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![]() Yeah I got in a discussion with another group about this and thought it's could be a good idea we should stick to what we ar3 already in. So I vote no as well. And speaking of items there is a item that can sustain us called a fruitful sash that I originally thought about asking for before though iymt can only give one fruit for each character lvl ![]()
![]() Yeah not used to writing up a backstory for a high lvl pc. Added some more to it. Background: As a boy Warren was raised by his human father after his elven mother died during his birth. They lived in a small but very superstitious village. They had a simple life until Warrens power began to manifest itself. Fearing what the villagers would do if they found out about it they kept it secret. And it was kept that way for years.
He and his friend were playing in the wood when they were attacked. It looked grim at first with the beast nearly killing his friend but during those years he leaned many ways his power could be used one of them healing. And after killing the beast he was able to bring his friend back from deaths door. Thought his promised not to tell it was a lie and the next day he and his father were brought to the mayor. As they feared all those years he Warren was indeed suspected of witchcraft and they sentenced them to burn. Though his power did help him survive the flames they only allowed him to watch his father die first as the flame began to eat through his defenses.
Some time after he left the village Warren roamed the region unsure what to do with himself when by chance the town he happened to be in found a witch and was getting ready to burn her. He didn’t know why he decided to attend considering his past but he did. He saw the young girl tied up like he was back then. People in the crowd yelling at her as she is crying with fear as a man claiming to be a witch hunter lit a torch readying it to be dropped on the pyre to burn the witch. The man dropped the torch but neither the pyre nor the girl caught fire as the torch was doused.
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![]() Here is the Background and other stuff For Warren Background:
As a boy Warren was raised by his human father after his elven mother died during his birth. They lived in a small but very superstitious village. They had a simple life until Warrens power began to manifest itself. Fearing what the villagers would do if they found out about it they kept it secret. And it was kept that way for years.
He and his friend were playing in the wood when they were attacked. It looked grim at first with the beast nearly killing his friend but during those years he leaned many ways his power could be used one of them healing. And after killing the beast he was able to bring his friend back from deaths door. Thought his promised not to tell it was a lie and the next day he and his father were brought to the mayor. As they feared all those years he Warren was indeed suspected of witchcraft and they sentenced them to burn. Though his power did help him survive the flames they only allowed him to watch his father die first as the flame began to eat through his defenses. The sight of his father’s death and the pain of the flames caused his emotions to over flow and with them his power. His wounds began to heal as the fire was doused as a shroud of water and ice began to form around him. Fueled by grief and rage a blade of ice formed into his hands which he used to cut his bindings. The villagers began to panic some drew weapons others ran. But to him they were all the same, the ones who killed his father and all deserved to die. By the time he calmed down the village was empty. There were a few bodies but most got away but he didn’t care anymore. He knew what ever life he had was now gone as well as any ties to it. After a quick stop at his old home he left the village for good. Motivation: Warren views the worship of Mitrans and its hate for witches responsible for ruining his life. He desires to destroy them the way his life was destroyed that day and would be glad to see them gone. Personality: He is somewhat cold, both emotionally and physically, and is hard to trust. But he is willing to use his healing skills he learned to help anyone that's an enemy of Mitrans. Anyone that does earn his trust would do well to not break it as just as easily as he can patch up wounds he can cause them. ![]()
![]() Heres the crunch will have the rp stuff up when i finish it. Crunch: Warren Half-elf hydrokineticist 7 (Pathfinder RPG Occult Adventures 10, 90) LE Medium humanoid (elf, human) Init +4; Senses low-light vision; Perception +17 -------------------- Defense -------------------- AC 24, touch 13, flat-footed 22 (+5 armor, +1 deflection, +2 Dex, +1 natural, +5 shield) hp 94 (7d8+56) Fort +11, Ref +7, Will +4; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Special Attacks kinetic blast Kineticist Wild Talents Known Defense—shroud of water Infusions—kinetic blade Blasts—cold blast (4d6+3 cold), ice blast (8d6+14 ½ cold and ½ piercing), water blast (4d6+10) Utility—basic hydrokinesis, icewalker, kinetic healer, slick, waterdancer -------------------- Statistics -------------------- Str 8, Dex 14, Con 23, Int 12, Wis 14, Cha 12 Base Atk +5; CMB +4; CMD 17 Feats Point-Blank Shot, Precise Shot, Skill Focus (Perception), Toughness, Weapon Focus (kineticist blast) Traits elven reflexes, suspicious Skills Acrobatics +12, Heal +7, Intimidate +11, Knowledge (nature) +6, Perception +17, Sense Motive +3, Stealth +12, Survival +9, Swim +5, Use Magic Device +11; Racial Modifiers +2 Perception Languages Abyssal, Common, Elven SQ burn (2 points/round, max 9), elemental overflow +2, elf blood, expanded element (water), gather power, internal buffer 2, kinetic chirurgery, metahealer Other Gear +2 studded leather, amulet of natural armor +1, belt of mighty constitution +2, ring of protection +1, ring of sustenance, 2,325 gp -------------------- Special Abilities -------------------- Burn 2/round (7 nonlethal/burn, 9/day) Burn HP to gain greater effects on your wild talents. Cold Blast (Sp) Level 3; Burn 0 Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class. Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2 Ice Blast (Sp) Level 3; Burn 2 Icewalker (Su) Move across wet and icy surfaces without needing to attempt Acrobatics checks. Internal Buffer 2 (Su) Store burn for use later Kinetic Blade Create a blade of pure energy. Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will. Kinetic Chirurgery (Su) You can apply mercies when using kinetic healer. Kinetic Healer (Sp) Heal others equal to your blast damage Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level. Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition. Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP. Metahealer (+1d6) (Su) You can accept a point of burn to enhance the kinetic healer wild talent. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Slick (DC 17) (Sp) Use your slick for any of the effects of the grease spell for 1r Water Blast (Sp) Level 3; Burn 0 Waterdancer (Sp) Act as if constantly under the effects of slipstream. ![]()
![]() so i came up with this idea from another game I'm in with an amnesiac psychic. in it we found out the secret to my pcs ability to recall any spell was due to a link to the Akashic Record. it got me thinking that the same could be for Richard and when i make Knowledge rolls it could be that hes accessing the info from the record and the same for when he tries to remember spells. ![]()
![]() I agree that makes a lot more sense that way. But that's not the issue i need help with. Its whether you can possess a demon with this spell or not. I think we can safely say the last part of the spell only means a incorporeal undead or non-native outsider can use it like the greater version. Now I just need to know if it works on demons from a human (or any other similar PC race) caster? Cause the spell itself doesn't say you can't but it also doesn't say you can, which it really should. ![]()
![]() So what seems to be the confusion is the last part of the spell text.
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![]() Do you need Greater Possession to possess a demon? I'm asking for the spell found in the occult stuff. My DM said you do but my interpretation is i can still possess it but it acts like greater as in my body vanishes instead of going lifeless. Heres the spell in question
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![]() im interested been wanting to test out some of the occult stuff thinking about making a psychic.
Dice Pool 1:
4d6 ⇒ (3, 2, 2, 4) = 11 9 4d6 ⇒ (3, 3, 5, 2) = 13 11 4d6 ⇒ (2, 6, 6, 4) = 18 16 4d6 ⇒ (1, 1, 3, 5) = 10 9 4d6 ⇒ (2, 2, 1, 1) = 6 5 4d6 ⇒ (6, 4, 2, 3) = 15 13 Dice Pool 2: 4d6 ⇒ (4, 3, 2, 5) = 14 12 4d6 ⇒ (2, 2, 2, 4) = 10 8 4d6 ⇒ (5, 3, 3, 4) = 15 12 4d6 ⇒ (1, 5, 4, 3) = 13 12 4d6 ⇒ (4, 4, 2, 6) = 16 14 4d6 ⇒ (1, 4, 6, 6) = 17 16 ![]()
![]() I've come up with two ideas. Your typical mad Alchemist focusing on body mods or a Half-elf ninja, disowned by his now late father, raised abroad and now wishes to prove he is more than worth his family's name.
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![]() Well my original plan was to do that to the demon but thanks to that I realized I could use the paragon surge extract to basically change the type of damage I do with the feat it grants. When I first started playing the alchemist class I didn't realize the damage output they could do I just liked the weird things I could do with them. (In a RL game made a four armed bat winged tentacled mummified bomb lobing half-elf. Looked like as evil as could be but was CG.) I'm mainly drawn to weird and interesting classes. ![]()
![]() Here's the monk. Think I got everything. let me know if I missed anything. Crunch: Male Human Monk LN Medium humanoid (Human) Init: 2, Senses Perception: 6 -------------------- Defense -------------------- AC 15, touch 15, flat-footed 13 hp 10 Fort 3, Ref 4, Will 5 -------------------- Offense -------------------- Speed 30 ft. Melee +1 Unarmed +2 Flurry of blows +1/+1 -------------------- Statistics -------------------- Str 13, Dex 15, Con 12, Int 12, Wis 16, Cha 7 Base Atk 0 ; CMB +1 , CMD 16 Feats: Weapon focus (unarmed), Fey Foundling, Catch off guard, Bleeding attack, Skills: Acrobatics:5 Climb:4 Craft:1 Escape Artist:5 Intimidate:-2 Knowledge (history):1 Knowledge (Religion):1 Perception:6 Perform:-2 Profession:3 Ride:2 Sense Motive: 6 Stealth:2 Swim:1 Languages: Common, Sylvan Gear: -------------------- Special Abilities: Flurry of blows, Stunning fist, Unarmed Strike, Heart of the Wilderness --------------------
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