Harsk

Li'l Harsk's page

30 posts. Alias of Lysle.


Race

| HP 12/12 | AC 16, T 13, FF 13 | CMD 16| F +5 R +5 W +2; +2 vs. poison, spells, spell-like abilities | Init +3 | Perc +6

Classes/Levels

Skills:
Appraise +0 (+2 to assess nonmagical metals or gemstones), Handle Animal +3, Heal +6, Knowledge (geography or nature) +4, Perception +6 (+8 to notice unusual stonework), Stealth +6, Survival +6 (+7 to follow tracks)

Gender

"Li'l Harsk” | Male LN Medium Dwarf Ranger 1 | Speed 20ft | Active Conditions: None.

About Li'l Harsk

Dwarf ranger 1

LN Medium humanoid (dwarf)

Init +3; Senses darkvision 60 ft.; Perception +6

--------------------

Defense

--------------------

AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex); +4 dodge vs giants

hp 12 (1d10+2)

Fort +5, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

--------------------

Offense

--------------------

Speed 20 ft.

Melee battleaxe +3 (1d8+2/×3)

Ranged heavy crossbow +4 (1d10/19-20)

Special Attacks +1 on attack rolls against goblinoid and orc humanoids, favored enemy (giants +2)

--------------------

Statistics

--------------------

Str 14, Dex 16, Con 15, Int 10, Wis 14, Cha 8

Base Atk +1; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)

Feats Rapid Reload (heavy crossbow)

Skills Appraise +0 (+2 to assess nonmagical metals or gemstones), Handle Animal +3, Heal +6, Knowledge (geography) +4, Knowledge (nature) +4, Perception +6 (+8 to notice unusual stonework), Stealth +6, Survival +6 (+7 to follow tracks); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework Armor Check Penalty -1

Traits killer, resilient

Languages Common, Dwarven

SQ track +1, wild empathy +0

Other Gear studded leather, battleaxe, heavy crossbow with 30 bolts, antitoxin, backpack, signal whistle, teapot, trail rations (4), 7 gp

--------------------

Special Abilities

--------------------

Favored Enemy: Against giants, Harsk gets a +2 bonus on weapon attack rolls and weapon damage rolls. He also gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival skill checks against giants, and can make Knowledge skill checks untrained when identifying giants.

Killer: When Harsk confirms a critical hit, he deals an additional amount of damage equal to his weapon’s critical modifier (+3 with his battleaxe or +2 with his heavy crossbow). This additional damage is added to the final total and is not multiplied by the critical hit multiplier itself.

Rapid Reload Harsk can reload his heavy crossbow as a move action.

Wild Empathy Harsk can improve the attitude of an animal using wild empathy (like using Diplomacy works with people). His bonus for this check is +0. He can try influencing a magical beast with an Intelligence of 1 or 2, but takes a –4 penalt