Velarys |
1 person marked this as a favorite. |
Looking for 1-3 characters to round out a group (I already have 3 players with guaranteed spots). Come slay demons, rescue innocents and sever the Abyss from Golarion!
Playing Mondays, with an 12:30 PM (Mountain Time) start time. Style is roleplaying heavy. I communicate via typing, but don't mind if players want to use voice chat (though I will mute or leave it if it's filled with profanity or vulgarity). We can start as soon as next week.
One player will be bringing a half-elven alchemist (Touched by Divinity - Desna). Characters will level by campaign progress.
Stat generation via rolling 4d6 (drop the lowest), take 1 campaign trait and 1 free trait. No evil characters. No 3 PP content, nor OA. Certain abilities may be vetoed if they conflict with backstory or would break the game. Planning to use Mythic rules. Crafting is allowed, and even hastened by house rules, so long as the gear is crafted for use rather than sale. Background skills are also allowed (2 ranks/level)
Please give me a basic backstory, including how long they've lived near the Worldwound and why, and a few character likes/dislikes along with the statblock. (though I'm happy to help you flesh out details if you're unsure of the setting's Lore.)
Xain |
I'll throw my hat in. I've been wanting to get back into a VTT game.
stats: 4d6 ⇒ (5, 6, 1, 2) = 14 = 13
stats: 4d6 ⇒ (2, 6, 3, 1) = 12 = 11
stats: 4d6 ⇒ (5, 6, 6, 1) = 18 = 17
stats: 4d6 ⇒ (2, 2, 4, 4) = 12 = 10
stats: 4d6 ⇒ (4, 6, 1, 6) = 17 = 16
stats: 4d6 ⇒ (6, 6, 5, 6) = 23 = 18
Truly the dice gods have smiled upon me. I shall come up with something presently.
Xain |
Any word on what others are playing? I'm thinking an archery combat style Slayer with the Chance Encounter campaign trait, multi-classing into Inquisitor(Sanctified Slayer) of Desna later, which will continue to progress Studied Target (and SA) bonuses. Should provide nice ranged DPS and a good number of skill points. I can also grab trapfinding later if the party needs it or leave it to someone else. But I can change to fill another party role if needed. Also how are we doing starting gold? I prefer to take max or average over rolling myself.
Proposed character so far:
Velarys |
As mentioned, one will be the half-elf alchemist, a second is thinking halfling barbarian (Big Game Hunter), and the third guaranteed slot is thinking paladin.
For starting gold, you can roll or take the average as you choose.
With a Shoanti, you should consider what brought him all the way from Varisia... or why he'd be from elsewhere. I'd be happy to help you pick a Quah if you're unfamiliar with them.
Incidently, it looks like you've overspent your skill ranks by 1. Since you put inquisitor rather than slayer as your favored class.
Xain |
Sweet doesn't look like my idea would be stepping on any toes then.
Average it is, archery can be an expensive hobby but I've managed to kit him out pretty well with that. I'd hate to roll low now and have to nerf the starting equipment I've already picked out. (Unless of course I'm allowed to roll first and then decide.)
I've added a background to the character sheet (under Additional Information) that I think reasonably explains what brought him to Kenabres. Lyrune-Quah seems like a good choice thematically for an archer.
Slayer 6 skill points + 2 background skills + 1 for being human (probably the one you forgot) = 9 unless I'm mistaken.
Velarys |
You're right, i did forget the one for being human. My apologies.
Btw, "Desna worshipers" are known as "Desnans."
Do I understand the timeline correctly that Nightwolf was born in Kenebras, snuck out to have his Chance Encounter when he was 6 or 7, left for the ancestral homeland at the age of 8 (a journey of over a thousand miles, if going the most direct route through very unsafe lands, which works out to a little over a month, if they were on foot, or 25 days if they had horses)and is now returning to the home of his childhood? Is he an only child, as lack of mention of siblings implies?
Xain |
Btw, "Desna worshipers" are known as "Desnans."
Thanks for that, I do get all my information on Golarion from the interwebz, so sometimes it's incomplete or I miss something.
Do I understand the timeline correctly that Nightwolf was born in Kenebras, snuck out to have his Chance Encounter when he was 6 or 7, left for the ancestral homeland at the age of 8 (a journey of over a thousand miles, if going the most direct route through very unsafe lands, which works out to a little over a month, if they were on foot, or 25 days if they had horses)and is now returning to the home of his childhood? Is he an only child, as lack of mention of siblings implies?
Sounds about right, though when you put it like that 6 or 7 sounds a little young to be 'The' rite of passage I've read about in Shoanti entries. I've always pictured those as more around early to mid-teens. Possibly/likely he would have also participated in a more traditional rite marking the transition to adulthood some years after returning to the ancestral homeland. Presumably Shoanti actually go through multiple rites throughout their youth and even into old age and each individual is different. I think I read somewhere that the traditional Moon Clan coming of age rite involved navigating through a dark cave, though I don't know how canon that is. I could certainly add that if you like.
Presumably they wouldn't have taken the 'most' direct route (i.e. through the Worldwound or the more dangerous parts of the Hold of Belkzen, though some Shoanti do inhabit the Hold so they likely wouldn't have avoided it altogether either.) Even if the journey took well over a month it isn't a big deal to me. I thought about mentioning siblings but hadn't decided one way or the other. He may or may not have younger brothers and/or sisters, he is certainly the eldest though. I don't like to include too much background at first. I think of it more like a TV show, we know enough about the characters to enjoy it but we learn other details only if/when they come up. Again though I'll add as many details as you want. I'll write a novel if you like.
Velarys |
I thought about mentioning siblings but hadn't decided one way or the other. He may or may not have younger brothers and/or sisters, he is certainly the eldest though. I don't like to include too much background at first. I think of it more like a TV show, we know enough about the characters to enjoy it but we...
I am not expecting you to write a novel. I don't need details on all the rites of passage or daily activities growing up. I can appreciate your approach and what you have thus far seems like a nice start. I mostly made my points and asked my questions in an attempt to help spark your creative process. The same goes for the below. No need to answer if you don't want to decide right off.
Judging by his skill points, it looks like he's a studious young man. Does he spend most of his time in libraries when he's in the big city? Or does he dislike books as a means of learning?
Velarys |
Thinking of going cavalier
Would you be open to centaur or other taur like races?
[dice=Monies]5d6 260 :)
darn, if i could have rerolled my 6 i would have gotten 17 :(
I believe you would be extremely frustrated if you tried to go with a tauric race, and as those have racial HD and CRs that are above 1/2 at level 1, they are inappropriate for player characters.
Seth86 |
Build of Zullion, Cavalier of the Order of the Lion
Zullion
Human (Varisian) cavalier (beast rider, gallant, gendarme) 1 (Pathfinder Player Companion: Heroes of the High Court 12, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36, 37)
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 14 (1d10+4)
Fort +5, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee lance +5 (1d8+6/×3) or
. . rapier +5 (1d6+4/18-20)
Ranged shortbow +3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks challenge 1/day (+1 damage, gain +1 AC)
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 16, Int 6, Wis 13, Cha 12
Base Atk +1; CMB +5; CMD 17
Feats Mounted Combat, Ride-by Attack, Spirited Charge
Traits blood of dragons, seeker
Skills Handle Animal +5, Knowledge (local) +2, Perception +6, Profession (soldier) +5, Ride +6
Languages Common, Varisian
SQ exotic mount (shissah named Lightpaw), order of the lion
Other Gear lamellar (leather) armor[UC], heavy steel shield, arrows (20), lance, rapier, shortbow, backpack, bedroll, belt pouch, flint and steel, soap, waterskin, 5 sp, 10 cp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Exotic Mount (Ex) gain access to new companion races and can increase their size.
Lion's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 Dodge AC vs. the target of your challenge.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-By Attack You can move - attack - move when charging mounted.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
--------------------
Lightpaw
Shissah (Pathfinder Campaign Setting: Qadira, Jewel of the East 63)
N Large animal
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 13 (+3 armor, +2 Dex, +1 natural, -1 size)
hp 12 (2d8+2)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 50 ft. (35 ft. in armor)
Melee bite +3 (1d6+3), 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 13, Int 2, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Jumper
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Exclusive, Guard, Heel, Throw Rider
Skills Acrobatics +3, Perception +6, Survival +2 (+6 in deserts); Racial Modifiers +4 Survival in deserts
SQ attack any target, combat riding, desert dweller, easily trained, exclusive, throw rider
Other Gear studded leather, bit and bridle, feed (per day) (5), riding saddle, saddlebags
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Desert Dweller (Ex) A shissah feels at home in the desert and does not treat light rubble or sand as difficult terrain. It gains a +4 racial bonus on Survival checks in the desert, and it treats hot temperatures as one category less for the purposes of heat danger. Thus
Easily Trained (Ex) A shissah is unusually quick to pick up tricks and animal training. Anyone attempting to train a shissah gains a +2 bonus on her Handle Animal checks. A shissah can learn an additional 2 tricks beyond what an animal of its intelligence can normally b
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Exclusive [Trick] Takes orders only from its trainer.
Jumper Always count as having a running start when making jump checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Throw Rider [Trick] Attempts to throw creature riding it to ground.
Velarys |
Seth, It looks like an interesting concept, but I would like to see the backstory that justifies the Varisian having a shissah, when "Few leave the hands of Keleshite owners," and then being in Mendev with it.
Also, one of your two traits is supposed to be a campaign trait, which does tie into the story of the campaign. Neither of those in Zullion's statblock is.
Seth86 |
Uhg. I am sorry. Completely forgot about that easy to fix trait. I will simply change his heritage regarding origin
Zullion
Human (Keleshite) cavalier (beast rider, gallant, gendarme) 1 (Pathfinder Player Companion: Heroes of the High Court 12, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36, 37)
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 14 (1d10+4)
Fort +5, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee lance +5 (1d8+6/×3) or
. . rapier +5 (1d6+4/18-20)
Ranged shortbow +3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks challenge 1/day (+1 damage, gain +1 AC)
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 16, Int 6, Wis 13, Cha 12
Base Atk +1; CMB +5; CMD 17
Feats Mounted Combat, Ride-by Attack, Spirited Charge
Traits blood of dragons, child of the crusades
Skills Handle Animal +5, Knowledge (local) +2, Perception +5, Profession (soldier) +5, Ride +2
Languages Common, Kelish
SQ exotic mount (shissah named Lighthoof), order of the lion
Other Gear lamellar (leather) armor[UC], heavy steel shield, arrows (20), lance, rapier, shortbow, backpack, bedroll, belt pouch, flint and steel, soap, waterskin, 5 sp, 10 cp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Exotic Mount (Ex) gain access to new companion races and can increase their size.
Lion's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 Dodge AC vs. the target of your challenge.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-By Attack You can move - attack - move when charging mounted.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
--------------------
Lighthoof
Shissah (Pathfinder Campaign Setting: Qadira, Jewel of the East 63)
N Large animal
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 13 (+3 armor, +2 Dex, +1 natural, -1 size)
hp 12 (2d8+2)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 50 ft. (35 ft. in armor)
Melee bite +3 (1d6+3), 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 13, Int 2, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Jumper
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Exclusive, Guard, Heel, Throw Rider
Skills Acrobatics +3, Perception +6, Survival +2 (+6 in deserts); Racial Modifiers +4 Survival in deserts
SQ attack any target, combat riding, desert dweller, easily trained, exclusive, throw rider
Other Gear studded leather, bit and bridle, feed (per day) (5), riding saddle, saddlebags
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Desert Dweller (Ex) A shissah feels at home in the desert and does not treat light rubble or sand as difficult terrain. It gains a +4 racial bonus on Survival checks in the desert, and it treats hot temperatures as one category less for the purposes of heat danger. Thus
Easily Trained (Ex) A shissah is unusually quick to pick up tricks and animal training. Anyone attempting to train a shissah gains a +2 bonus on her Handle Animal checks. A shissah can learn an additional 2 tricks beyond what an animal of its intelligence can normally b
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Exclusive [Trick] Takes orders only from its trainer.
Jumper Always count as having a running start when making jump checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Throw Rider [Trick] Attempts to throw creature riding it to ground.
Lokiel |
Yes, they did. will get a proper story together
Im thinking Silver. Only Good dragon that's cold based i believe
There happens to be a silver dragon that lives in Kenabres named Terendelev that you could be related to. Would help tie you more strongly to the campaign.
Seth86 |
Zullion's parents were barren, no child came to them. And eventually, giving up hope to ever bare a child, and not wishing to stay where other's had children, the joined the Crusades. Wishing to spend the remaining days with each other in the heat of battle.
During this time they gained favour with a dragon called Terendelev. During the end of the Crusade they were in, the dragon gave them a boon. The woman will bare a child. And they should return to their lands to raise the child. With delight and awe they did. Even with the vow that the child should too join the Dragon if there ever was a need of him when he was of age.
When the child was born, a trace of the Dragon's power was evendent from the moment of Zullion's birth, a strand of silver ran through his black hair. His parent's decided to never cut his hair, in reverence to Terendelev.
His father trained him in the ways of their tribe, but always reminded him of his birth right, and his oath to the great Dragon.
So finally, the day came he was called to aid. It was a hard day, tearful. But they all knew it would come, and they were prepared. With his father's horse, and his mother's blessing. He set out towards the World Wound in service of the Dragon
In regards to how long, he is still fresh to the front. Part of new reinforcements
Seth86 |
Zullion as a complete character sheet
Zullion
Male human (Keleshite) cavalier (beast rider, gallant, gendarme) 1 (Pathfinder Player Companion: Heroes of the High Court 12, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36, 37)
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 14 (1d10+4)
Fort +5, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee lance +5 (1d8+6/×3) or
. . rapier +5 (1d6+4/18-20)
Ranged shortbow +3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks challenge 1/day (+1 damage, gain +1 AC)
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 16, Int 6, Wis 13, Cha 12
Base Atk +1; CMB +5; CMD 17
Feats Mounted Combat, Ride-by Attack, Spirited Charge
Traits blood of dragons, child of the crusades
Skills Handle Animal +5, Knowledge (local) +2, Perception +5, Profession (soldier) +5, Ride +6
Languages Common, Kelish
SQ exotic mount (shissah named Lighthoof), order of the lion
Other Gear lamellar (leather) armor[UC], heavy steel shield, arrows (20), lance, rapier, shortbow, backpack, bedroll, belt pouch, flint and steel, soap, waterskin, 5 sp, 10 cp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Exotic Mount (Ex) gain access to new companion races and can increase their size.
Lion's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 Dodge AC vs. the target of your challenge.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-By Attack You can move - attack - move when charging mounted.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
--------------------
Zullion's parents were barren, no child came to them. And eventually, giving up hope to ever bare a child, and not wishing to stay where other's had children, the joined the Crusades. Wishing to spend the remaining days with each other in the heat of battle.
During this time they gained favour with a dragon called Terendelev. During the end of the Crusade they were in, the dragon gave them a boon. The woman will bare a child. And they should return to their lands to raise the child. With delight and awe they did. Even with the vow that the child should too join the Dragon if there ever was a need of him when he was of age.
When the child was born, a trace of the Dragon's power was evendent from the moment of Zullion's birth, a strand of silver ran through his black hair. His parent's decided to never cut his hair, in reverence to Terendelev.
His father trained him in the ways of their tribe, but always reminded him of his birth right, and his oath to the great Dragon.
So finally, the day came he was called to aid. It was a hard day, tearful. But they all knew it would come, and they were prepared. With his father's horse, and his mother's blessing. He set out towards the World Wound in service of the Dragon
Description:
Long black hair with a single path of silver running down the length of his hair. Slver eyes. Light skin, even if he spends a lot of time in the sun like the rest of his tribe, his skin never burns or turns dark
--------------------
Lighthoof
Shissah (Pathfinder Campaign Setting: Qadira, Jewel of the East 63)
N Large animal
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 13 (+3 armor, +2 Dex, +1 natural, -1 size)
hp 12 (2d8+2)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +3 (1d6+3), 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 13, Int 2, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Jumper
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Exclusive, Guard, Heel, Throw Rider
Skills Acrobatics +3, Perception +6, Survival +2 (+6 in deserts); Racial Modifiers +4 Survival in deserts
SQ attack any target, combat riding, desert dweller, easily trained, exclusive, throw rider
Other Gear studded leather, bit and bridle, feed (per day) (5), riding saddle, saddlebags
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Desert Dweller (Ex) A shissah feels at home in the desert and does not treat light rubble or sand as difficult terrain. It gains a +4 racial bonus on Survival checks in the desert, and it treats hot temperatures as one category less for the purposes of heat danger. Thus
Easily Trained (Ex) A shissah is unusually quick to pick up tricks and animal training. Anyone attempting to train a shissah gains a +2 bonus on her Handle Animal checks. A shissah can learn an additional 2 tricks beyond what an animal of its intelligence can normally b
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Exclusive [Trick] Takes orders only from its trainer.
Jumper Always count as having a running start when making jump checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Throw Rider [Trick] Attempts to throw creature riding it to ground.
Seth86 |
As a keleshite, wouldn't a scimitar be better suited? And I'd recommend investing in cold iron, knowing you're heading to the worldwound and all.
Money is an issue. had to buy armor for my mount as well. so couldnt get CI just yet
And weapon, i think it's more elegant for a soldier of the crusade. Besides, lance will be main weapon
Velarys |
Lokiel wrote:As a keleshite, wouldn't a scimitar be better suited? And I'd recommend investing in cold iron, knowing you're heading to the worldwound and all.Money is an issue. had to buy armor for my mount as well. so couldnt get CI just yet
And weapon, i think it's more elegant for a soldier of the crusade. Besides, lance will be main weapon
A rapier is a very elegant weapon on foot. But scimitars, sabers, and other curved blades have historically worked far better from horseback, where once the melee is joined, slashes tend to be more practical than thrusts. Of course, it's your character, and if as a new recruit he's planning to use just the lance whenever he's on horseback, reverting to the rapier on foot... that can be his thought process.
Seth86 |
As GM suggests then, will switch weapons. otherwise? all good now, including backstory?
Edit: Dropped bow for material change of weapons
Zullion
Male human (Keleshite) cavalier (beast rider, gallant, gendarme) 1 (Pathfinder Player Companion: Heroes of the High Court 12, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36, 37)
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 14 (1d10+4)
Fort +5, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron lance +5 (1d8+6/×3) or
. . cold iron scimitar +5 (1d6+4/18-20)
Space 5 ft.; Reach 5 ft. (10 ft. with cold iron lance)
Special Attacks challenge 1/day (+1 damage, gain +1 AC)
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 16, Int 6, Wis 13, Cha 12
Base Atk +1; CMB +5; CMD 17
Feats Mounted Combat, Ride-by Attack, Spirited Charge
Traits blood of dragons, child of the crusades
Skills Handle Animal +5, Knowledge (local) +2, Perception +5, Profession (soldier) +5, Ride +2
Languages Common, Kelish
SQ exotic mount (shissah named Lighthoof), order of the lion
Other Gear lamellar (leather) armor[UC], heavy steel shield, cold iron lance, cold iron scimitar, backpack, bedroll, belt pouch, flint and steel, soap, waterskin, 11 gp, 6 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Exotic Mount (Ex) gain access to new companion races and can increase their size.
Lion's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 Dodge AC vs. the target of your challenge.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-By Attack You can move - attack - move when charging mounted.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
--------------------
Zullion's parents were barren, no child came to them. And eventually, giving up hope to ever bare a child, and not wishing to stay where other's had children, the joined the Crusades. Wishing to spend the remaining days with each other in the heat of battle.
During this time they gained favour with a dragon called Terendelev. During the end of the Crusade they were in, the dragon gave them a boon. The woman will bare a child. And they should return to their lands to raise the child. With delight and awe they did. Even with the vow that the child should too join the Dragon if there ever was a need of him when he was of age.
When the child was born, a trace of the Dragon's power was evendent from the moment of Zullion's birth, a strand of silver ran through his black hair. His parent's decided to never cut his hair, in reverence to Terendelev.
His father trained him in the ways of their tribe, but always reminded him of his birth right, and his oath to the great Dragon.
So finally, the day came he was called to aid. It was a hard day, tearful. But they all knew it would come, and they were prepared. With his father's horse, and his mother's blessing. He set out towards the World Wound in service of the Dragon
Description:
Long black hair with a single path of silver running down the length of his hair. Slver eyes. Light skin, even if he spends a lot of time in the sun like the rest of his tribe, his skin never burns or turns dark
--------------------
Lighthoof
Shissah (Pathfinder Campaign Setting: Qadira, Jewel of the East 63)
N Large animal
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 13 (+3 armor, +2 Dex, +1 natural, -1 size)
hp 12 (2d8+2)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 50 ft. (35 ft. in armor)
Melee bite +3 (1d6+3), 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 13, Int 2, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Jumper
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Exclusive, Guard, Heel, Throw Rider
Skills Acrobatics +3, Perception +6, Survival +2 (+6 in deserts); Racial Modifiers +4 Survival in deserts
SQ attack any target, combat riding, desert dweller, easily trained, exclusive, throw rider
Other Gear studded leather, bit and bridle, feed (per day) (5), riding saddle, saddlebags
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Desert Dweller (Ex) A shissah feels at home in the desert and does not treat light rubble or sand as difficult terrain. It gains a +4 racial bonus on Survival checks in the desert, and it treats hot temperatures as one category less for the purposes of heat danger. Thus
Easily Trained (Ex) A shissah is unusually quick to pick up tricks and animal training. Anyone attempting to train a shissah gains a +2 bonus on her Handle Animal checks. A shissah can learn an additional 2 tricks beyond what an animal of its intelligence can normally b
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Exclusive [Trick] Takes orders only from its trainer.
Jumper Always count as having a running start when making jump checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Throw Rider [Trick] Attempts to throw creature riding it to ground.
Xain |
Judging by his skill points, it looks like he's a studious young man. Does he spend most of his time in libraries when he's in the big city? Or does he dislike books as a means of learning?
From an OOC standpoint I usually drop a point in most of the "trained only" skills early on as I dislike not being able to at least attempt a check.
From an IC standpoint Nightwolf respects knowledge in all its forms but believes experience is often the best teacher. It may be some time before I get around to spending more than one point in any single knowledge skill but he has or will gain several other abilities that reflect this attitude including: an expanded class skill list once he multi-classes, Monster Lore, increases in Wis and Int (likely at 8th and 12th respectively and possibly an increase in Wis from mythic Tiers), and of course one of his key abilities is called "Studied Target" and applies increasing bonuses to Knowledge checks vs. his current target(s) as he advances but RAW he still can't use those bonuses on Knowledge checks until trained in the appropriate skill.
I responded to your PM with email/Skype. I'm rarely on skype unless I have reason to be (read usually only during games). My preference is usually for chat over voice, especially for IC conversation but I may use voice as well, again more likely for OOC. Regarding tokens I'll be there early but is there anything else I/we can do to prepare in advance? i.e. certain dimensions you prefer for images. Can we import tokens? I've used Roll20 a little but it's been a while, most of my previous VTT experience comes from MapTool.
Velarys |
Velarys wrote:Judging by his skill points, it looks like he's a studious young man. Does he spend most of his time in libraries when he's in the big city? Or does he dislike books as a means of learning?From an OOC standpoint I usually drop a point in most of the "trained only" skills early on as I dislike not being able to at least attempt a check.
From an IC standpoint Nightwolf respects knowledge in all its forms but believes experience is often the best teacher. It may be some time before I get around to spending more than one point in any single knowledge skill but he has or will gain several other abilities that reflect this attitude including: an expanded class skill list once he multi-classes, Monster Lore, increases in Wis and Int (likely at 8th and 12th respectively and possibly an increase in Wis from mythic Tiers), and of course one of his key abilities is called "Studied Target" and applies increasing bonuses to Knowledge checks vs. his current target(s) as he advances but RAW he still can't use those bonuses on Knowledge checks until trained in the appropriate skill.
I responded to your PM with email/Skype. I'm rarely on skype unless I have reason to be (read usually only during games). My preference is usually for chat over voice, especially for IC conversation but I may use voice as well, again more likely for OOC. Regarding tokens I'll be there early but is there anything else I/we can do to prepare in advance? i.e. certain dimensions you prefer for images. Can we import tokens? I've used Roll20 a little but it's been a while, most of my previous VTT experience comes from MapTool.
I've sent you game and Skype links... we can actually discuss these things in either. I also vastly prefer typing to voice chats, hence the style under which I'm running the game. You can import your own token onto your own character sheet (I then link it to display your health and set vision parameters so it's easy to copy to other maps). Due to the grid system, tokens work best if they are square or circular, though reaching those dimensions with transparent space also works just fine.