Start of Turn: Valeros’ banner is displayed +1 to all combat checks, bury card if fail; Maznar’s Animal ally +1d4 to all checks
Give Card:None
Move:Stay at Swamp
At This Location: When you fail a check to defeat a monster, suffer the scourge Wounded.
Explore: Card#1 Divine Insight
Spoiler:
Core
Spell 0
Traits: Divine Magic
To Acquire: Wisdom Divine 6 - Success
On any check to defeat a barrier, banish to add 2d6.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.
Displayed: Deck: 10 Discard: 1 Buried: 1
Hero Points: 2
NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Alkenstar, Jinx Eater, Blessing of Shax, Rosie Cusswell, Quartermaster, Blessing of Erastil, Blessing of Achaekek, Chakram
Recharged: Masterwork Tools, Arquebus,
Discard Pile: Blessing of Calistria, Buried Pile: Emerald of Dexterity,
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Current Turn - Last BR Update(13) Notes for Hakon:2 HP and reroll used Notes for Valeros:reroll used Notes for Aric:Ezren used Achaekek and harrow deck Additional Info 1:Banner is Displayed +1 for Combat checks ; On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it. Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9" Additional Info 2:When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)). When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader. Location #1: Base 1-2 remain
Displayed: Deck: 11 Discard: 0 Buried: 1
Hero Points: 2
NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Alkenstar, Blessing of Achaekek, Jinx Eater, Rosie Cusswell, Quartermaster, Blessing of Erastil, Chakram, Shock Musket +1, Blessing of Shax
Recharged: Masterwork Tools, Arquebus,
Discard Pile: Buried Pile: Emerald of Dexterity,
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Hour Power: On your check to close or to guard, add 1d4.
Start of Turn: Valeros’ banner is displayed +1 to all combat checks, bury card if fail; Maznar’s Animal ally +1d4 to all checks
Give Card:None
Move:River → Swamp
Explore: Card#1 Mimic
Spoiler:
Core Monster 2
Traits: Aberration Trap
To Defeat: Combat 15 OR Wisdom Perception 9
On the check to defeat, if you would reveal, reload, or recharge a weapon, discard it instead.
If undefeated, suffer the scourge Entangled.
Displayed: Deck: 11 Discard: 0 Buried: 1
Hero Points: 2
NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Quartermaster, Shock Musket +1, Blessing of Erastil, Blessing of Shax, Chakram, Blessing of Achaekek, Rosie Cusswell, Jinx Eater, Blessing of Alkenstar
Recharged: Masterwork Tools, Arquebus,
Discard Pile: Buried Pile: Alkenstar Pistol,
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Current Turn - Last BR Update(4) Notes for Hakon:2 HP and reroll used Additional Info 1:Banner is Displayed +1 for Combat checks ; On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it. Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9" Additional Info 2:When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)). When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader. Location #1: Base 1-2 remain Location #2: Glade 1-11 remain Location #3: Ravine 1-11 remain Ezren, Valeros - Location #5: Ruin 2-8 remain Location #6: Forest 1-11 remain Maznar, Hakon, Lirianne, - Location #7: Swamp 2-8 remain Aric, - Location #8: River 1-11 remain // 1=Villain Location #9: Trail 1-11 remain
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Achaekek, Blessing of Erastil, Chakram, Rosie Cusswell, Blessing of Alkenstar, Blessing of Calistria, Blessing of Shax, Jinx Eater, Shock Musket +1, Quartermaster
Recharged: Masterwork Tools, Arquebus,
Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Current Turn - 1 Additional Info 1:On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it. Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9" Additional Info 2:When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)). When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader. Location #1: Base 1-10 remain Location #2: Glade 1-10 remain Location #3: Ravine 1-10 remain Everyone - Location #4: Thicket BANISHED 5-10 remain Location #5: Ruin 1-10 remain Location #6: Forest 1-10 remain Location #7: Swamp 1-10 remain
#REF!
Location #9: Trail 1-10 remain
Hour Power: When this is the hour: On your check against a spell, add 1d4.
Start of Turn: Maznar’s Ally is displayed for 1d4 to any check
Give Card:None
Move:Start at Thicket
Explore: Card#4 Villain Proxy A
Spoiler:
Villain Proxy A
Core
Villain 0
Type: Proxy
Traits:
To Defeat:
None None
This card is a proxy for a villain. Please refer to the scenario text for the Proxy A definition.
Treat at Bandit Leader
Bandit Leader:
Story Bane
Traits: Human Rogue Veteran
To Defeat: Combat 10+## OR Charisma Diplomacy 9
Before acting, recharge 2 cards. Then each other character summons and encounters the story bane Bandit. If undefeated, bury the top and bottom cards of your deck.
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Achaekek, Alkenstar Pistol, Blessing of Erastil, Buckler Gun, Blessing of Calistria, Rosie Cusswell, Shock Musket +1, Blessing of Shax, Blessing of Alkenstar, Chakram, Jinx Eater, Quartermaster
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Adventure Reward
Gain a supporter feat. Pathfinder Bodyguard [X] To let any character avenge, you may bury; during the encounter, add 1d6 to all checks.
Scenario Reward
Each player unlocks the ability to play Fumbus from the Core Set using the Goblins Burn! Character Deck.
1 XP. 1 Hero Point.
Tier 2.4 -> 3.0
Hero Point banked; current total: 3
Displayed: Deck: 8 Discard: 1 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Alkenstar, Blessing of Erastil, Blessing of Shax, Rosie Cusswell, Chakram, Blessing of Calistria, Quartermaster
Recharged: Masterwork Tools,
Discard Pile: Blessing of Achaekek, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Displayed: Deck: 9 Discard: 1 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Rosie Cusswell, Blessing of Shax, Blessing of Calistria, Detect Thoughts, Quartermaster, Blessing of Alkenstar, Blessing of Erastil, Chakram
Recharged: Masterwork Tools,
Discard Pile: Blessing of Achaekek, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Current Turn -4 Notes for Valeros:Needs to draw random card from confiscated pile Notes for Maznar:need to decide what to do with levitate Additional Info 1:Banner is Displayed +1 for Combat Additional Info 2:When you defeat a bane, a random local character searches the confiscated pile and draws any card from it. / May not move, order is loc 2-8,1 Location #1: Laboratory 1-10 remain
Core Story Bane 1
Traits: Trap Trigger
To Defeat: Wisdom Perception 8 OR Craft Disable 6
When examined, encounter this barrier. If undefeated, summon and encounter a barrier.
Recharge Masterwork Tools to defeat Trapped Furniture
Attempt to close When Closing: Succeed at a Constitution or Fortitude 5+# check.
Discard Blessing of Achaekek to bless check Constitution DC 5+#:2d6 + 1d4 ⇒ (3, 4) + (3) = 10 - Obubliette is Closed
Everyone moves to Location #4: Repository
Roll for Random Character to pull confiscated card:1d6 ⇒ 4 Aric collects confiscated card
Displayed: Deck: 11 Discard: 1 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Jinx Eater, Toxic Blunderbuss +1, Blessing of Calistria, Quartermaster, Chakram, Benevolent Buckler, Rosie Cusswell, Blessing of Alkenstar, Blessing of Shax, Blessing of Erastil
Recharged: Masterwork Tools,
Discard Pile: Blessing of Achaekek, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Rosie Cusswell, Blessing of Calistria, Chakram, Benevolent Buckler, Blessing of Erastil, Quartermaster, Blessing of Alkenstar, Buckler Gun, Shock Musket +1, Blessing of Shax, Jinx Eater, Toxic Blunderbuss +1
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Core
Henchman 0
Type: Proxy
Traits:
To Defeat:
None None
This card is a proxy for a henchman. Please refer to the scenario text for the Proxy B definition.
Remainder of play stays the same
Remainder of Play:
Discard Jinx Eater to Encounter card 2: Horn of Battle Clarity (failed to acquire, gets shuffled into deck).
EOT Roll 1d6 to examine “top card” top card examine:1d6 ⇒ 4
Divine Insight:
Core
Spell 0
Traits:Divine Magic
To Acquire:Wisdom Divine 6
On any check to defeat a barrier, banish to add 2d6.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.
Hand stays the same as EOT previous post.
Status Link Most Recent BR Refresh Current Blessing = Current Turn -19 Notes for Hakon:The Cricket recharged (Lirianne) Notes for Valeros:Banner Displayed (Lirianne) Notes for Maznar:Blessing of the Gods 3 used by Valeros Additional Info 1:Valeros will Display Banner at next Monster Encounter Additional Info 2:Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed, EOT examine top card
Bank Of Abadar 1-11 remain Valeros - Reading Room (Proxy B displayed) 1-6 remain // ? = Frozen Touch Ezren - Library (Proxy B displayed) 1 remain // 1=Swamp Ooze (Monster 1)
Aric, Lirianne, Maznar, Hakon - Chambers (Proxy B displayed) 5 on top, 2-4 & 7 shuffled remain // 2=Horn of Battle Clarity, 3=Ghost, 4=Holy Light, 5=Divine Insight (using previous post)
Core
Story Bane 1
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 10 OR Arcane Divine 7
Immune to Fire and Poison.
Before acting, succeed at a Wisdom or Perception 4 check or this monster is undefeated.
If undefeated, suffer the scourge Poisoned.
Reveal Maznar’s animal ally for +1d4 to all checks
Discard Jinx Eater to explore Card 2: Horn of Battle Clarity
Horn of Battle Clarity:
CotCT
Item 0
Traits:InstrumentMagic
To Acquire:Charisma Melee Ranged 6
On a local combat check, recharge to add 1d4, or 1d8 if proficient or if you reveal a Hireling or Soldier card.
Discard to heal a Hireling or Soldier card.
Charisma 6:1d4 + 1d6 ⇒ (1) + (1) = 2 - Bah!
EOT: Examine Top Card (Card 3): Ghost
Ghost:
Core Monster 1
Traits: Ghost Incorporeal Mental Undead Veteran
To Defeat: Combat 11+## OR Divine 6+#
Immune to Mental and Poison. All damage is Mental damage that may not be reduced.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Displayed: Deck: 10 Discard: 4 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Achaekek, Blessing of Alkenstar, Masterwork Tools, Alchemist's Fire, Surgeon, Immolate, Shock Musket +1, Emerald of Dexterity, Quartermaster, Blessing of Shax
Recharged: Discard Pile: Blessing of Calistria, Blessing of Erastil, Dog, Jinx Eater, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Current Turn -19 Notes for Valeros:Banner Displayed (Lirianne) Notes for Maznar:Blessing of the Gods 3 used by Valeros Additional Info 1:Valeros will Display Banner at next Monster Encounter Additional Info 2:Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed, EOT examine top card
Bank Of Abadar 1-11 remain Valeros - Reading Room (Proxy B displayed) 1-6 remain // ? = Frozen Touch Ezren - Library (Proxy B displayed) 1 remain // 1=Swamp Ooze (Monster 1)
Hour Power: When this is the hour: On each check, the first blessing played to bless may be played freely.
Start of Turn: none
Move: At Rooftops
Explore Card 1: Symbol of Sleep
At This Location: When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
Draw a random barrier card: Mad Prophet.
Lirianne banishes Symbol of Sleep and encounters Mad Prophet.
Use Maznar’s Giant Weasel to add 1d4
Symbol of Sleep:
Core
Barrier 1
Traits: Magic Trap
To Defeat: Intelligence Wisdom Arcane Divine 8
If undefeated, each local character suffers the scourge Exhausted, then recharge this barrier.
Mad Prophet:
CotCT
Barrier 1
Traits:
Curse
Task
To Defeat: Intelligence Perception 4+# OR Charisma Diplomacy 6+#
The difficulty is increased by the hour's level.
If undefeated, suffer the scourge Dazed.
If defeated and the hour is a blessing, draw it.
EOT examine the top card of your location. Examine Card 2: Henchman Proxy A4
Henchman Proxy A4:
Core
Henchman 0
Type: Proxy
Traits: None
To Defeat: None None
This card is a proxy for a henchman. Please refer to the scenario text for the Proxy A definition.
Displayed: Deck: 11 Discard: 3 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Alchemist's Fire, Blessing of Shax, Blessing of Alkenstar, Blessing of Achaekek, Chakram, Surgeon, Immolate, Emerald of Dexterity, Quartermaster, Masterwork Tools, Shock Musket +1
Recharged: Discard Pile: Blessing of Calistria, Blessing of Erastil, Dog, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Retconn Barrier Encounter
Rooftops: when you encounter a Barrier, draw a new one and choose one to encounter and one to banish. The first random Barrier from the previous BR Update is Spiked Volly:
Core
Barrier 1
Traits:
Magic
Trap
Trigger
Veteran
To Defeat: Arcane Divine 4+# OR Disable 6+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, move to a random location and suffer the scourge Frightened.
Random Barrier = Spiked Volley
Spiked Volley:
Core
Barrier 1
Traits:
Trap
To Defeat:
Dexterity
Acrobatics
Disable 9
If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.
I banish Ghastly Runes and encounter Spiked Volly; Maznar will discard Blessing of Pharasma to assist
TOXIC BLUNDERBUSS+1 CHECK:1d12 ⇒ 9 - Lirianne keeps her weapon
Move to Rooftops and examine card #1
Ghastly Runes:
Core
Barrier 1
Traits: Magic Trap Trigger Veteran
To Defeat: Arcane Divine 4+# OR Disable 6+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, move to a random location and suffer the scourge Frightened.
Lirianne has Perception skill, so will suffer 1 extra damage due to autofail. To assist, Maznar will discard Blessing of Pharasma.
Ghastly Runes Arcane Divine 4+#:2d4 ⇒ (3, 2) = 5
Lirianne stays at Rooftops
EoT, Hand does not change since last posting
Status Link Most Recent BR Refresh Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6) Notes for Ezren:Recharged Fox to defeat Henchman @ Lab Notes for Maznar:BoPharasma discarded Additional Info 1:Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed Additional Info 2:EOT examine top card
Core
Spell 0
Traits:
Arcane
Magic
To Acquire: Intelligence Wisdom Arcane Divine 4
When a local character suffers Combat damage, freely banish to reduce it by 4.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 6 check to recharge it instead.
Displayed: Deck: 11 Discard: 3 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Emerald of Dexterity, Immolate, Masterwork Tools, Blessing of Achaekek, Chakram, Blessing of Shax, Blessing of Alkenstar, Quartermaster, Alchemist's Fire, Shock Musket +1, Surgeon
Recharged: Discard Pile: Blessing of Calistria, Blessing of Erastil, Dog, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6) Notes for Ezren:Recharged Fox to defeat Henchman @ Lab Additional Info 1:Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed Additional Info 2:EOT examine top card
Hour Power: When this is the hour: At the start of your turn, summon and encounter a spell.
Start of Turn:Encounter Random Spell Card 1
Life Drain:
Core
Spell 1
Traits Arcane Attack Divine Healing Magic
To Acquire: Intelligence Arcane 7 OR Wisdom Divine 9
For your combat check, banish to use Arcane + 2d4 or Divine + 2d4, then heal a card.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 or Divine 11 check to recharge it instead.
Using Maznar’s Animal Ally for +1d4 to all checks
Acquire Life Drain Wisdom 9:1d8 + 1 + 1d4 ⇒ (3) + 1 + (2) = 6 No Acquisition of Spell
Give card:pass Immolate spell over to Hakon
Move: Stay a laboratory
At This Location: When you fail a check to defeat a bane, suffer 1 Acid damage.
Explore Card 1: Henchman Proxy A6 - Cultists
Henchman Proxy A6 - Cultists :
Core Story Bane 1
Traits: Cultist Human
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.
Attempting to close with Craft (1d8+2) and Maznar’s Animal Ally assist. Recharge Ezren’s Fox for +1d4 to intelligence check
Location #6: Laboratory details:
Urban
At This Location: When you fail a check to defeat a bane, suffer 1 Acid damage.
When Closing: Succeed at an Intelligence or Craft 5+# check.
When Permanently Closed: Summon 3 spells and encounter 1 of them; banish the others.
CotCT
Spell 0
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 6
When a local character encounters a monster, banish to let them evade it; reload the monster into its location.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.
Spell #2:Detect Evil
Detect Evil:
Core
Spell 0
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 6
Banish to examine the top card of your location. If it is a monster, you may encounter it. If it is not, you may shuffle your location.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.
Spell #3: Soothing Word
Soothing Word:
Core
Spell 0
Traits:
Arcane
Divine
Healing
Magic
To Acquire:
Intelligence
Arcane 9
OR Wisdom
Divine 6
On your turn, banish to heal a local character a card and/or remove a scourge from them.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 or Divine 8 check to recharge it instead.
Waiting for group to select spell to encounter.
Then, turn will be updated
At This Location: When you fail a check to defeat a bane, suffer 1 Acid damage.
Explore Card 1: Immolate
Immolate :
CotCT
Spell 0
Traits: Arcane Attack Divine Fire Magic
To Acquire: Intelligence Wisdom Arcane Divine 5
For your combat check, banish to use Arcane or Divine + 2d4.
On a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.
DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 7 check to recharge it instead.
Core
Ally 0
Traits:
Animal
To Acquire:
Wisdom
Survival 3
Recharge to examine the top card of your location.
Discard to explore. This exploration, you may ignore powers that happen before acting.
Attempt to Acquire Dog Wisdom Survival 3:1d8 ⇒ 5 Acquired!
Discard Dog to explore
Explore Card 3: Harrow Deck
Harrow Deck:
CotCT
Item 1
Traits:
Gambling
Harrow
Magic
Mental
Tool
To Acquire:
Wisdom
Perception 10
Recharge to examine the top 3 cards of any character's deck and return them in any order.
Banish to examine the top 3 cards of any location and return them in any order.
DURING RECOVERY Bury this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow.
Displayed: Deck: 10 Discard: 3 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shock Musket +1, Quartermaster, Emerald of Dexterity, Blessing of Alkenstar, Surgeon, Masterwork Tools, Chakram, Blessing of Achaekek, Blessing of Shax, Alchemist's Fire
Recharged: Discard Pile: Blessing of Calistria, Blessing of Erastil, Dog, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Masterwork Tools, Quartermaster, Buckler Gun, Shock Musket +1, Surgeon, Blessing of Alkenstar, Chakram, Alchemist's Fire, Blessing of Achaekek, Blessing of Shax, Emerald of Dexterity, Jinx Eater
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Hour Power:When this is the hour: When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.
Start of Turn:None
Give card:None
Move: Fishery → Loc 4 Storehouse
At This Location: Treat your hand size as 1 larger.
Examine Storehouse Card 1: Harrow Deck
Harrow Deck:
CotCT
Item 1
Traits:Gambling Harrow Magic Mental Tool
To Acquire: Wisdom Perception 10
Recharge to examine the top 3 cards of any character's deck and return them in any order.
Banish to examine the top 3 cards of any location and return them in any order.
DURING RECOVERY
Bury this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow.
Displayed: Deck: 8 Discard: 2 Buried: 1
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chakram, Blessing of Erastil, Surgeon, Benevolent Buckler, Quartermaster, Blessing of Alkenstar, Emerald of Dexterity, Blessing of Achaekek
Recharged: Discard Pile: Jinx Eater, Blessing of Calistria, Buried Pile: Alchemist's Fire,
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6) + 1 (Due to Ezren's Ill Tidings) Notes for Aric:Poisoned Additional Info 1:Escaping imp (or when imp is evaded) = barriers
Ezren, Hakon, Maznar - Loc 7 Repository 4,(random 2,3,5-8) remain // 2=spiked gauntlet,3=wand of force missile, 4=imp Aric - Loc 8 Den of Iniquity 1-6 remain // 1=Holy Water
Hour Power:When this is the hour: When you would discard or bury an armor you play, you may recharge it instead.
Start of Turn:None
Give card:None
Move: Stay at Fishery
At This Location: When you explore, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other. Cards 1 & 3 remain
Card 3: Thug
Thug:
CotCT
Story Bane 0
Type: Monster
Traits:Fighter Human
To Defeat: Combat 10+## OR Charisma Diplomacy 7+#
Before acting, you may either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage.
Thug combat#2: 12 Dexterity/Ranged trait 1d10+3 Reveal Toxic Blunderbuss +1 for 1d10+1 damage Maznar reveals animal ally for 1d4 damage Bury Alchemist's Fire to add 3d6 to damageRefer to Lirianne's Powers.
Displayed: Deck: 9 Discard: 1 Buried: 1
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Benevolent Buckler, Surgeon, Emerald of Dexterity, Chakram, Blessing of Erastil, Blessing of Alkenstar, Quartermaster, Shock Musket +1, Blessing of Achaekek
Recharged: Discard Pile: Jinx Eater, Buried Pile: Alchemist's Fire,
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6) + 1 (Due to Ezren's Ill Tidings) Additional Info 1:Escaping imp (or when imp is evaded) = barriers
Loc 0 Base 1 remain
Valeros, Lirianne - Loc 4 Storehouse 1-10 remain
Ezren, Hakon, Maznar - Loc 6 Library 1-5 remain // 1=Mirror Image Loc 7 Repository 1-10 remain Aric - Loc 8 Den of Iniquity 1-10 remain
Hour Power:When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location.
Start of Turn:None
Give card:None
Move: Stay at Fishery [ooc]
At This Location: When you explore, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
[ooc]Card 1: Skeletal Owlbeast. Card 2: Shadow. Shuffle Skeletal Owlbeast and encounter the Shadow.
Shadow:
CotCT
Monster 1
Traits:
Shadow
Undead
To Defeat: Combat 13
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, you must first choose blessings.
Reveal Toxic Blunderbuss +1 (2d10+4); Manzar reveals animal ally (1d4 to any check)
Roll 1d12 for Toxic Blunderbuss +1 Shuffle Check:1d12 ⇒ 4 - I keep my weapon in my hand
Discard Jinx Eater to Explore Location again
At This Location: When you explore, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
roll to examine first card:1d9 ⇒ 1 roll to examine second card:1d8 + 2 ⇒ (7) + 2 = 9
Encounter card 1: Skeletal Owlbeast combat 14
Skeletal Owlbeast:
CotCT
Monster 1
Traits:Skeleton, Undead
To Defeat: Combat 14
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, succeed at an Acrobatics, Melee, or Perception 5 check or suffer 2 Combat damage.
Displayed: Deck: 10 Discard: 1 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Surgeon, Blessing of Calistria, Arquebus, Quartermaster, Chakram, Blessing of Alkenstar, Blessing of Erastil, Blessing of Achaekek, Emerald of Dexterity, Shock Musket +1
Recharged: Discard Pile: Jinx Eater, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Displayed: Deck: 11 Discard: 0 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Scenario Reward
Rally the Supporter: Pathfinder Chronicler
Each character also earns 1 hero point and 1 xp.
Tier 2.1 -> 2.2
Hero point spent on Power Feat
"When you play a card that has the Firearm trait, if you would bury ([X] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
Deck Upgrade(s)
Blessing of Erastil (1)
Loot Rolls
n/a (plenty of Items to go around)
Deck Changes
Banished Cards: none
Holes Filled: none
Removed: Blessing of the Gods (B)
Out of Turn Updates:Discard Alchemist Fire for Burglar; Mist Horn Displayed at Abandoned Shacks, location closed before the start of Lirianne’s next turn; Attempt to recharge card - Auto Fail, Mist Horn is buried
CotCT
Story Bane 0
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.
Hakon buries his Sage’s Journal to add his knowledge attempt to defeat Rioting Mob Rioting Mob CHA 7:1d6 + 1d8 + 2 ⇒ (3) + (5) + 2 = 10 -Success!
Attempt to close location, discard Valeros’ BoS to add 1 die Close Location Attempt WIS 6:2d8 ⇒ (3, 7) = 10 - Success!
Twisting Passages Closed. Lirianne and Hakon move to Plaza
Displayed: Deck: 9 Discard: 4 Buried: 1
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Emerald of Dexterity, Jinx Eater, Chakram, Buckler Gun, Blessing of Alkenstar, Quartermaster, Shock Musket +1, Masterwork Tools, Arquebus
Recharged: Discard Pile: Blessing of Calistria, Blessing of Achaekek, Blessing of the Gods, Alchemist's Fire, Buried Pile: mist horn,
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
CotCT
Item 1
Traits: Instrument
Magic To Acquire: Intelligence Wisdom Arcane Divine 8
Display next to a location.
While displayed:
* When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
* At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this.
Discard Aric’s The Carnival to add 1 die Acquire Mist Horn:2d8 ⇒ (2, 1) = 3 Card is banished
Displayed: Deck: 9 Discard: 3 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Arquebus, Masterwork Tools, Emerald of Dexterity, Blessing of Alkenstar, Buckler Gun, Jinx Eater, Chakram, Quartermaster, Shock Musket +1
Recharged: Discard Pile: Blessing of Calistria, Blessing of Achaekek, Blessing of the Gods, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Out of Turn Update: Was not able to discard Sage to Examine Top Card, nor recharge Surgeon. Cards at location are not shuffled. Buckler Gun was the only card drawn during reset.
Displayed: Deck: 9 Discard: 3 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Emerald of Dexterity, Buckler Gun, Chakram, Masterwork Tools, Blessing of Alkenstar, Jinx Eater, Quartermaster, Arquebus, Shock Musket +1
Recharged: Discard Pile: Blessing of Calistria, Blessing of Achaekek, Blessing of the Gods, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (8) Notes for Hakon:Recharge Sands of the Hour Notes for Maznar:Given cure by Hakon and used/recharged it Random Card(s) Used:Ally (Sage) Additional Info 1:Proxy B is a random danger; reload if not defeated Additional Info 2:Rioting Mob may allow close under additional circumstances Aric, Ezren - Loc 1 Shop 6-11 remain Valeros - Loc 2 Plaza 1-11 remain Loc 3 Alley 1-11 remain
Out of Turn Updates:Allowed Valeros to use Blessing of Blessing of Achaekek
Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar
Hour 9 - The Marriage
Hour Power:When this is the hour: At the start of your turn, summon and encounter an ally.
Start of Turn: Summon and encounter Sage
Sage:
Core Ally 0
Traits: Arcanist Human
To Acquire: Charisma Diplomacy Knowledge 4
On a local Arcane non-combat or Knowledge non-combat check, recharge to add 1d6.
Discard to examine the top card of your location, then shuffle the location, then you may explore.
Hakon will recharge Sands of the Hour to add 1d6 to CHA check
Core
Monster 1
Traits:Human Warrior
To Defeat: Combat 10+## OR Charisma Diplomacy 8+#
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor.
Reveal Toxic Blunderbuss +1 d10+1 plus DEX/RANGED skill +2
DiscardBoG to add 1d10
Mercenary Defeat 12:2d10 + 1 + 2 ⇒ (6, 4) + 1 + 2 = 13 = Success! (By the skin of my teeth)
Toxic Blunderbuss+1 Shuffle:1d12 ⇒ 7 = Weapon still in my hand
Reveal Surgeon to shuffle random card from discard pile back into deck. Then Surgeon is recharged.
Blessing of Achaekek is back in deck
Discard Sage to Examine Top Card 3:Shadow Shuffle Deck, then explore top card Explore Top Card:1d9 + 1 ⇒ (8) + 1 = 9
Blast Stone:
Core
Item 0
Traits:
Alchemical
Object To Acquire:
Intelligence
Craft 4
On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.
DURING RECOVERY
If proficient, you may succeed at a Craft 6 check to recharge this card.
Blast Stone Acquire:1d8 + 2 ⇒ (1) + 2 = 3 NO Success
Displayed: Deck: 9 Discard: 3 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use any blessings in my hand.
Other: Bot me if you need to guard my location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Jinx Eater, Chakram, Quartermaster, Blessing of Alkenstar, Emerald of Dexterity, Masterwork Tools, Blessing of Achaekek, Shock Musket +1
Recharged: Surgeon,
Discard Pile: Blessing of Calistria, Sage, Blessing of the Gods, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Status Link Most Recent BR Refresh Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (8) Notes for Hakon:Recharge Sands of the Hour Notes for Maznar:Given cure by Hakon and used/recharged it Random Card(s) Used:Ally (Sage) Additional Info 1:Proxy B is a random danger; reload if not defeated Additional Info 2:Rioting Mob may allow close under additional circumstances Aric, Ezren - Loc 1 Shop 6-11 remain Loc 2 Plaza 1-11 remain Loc 3 Alley 1-11 remain Valeros - Loc 4 Tenement CLOSED Lirianne - Loc 5 Abandoned Shacks Shuffled, 2-8, 10 remain // 2=Shadow (Mon1) Maznar, Hakon - Loc 6 Shrine 9,8,10 remain // 8 = Danger B2, 9=Closing Henchman A2, 10=Labyrinth Loc 7 Twisting Passages 1-11 remain
Out of Turn Updates: None
Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar
Hour 3 - Gozreh's Growth
Hour Power: On your check against an Animal or Elemental card, add 1d4.
Start of Turn: None Move:Remain at Abandoned Shacks
Gozreh's Growth:
Core
Blessing 1
Traits: None
Deity: Gozreh
Divine
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire: Wisdom/Divine/Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.
Explore: Mountebank
Mountebank:
CotCT
Barrier 0
Traits: None
Task
To Defeat: Wisdom:Diplomacy/Stealth 6
If undefeated, bury the top card of your deck.
Discard Blessing of Calistra to add d8 to Wisdom Check (d8)
Wisdom:2d8 ⇒ (2, 7) = 9 - Success!
An all too well dressed man starts to tell Lirianne a tale of woe, asking for help. In spite of her state of shock over the immense destruction of the town, Lirianne was able to sniff out the lie by the Order of the Montebank. “You can’t fool me this time!”, she said to herself, teeth clenched as she watched the snake turn on his heel and walk away.
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Lirianne quietly looks around to assess the situation. She finds it dire and wonders how the people will ever overcome this. But in remembering Viora’s words, she gathers her courage to look people in the eyes, not knowing if she will be able to give them the help they deserve.
Favored Card: Weapon Hand Size: 5 ☑ 6☐ 7 Proficiencies: Weapons POWERS:
When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)
Lirianne 8-00D: Things Fall Apart Boon Roll 1 or 20:1d20 ⇒ 16 Nope Adventure Reward All characters earn a Card Feat. Weapon (Pistol) All characters earn a die bump. Scenario Reward Random Card from Class Box and use as extra deck Upgrade (Blessing) Gunslinger 6=Basic:2/1:2/2:2 UC 9=Basic:3/B:2/1:2/2:2 Random Roll:1d15 ⇒ 8 Blessing of Achaekek
Tier 2.1
Tier Reward:Skill Feat (Intelligence +1)
Deck Upgrade(s) Loot Roll for Weapon 2:1d1000 ⇒ 866 Upgrade Pistol to Toxic Blunderbuss +1 Weapon 2 Blessing of Achaekek replaces Blessing of the Gods (2)
Lirianne 8-00D: Things Fall Apart Boon Roll 1 or 20:1d20 ⇒ 10 Nope Adventure Reward All characters earn a Card Feat. Weapon (Pistol) All characters earn a die bump. Scenario Reward Random Card from Class Box and use as extra deck Upgrade (Blessing) Gunslinger 6=Basic:2/1:2/2:2 UC 9=Basic:3/B:2/1:2/2:2 Random Roll:1d15 ⇒ 3 Blessing of Achaekek
Tier 2.1
Tier Reward:Skill Feat (Intelligence +1)
Deck Upgrade(s) Loot Roll for Weapon 2:1d1000 ⇒ 347 Upgrade Arquebus to Toxic Blunderbuss +1 Weapon 2 Blessing of Achaekek replaces Blessing of the Gods (2)
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Buckler Gun, Benevolent Buckler, Alchemist's Fire, Surgeon, Jinx Eater, Quartermaster, Blessing of Alkenstar, Blessing of Calistria, Blessing of the Gods (2), zGuard
Recharged: Discard Pile:Blessing of the Gods (1) Buried Pile:
Bekah used cure to shuffle 4 cards from discard pile back into deck; BoGods back into deck.
Turn Order - Aric, Balazar, Bekah, Lirianne
Turn 48: Blessings Deck Card 2/ Blessing of the Gods
Give Card: None
Move:At Location #4: Desecrated Vault
Explore Location #4, Card 1: POTION OF GHOSTLY FORM Item B
POTION OF GHOSTLY FORM:
Item B
Traits: Alchemical Liquid
To Acquire: Intelligence Craft 4
Banish this card and choose a character at your location. That character may evade a barrier, and then may immediately explore again.
POTION OF GHOSTLY FORM Intelligence Craft 4:1d8 + 1 ⇒ (3) + 1 = 4Acquired
Choose puzzle piece instead of explore
Reset Hand and End Turn
Lirianne wrote:
Hand: Chakram, Emerald of Dexterity, Arquebus, Shock Musket +1, Masterwork Tools, Alkenstar Pistol, zPotion of Ghostly Form
Displayed: Deck: 11 Discard: 0 Buried: 0
Notes: Arquebus is available to add 1d4 to a combat at another location.
Arquebus
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Buckler Gun Benevolent Buckler Alchemist's Fire Surgeon Jinx Eater Quartermaster Blessing of Alkenstar Blessing of Calistria Blessing of the Gods (1) Blessing of the Gods (2) Blessing of the Gods (2)
Recharged: Discard Pile: Buried Pile:
Bekah used cure to shuffle 4 cards from recharge back into deck; Rechard BoAlkenstar (only one in recharge deck)
Turn Order - Aric, Balazar, Bekah, Lirianne
Turn 44: Blessings Deck / Blessing of the Gods
Give Card: None
Move:At Location #4: Desecrated Vault
Explore Location #4, Card 2: SIREN Monster B
SIREN:
Monster B
Traits: Elite, Siren
To Defeat: Wisdom 8
All damage dealt by the Siren is Mental damage that may not be reduced.
If undefeated, examine the top 3 cards of your deck and discard any allies.
Shuffle any remaining cards into your deck.
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Monster B
Traits: Elite, Incorporeal,Undead
To Defeat: Combat 11 OR Wisdom Divine 7
The Spectre is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Spectre is undefeated.
If undefeated, move to a random location.
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Chakram, Buckler Gun, Benevolent Buckler, Alchemist's Fire, Surgeon, Jinx Eater, Quartermaster, Blessing of Calistria, Blessing of the Gods (2), zGuard
Recharged: Blessing of Alkenstar
Discard Pile: Buried Pile:
While at Gimry’s table, before Liranne moved to Redeux’s table, Bekah used surgeon to shuffle one card from discard back into deck - Blessing of Alkenstar
Redeux's Table
Turn Order - Red Raven, Mavaro, Lirianne, Zadim
Turn 40: Blessings Card / Blessing of the Gods
Give Card: None
Move: At Location #8
Explore Location #8, Card 1: HELL HOUND Monster B
HELL HOUND:
Monster B
Traits: Elite, Outsider
To Defeat: Combat 10
Add 1 die to checks to defeat the Hell Hound with the Cold trait.
After the encounter, the Hell Hound deals 1 Fire damage to each character at this location.
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Chakram Buckler Gun Benevolent Buckler Alchemist's Fire Surgeon Jinx Eater Quartermaster Blessing of the Gods (2)
Recharged: Discard Pile:zGuard, Blessing of Calistria, Blessing of the Gods (1) Buried Pile:
Bekah’s cure -->Heal all 5 cards from discard pile
Turn 16: Blessings Card 5/Blessing of the Gods
Give Card: None
Move: At Location #6
Explore Location #6, Card 7: MONSTER IN THE CLOSET Barrier 1
MONSTER IN THE CLOSET:
Barrier 1
Traits: Basic Goblin Skirmish
To Defeat: Wisdom Perception 9
If you succeed at the check to defeat the Monster in the Closet, summon and encounter a Goblin Raider henchman.
If you do not defeat the Goblin Raider, the Monster in the Closet is undefeated.
Discard blessing of alkenstar to add 1d12
MONSTER IN THE CLOSET Wisdom Perception Check 9:1d8 + 2 + 1d12 ⇒ (6) + 2 + (11) = 19
Summon Goblin Raider henchman (Monster) 1
GOBLIN RAIDER HENCHMAN:
Monster 1
To Defeat: Combat 8
If undefeated, bury 1 weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close this location
Examine the top card of my pile to check for weapon w/ firearm trait as per Lirianne’s power → Masterwork Tools
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Chakram Buckler Gun Benevolent Buckler Alchemist's Fire Masterwork Tools Surgeon Jinx Eater Quartermaster Blessing of the Gods (2)
Recharged: Discard Pile:Blessing of Alkenstar, Blessing of Calistria Buried Pile:
Turn 11: Blessings Deck Card 1 / Blessing of Lamashtu
Give Card: None
Move: From Location #2 to Location #6
Explore Card 1: TOAD Ally 1
TOAD:
Ally 1
Traits: Animal, Arcane
To Acquire: Wisdom Survival Intelligence Arcane 7
Bury this card to put a spell from your discard pile into your hand.
Discard this card to explore your location.
Wisdom 7 to Acquire TOAD:1d8 ⇒ 3Banish TOAD
Discard Blessing of the Gods to Explore Card 2
Explore Card 2 Location #6 GUIDE Ally B
GUIDE:
Ally B
Traits: Basic Human
To Acquire: Wisdom Survival 7 OR Charisma Diplomacy 6
Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Chakram Buckler Gun Benevolent Buckler Emerald of Dexterity Blessing of the Gods (2)
Recharged: Quartermaster, Surgeon
Discard Pile:Alchemist's Fire, Blessing of the Gods (1), Masterwork Tools, zGuard Buried Pile:
Turn 8: Blessings Deck Card 2/ Blessing of the Gods
Give Card: None
Move: At Location #2: Collapsing Bridge
Explore Card 5: PIT OF MALFESHNEKOR Barrier 1
PIT OF MALFESHNEKOR:
Barrier 1
Traits: Cache
To Defeat: None.
Draw 3 items from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added one to your hand, each character at this location is dealt 1d4+1 Fire damage.
After the encounter, banish the Pit of Malfeshnekor.
3 Items from box: Caltrops (B); Chime of Unlocking (2) x 2
I choose not to take damage or force damage on Bekah today. Banish PIT OF MALFESHNEKOR
Discard Blessing of the Gods to explore Card 6:GUARD Ally B
GUARD:
Ally B
Traits: Basic Human
To Acquire: Constitution Fortitude 4 OR Charisma Diplomacy 6
Recharge this card to add 1d6 to your Perception Check.
Banish this card to reduce damage dealt to any character by 3.
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Arquebus Chakram Buckler Gun Benevolent Buckler
Recharged: Discard Pile:Alchemist's Fire, Blessing of the Gods (1), Blessing of Calistria, Shock Musket +1, Masterwork Tools, Emerald of Dexterity, zGuard Buried Pile:
Wisdom 4 Check from Bekah’s turn:1d8 ⇒ 7 Whoo hoo!
Turn Order - Aric, Nok-Nok, Bekah, Lirianne
Turn 4: Blessings Deck Card / Blessing of the Gods
Give Card: None
Move: Location #2: Collapsing Bridge
Explore: BURGLAR ALLY B
Burglar:
Ally B
Traits: Basic, Human
To Acquire: Dexterity Stealth 7 OR Charisma Diplomacy 6
Recharge this card to add 1d10 to your Stealth or Disable check, or your check to defeat a barrier.
If you do not acquire this card, discard 1 weapon or item.
Dex 7 to Acquire Burglar:1d10 + 1 ⇒ (4) + 1 = 5Oof! Discard Alchemist’s Fire
7 cards remaining at this location
End of turn roll:1d10 ⇒ 6Bridge Stands!
Reset hand and end turn
Lirianne wrote:
Hand: Shock Musket +1, Alkenstar Pistol, Masterwork Tools, Emerald of Dexterity, Blessing of Calistria, Blessing of the Gods (1)
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Arquebus Chakram Buckler Gun Benevolent Buckler Surgeon Jinx Eater Quartermaster Blessing of Alkenstar Blessing of the Gods (2)
Recharged: Discard Pile:Alchemist's Fire Buried Pile:
POWERS:
"When you play a card that has the Firearm trait, if you would bury ([ ] or discard) ([ ] or
recharge) it or shuffle it into your deck, you may keep it and perform the required action
with another card instead."
"When you encounter a monster, you may examine the top card of your deck. If it has the
Firearm trait, you may draw it; otherwise, recharge it. ([ ] You may then recharge a card
that has the Firearm trait from your discard pile.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Arquebus Shock Musket +1 Chakram Alkenstar Pistol Buckler Gun Benevolent Buckler Alchemist's Fire Emerald of Dexterity Masterwork Tools Surgeon Surgeon Quartermaster Blessing of Alkenstar Blessing of Calistria Blessing of the Gods (1) Blessing of the Gods (2)
Recharged: Discard Pile: Buried Pile: