Snowcaster Sentry

Linge Hagebak's page

667 posts. Alias of Ythiel.

Full Name

Linge Hagebak


Human (Ulfen), NG


Arctic Druid (1), HP 9/9, AC 15/ T 13/ FF 12/ CMB:+0/ CMD: 13/ Fort: +3/ Ref: +2/ Will: +5/ Ini +2 / Perception +7 / Speed 30 feet (Encumbered: 20 ft)/ Spells 1st 2/2/ Active conditions: none




Medium (5'6", 130 lbs)




Neutral Good


Green Faith




Skald, Common, Druidic, Sylvan

Strength 10
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 16
Charisma 13

About Linge Hagebak

Linge Hagebak

Female Human Arctic Druid (1)
Alignment: NG
Age: 19
Size: Medium (5'8")
Weight: 130 lbs
Hair: Blonde
Eyes: Blue
Deity: Green Faith
Init +2; Perception +7
Favored class: Druid (+1 HP)
Languages: Skald, Common, Druidic, Sylvan

Story Notes

AC 15, touch 13, flat-footed 12 (+2 Armor, +2 Dex, +1 Dodge Feat)
HP: 9 (1d8+1 Favored Class)
Fort: +3 (+1 Northern Ancestry Trait)
Ref +2
Will: +6

Spd: 30 feet
Spear (+0/1d8/x3/20 ft)

Sling (+2/1d4/x2/ 50 ft)
25 Bullets

Equipment and Money

Starting Money: 120 GP
Combat gear:
Defense: Leather Armor
Offense: Spear, Sling, Bullets.

Other possessions: Compass, Flint and Steel , Signal Whistle, Spell component pouch, Ink (vial), Inkpen, Outfit (cold weather), Bedroll, Trail rations (1), Honey, Soap, Spell Component Pouch, Torch (2), Endure Elements Scroll, Travelling Spellbook, Waterskin

Spare Money:
PP: 0
GP: 11
SP: 2
CP: 7
Other valuable:
Carried Weight: 66 lbs (Medium Load)

0-33 lbs: Light Load
34-66 lbs: Medium Load
67-100 lbs: Heavy Load

Str 10 Dex 14 Con 10 Int 12 Wis 16 (+2 Racial Bonus) Cha 13
Base Attack: +0; CMB: +0; CMD: 13

Light Armor Proficiency (except metal armor)
Medium Armor Proficiency (except metal armor)
Naturebond (animal companion)
Nature sense (+2 Knowledge (Nature) and Survival checks)
Wild empathy (can improve an animal's attitude)
Dodge (+1 AC)
Scribe Scrolls

Special Capacities:

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Favorite Class (Druid): Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature’s attitude.

Northern Ancestry: One of your parents came from the North, and the tales of the frozen lands at the top of the world that you grew up listening to excited your imagination. Alternatively, maybe one of your ancestors passed on the blood of some frost-rimed creature. You feel most alive during the chill of winter, and as a child, you spent hours playing in the snow. You rarely feel the cold, and you’ve always had a restless longing to travel north. You gain a +1 trait bonus on Fortitude saves, as well as cold resistance 2; this resistance does not stack with cold resistance gained from any other source.'

Caretaker: As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.

Skills: 6 (Base 4/ +1 Int/ +1 Racial Bonus/ +1 FC)
Handle Animal: +5
Heal: +8 (+1 Caretaker Trait)
Knowledge (geography) +5
Knowledge (nature): +7 (+2 Nature Sense)
Perception: +7
Profession (herbalist): +7
Survival: +9

Languages (4): Skald, Common, Druidic, Sylvan

Spells per day:
0: At will (Orisons)
1: 2 (Base: 1 + 1 Wisdom)

Prepared Spells:
0: (DC 14)
Detect magic

1: (DC 14)
Magic Fang
Cure Light Wounds


Horn, TN
Male Bear (1); HD 2
Init: +3; Perception: +5
Small Size
AC: 18, Touch 15, Flat-Footed 13 (Base 10, +3 Dex, +2 Natural Armor, +3 Studded Leather Armor)
HP: 11 (HD 2, +1 Cons)
Fort: +3
Ref: +2
Will: +3
Spd 40 feet
Melee: Bite +3 (1d4+3), 2 claws +3 (1d3+3)
Str 15 Dex 15 Cons 13 Int 2 Wis 12 Cha 6
Base Attack: +1; CMB: +3; CMD: 14

Skills: (2)
Intimidate: +2 (Rank 1, Class skill 3, Cha -2)
Perception: +5 (Rank 1, Class skill 3, Wis 1)

Light Armor Proficiency

Gear: Studded Leather Armor (20 gp)
Tricks: (7) [6 (Int:2) + 1 (Bonus Trick)]
Attack, Defend, Down, Heel, Seek, Track

Bonus trick: Attack

Special Capacities:
Low light Vision
Link (+4 Handle Animal checks)
Share Spells

Other equipment: cold weather outfit (animal companion)[/spoiler]


Ne lozhisya na krayu.
Pridyot serenkiy volchok,
On ukhvatit za bochok
On ukhvatit za bochok
I utashchit vo lesok
Pod rakitovy kustok.

When they decide to start a family, most couples settle down in a cozy little nest, protected by relatives and friends. But like migratory birds, Joakim and Ranna Hagebak were always on the move, as Joakim’s job as a shipmate prevented them from staying in one place for more than a few months. Linge spent her early childhood watching the waves, feeding seagulls, and quietly listening to her mother’s soothing lullabies at nights, undisturbed by the other sailors who rarely joined in her games. Unfortunately, her parents’ marriage crumbled when she was twelve, as Ranna was obsessed with continuing their journey further down South. After one too many a row, Joakim went out for a drink in Oppara, never to come back. Ranna and her daughter were back on the road.

The following years were especially lonely. Despite Ranna’s job as a healer, people had always been distrustful of the tall, somber-looking woman whose eyes were of an icy blue, and whose strange, foreign accent had never completely left. There was sorcellery in her skills and pagan jewellery, callousness in her detached attitude. Rumours had it that she was a witch or a werewolf, and Linge found more comfort and kindness in the company of dogs, cats and chickens than of children her own age. To her great shame, she even started to become wary of Ranna’s silence and secrets, her inexplicable aversion to cold which could leave her in a state of extreme apathy during winter. Joakim’s stories about kings defeating dragon-like creatures to earn their crown were epic and rarely scary. Ranna’s dark, twisted fairy tales about little girls running away from swarms of living doll in a land of ice and marrying princes from other countries to live in an eternal summer were as fascinating as they were morbid. While taking care of crops, beasts and people, benefitting from her mother’s teaching, Linge secretly and guiltily dreamed of leaving her behind.

It all changed, however, when mother and daughter reached the small village of Heldren, where no one batted an eye at the stern-looking, foreign woman and her skittish daughter. There was always room left for those who could heal a broken arm, sew a gash or deliver a baby. Old Mother Theodora wasn't as quick on her feet as she used to be, and the villagers welcomed all the help they could get, even coming from immigrants who kept to themselves and didn't like to answer questions.

Suddenly and surprisingly, Ranna finally seemed to settle down for good, and the tensions between her and Linge progressively eased. The young woman managed to get a job as an assistant to the apothecary, only helping out her mother with the more difficult births. Despite the odd looks she was still getting from the villagers, she no longer heard any comments on her "evil" witchcraft. In the Border Woods, she found a peaceful, quiet natural space that she loved to explore -and when, one day, she returned home with a famished, orphaned white bear cub in her arms and a guilty look on her face, her mother only chuckled.

Then, not even three years after their arrival, Ranna’s health started to decline. No longer capable of preparing basic medicine, forgetting meals on the stove and subjected to delirium, she was bedridden. An unexpectedly cold winter only made matters worse, and her sanity slipped further away. Not only did she constantly complain about being cold, and kept the curtains of her room permanently closed, she also started to refer to Linge as ‘little sister', screaming at her to go away one moment, and begging for her forgiveness the next. From what little Linge could gather from her mother’s nonsensical claims, she understood that she was under the strange delusion that Linge was a doll sent to kill her, and that Ranna was scared to death of seeing her appearing at the window. On an exceptionally cold night, her delirious rambles lasted for several hours, until she took Linge’s hand in her own, apologising about letting her ‘wander off’, and asking her ‘why she had to do that to Mom and Dad’ who ‘looked for her everywhere’, before breaking into heartwrenching sobs. She was buried in the forest before the first snowflakes. In Linge’s room, the curtains remained closed for a full week.

Baby, baby, rock-a-bye
Baby, baby, rock-a-bye
On the edge you mustn’t lie
Or the little grey wolf will come
And will nip you on the tum,
And will nip you on the tum
Tug you off into the wood
Underneath the willow-root.

Physical Appearance and Personality:
Years spent rejected and distrusted by her peers have taken a toll on Linge. At nineteen years old, and despite her best efforts to fit in, she is a shy, easily flustered young woman, who is more at ease and confident with the animals she takes care of than with people. After a lifetime of being a caretaker for others, she has a motherly, easily anxious streak that can easily be perceived as fussiness. It is, however, a must-have for taking care of Horn, a particularly adventurous bear cub with the self-discipline of a four year-old child.Those who know Linge a little better, like Tessaraea Willowbark, think of her as a perfectly capable young woman, responsible and level-headed, but conflicted between her self-effacing habits and her own wanderlust.

Since her arrival in Heldren, Linge prefers wearing ample, practical clothes, which usually include heavy boots and, more and more often, a pair of pants, with a fondness for the colour green. In true Ulfen tradition, she likes sophisticated hairstyles, which she adorns with her mother’s brooches. Fully bilingual, she nevertheless speaks Taldane with an distinct accent. Her Skald, on the other hand, would strike most native Ulfens as a bit weird. Unbeknownst to her, she speaks like most inhabitants of Irrisen, but with a twinge of inflections and slang words from the Lands of the Linnorm Kings, where Joakim Hagebak was born and raised.

Bot Me!:

Linge is not a fighter, and she knows it. She'll assist the party to the best of her capacities by providing information, heal, or cast boosts. When a situation looks dreary, she'll try to deflect it by aiding another with a Diplomacy check.

If combat breaks out, she’ll cast Magic Fang on Horn in the first round, and try to identify the monsters.
In the second round, she'll let Horn join in the fight. She'll stick to ranged attacks and healing, but if the situation does require her to switch to melee attacks, she'll try to provide Horn or any of her companion with a flank bonus.
If Horn's life gets seriously threatened, she'll try everything she can to get him out of the fight.



[dice=Bite]1d20+3+1 (Magic Fang)[/dice]