BAnimoira Valanaestra
F Tachyon-Infused Human Monk10/Vivisectionist 10/Kineticist 10
LE Medium Humanoid
Init+11; Senses: Darkvision; Perception +17
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Defense
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AC 28, Touch 27, Flat-Footed 22 (+0 Armor, +5 Dex, +4 Wis, +1 Dodge, +2 Monk, +2 ABP, +2 Deflection, +1 Nat Armor, +1 insight)
HP 160
Fort +14, Ref +15, Will +10;
Defensive Abilities Poison Immunity, Disease Immunity Enveloping Winds
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Offense
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Speed 110 ft (+10 when Running/Charging)
Melee Unarmed Strike; +17/+12. 2d6+4
Ranged Kinetic Blast. +16 5d6+2
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Statistics
Str 10, Dex 20, Con 18, Int 18, Wis 18, Cha 13
b]Base Atk[/b] +10; CMB 15; CMD 25
Feats
H Additional traits
1 Combat Reflexes
1m Deflect Arrows
1b Extra Combat Talent Run
1b Extra Combat Talent Swift Movement
1b Improved Initiative
2 precise shot
2m Dodge/Mobility
3 Snake Style
4 Weapon Focus
5 Canny Tumble
6 Snake Sidewind
6m Deft Maneuvers
7 Toughness
8 Greater Feint
9 Snake fang
10 skill focus (sense motive)
10m Spring Attack
Traits Trustworthy, Clever Worldplay, Liar's Tongue, Reactionary, Mathmatical Prodigy, -scholar of the great beyond (planes) Faith (relavored as Scholar of Alternate Worlds)
Skills Acrobatics 17, Bluff 18 (20 Feint), Climb 4(12), Craft Alchemy 16, Diplomacy 15, Fly 7(16), Intimidate 5, K Arcana 14, K Engineering 17, K Nature 12, K History 16, K planes 15, Perception 17, Sense Motive 25, SoH 17, Spellcraft 11, Stealth 17, Swim 7, UMD 6
Monk Abilities
Ki powers
-extra strike during Flurry
4 sudden speed
6 water sprint
8 empty body
10 Ki Hurricane
Class features
5 defensive spin
9 leg sweep
Kineticist Abilities
Infusion Wild Talents
1 extended range (120 ft)
3 pushing infusion
5 kinetic blade
7 magnetic infusion
9 chain
Utility Wild Talents
2 airs leap
4 living capacitor
6 Celerity (haste)
8 wings of air
10 kinetic form
Alchemist Abilities
Vivisectionist
Discoveries
2 spontaneous healing
4 infusion
6 bleeding attack
8 alchemical simulacrum
10 doppelganger simulacrum
Formulae
Level 1
-clw
- endure elements
-disguise self
-identify
- shock shield
- heightened awareness
-linebreaker
Level 2
-barkskin +4
-(cmw)
-spiderclimb
- resist energy
Level 3
- burst of speed
-csw
-displacement
Level 4
-stoneskin