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LilyHaze's page
Organized Play Member. 100 posts. No reviews. No lists. No wishlists. 12 Organized Play characters.
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Hello all!
I finally live somewhere with easily accessible PFS, so I'm learning 2e and getting back into the swing of PFS rules after a long break. As I juggle character concepts and potential builds, I notice that a lot of specific spells, feats, archetypes, and the like are listed as Limited, which means you need to be given access by a boon. Is there a place that lists where such boons can be gained through play? Specifically, I mean boons that are NOT gained through achievement points.
For example: I noticed the spell Inner Radiance Torrent is limited, but the only thing I could find after searching for it is talk about a misprint and later errata for it, and nothing about how to actually gain access to it, if indeed you can at all.

Hello wonderful people of the PFS forums!
So, I am finally resigning myself to the truth. My book full of all Chronicle Sheets, Character Sheets, Boons, and related items has been lost to the nether over of the course of my last two moves. While I was certain to carefully pack it each time, I am unable now to locate it, neither at my current home nor at my previous one.
The question I have is this: What do I do about my characters?
I thankfully came from a location that kept great records of scenarios (shout out to Bloomington, IN), so I have a strong digital record. However, more than one character had a boon associated with them that isn't scenario related. I have a Samsaran Psychic, a Skinwalker Monk, and an Ifrit (though he no longer requires the boon), and no way to prove my ownership of any of those associated boons.
Additionally, some of my characters have a great deal of Chronicle Sheets applied to them, many of which have conditional boons. Am I expected to just cross out all boons that can be crossed out, as I cannot prove that I earned them / haven't used them already?
What is the best way for me to proceed now that I am getting into playing and running games again?

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An issue came up recently over on the advice forum when discussing an attempt at a Psychic Samsaran. Check here for full context.
The Mystic Past Life's text is as follows
Rules text wrote: Mystic Past Life (Su) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past. The questions that emerged and birthed this new post are the following, as worded by Mike Seifer.
1) "The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to."
Since this mentions the spells having a type, rather than the spell list, how does one determine what type the spell is? What if it's on multiple lists? What about archetypes, domains, patrons, and the like that might grant spells differently than normal to a particular character? (Such as domains granting spells not normally on a list, or something like the Mindblade Magus switching the parent class from one caster type, Arcane, to another, Psychic)
2) "You can add spells...to the spell list of your current spellcasting class."
Can you add spells to a class list that are already on that list, thus accessing them sooner than normally available for a non-Samsaran of the same class?
Hello all!
I'm in the midst of building a Psychic Samsaran for PFS. Utilizing the ability to steal inherit psychic spells from the other occult casters, I'm wondering what might be best to take. Unlike Wizards or Clerics, I'm not nearly as familiar with Psychics and what they could really use. I'm starting at Int 20, so I have 6 choices.
My only major ideas are grabbing Cure Light for wand usage, Cure Serious for backup healing, and Breath of Life for emergencies (all off the Spiritualists list).
The focus of the character is likely mental domination through Psychic's many enchantment spells and back-up blasting / support as the party needs.
Anyone playing with the other Psychic casters have any suggestions?
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Thundering Infusion: "Your lightning brings with it a peal of thunder. Whenever your infused blast hits a foe and penetrates spell resistance, that foe becomes deafened, even if the blast doesn't deal damage."
Does this only apply when it penetrates spell resistance, or does it just apply on whoever it hits?

5 people marked this as FAQ candidate.
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Assuming a character was a 1 level dip into Unchained Monk and the rest into Kineticist, picking Water as their first element, how would these two interact?
Monk's AC bonus reads: " When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. ...He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load."
Kineticist's Water Shroud reads: "You surround yourself with a shroud of water, ice, or both that protects you from hard. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functioning as a shield. It grants a +4 armor bonus to AC or a +2 shield bonus to AC, and you can change the type of bonus as a standard action." The rest of the text discusses increasing the AC bonus.
The point of concern is the wording of "functions as armor." I believe it means that the shroud acts like armor, but isn't literally armor as it imposes no weight, no arcane spell failure chance, and isn't restrictive on the body. I can see arguments for the opposing side, however, so I'm here to get a wider view.
And before someone asks that I simply work it out with my GM, I play PFS, so working it out with my GM isn't always an option, or nearly as simple an option.
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Page 90, under Elemental Fury: "...When using the kinetic fist form infusion with a full attack, he can make a flurry of blows as the monk class feature."
I just want to confirm that this is intended to refer to the Monk class feature that results in an extra attack by mimicking Two-Weapon Fighting (and thus incuring a -2 to hit on all attacks), and not the Unchained Monk class feature that simply grants an extra attack at no penalty to hit.
Enlarge person states that multiple size increasing effects don't stack. Lead Blades states that weapons deal damage as though they were one size larger (but does not actually increase the size). Is this effect considered overlapping with Enlarge Person or do the two work in tandem for a 2 size increase?

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Hello all!
There has been some discussion in my local Pathfinder Society Lodge about the wording of the Precise Strike Swashbuckler Deed and how it relates to the Daring Champion Cavalier Archetype, and I was hoping for an official rules clarification.
At level 4 the Daring Champion gains access to certain Swashbuckler deeds, among them is Precise Strike. The exact text is:
"At 4th level, a daring champion gains the swashbuckler’s panache class feature, along with the following swashbuckler deeds: dodging panache, opportune parry and riposte, precise strike, and swashbuckler initiative. This ability replaces expert trainer."
That is the full text of the section.
The issue that has been brought up is that nowhere in the Daring Champion Archetype description, nor in the specific ability that grants access to Swashbuckler Deeds, does it say that a Daring Champion counts their Cavalier levels as Swashbuckler levels for the purpose of Deeds. This becomes an issue because the wording of Precise Strike states:
"a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt."
A Daring Champion has no actual levels as a Swashbuckler, and thus gains absolutely nothing from the Precise Strike Deed if it is being run strictly RAW, which PFS is.
Though it seems obvious that RAI Daring Champions should gain some benefit from the abilities, it isn't clear what the benefit should be.
Does a Daring Champion count all Cavalier levels as Swashbuckler levels, do they could their Cavalier levels -3 at Swashbuckler levels (as level 4 is when they gain a panache pool and deeds), or do they gain absolutely nothing from an ability they are granted?
This may seem like a minor issue, but some GMs locally are adamant about RAW, and losing Precise Strike is a huge detriment to Daring Champions.
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