Inactive
Lifah doesn't have enough agility to just jump up the caravan, so instead she moves to finish off the mage. Round 3:
Move and attack with Rising Slash if I can reach the mage.
Rising Slash: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 Damage: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15 Trip attempt: 1d20 + 3 ⇒ (12) + 3 = 15 Round 4: Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Inactive
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13 In both rounds, if enemies are in her reach, she releases Asura. "Legendary sword that kills freely, Asura! Destroy my enemies!"
Round 1:
Attack vs touch: 1d20 + 9 ⇒ (13) + 9 = 22Damage: 1d10 + 6 ⇒ (5) + 6 = 11 Round 2: Attack vs touch: 1d20 + 9 ⇒ (16) + 9 = 25Damage: 1d10 + 6 ⇒ (1) + 6 = 7
Inactive
While Lifah diligently blends into the woodwork as she doesn't want to help at all, she hears some noise from inside the wagon. She looks inside to check if everything's all right when she sees someone trying to hide in all the mess. "Hey! We have a stowaway here!" She unsheathes her katana and points it at the stowaway. "Come out!" Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Inactive
I'm not sure how do you want to describe our actions, so here it goes. Lifah charges into the enemy, slashing it with diagonally with all her strength and following it with even heavier slash made to stagger an opponent. Round 1:
Attack, Charge, PA: 1d20 + 9 + 2 - 1 ⇒ (16) + 9 + 2 - 1 = 26
Damage, 2h, PA: 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17 -2 to AC until the beginning of the Round 2. Round 2: Attack, Heavy Slash: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage: 1d10 + 6 - 2 ⇒ (3) + 6 - 2 = 7 Fort save DC 13 or the target is staggered for 1 round. |