pile:


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Bekah used cure to shuffle 4 cards from discard pile back into deck; BoGods back into deck.

Turn Order - Aric, Balazar, Bekah, Lirianne

Turn 48: Blessings Deck Card 2/ Blessing of the Gods

Give Card: None

Move:At Location #4: Desecrated Vault

Explore Location #4, Card 1: POTION OF GHOSTLY FORM Item B

POTION OF GHOSTLY FORM:

Item B
Traits: Alchemical Liquid
To Acquire: Intelligence Craft 4
Banish this card and choose a character at your location. That character may evade a barrier, and then may immediately explore again.

POTION OF GHOSTLY FORM Intelligence Craft 4: 1d8 + 1 ⇒ (3) + 1 = 4 Acquired

Choose puzzle piece instead of explore

Reset Hand and End Turn

Lirianne wrote:

Hand: Chakram, Emerald of Dexterity, Arquebus, Shock Musket +1, Masterwork Tools, Alkenstar Pistol, zPotion of Ghostly Form

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Arquebus is available to add 1d4 to a combat at another location.
Arquebus

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Buckler Gun Benevolent Buckler Alchemist's Fire Surgeon Jinx Eater Quartermaster Blessing of Alkenstar Blessing of Calistria Blessing of the Gods (1) Blessing of the Gods (2) Blessing of the Gods (2)
Recharged:
Discard Pile:
Buried Pile:


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Bekah used cure to shuffle 4 cards from recharge back into deck; Rechard BoAlkenstar (only one in recharge deck)

Turn Order - Aric, Balazar, Bekah, Lirianne

Turn 44: Blessings Deck / Blessing of the Gods

Give Card: None

Move:At Location #4: Desecrated Vault

Explore Location #4, Card 2: SIREN Monster B

SIREN:

Monster B
Traits: Elite, Siren
To Defeat: Wisdom 8
All damage dealt by the Siren is Mental damage that may not be reduced.
If undefeated, examine the top 3 cards of your deck and discard any allies.
Shuffle any remaining cards into your deck.

SIREN Wisdom Roll: 2d8 + 1 ⇒ (8, 7) + 1 = 16 SIREN defeated

SIREN Encounter Breakdown:

Wisdom 1d8
Discard BoGods to add 1 die

Reset Hand and End Turn

Lirianne wrote:

Hand: Chakram, Emerald of Dexterity, Arquebus, Shock Musket +1, Masterwork Tools, Alkenstar Pistol

Displayed:
Deck: 10 Discard: 1 Buried: 0
Notes: Arquebus is available to add 1d4 to a combat at another location.
Arquebus

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Turn Order - Aric, Balazar, Bekah, Lirianne

Turn 40: Blessings Card / Blessing of Desna

Give Card: None

Move:At Location #4: Desecrated Vault

Explore Location #4, Card 1: SPECTRE Monster B

SPECTRE:

Monster B
Traits: Elite, Incorporeal,Undead
To Defeat: Combat 11 OR Wisdom Divine 7
The Spectre is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Spectre is undefeated.
If undefeated, move to a random location.

SPECTRE Combat 11: 1d10 + 3 + 1d6 + 2 ⇒ (10) + 3 + (4) + 2 = 19 Spectre defeated; Roll 1d6

Undead Monster Roll: 1d6 ⇒ 5 Spectre still defeated

SPECTRE Encounter Breakdown:

Combat 1d10+3
Reveal Alkenstar Pistol 1d6+2

Reset Hand and End Turn

Lirianne wrote:

Hand: Blessing of the Gods (1), Emerald of Dexterity, Arquebus, Shock Musket +1, Masterwork Tools, Alkenstar Pistol

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Arquebus is available to add 1d4 to a combat at another location.
Arquebus

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Chakram, Buckler Gun, Benevolent Buckler, Alchemist's Fire, Surgeon, Jinx Eater, Quartermaster, Blessing of Calistria, Blessing of the Gods (2), zGuard
Recharged: Blessing of Alkenstar
Discard Pile:
Buried Pile:


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Before Turn
random discard shuffle: 1d4 + 1 ⇒ (3) + 1 = 4
Place BoCalistra, BoGods, and zGuard back into deck
Bekah recharges BoAlkestar


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

While at Gimry’s table, before Liranne moved to Redeux’s table, Bekah used surgeon to shuffle one card from discard back into deck - Blessing of Alkenstar

Redeux's Table

Turn Order - Red Raven, Mavaro, Lirianne, Zadim

Turn 40: Blessings Card / Blessing of the Gods

Give Card: None

Move: At Location #8

Explore Location #8, Card 1: HELL HOUND Monster B

HELL HOUND:

Monster B
Traits: Elite, Outsider
To Defeat: Combat 10
Add 1 die to checks to defeat the Hell Hound with the Cold trait.
After the encounter, the Hell Hound deals 1 Fire damage to each character at this location.

HELL HOUND Combat 10: 1d10 + 3 + 1d6 + 2 ⇒ (5) + 3 + (3) + 2 = 13 Back to hell goes the Hell Hound

Discard zGuard as 1 fire damage by Hell Hound

HELL HOUND Encounter Breakdown:

Combat 1d10+3
Reveal Alkenstar Pistol 1d6+2

1 card left at Location #8

End of Turn Roll: 1d10 ⇒ 1 Bridge still stands

Reset Hand and End Turn

Lirianne wrote:

Hand: Blessing of Alkenstar, Emerald of Dexterity, Arquebus, Shock Musket +1, Masterwork Tools, Alkenstar Pistol

Displayed:
Deck: 8 Discard: 3 Buried: 0
Notes: Arquebus is available to add 1d4 to a combat at another location.
Arquebus

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Chakram Buckler Gun Benevolent Buckler Alchemist's Fire Surgeon Jinx Eater Quartermaster Blessing of the Gods (2)
Recharged:
Discard Pile:zGuard, Blessing of Calistria, Blessing of the Gods (1)
Buried Pile:


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Turn Order - Korundo, Nok-Nok, Bekah, Lirianne

Discard Jinx Eater due to 1 Fire Damage

Bekah’s cure -->Heal all 5 cards from discard pile

Turn 16: Blessings Card 5/Blessing of the Gods

Give Card: None

Move: At Location #6

Explore Location #6, Card 7: MONSTER IN THE CLOSET Barrier 1

MONSTER IN THE CLOSET:
Barrier 1
Traits: Basic Goblin Skirmish
To Defeat: Wisdom Perception 9
If you succeed at the check to defeat the Monster in the Closet, summon and encounter a Goblin Raider henchman.
If you do not defeat the Goblin Raider, the Monster in the Closet is undefeated.

Discard blessing of alkenstar to add 1d12

MONSTER IN THE CLOSET Wisdom Perception Check 9: 1d8 + 2 + 1d12 ⇒ (6) + 2 + (11) = 19

Summon Goblin Raider henchman (Monster) 1

GOBLIN RAIDER HENCHMAN:

Monster 1
To Defeat: Combat 8
If undefeated, bury 1 weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close this location

Examine the top card of my pile to check for weapon w/ firearm trait as per Lirianne’s power → Masterwork Tools

Reveal Alkenstar Pistol 1d6+2

GOBLIN RAIDER HENCHMAN Combat 8 Check: 1d10 + 3 + 1d6 + 2 ⇒ (5) + 3 + (5) + 2 = 15

Discard Blessing of Calistra to Explore Location #6, Card 8: MAYOR KENDRA DEVERIN

Banish MAYOR KENDRA DEVERIN

MAYOR KENDRA DEVERIN:

Ally B
Traits: Human Mayor
To Acquire: Charisma Diplomacy 10
Banish this card to examine your location deck and then shuffle it.

1 Cards left at this location

End of turn roll: 1d10 ⇒ 4

Card 9 is not a boon

Reset Hand and End Turn

Lirianne wrote:

Hand: Blessing of the Gods (1), Emerald of Dexterity, Arquebus, Shock Musket +1, zGuard, Alkenstar Pistol

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Chakram Buckler Gun Benevolent Buckler Alchemist's Fire Masterwork Tools Surgeon Jinx Eater Quartermaster Blessing of the Gods (2)
Recharged:
Discard Pile:Blessing of Alkenstar, Blessing of Calistria
Buried Pile:


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Turn Order - Korundo, Nok-Nok, Bekah, Lirianne

Turn 11: Blessings Deck Card 1 / Blessing of Lamashtu

Give Card: None

Move: From Location #2 to Location #6

Explore Card 1: TOAD Ally 1

TOAD:

Ally 1
Traits: Animal, Arcane
To Acquire: Wisdom Survival Intelligence Arcane 7
Bury this card to put a spell from your discard pile into your hand.
Discard this card to explore your location.

Wisdom 7 to Acquire TOAD: 1d8 ⇒ 3 Banish TOAD

Discard Blessing of the Gods to Explore Card 2

Explore Card 2 Location #6 GUIDE Ally B

GUIDE:

Ally B
Traits: Basic Human
To Acquire: Wisdom Survival 7 OR Charisma Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.

Recharge QUARTERMASTER to add 1d4 to acquire boon

Wisdom 7 to acquire GUIDE: 1d8 + 1d4 ⇒ (4) + (2) = 6 Banish GUIDE

Reveal then Recharge SURGEON to place Blessing of the Gods from discard back into my deck (random draw)

7 Cards left at this location

End of turn roll: 1d10 ⇒ 6

Reset Hand and End Turn

Lirianne wrote:

Hand: Blessing of Alkenstar, Jinx Eater, Arquebus, Shock Musket +1, Blessing of Calistria, Alkenstar Pistol

Displayed:
Deck: 7 Discard: 4 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Chakram Buckler Gun Benevolent Buckler Emerald of Dexterity Blessing of the Gods (2)
Recharged: Quartermaster, Surgeon
Discard Pile:Alchemist's Fire, Blessing of the Gods (1), Masterwork Tools, zGuard
Buried Pile:


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Out-of-turn
Roll for heal by Bekah: 1d4 + 1 ⇒ (2) + 1 = 3
Placed Emerald of Dexterity, Blessing of Calistra, and Shock Musket+1 back into deck


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Turn Order - Korundo, Nok-Nok, Bekah, Lirianne

Turn 8: Blessings Deck Card 2/ Blessing of the Gods

Give Card: None

Move: At Location #2: Collapsing Bridge

Explore Card 5: PIT OF MALFESHNEKOR Barrier 1

PIT OF MALFESHNEKOR:

Barrier 1
Traits: Cache
To Defeat: None.
Draw 3 items from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added one to your hand, each character at this location is dealt 1d4+1 Fire damage.
After the encounter, banish the Pit of Malfeshnekor.

3 Items from box: Caltrops (B); Chime of Unlocking (2) x 2
I choose not to take damage or force damage on Bekah today. Banish PIT OF MALFESHNEKOR

Discard Blessing of the Gods to explore Card 6:GUARD Ally B

GUARD:

Ally B
Traits: Basic Human
To Acquire: Constitution Fortitude 4 OR Charisma Diplomacy 6
Recharge this card to add 1d6 to your Perception Check.
Banish this card to reduce damage dealt to any character by 3.

Discard Blessing of Calistra to add 1d6

Constitution 4 Check to Acquire GUARD: 2d6 ⇒ (6, 1) = 7 GUARD acquired

1 Card left at this location

End of turn roll: 1d10 ⇒ 3 Banish Card 7: Shalelu Andosana Ally B

Close location#2. Take 4 damage.

Reset Hand and End Turn

Lirianne wrote:

Hand: Blessing of Alkenstar, Jinx Eater, Quartermaster, Surgeon, Blessing of the Gods (2), Alkenstar Pistol

Displayed:
Deck: 4 Discard: 7 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Arquebus Chakram Buckler Gun Benevolent Buckler
Recharged:
Discard Pile:Alchemist's Fire, Blessing of the Gods (1), Blessing of Calistria, Shock Musket +1, Masterwork Tools, Emerald of Dexterity, zGuard
Buried Pile:


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Wisdom 4 Check from Bekah’s turn: 1d8 ⇒ 7 Whoo hoo!

Turn Order - Aric, Nok-Nok, Bekah, Lirianne

Turn 4: Blessings Deck Card / Blessing of the Gods

Give Card: None

Move: Location #2: Collapsing Bridge

Explore: BURGLAR ALLY B

Burglar:

Ally B
Traits: Basic, Human
To Acquire: Dexterity Stealth 7 OR Charisma Diplomacy 6
Recharge this card to add 1d10 to your Stealth or Disable check, or your check to defeat a barrier.
If you do not acquire this card, discard 1 weapon or item.

Dex 7 to Acquire Burglar: 1d10 + 1 ⇒ (4) + 1 = 5 Oof! Discard Alchemist’s Fire

7 cards remaining at this location

End of turn roll: 1d10 ⇒ 6 Bridge Stands!

Reset hand and end turn

Lirianne wrote:

Hand: Shock Musket +1, Alkenstar Pistol, Masterwork Tools, Emerald of Dexterity, Blessing of Calistria, Blessing of the Gods (1)

Displayed:
Deck: 9 Discard: 1 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Arquebus Chakram Buckler Gun Benevolent Buckler Surgeon Jinx Eater Quartermaster Blessing of Alkenstar Blessing of the Gods (2)
Recharged:
Discard Pile:Alchemist's Fire
Buried Pile:


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Starting Hand

Lirianne wrote:

Hand:

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d4 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Dexterity d10 [ X] +1 [ ] +2
- Ranged: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2
- Craft: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +2
Charisma d6 [] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6
Proficient With: Light Armors / Weapons

POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge)
it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Arquebus Shock Musket +1 Chakram Alkenstar Pistol Buckler Gun Benevolent Buckler Alchemist's Fire Emerald of Dexterity Masterwork Tools Surgeon Surgeon Quartermaster Blessing of Alkenstar Blessing of Calistria Blessing of the Gods (1) Blessing of the Gods (2)
Recharged:
Discard Pile:
Buried Pile:


Half-Elf Tier 1 Gunslinger 347236-1001 | Deck Handler

Lirianne
8-00B2 Ice is Nice
Boon Roll
none
Scenario Reward
Loot Roll for Zealeh: 1d1000 ⇒ 468

Tier Reward
Graduating to Tier 2

Deck Upgrades
Using stashed item from last scenario (Armor B)
- Gambeson -> Benevolent Buckler

Regular Upgrade
Item 2
Masterworks Tools