Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
I am not any good at finding info, but I think I can pass for an Azlant. He activates the glamour field on his armor to mimic the Azlanti armor. then in Azlanti "Hold there."
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
I was looking at them covetously, but I think they are better for you. Do you have another slot for the backup generator? I'll take that to keep batteries charged.
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo moves to the Cantina, rifle at the ready, trusting "Arkie' advice for clearing the room. Perception: 1d20 + 10 ⇒ (3) + 10 = 13 w/ Lowlight
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo continues to move forward and snaps off another shot. SnapShot: 1d20 + 10 ⇒ (10) + 10 = 20
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo spins his combat tracking comming inline for the lead Draeliks. ::Target acquired threat assessment beginning: SnapShot: 1d20 + 10 ⇒ (12) + 10 = 22
The sharp report of the AG rifle cracks.
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo man's the engineering station calmly on the trip through the drift. The crystalline structure that covered his old armor growing on the new armor. Perception: 1d20 + 10 ⇒ (4) + 10 = 14 As he steps off the ship Lilo's armor shimmers, and it looks suddenly like a set of Aslanti armor, however after a few blocks in this melting pot he sends another thought to his armor which become a copy of a set of clothes he sees on a alien working a cart. Perception: 1d20 + 10 ⇒ (1) + 10 = 11 He missed the men following, but he has long learned to trust Gaz.
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
"The Azlanti have been pretty wealthy so far, we can expect bounty from them." Culture: 1d20 + 5 ⇒ (16) + 5 = 21
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Seeing that Vahnear has the rebuilding in hand Lilo works on setting up an aid station. Medicine: 1d20 + 12 ⇒ (3) + 12 = 15
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Email MrStr4ng3@gmail.com April 4th works for me. Sorry about the delay over the last few days.
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo activates combat tracking and fires his rifle. Attack vs KAC: 1d20 + 8 ⇒ (2) + 8 = 10
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo moves the combat tracking to an electrovore. Rifle shots vs KAC: 1d20 + 8 ⇒ (10) + 8 = 18
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo takes aim at the Worm, and his AI assigns it as a primary target. Rifle shots vs KAC: 1d20 + 8 ⇒ (12) + 8 = 20
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo snaps off two more shots at the robot. Rifle shots: 1d20 + 4 ⇒ (13) + 4 = 171d20 + 4 ⇒ (14) + 4 = 18
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
:Artificial Life-form designated as primary: Lilo fires off another shot at the Robot. Attack vs KAC: 1d20 + 8 ⇒ (13) + 8 = 21
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo Steps in an snaps off a shot at the robot. Attack vs KAC: 1d20 + 6 ⇒ (15) + 6 = 21
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
"On my way! Lilo grabs a grenade and heads to pop the door Engineering: 1d20 + 11 ⇒ (20) + 11 = 31
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo will pickup one of the autotarget rifles, turn is over in his hands raid it and aim down the sights. :Situational usefulness limited, recomend weapon is not worth the weight.: He returns the rifle to the rack after removing the clip
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
"Front door?" The half elf looks at the building, "Is there a back door, I think that might be the way to go."
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
"lets take a look and make a plan at that point. I think that we need to keep pushing before they dig in"
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
With the targeting system back online the half-Elf Shoots again. Attack vs EAC: 1d20 + 7 ⇒ (12) + 7 = 19
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo raises his rifle for a shot. :Targeting information not ready: Attack vs EAC: 1d20 + 6 ⇒ (1) + 6 = 7
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
:Targeting foe, analyzing creature: With his targeting online Lilo fires again. Attack vs. EAC: 1d20 + 7 ⇒ (9) + 7 = 16
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Sensing the pacification rifle will do little against water Lilo let's it drop on it's sling and readies his azmuth. Attack vs. EAC: 1d20 + 6 ⇒ (16) + 6 = 22
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo regrets not having taken up coding yet again, but trusts in Vetch to take care of the system, he tries to calm the Hobgars, or at least find a way to avoid getting mobbed when they are free. Survival: 1d20 + 0 ⇒ (4) + 0 = 4
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Lilo Fires a couple Shots into the remaining guard. Imperial pacification rifle vs. KAC: 1d20 + 3 ⇒ (18) + 3 = 21
Imperial pacification rifle vs. KAC: 1d20 + 3 ⇒ (2) + 3 = 5
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
:Target designate Epsilon marked.: Lilo marks the left most of the new Azi and opens fire with his new rifle. Imperial pacification rifle vs. KAC: 1d20 + 7 ⇒ (4) + 7 = 11
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
:Target designate Alpha marked. Lilo marks the right most Azi and opens fire with his new rifle. Imperial pacification rifle vs. KAC: 1d20 + 7 ⇒ (16) + 7 = 23
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
I do not, but I think I can piece something together. Lilo begins to do some translating. translation: 1d20 + 2 ⇒ (7) + 2 = 9 Message: "The inventory system is wrecked, counting by hand. Update soon"
Male CG half-elf xenoarchaeologist mechanic 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 19 KAC 20 | Fort +4; Ref +9; Will +1 | Init: +9 | Perc: +10, SM: +0 | Speed 30ft | ( Low-Light) | Spells: n/a | Active conditions: None.
Are there any other doors? or windows? The half-elf looks a little ashamed. "I think that Vetch might be onto something. Lilo pulls out a charged battery. "lets try an supply our own power. Engineering Aid: 1d20 + 11 ⇒ (3) + 11 = 14
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