Laurel

Lilith Altaer's page

2 posts. Alias of Talon72.


Full Name

Lillith Altaer

Race

Human

Classes/Levels

Cleric (undead lord)

Gender

F

Size

M

Age

22

Alignment

NE

Deity

Zura

Languages

Common, Infernal, Abyssal, Necril, Elven, and Dwarven

Occupation

doctor

Strength 8
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 15
Charisma 14

About Lilith Altaer

Appearance:
Lilith is a slender attractive girl. Her hair is normally pulled back in a simple pony tail, her clothes are common, and her demeanor is at most times business-like.

Background:
Lilith was the daughter to two very accomplished medical doctors. Considered a prodigy herself, it was in her last year of school that both of her parents died suddenly. Confronted with her own mortality, she turned her studies to darker arts and eventually found her way into a cult of Zura. Much like her medical studies, she found an alarming aptitude for her new teachings and quickly became one of the youngest priestesses of her order. She has recently taken leave of her order, following her acceptance into the Guild of Querying Physicks, in the hopes that she will expand her knowledge, bringing her one step closer to her ultimate goal...

side note: Lilith's corpse companion will always be called "Gideon" regardless of the corpse used. Named after the family dog her parents gave her when she was a child.

Feats:
Command Undead
Sacred Summons
Spell Focus: Necromancy
Skeleton Summoner
Cosmopolitan: Perception, Bluff, Elven, and Dwarven

Traits:
Racial
extra feat
skilled: +1 skill point each level

Class
reactionary: +2 to initiative
charming: +1 bluff, +1 diplomacy, and +1 DC to language dependent spells used against the opposite sex.

Favored Class:
level 1 = +1 skill point
level 2 = +1 skill point
level 3 = +1 skill point
level 4 = +1 skill point
level 5 = +1 skill point
level 6 = +1 skill point

Equipment:
GP: 10,000
chain shirt, rapier, backpack, bedroll, winter blanket, flint & steel, waterskin.

Skills:
bluff: 11 (6 ranks)
diplomacy: 11 (6 ranks)
heal: 11 (6 ranks)
knowledge(planes): 12 (6 ranks)
knowledge(religion): 12 (6 ranks)
perception: 11 (6 ranks)
profession(doctor): 7 (1 rank)
sense motive: 10 (5 ranks)
(total armor check penalty: -2)

Abilities:

Aura(Evil)
Channel Negative Energy(Undeath): heals an additional 50% to creatures with the undead creature type.

Domain(undead)
Domain Spells: 1st—cause fear, 2nd—ghoul touch, 3rd—animate dead, 4th—enervation,
5th—slay living, 6th—create undead, 7th—destruction, 8th—create greater undead, 9th—energy drain.
Death’s Kiss (Su): You can cause a creature to take on
some of the traits of the undead with a melee touch attack.
Touched creatures are treated as undead for the purposes
of effects that heal or cause damage based on positive and
negative energy. This effect lasts for a number of rounds
equal to 1/2 your cleric level (minimum 1). It does not
apply to the Turn Undead or Command Undead feats. You
can use this ability a number of times per day equal to 3 +
your Wisdom modifier.
Death’s Embrace (Ex): At 8th level, you heal damage
instead of taking damage from channeled negative energy.
If the channeled negative energy targets undead, you heal
hit points just like undead in the area.

Spells:

orisons (4)
stabalize, read magic, detect magic, light

1st (4+1)
cause fear, comprehend languages, cure light wounds(x2)

2nd (4+1)
ghoul touch, cure moderate wounds, silence, zone of truth

3rd (3+1)
animate dead, summon monster III (x3)

Combat:

Initiative: +4
Move: 30

AC: 16 (armor:4, dex:2)
Flat: 14 Touch: 12

Fort: 5 Ref: 4 Will: 7

Max HP: 39 Current: 39

Skeletons:

Undead Traits
Undead are immune to death effects, disease, mind-affecting effects (charms,compulsions, morale effects, phantasms, and patterns),
paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain,energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores(Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive damage.

Corpse Companion "Gideon" (former 6th level Human Fighter)
NE Medium undead
Init +9
Senses: darkvision 60 ft.
AC: 22, touch 15, flat-footed 20 (+7 armor, +3 Dex, +2 natural)
current HP: 32 max HP: 32
Fort +2 Ref +5 Will +3
DR 5/bludgeoning, Immune cold, undead traits
Speed 20 ft.
Attacks: +10, 2d6+5 (19-20, x2)
Statistics: Str 18, Dex 16, Con —, Int —, Wis 10, Cha 10
Base Attack: +5; CMB +5; CMD 16
Feats: Improved Initiative
Gear: +1 breastplate, +1 greatsword

Human Skeleton
NE Medium undead
Init +6
Senses: darkvision 60 ft
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
HD(1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
Speed 30 ft.
Attacks: 2 claws +2 (1d4+2)
Statistics: Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Attack: +0; CMB +2; CMD 14
Feats: Improved Initiative
Gear: broken chain shirt

Human Skeletal Champion
NE Medium undead
Init +5; Senses darkvision 60 ft.; Perception +6
AC: 21, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 natural, +2 shield)
HC(3 HD; 2d8+1d10+3)
Fort +3 Ref +1 Will +3; channel resistance +4
DR 5/bludgeoning; Immune cold, undead traits
Speed 30 ft.
Attacks: mwk longsword +7 (1d8+3/19–20)
Statistics: Str 17, Dex 13, Con —, Int 9, Wis 10, Cha 12
Base Attack: +2; CMB +5; CMD 16
Feats: Cleave, Improved InitiativeB, Power Attack, Weapon Focus(longsword)
Skills Intimidate +7, Perception +6, Stealth –1