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About LilRothicCharacter Sheet
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LylRothic (Lilly) Female Minotaur Cleric 3 Medium humanoid, chaotic good -------------------- Armor Class 16 (scale mail, shield) Hit Points 32 (4d8+8) Speed 30 ft. -------------------- STR 14 (+2), DEX 10 (+0), CON 14 (+2), INT 12 (+1), WIS 16 (+3), CHA 11 (+0) -------------------- Saving Throws Wis +5, Cha +2 Skills Arcana +3, History +3, Insight +4, Perception +4, Survival +4 Senses darkvision 60 ft., passive Perception 20, Passive Investigation 16 Languages Ancient Nurian, Giant, Minotaur, Southern, Trade Tongue -------------------- Charge (2/long rest). If you move at least 10 feet toward a target and hit it with a horn attack in the same turn, you deal an extra 1d6 piercing damage and you can shove the target as a bonus action. You can apply this extra damage once per turn. At 11th level, when you successfully shove a creature with Charge, you can push it 10 feet instead of 5. You can use this ability a number of times equal to your Constitution modifier, and you regain all expended uses when you finish a long rest. Labyrinth Sense. You can retrace any path you have previously taken without a check.
Class Stuff
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Cleric domain: Travel: Voyages across oceans, over mountain ranges, through streaming jungles, and from one world to the next all have an aspect of the sacred to them. The wisdom, knowledge and prosperity gained through furthering one's experience of the world also venerates the gods who made such places and those who watch over such journeys. An agent of such deities finds themselves in some demand as a charm for safe travel, though the wise know the gods often consider an easy journey to be less beneficial to the traveler's spirit. Born to the road Proficiency in Survival CHANNEL DIVINITY: REINVIGORATE
Bonus Proficiencies (2) Languages and Cartographers Tools. Cleric Spells
1-Level (4/4)
2-Level (3/3)
Actions Spoiler:
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80 ft./320 ft., one target. Hit: 1d8 piercing damage. Horns. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Equipment
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Light Crossbow, scale mail, shield, Spear, 2 blocks of incense, alms box, backpack, blanket, candle (10), censer, clothes, common, holy symbol (reliquary), playing card set, pouch, rations (2), tinderbox, vestments, waterskin, 5 gp Background: Seer
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Background: Seer Personality Traits: Signs in the Details I see signs in every little detail of life. Uncontrolled Visions: When a Vision is upon me, I have little control over what I say. Ideal: Freedom:Knowledge of what may come allows for greater choice (Chaotic). Bond: Fortunes of the Powerful I'm driven to read the fortune of powerful people. Flaw: Nightmares: I have terrible nightmares about the dark futures I've glimpsed. Feature: Glimpse of Fortune: Using a minor method of divination, you are able to see glimpses of a target’s future. You must spend one hour in conversation with the subject and consultation with your divination method. At the end of this time you can offer insight into the subject’s possible future. These details are always vague, but the reading affords you the chance to gain insight into your subject, and possibly enter their good graces. After giving a reading you can expect a client to be more relaxed and willing to favorably consider any proposal you make (Treat them as one category more favorable for purposes of social interaction. Additionally, you can receive minor favors of consideration from past subjects in a variety of locations. Assume you can find at least one friendly contact in a city that you have spent at least some time in the past.
History
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* Lilly's Parents owned a barge which plied the waters around Triolo trading in silks, ribbons, and felt. They were prosperous, but it was never enough for the young Minotaur as her wonderlust was evident from a young age. She constantly harangued customers for tales of far off lands. *Her mothers twin sister owned a far trader, and Lilly thrilled upon her every return, and constantly badgered her for tales of her journeys. The night of Lilly's first moon blood was also the night of her first vision. She saw a great storm, and her aunt fighting the wheel to stay afloat. She begged her aunt not to travel knowing somehow that this vision was more than a simple dream, but when her aunt couldn't be dissuaded, Lilly decided to "Stow Away", and do what she could to prevent this tragedy. *The teenaged Lilly was discovered after a few days at sea due to the fact that she couldn't stay away from the portholes to see what wonders lay ahead. She was severely scolded by her aunt, who secretly saw much of herself in Lilly. *True to her prediction, the storm came. She was somehow thrown overboard in the wake of the storm, and awoke cold, wet and bedraggled among the scattered debris of a shipwreck... alone... There seemed to be nobody else that survived. Lilly looked around the wreckage and found several things. A trunk with a set of scale mail, and a shield. A chest filled with painting materials and a bunch of books, and a broken spear. Fortunately the Island had plentiful resources, and she need only wait for another passing ship. A year passed...then another. Lilly out of boredom took the paint set, and upon each individual scale of the armor painted a representation of one of the tropical fish that thrived in the shallows of the tide pools... and named each one. She then took the shield, and beat it into the shape of a shark that she found washed up on the beach one day. She painted it as well. soon the paints ran out, and dried out, so she turned to the books. She couldn't read the language the books were written in, but somehow she and her logical minotaur mind were able to eventually learn to read them. Among them were two religious texts... The Reads of Eshu and The Tricksters Gospel. Not being particularly religious she read the books last out of boredom, but didn't think much of them. Finally, one day after finishing the last of the religious tomes she saw a sail on the horizon. Quickly she built a smudge fire, and was relieved when the ship turned. She was both relived and worried when the longboat full of ruffians came ashore and forcibly removed her to their boat. Just her luck... pirates. They left the island taking her beautiful armor, shield, and the books... which were probably worth something to anyone can read. *The next four years were a combination of heaven and hell. It was terrible to serve as a slave on a pirate vessel left to the worst of chores and duties, but making friends with one of the shipmates kept it bearable. Nashta made sure that she had a porthole to look out of her when possible, and taught her much about the sea, and where they travelled. At the same time it was glorious to see new things and new people. Then she had another vision. A great tentacle smashing down upon the ship rending it into splinters. She spoke to Nashata who trusted her enough to tell Crimson Chuck about the danger ahead, but he laughed it off, and took Nashta's portion of Grog as punishment for his drunken musings. *The giant octopus attacked that evening, and once again Lilly found herself alone on a deserted island. This one was not as friendly as the last, being only a rocky knoll in a storm tossed sea. Days turned into weeks, and Lilly began to waste away. With only rainwater salvaged from the nightly rain storms, and the occasional ambushed gull or clam to eat, she gave up hope... *Another vision. This time of a Black man with white hair and beard. He carried a shepherds crock, and smoked a carved scrimshaw pipe. His voice came to her and she recognized him as the hero of the religious texts Eshu. He spoke to her gently, and she promised to devote her life to spreading his word... however short that life might be. *The mate on the Delightful Rose was the first to spot the wreckage. A box floating upon the water. When it was opened there were several wine stained books in Ancient Nurian... which nobody on board could read. Then partially sunken in the waters of a small rocky island another box, with brightly painted scale armor, and a shield. Finally, a spear planted in a sandy spot, and pointing across the island... where Lilly was found parched and near death. *So today she sails upon the Delightful Rose. Is it her final destination? Who knows for sure. Surely her visions will give here direction. If not she now had faith, and a god to lead her along the way. What adventure is next?
Conditions
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