Lini

Lini - Elinnea's page

115 posts. Alias of Elinnea.


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Deck handler

Lini is missing some upgrades:

0-1D: Ally 1, Item 1
0-1F: Spell B


Deck handler

I would prefer one of the Spell B's for my upgrade.


Deck handler

This was fun! I enjoyed playing with you all.

Boon?: 1d20 ⇒ 1

Oh! Coming in under the wire. I would like to get a Concordance Faction reward, if I may.

I picked up an Ally 1, two Ally B's, and a Weapon B, but I'll wait for the full list of acquired cards (including two plunder cards) to think about upgrades.


Deck handler

And then Celeste encounters the villain... and so we win!


Deck handler

Blessing of Abadar is on top

Topaz of Strength:

Item B
Traits:
Object
Magic
To Acquire:
Strength 7
Recharge this card to roll your Strength die instead of the normal die on a non-combat check

Strength 7: 1d4 + 1 ⇒ (1) + 1 = 2

There's some fancy gemstone just sitting here, and Lini stubs her toe on the bulky thing. "Not worth the effort of trying to carry that around with me," she decides. Shuffle the mastiff into my deck to explore.

Fipps Chumlett:

Henchman 1
Type: Monster
Traits:
Human
Pirate
To Defeat:
Combat 8
If the check to defeat has the Finesse or Swashbuckling trait, add 1d4 to it.
If defeated, you may immediately attempt to close the location this henchman came from.

Of course I manage to find the henchman... I'll discard the dolphin to boost my strength and then discard the scythe to attack.

Combat 8: 1d12 + 3d4 + 1 ⇒ (9) + (2, 3, 4) + 1 = 19

A pirate passing nearby starts laughing at Lini tripping on a gemstone, and she can't let that slight go down! So she cuts him down to size with her gnome-sized scythe.

I'll discard my blessing to explore again, because why not?

Musket:

Weapon B
Traits:
Firearm
Ranged
Piercing
2-Handed
Elite
To Acquire:
Dexterity
Ranged
Craft 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10; you may additionally bury this card to add another 1d10. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on 1-2, shuffle this card into your deck.

Dexterity 7: 1d6 + 1 ⇒ (1) + 1 = 2

There's a very pirate-y looking weapon here, but it is a little beyond Lini's abilities at the moment, so she leaves it be.

Lini wrote:

Hand: Wolverine, Tidepool Dragon, Frilled Lizard, Mastiff, Pearl of Wisdom

Displayed:
Deck: 4 Discard: 10 Buried: 1
Notes:

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Having found what she came for, Lini leaves the Alehouse and heads over to the Merchant Marina to look for useful supplies.

Harpoon Trap:

Barrier 1
Traits:
Trap
Basic
To Defeat:
Dexterity
Acrobatics 9
OR Disable 6
If undefeated, this barrier deals 1d6 Ranged Combat damage to you.

I will recharge my Pearl of Wisdom to roll a d10 for disable, and ask that Mavaro recharge the Blessing of the Quartermaster to aid the check. I add 1 from the location's power.

Disable 6: 2d10 + 1 ⇒ (6, 3) + 1 = 10

Someone set up a trap to shoot harpoons at unwary travelers, but Lini spots it in time and dismantles the whole thing. "It would probably hit me on the way out, otherwise," she grumbles. Discard blessing to explore again

Merfolk:

Monster B
Traits:
Merfolk
Aquatic
Basic
To Defeat:
Combat 8
If undefeated, each character at this location must succeed at a Constitution or Fortitude 7 check or bury the top card of his deck.

Use Fireblade to attack

Combat 8: 1d10 + 3 + 2d4 + 1 ⇒ (10) + 3 + (2, 2) + 1 = 18
Recharge Divine 8: 1d10 + 3 ⇒ (3) + 3 = 6 discarded

I honestly can't think of a reason why a merfolk would be at the marina, but it's dead now...

Lini wrote:

Hand: Scythe, Tidepool Dragon, Dolphin, Blessing of the Gods 2, Mastiff

Displayed:
Deck: 7 Discard: 7 Buried: 1
Notes: Feel free to use the Dragon to add 2 + Fire to any combat/Perception check. Blessing available if needed

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Lini continues to press further into the Alehouse, hoping to find some like-minded companions for once, instead of people that want to attack her.

Carver:

Ally B
Traits:
Elf
Pirate
Basic
To Acquire:
Charisma
Diplomacy 6
Discard this card to add 1d8 to your Craft check.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Charisma 6: 1d8 ⇒ 6

Finally, an elf who speaks Lini's language! She strikes up a conversation with a charming pirate and extends an invitation to join her own crew. Companionably they head out toward the door together. Discard him to explore

Tidepool Dragon:

Ally 1
Traits:
Dragon
Aquatic
Elite
To Acquire:
Arcane
Divine
Charisma
Diplomacy 6
Recharge this card to add 2 and the Fire trait to any combat or Perception check. Then roll 1d12. On a 1, banish this card and each character at your location is dealt 1 Fire damage.
If you do not evade this card and fail the check to acquire it, each character at your location is dealt 1 Fire damage.

Another one of these cute but ferocious guys! Lini pauses at the sight of a small dragon tied up near the exit. It looks miserable in this place, far from the water, and Lini longs to offer it better living conditions. She extends a hand of friendship.

Divine 6: 1d10 + 3 ⇒ (3) + 3 = 6

The dragon chirrups and comes to rest on her shoulder. Lini smiles and continues toward the exit.

Lini wrote:

Hand: Scythe, Tidepool Dragon, Pearl of Wisdom, Fireblade, Blessing of the Gods 1

Displayed:
Deck: 9 Discard: 5 Buried: 1
Notes: Feel free to use the Dragon to add 2 + Fire to any combat/Perception check. Blessing available if needed

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Discard Hide Armor for structural damage

Lini points out the potion to Celeste, who carries it around the room making new friends. But she seems to get on the wrong side of a pirate captain. It comes to blows, and when Lini tries to get between them, her hide armor gets ripped to shreds. When it's all over, she hastens to Celeste's side to take care of the sorcerer's wounds.

Cure Celeste: 1d4 + 1 ⇒ (3) + 1 = 4
Recharge Divine 8: 1d10 + 3 ⇒ (3) + 3 = 6 discarded

Out-of-turn hand update

Lini wrote:

Hand: Scythe, Fireblade, Blessing of the Gods 1

Displayed:
Deck: 10 Discard: 4 Buried: 1
Notes: Blessing available if needed

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Actually, you can let me take the remaining Structural damage by discarding my armor. It's just going to sit in my hand until I take damage, otherwise.

One Cure, coming up!


Deck handler

On top: Blessing of the Gods

Illusory Wall:

Barrier B
Traits:
Obstacle
Magic
Mental
Veteran
To Defeat:
Intelligence
Arcane
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

I'll shuffle the lizard into my deck to add 2d4.

Wisdom 7: 1d10 + 1 + 2d4 ⇒ (1) + 1 + (4, 3) = 9

The side room of the alehouse is sealed off and Lini is about to walk right on by, but she is stopped by the sound of a small lizard chirruping. She looks down and sees the creature pawing at the wall, and then walking right on through! In astonishment she follows suit. It wasn't sealed off at all; someone just wanted to keep her from the room that must surely be the most fun in this entire place! Taking mild offense at this slight, Lini glances around to see what's in this area that's so important to hide away.

Potion of Glibness:

Item B
Traits:
Liquid
Alchemical
Basic
To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location to succeed at a Diplomacy check.

I'll leave that card on top. Maybe one of our intelligent team members could come try to get this potion to help collect one of the allies here? Or maybe even use it for the Festhall post-closing check.

I have no more explores, so I'll end my turn.

Lini wrote:

Hand: Scythe, Hide Armor, Cure, Fireblade, Blessing of the Gods 1

Displayed:
Deck: 10 Discard: 2 Buried: 1
Notes: Cure and Blessing are both available

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Top blessing is Milani - not a Blessing 1

Just as she's disembarking the boat, she hears some clicks and whistles coming from the water off to the side. She looks down to spot a friendly dolphin, and cheerfully whistles back at it.

Looking at the random cards, the first Animal ally is a Dolphin, so I'll bury Charm Animal to draw it.

Dolphin:

Ally B
Traits:
Animal
Aquatic
Elite
To Acquire:
Wisdom
Survival 8
Bury this card to add 1d6 to any combat check to defeat a monster that has the Aquatic trait; if you are on a ship, put this card on top of your deck instead of burying it.
Recharge this card to examine the bottom card of any location deck.

Next I'll display the Mastiff to draw two cards: a Scythe and a Blessing of Kelizandri

The faithful mastiff comes trotting up with her scythe in his mouth. He wags his tail, sure that he's being very helpful. "Silly pup, we're going into an alehouse, not a brigand's den." But to appease him, she takes the weapon with her.

Dagger:

Weapon B
Traits:
Knife
Ranged
Piercing
Basic
To Acquire:
Dexterity
Ranged 3
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4 to the combat check.

Dexterity 3: 1d6 ⇒ 3

Apparently the dog wasn't the only one who thought being well-armed would be important in this place. As soon as she pushes open the doors, she finds a dagger that had been dropped just inside the door. She picks it up to return to its owner, or maybe to keep it for herself, depending on how things go. Discard the blessing to explore again

Jaundiced Jape:

Henchman 1
Type: Monster
Traits:
Half-Orc
Pirate
To Defeat:
Combat 8
If the check to defeat has the Piercing or Swashbuckling trait, add 1d4 to it.
If defeated, you may immediately attempt to close the location this henchman came from.

Because I'm protected with both an Armor and a Cure in-hand, and I would probably discard the dagger anyway, I'd like to try this for once. Reveal the Scythe to attack, and discard the Dagger, to add to my ordinary shrimpy d4 strength.

Combat 8: 4d4 ⇒ (3, 1, 4, 2) = 10
The one 4 counts as a 5 thanks to the scythe, so it's an 11.

It only takes another step into the room for Lini to be assaulted by a half-drunk half-orc. She tosses the dagger which is still in her hand, and then swings around the scythe that is almost the same size as herself. It strikes the pirate solidly across the shins, and he collapses. "Humph. I guess it'll be that kind of an alehouse."

I'm going with the tentative plan and not actually closing this location right now. It'd be nice to pick up an ally or two. We do know that there's not a villain here, at least. I'll shuffle the Dolphin into my deck to examine the bottom card of this location - it's a Constrictor Snake. Then I'll shuffle the Mastiff into my deck and reset my hand.

Lini wrote:

Hand: Scythe, Hide Armor, Cure, Fireblade, Frilled Lizard

Displayed:
Deck: 10 Discard: 2 Buried: 1
Notes: Cure is freely available

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Lini picks up on Valendron's festive mood, and heads toward the nearest Alehouse looking for some entertainment herself. There will be time enough to deal with those pirates later!

Lini wrote:

Hand: Mastiff, Hide Armor, Cure, Fireblade, Charm Animal

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Interesting. So you're saying we don't actually need to close any of the locations? Though Festhall would be good to close, since it has a positive closing effect, and potentially the Alehouse and Docks as well. But it makes sense to me to just keep exploring, and go wherever there are the most boons to collect.

Knowing exactly when and how you're going to meet the villain makes it a very different game.

Edit: I notice that there are almost no Blessings available at these locations though, so we'll either have to be sparing with ours or plan to heal some back before we reach the 20th turn.

Edit 2: It seems like the ship should be docked for this scenario. Is it not?


Deck handler

Upgrading Ally B Crow into Ally 1 Raven
Using a Treasure Hunter boon to also upgrade a Blessing of the Gods to Blessing B Blessing of Kelizandri
Returning my random item draw (Ring of Climbing) to the box

Digging through the plunder, Lini finds a magic ring of climbing. She inspects it briefly, and then tosses it to the side. "Now if that were a ring of swimming," she mutters to herself.

The crow that has been following her around eagerly watches the glint of metal as it flashes in the sunlight, and flaps forward to snatch it out of the air and take off with it. At that moment a raven flaps heavily up to the ship and lands exactly where the crow had been, moments before. It croaks loudly, and Lini turns to look at it. Then she does a double take. "Did you get bigger just now?" The raven stares enigmatically back, and Lini shrugs. "Well, the bigger the better, I suppose!"


Deck handler

Boon roll: 1d20 ⇒ 10

Lini's not really an Armor or an Item person, but I'll draw a random item. I'm officially adding on Ultimate Wilderness to this character.

Druid + UW B and 1 Items:

Amulet of Mighty Fists
Conch Shell
Potion of Beast Skin
Clockwork Magpie
Feather of Maat
Topaz of Strength
Amulet of Mighty Fists
Cloud Puff
Desna's Star
Ring of Climbing
Blue Star
Frost Staff
Healer's Kit
Altitude Fern
Goblinvine
Wintervine

1d16 ⇒ 10
Ring of Climbing. Pretty good item, but not one I'm going to trade for.

For my upgrade, I'm eyeing Ally 1 and Blessing B. Actually this seems like a good time to invoke my Treasure Hunter boon, and check off a box to take two upgrades since we won the scenario.


Deck handler

Derp, giving you a card would have been a good idea. I'm so used to not being at other peoples' location before my move step that I forget it's an option.


Deck handler

Before turn: Discard a Blessing of the Gods

This turn: top blessing is Blessing of the Gods (card 6 in the last update, if I counted correctly)

Lini holds on tight as the ship is rocked by an intense wave. The creature Hirgenzosk has surfaced! But Mavaro guides the ship skillfully around the atoll and enables them to get away before being noticed. Now all that stands between them and complete victory is that goblin queen and her defender. Lini hands things over to the mighty sorcerer Celeste. "You can do this!"

She then puts some distance between herself and the coming storm, and then begins a meditation to offer spiritual support for her ally.

I don't have any cards that will benefit from my being at the same location, so I might as well move to Fringes of the Eye to avoid the acid splash damage. The others can accompany me if you also don't need to be there. Hopefully we'll win and it won't matter. :)

Lini wrote:

Hand: Blessing of the Gods 3, Blessing of Sivanah, Pearl of Wisdom, Crow, Fireblade

Displayed:
Deck: 6 Discard: 7 Buried: 2
Notes: Both blessings are available!

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

I'll leave it to you and stick to support this time. I could handle one fight, but not really two in a row.


Deck handler

I agree that it would be great to clear out everything other than the villain right now. It's even good thematically - just as the giant living natural disaster shows up, we escape out from under its nose... Definitely use two blessings. Given the number of blessings we have out right now I'd be ok with using three for this if you want to, but I'll let others speak for their own hands.


Deck handler

There should still be one random blessing and one random barrier at the Fringes of the Eye. It probably won't matter, though.

Top blessing: Milani

Lini follows behind Mavaro back to the atoll. A showdown is coming, she can just feel it! She pauses to let the man heal a few of her wounds.

Cure: 1d4 + 1 ⇒ (1) + 1 = 2
Mavaro needs to attempt to recharge this spell

She still doesn't feel completely well, but more like herself again at least.

Blessing of the Gods:

Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Hirgenzosk?: 1d12 ⇒ 11

The gods are clearly with her! Lini feels blessed as she joins the others. She waves cheerfully to Celeste, who she hasn't seen in a while. Shuffle my Wolverine into my deck to explore again

Blessing of Sivanah:

Blessing B
Traits:
Divine
Sivanah
To Acquire:
Intelligence
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Hirgenzosk?: 1d12 ⇒ 6
Divine 5: 1d10 + 3 ⇒ (6) + 3 = 9

Shuffle the parrot in to explore again...

Goblin Keelhaulin':

Barrier P
Traits:
Skirmish
Goblin
Pirate
Veteran
To Defeat:
Constitution
Fortitude 5
OR Wisdom
Survival 6
The difficulty to defeat this barrier is increased by twice the adventure deck number of the current scenario, if any.
If undefeated, draw a number of cards equal to your hand size, then bury that number of cards.
After you act, stash a number of plunder cards equal to your hand size.

Ok, I have enough cards to survive even if I fail, and I have just the card for this situation. Shuffle the frilled lizard into my deck to add 2d4.

Survival 6+2=8: 1d10 + 3 + 2d4 ⇒ (4) + 3 + (3, 4) = 14

Some pesky goblins suddenly grab at Lini and try to throw her overboard for... fun? She is not sure what they're about, but she simply laughs at their efforts. "Next time, try doing that to someone who can't turn into a creature with gills." She easily manages to escape their grasp and nabs some extra plunder on her way back to the deck of the Merchantman.

Forgot to roll Hirgenzosk: 1d12 ⇒ 9 Safe

I don't think anyone rolled for plunder for the pirate hunting I did earlier, so here's that plus five more:

Plunder: 1d6 ⇒ 5
Plunder: 1d6 ⇒ 2
Plunder: 1d6 ⇒ 2
Plunder: 1d6 ⇒ 6
Plunder: 1d6 ⇒ 4
Plunder: 1d6 ⇒ 5

For the one 6 I'll pick, um, weapon, since none of the others are 1s. Resulting in a total of one weapon, two spells, one item, and two allies. And now I will end my turn.

Lini wrote:

Hand: Blessing of the Gods 3, Blessing of Sivanah, Pearl of Wisdom, Blessing of the Gods 4, Fireblade

Displayed:
Deck: 7 Discard: 6 Buried: 2
Notes: Blessings available for the villain fight or for emergencies. Sivanah gives 2 dice for non-combat Int/Cha

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.

That went way better than I was expecting!


Deck handler

Valendron should get one heal, yeah. I actually have a pretty good hand right now, so if I can get a few more cards in my deck with one of the Cures then I should be ok to explore, a little bit. I'll give it a try.

Edit: actually I just remembered that I'm over my hand limit right now, so I'll have to discard or use something for this turn anyway. Might as well make it useful.


Deck handler

Probably yes, I'll stay out of the pinnacle atoll, unless something comes up that I need to move to help with.


Deck handler

It does. They oh-so-helpfully included the +3 difficulty text on the back of the location card as well.


Deck handler

From the Fringes of the Eye closing:

Random barriers: 1d4 ⇒ 2
Random blessings: 1d4 ⇒ 1

1 and 2 will be barriers, 3 a blessing.

Encounter: 1d3 ⇒ 1

Barroom Brawl:

Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Strength
Melee
Dexterity 5
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at this location encounters this barrier. Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage. If any character defeats the barrier, it is defeated.

I apologize to everyone at this location, but you both need to encounter it. I'll discard my Crow to use d12 Strength.

Strength 6+3=9: 1d12 ⇒ 7

Just as she thinks the ship battle is winding down, a fistfight breaks out among the men over the plunder they bring back from the Mistmourn. Lini knows that pirates need to blow of steam sometimes, so she dives right in, but takes several solid blows to the head before she crawls her way back out.

I discard the Frog and Tidepool Dragon as damage. New (final?) updated hand, after the Mastiff shuffle:

Lini wrote:

Hand: Parrot, Blessing of the Gods 3, Wolverine, Pearl of Wisdom, Fireblade, Frilled Lizard

Displayed:
Deck: 2 Discard: 8 Buried: 2
Notes: Blessing available for the villain fight

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.

I'm not in good shape, so I'll be hunkering down now.


Deck handler

Oh, right! Gah, too much has been happening.


Deck handler

All I've collected is an Ally B and Ally 1.


Deck handler

I'll bury my Scythe to use d12 for Dexterity, and then bury Mavaro's Blessing of Horus for an extra two dice.

The ship that comes sailing out of the storm is the mighty Mistmourn. Lini takes this as a personal challenge and engages in direct ship-to-ship combat, swinging around the rigging and pummeling the ship's hull with their own defenses!

Dexterity 11: 3d12 ⇒ (10, 5, 11) = 26

Location closed! Did we want to discard a blessing to get something specific for plunder? I have no particular requests. Now I'll reset my hand and end my turn.

Lini wrote:

Hand: Parrot, Frog, Tidepool Dragon, Crow, Mastiff

Displayed:
Deck: 6 Discard: 5 Buried: 2
Notes:

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.

As soon as the next turn starts, I'll display the mastiff to draw two more cards, and then shuffle him back in at the end of that turn.

Lini wrote:

Hand: Parrot, Frog, Tidepool Dragon, Crow, Fireblade, Frilled Lizard

Displayed:
Deck: 5 Discard: 5 Buried: 2
Notes: Dragon available to add 2 + Fire to any Combat/Perception check


Deck handler

Yes, Dex would be better, though it would require me to also bury a card. I won't be able to do much with the cards in my hand at this point anyway, so I think I should do so, and hope to draw my own remaining blessing again in time to be useful.


Deck handler
Quote:

Mistmourn:

To Defeat: Dexterity/Acrobatics 11
OR
Wisdom/Survival 9
When Encountering: If any character would discard any cards during the check to defeat the Mistmourn, bury those cards instead.

Urg. I have a 50% chance to defeat it with Survival, or I could ask Mavaro to bury our last remaining blessing to have a much better chance. I feel bad using so many resources when we're hoping to confront the villain again soon. I also feel bad that my turn has been dragging on all day though... Any thoughts?


Deck handler

Requesting a blessing from Mavaro (maybe the Gozreh? Since we won't have any closing checks to make) and Black Spot from Valendron.

Another swarm of flies descends up on Lini. She can't call to mind any of the magical attacks she knows, so she instead dodges away and tries to recall what she knows about navigating in the wilds that would help in this situation.

Survival 8+4-2=10: 2d10 + 3 ⇒ (4, 10) + 3 = 17

She leads the flies on a merry chase across the ship and into a trap where they can safely be dealt with before they get in her hair and eyes and start planting their nasty parasitic eggs.

Summon a barrier to attempt the close

Pirate Hunting:

Barrier B
Traits:
Task
Pirate
To Defeat:
None
Summon and encounter a random ship, or a random monster if you are not on a ship. If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it. Characters at this location encounter the summoned card as their first exploration each turn.
If the summoned card is defeated, banish it; this barrier is also defeated.

Hah, isn't this what happened last time at this location too? Could I get a random ship to face?


Deck handler

Oh! I was thinking that Black Spot was only for combat checks. I'll go ahead and try to make the most of the opportunity.


Deck handler

My hand at the start of my turn:

Lini wrote:

Hand: Scythe, Frog, Tidepool Dragon, Crow

Displayed:
Deck: 8 Discard: 5 Buried: 1

Lini wakes up from her daydream-nightmare of what might have happened, and instead sails back to join Mavaro at the Fringes of the Eye.

Botfly Swarm:

Henchman 1
Type: Monster
Traits:
Animal
Swarm
To Defeat:
Combat 12
OR Wisdom
Survival 8
The Botfly Swarm is immune to the Mental, Piercing, and Slashing traits. If the check to defeat has the Attack trait, add 1d8 to it.
If undefeated, discard the top card of your deck; return the Botfly Swarm to the top of a random location deck, if it came from one.
If defeated, you may immediately attempt to close the location this henchman came from.

Pause for another consultation. Should I use one of Mavaro's blessings to try to defeat it with Survival? I might be able to close the location right now, if the dice are kind.


Deck handler

Ohh, yeah I completely forgot about that. I was avoiding that location before because I couldn't deal with the barrier, so I would definitely have gone to the Fringes. Would it be ok to go back and do my turn there instead?


Deck handler

Before my turn: discard Blessing of Milani. This turn: top blessing is Erastil.

Lini watches in admiration as Valendron, assisted by Celeste, manages to bring down a mercenary, a whale, and the goblin queen herself. "Well done!" She cheers and claps. Then she turns her attention to the nearby atoll. Move to the Pinnacle Atoll. Valendron could come along, but it sounds like you don't want to.

Hirgenzosk?: 1d12 ⇒ 9 safe

Pirate Captain:

Monster B
Traits:
Human
Captain
Pirate
Veteran
To Defeat:
Combat 12
Before you act, recharge a card.
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. You may not play allies that have the Pirate trait on this check.
After you act, the Pirate Captain deals 2 Structural damage to your ship.

A rival pirate has already claimed the area for plundering, and leaps into action to bring down the Merchantman!

I'll recharge the Frog before I act, and then discard my Crow to use d12 strength. I'll also recharge the tidepool dragon to add 2 to the combat, and discard the Scythe to improve my chances. This completely empties my hand.

Combat 13: 1d12 + 3d4 + 2 ⇒ (10) + (3, 2, 3) + 2 = 20
Dragon self-combust?: 1d12 ⇒ 9

Lini surges into action to defend their pirate crew honor! She hurls the scythe down on the captain's head, smashing it and him at the same time. Her little dragon companion adds a few puffs of fiery excitement of his own.

He's defeated, but unfortunately we get 2 structural damage. Can anyone afford to discard something? I'll draw a new hand assuming we take care of that.

Lini wrote:

Hand: Frilled Lizard, Fireblade, Parrot, Pearl of Wisdom, Blessing of the Gods 3

Displayed:
Deck: 5 Discard: 7 Buried: 1
Notes: Blessing available for villain/closing check

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Unfortunately I won’t be drawing a Cure spell because I already discarded it.


Deck handler

If it's a dexterity or wisdom barrier, Mavaro can use my blessing to get an extra two dice.


Deck handler

I'm in another game where we have to discard a blessing off the blessing deck if a barrier is undefeated, so watching you intentionally fail two in a row is cathartic, haha.


Deck handler

Top blessing: Blessing of Gorum. This may become relevant shortly.

Lini waves energetically as her friends all appear one after another. "The rough water makes it more exciting and pirate-like, right?" she shouts over the sound of the wind gusts. She watches Mavaro toss aside one mysterious chest after another, and then pause to heal the poison damage that inevitably resulted. Lini looks around to see if anyone else needs to be patched up, and lays a hand on Celeste.

Cure: 1d4 + 1 ⇒ (3) + 1 = 4
Recharge 8: 1d10 + 3 ⇒ (2) + 3 = 5 Discarded

The place is getting crowded now, so she sails away into quieter, more sheltered waters. There are some more sea caves down there, and if that means anything, it means sunken treasure! Lini dives, hoping to find something good. (Move to Sea Caves and explore)

Ambush:

Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Perception 9
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may explore again.
If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Uh oh. The next monster could be the one remaining in this location, or either a botfly swarm or the villain. Those are not guys I want to hurry up and face at a disadvantage. I'm going to ask for a blessing - probably Mavaro's Blessing of the Quartermaster unless someone wants to discard their BotG instead - and maybe avoid that fate.

Wisdom 10: 2d10 + 1 ⇒ (8, 4) + 1 = 13

Safe! Did it pay off?

As she enters the water Lini senses a hostile gaze boring into the back of her head. She knows that feeling all to well, and quickly darts around into another cavern to avoid whatever that was that was waiting for her. Free explore again

Tidepool Dragon:

Ally 1
Traits:
Dragon
Aquatic
Elite
To Acquire:
Arcane
Divine
Charisma
Diplomacy 6
Recharge this card to add 2 and the Fire trait to any combat or Perception check. Then roll 1d12. On a 1, banish this card and each character at your location is dealt 1 Fire damage.
If you do not evade this card and fail the check to acquire it, each character at your location is dealt 1 Fire damage.

Divine 6: 1d10 + 3 ⇒ (6) + 3 = 9

There's a curious aquatic dragon hanging out in a pool within one of the caves. Was that the source of the evil glare? Lini braces herself for a firey blast, but no, it seems to be friendly enough. If a little overenthusiastic. Lini ignores the periodic bursts of flame coming from its mouth and recruits the dragon to the pirate-y cause.

I'm going to stop my turn there since the Jungle is still up in the air, but will optimistically discard my Hide Armor and hope to draw something more useful.

Lini wrote:

Hand: Scythe, Tidepool Dragon, Crow, Frog, Blessing of Milani

Displayed:
Deck: 8 Discard: 4 Buried: 1
Notes: Dragon adds 2 and Fire to any combat/Perception check. Milani adds 2 dice to any non-combat Dex/Wis check. Feel free to use either.

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

There's an animal in the random allies list, so I'll take that one for my Charm Animal.

Top blessing: Milani

Lini notices a colorful bird that comes to land in their rigging, so she calls it down to join them. Every good pirate needs a parrot companion to ride on her shoulder, she reasons.

Parrot:

Ally B
Traits:
Animal
Elite
To Acquire:
Wisdom
Survival 7
If you would fail a check by 4 or less, you may bury this card to ignore the result and reroll the dice. You must take the second result.
Discard this card to explore your location.

Getting into the spirit of the thing, she steers the ship in the direction of the most dangerous waters. Move to Fringes of the Eye

I'm thinking it would be nice to close this location before the Jungle, if possible, to avoid having yet another barrier shuffled in.

Giant Frog:

Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
A random character at your location encounters the Giant Frog.
If the check to defeat has the Electricity trait, add 1d8 to it.

Just as the wind is starting to pick up, an enormous amphibian suddenly comes flying up out of the water and lands on the deck of the ship. Lini is almost overwhelmed herself, and desperately flings a spell in its direction. Discard Frigid Blast to attack

Combat 9+4=13: 1d10 + 3 + 2d4 ⇒ (3) + 3 + (1, 2) = 9

I missed by exactly 4, so I'll shuffle the parrot into my deck to reroll.

Reroll Combat 13: 1d10 + 3 + 2d4 ⇒ (9) + 3 + (2, 3) = 17

Recharge Divine 8: 1d10 + 3 ⇒ (8) + 3 = 11

Success! Now I have no way to explore again so I'll end my turn.

The blast of cold air nearly misses the frog entirely, but at just the right moment the parrot takes off and starts flapping around its head as a distraction effective enough to let the spell find its target.

Lini wrote:

Hand: Scythe, Cure, Crow, Frog, Hide Armor

Displayed:
Deck: 9 Discard: 2 Buried: 1
Notes: Cure is available for anyone who needs it

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

It's a good thing you did too, because I completely missed the line about animals having difficulty +4 on my first time reading the setup post. It became relevant on my own turn sooner than I might have expected.


Deck handler

Top blessing: Blessing of the Gods

Lini picks her way carefully between the trees of the Mangrove Swamp, alert to dangers.

Taking on Water:

Barrier 1
Traits:
Task
Aquatic
Basic
To Defeat:
Strength
Constitution
Craft 7
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, display this barrier next to your location deck. You may not move or be moved to or from this location while this barrier is next to it. At the start of each character's turn, that character must succeed at a Strength, Constitution, or Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage.

But before she knows what's happening the ship starts taking on water! They must have bumped into something beneath the water's surface when she wasn't looking. She claps her hands and they all get busily to work with buckets and tools, trying to keep the Merchantman dry and afloat.

I'm going to recharge the Frog to use d12 for Strength, and then discard one of my blessings to add a die.

Strength 7: 2d12 ⇒ (12, 9) = 21

They quickly find the leak and manage to patch it quite thoroughly before any real damage is done. Lini sends a well-trained dog to sniff around below deck and check on the safety of the items being stored down there.

Display the Mastiff to draw 2 cards: Cure and Fireblade. Then I'll use the free explore for defeating an Aquatic bane.

Botfly Swarm:

Henchman 1
Type: Monster
Traits:
Animal
Swarm
To Defeat:
Combat 12
OR Wisdom
Survival 8
The Botfly Swarm is immune to the Mental, Piercing, and Slashing traits. If the check to defeat has the Attack trait, add 1d8 to it.
If undefeated, discard the top card of your deck; return the Botfly Swarm to the top of a random location deck, if it came from one.
If defeated, you may immediately attempt to close the location this henchman came from.

Ack! That was quick. I will use Fireblade to attack (with the Attack trait!) and discard my Blessing of the Gods as well.

All the commotion attracts an aggressive swarm of flies. Lini wracks her brain for a moment trying to remember what would be the best way to disperse something like that, and swiftly summons her magical blade of fire.

Combat 12+4=16: 2d10 + 3 + 2d4 + 1d8 ⇒ (5, 9) + 3 + (2, 3) + (4) = 26
Recharge Divine 8: 1d10 + 3 ⇒ (10) + 3 = 13 Recharged!

She cuts through them like a knife through butter, and the buzzing very quickly dies down.

I assume I can get a Blessing of the Gods from either Valendron or Celeste (whoever can spare it more) to aid the closing check.

Fortitude 6: 2d8 + 2 ⇒ (6, 2) + 2 = 10

Lini holds her breath and dives down deep underwater to see if there's anything else in the area that is worth spending time to plunder. There's not much, so she resurfaces and gestures to her shipmates to turn the Merchantman around and back out to sea.

Location closed! At the end of my turn I shuffle the Mastiff back into my deck and then reset my hand.

Lini wrote:

Hand: Scythe, Cure, Frigid Blast, Charm Animal, Hide Armor

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes:

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.

Could I get an Animal ally to charm please?


Deck handler

I'll start at the Mangrove Swamp

Lini wrote:

Hand: Scythe, Blessing of the Gods 1, Mastiff, Blessing of the Gods 2, Frog

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Blessings are available if they're needed

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

I have no strong ship preference either. Merchantman seems as good as any other.

Also, a note to Tyler: I was checking the text on the henchman and surely the last line should read 'If defeated' not 'If undefeated'.


Deck handler

Convention boon?: 1d20 ⇒ 18

I had completely forgotten that this was the fourth scenario already. In that case, I will take Ally for my card feat, and one of the Ally 1's for my upgrade, in order to tame a Wolverine.

Random card type: 1d6 ⇒ 4

Items, hm?

Available druid deck items:

Amulet of Mighty Fists
Conch Shell
Potion of Beast Skin
Clockwork Magpie
Feather of Maat
Pearl of Wisdom
Topaz of Strength

Random item: 1d7 ⇒ 6

That's Pearl of Wisdom, an Item 1, which I will keep to replace my Feather of Maat.


Deck handler

Ah! I was writing up my turn and just noticed your comment about the blessings. So maybe I should have had a different blessing on the discard pile - that could have affected the lycanthrope and the closing check (if it was actually a Blessing of Gozreh). I think I completed the harder version of each of those checks though, so it should be ok.


Deck handler

Lini cheerfully helps Valendron load their plunder onto the Merchantman and then sail off to the Floating Shipyard. "I think we'll be done with these waters soon, don't you?" The ship just needs a few repairs to spruce itself up and they can be off. She greets Mavaro as he joins them, and then hurries to dock the ship.

Lookout Duty:

Barrier B
Traits:
Task
Veteran
To Defeat:
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

She is given the task of safely guiding them in. She takes this duty seriously by peering down into the water and making sure they don't run aground. (I'll ask Celeste to banish Find Traps to give two extra dice on this check.)

Wisdom 7: 3d10 + 1 ⇒ (5, 3, 9) + 1 = 18

With some extra divine guidance she brings them safely to dock. Not only that, but she notices just in time something coming to greet them!

Blood Moon Pirate:

Monster B
Traits:
Lycanthrope
Pirate
Elite
To Defeat:
Combat 13
Before you act, if the top card of the blessings discard pile is the Blessing of the Gods, the difficulty of the check to defeat the Blood Moon Pirate is increased by 3.
If the check to defeat has the Swashbuckling trait, after you act, discard the top card of the blessings deck.

Even though it is a Blessing of the Gods on the discard pile, I'm going to encounter this guy now.

It's a werewolf pirate, swaggering down the dock to cut off their exit. What's more, he seems in peak condition. Lini takes a deep breath and summons a blast of ice-cold air to shove him off into the sea. I will ask Valendron to discard one of the Blessings of the Gods for an extra die here.

Combat 16: 2d10 + 3 + 2d4 ⇒ (7, 9) + 3 + (3, 1) = 23
Recharge Divine 8: 1d10 + 3 ⇒ (5) + 3 = 8

He gets tossed aside like a rag doll. Lini puffs her chest out in pride and leads the way ashore. (Shuffle Frog into my deck to explore)

Coral Capuchin:

Ally 1
Traits:
Animal
Aquatic To Acquire:
Wisdom
Survival 6
Reveal this card and discard another card to add 1d6 to your combat check or 1d10 if the monster has the Aquatic trait.

A capuchin lands in front of her. "Oh, another one of you guys? You must move around in groups, I guess." She holds out a peanut, hoping to entice it to become friends.

Survival 6: 1d10 + 3 ⇒ (3) + 3 = 6

It looks skeptical, but accepts the offering. (Shuffle frilled lizard into my deck to explore)

Detect Magic:

Spell B
Traits:
Magic
Arcane
Divine
Basic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 2
During your turn, discard this card to examine the top card of your location deck. If the card is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck.
After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 4 check to recharge this card isntead of discarding it.

Sorry Celeste, but I'm not going to let you steal this spell; I'll automatically acquire it myself so I can use it now.

There's another scroll of magic detection here. Lini already knows how to do this, but she picks it up as a backup anyway. I acquire and recharge it to examine the next card.

Chain Shirt:

Armor B
Traits:
Light Armor
Swashbuckling
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

There's no magic to be found. Lini huffs in disappointment, but she does catch sight of a glint of metal, so she sends a crow out to investigate the shiny thing. Shuffle Crow to explore

Fortitude 4: 1d8 + 2 ⇒ (6) + 2 = 8

It's a chain shirt, not too heavy or too big; just right! Lini slips it on so she can show off her find to the others. Having checked that the dock is clear and ready to work, she takes it upon herself to start ordering workers around.

Intelligence is not my forte, but I'm going to attempt the close. I'll ask Valendron for another blessing and if I can't get it, I'm sure Celeste will be able to next turn.

Intelligence 8: 2d6 ⇒ (4, 5) = 9

Lini surprises herself with her ability to instruct sailors on how to make repairs to a ship. It seems that she's picking up more of the pirate's life than she thought!

And that'll do it!


Deck handler

What does the Sacred Candle do?

For loot I’m most interested in allies or items, but we seem to have those things covered pretty well already.


Deck handler

Great job closing! Before Lini's turn: recharge the Scythe for swabbing the decks and discard the Blessing of Milani for Mavaro.

This turn: Blessing of Achaekek is on top

Lini is worn out from all the hard work of swabbing the deck of the Merchantman. "There must be an easier way to get this done," she pants. When the first mate isn't looking, she hands over her mop to a nearby flying pink monkey. "Here, lend us a paw," she whispers to it. I'll explore, then recharge a coral capuchin to add d4 to the check.

Swabbing the Decks:

Barrier 1
Traits:
Task
Aquatic
Elite
To Defeat:
Constitution
Fortitude 7
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If defeated, you may recharge 1 card.
If undefeated, each character recharges 1 card. Leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn.

Fortitude 7+3=10: 1d8 + 2 + 1d4 ⇒ (5) + 2 + (3) = 10

Together they get the task done quickly, and Lini signals over to Valendron. "All done here! I think we deserve a little break now, don't you?"

I could explore one more time, but I would have almost nothing in my hand to deal with whatever it is, so I'll end my turn there.

Lini wrote:

Hand: Cure, Crow, Frog, Frilled Lizard, Frigid Blast

Displayed:
Deck: 14 Discard: 2 Buried: 1
Notes: Anyone need healing?

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Off-turn update: Lini tames a curious little coral capuchin to assist her.

Lini wrote:

Hand: Blessing of Milani, Scythe, Frog, Coral Capuchin, Frigid Blast

Displayed:
Deck: 15 Discard: 1 Buried: 1
Notes: Feel free to use the blessing; Milani adds 2 dice for non-combat Dex/Wis checks

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.


Deck handler

Mavaro, at the warehouse you don't get to actually take the acquired card until the location is closed. I don't think it will affect my turn though so I'll continue.

On top: Blessing of Besmara

Lini sails around a little aimlessly for a while, looking for more pleasant islands to frolic on. But she is caught unawares, when a sudden stormy wind sweeps her almost into the Eye of Abendego itself. Move to Fringes of the Eye and explore.

Devilfish:

Monster 1
Traits:
Aberration
Aquatic
Basic
To Defeat:
Combat 10
If any die rolled in your check to defeat is a 2, count it as a 1. If undefeated, after you act, the Devilfish deals 1 Poison damage to you.

An evil fish swims up to attack the ship. Lini summons a sword of fire to keep the creature at bay.

Discard Fireblade to attack. I will also request that Valendron recharge the Allying Dart to assist.

Combat 10: 1d10 + 3 + 3d4 + 1 ⇒ (7) + 3 + (1, 3, 3) + 1 = 18
Recharge Divine 8: 1d10 + 3 ⇒ (6) + 3 = 9

She times her flashy spell perfectly with Valendron's attack from the other side, and the devilfish is defeated. Lini pauses to examine the magical nature of their surroundings.

I automatically recharge Detect Magic, so I will do so to examine the next card in the location.

Master Gunner:

Ally B
Traits:
Human
Pirate
Basic
To Acquire:
Charisma
Diplomacy 8
Recharge this card to add 1d4 to your Ranged combat check. If you would shuffle a weapon that has the Firearm trait into your deck on this check, put it on top of your deck instead.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Neither a blessing nor magic, but now we know he's there. Reset my hand to end the turn.

Lini wrote:

Hand: Blessing of Milani, Scythe, Frog, Charm Animal, Frigid Blast

Displayed:
Deck: 15 Discard: 1 Buried: 0
Notes: Feel free to use the blessing; Milani adds 2 dice for non-combat Dex/Wis checks

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Fortitude: Constitution +2
Intelligence d6 [ ]+1
Wisdom d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d8 [ ]+1

Favored Card: Ally
Hand Size: 5 [ ]6
Proficient with: [ ] Light Armors, [X] Weapons
Powers:
When you play an ally that has the Animal trait, if you would recharge, discard, or bury it for its power, you may instead shuffle it into your deck ([ ] or put it on top of your deck).
You may discard a card to use a d12 for your Strength or Dexterity die; if the check is against a card that has the Animal or Aquatic trait, recharge the card instead.

Could I get a random Animal ally to charm? None of the allies in the random cards list have the Animal trait.

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