Shorafa Pamodae

Liandri El'Shuwadh's page

5 posts. Organized Play character for Oliver Brooks.


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Silver Crusade

No one expects the Wodmarch inquisition :p

Oh well looks like those free teamwork feats may become handy.

Anyway I'll get the backsory poated up this afternoon. Really looking forward to this now.

Silver Crusade

I'll pop up the stats now and work on making the back story a little tighter then post that up (hopefully before I go to work at 1pm(gmt) but we'll see. If not I'll have it up this evening after work.

Stats:
Name: Versys White Dove
Race: Aasimar (Garuda-Blooded)
Player: Oli
Classes: Inquisitor1
Hit Points: 8
Experience: 0 / 2000
Alignment: Chaotic Good
Vision: Darkvision (60 ft.)
Speed: Walk 20 ft.
Languages: Celestial, Common
Stat Score Mod
STR 14 (+2)
DEX 18 (+4)
CON 10 (+0)
INT 8 (-1)
WIS 17 (+3)
CHA 10 (+0)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 3 0.0 4 -1
Acrobatics (Jump) -1 0.0 4 -5
Appraise -1 0.0 -1 0
Bluff 7 1.0 0 6
Climb -1 0.0 2 -3
Craft (Untrained) -1 0.0 -1 0
Diplomacy 4 1.0 0 3
Disguise 4 1.0 0 3
Escape Artist 1 0.0 4 -3
Fly 3 0.0 4 -1
Heal 3 0.0 3 0
Intimidate 1 0.0 0 1
Perception 7 1.0 3 3
Perform (Untrained) 0 0.0 0 0
Ride 1 0.0 4 -3
Sense Motive 4 0.0 3 1
Spellcraft 3 1.0 -1 3
Stealth 8 1.0 4 3
Survival 3 0.0 3 0
Swim -1 0.0 2 -3

-------------------------- Feats ---------------------------
Point-Blank Shot
Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Armor Proficiency, Medium
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Shield Proficiency
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.

Simple Weapon Proficiency
-------------------- Special Abilities ---------------------

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 19 / 13 / 16
Initiative: +6
BAB: +0
Melee tohit: +2
Ranged tohit: +4
Fortitude: +2
Reflex: +4
Will: +5
Unarmed attack:
to hit: +2
damage: 1d3+2
critical: 20/x2
Longbow (Composite):
to hit: +4
damage: 1d8
critical: 20/x3
range: 110 ft.
Dagger:
to hit: +2
damage: 1d4+2
critical: 19-20/x2
Dagger (Thrown):
to hit: +4
damage: 1d4
critical: 19-20/x2
range: 10 ft.
Morningstar:
to hit: +2
damage: 1d8+2
critical: 20/x2
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name QTY LBS
Masterwork Breastplate 1 30lbs
Outfit (Explorer's) 1 8lbs
Arrows (20) 1 3lbs
Arrows (Blunt/20) 1 3lbs
Longbow (Composite) (3 lbs.)
Backpack (12.5 lbs.)
Rations (Trail/Per Day) 2 2lbs
Flight Arrows (20) 1 3lbs
Arrows (20) 1 3lbs
Grappling Arrow 1 0lbs Special: A small grappling hook designed to be tied to a silk rope and fired from a bow. When fired, it has a range increment of 30 feet.
Torch 2 2lbs
Waterskin 1 0lbs
Waterskin (0 lbs.)
Wrist Sheath (2 lbs.)
Dagger 1 1lbs
Total weight carried:
Current load: Medium
Encumbrance
Light: 58
Medium: 116
Heavy: 175
--------------------------- Magic --------------------------

Innate Spells
See Invisibility (Divination) - 1 per day
Saves:
DC:
Casting: 1 standard action
Duration: 10 minutes [D]
Range: Personal
Components: V, S, M
SR:
Effect: You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.
Target: You
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Inquisitor Spells

SPELLBOOKNAME0

Level 0
Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You detect magical auras. Target: Cone-shaped emanation
DESC: You detect magical auras.
DESC 2: You detect magical auras.
Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched
DESC: This spell causes a touched object to glow like a torch.
DESC 2: This spell causes a touched object to glow like a torch.
Resistance (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minute Range: Touch Components: V, S, M/DF
SR: Yes (harmless) Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Target: Creature touched
DESC: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
DESC 2: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Stabilize (Conjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: Yes (harmless) Effect: Upon casting this spell, you target a living creature that has -1 or fewer hit points. Target: One living creature
DESC: Upon casting this spell, you target a living creature that has -1 or fewer hit points.
DESC 2: Upon casting this spell, you target a living creature that has -1 or fewer hit points.

Level 1
Ear-Piercing Scream (Evocation)
Saves: Fortitude partial (see text) DC: 14 Casting: 1 standard action
Duration: Instantaneous; see text Range: Close (25 ft.) Components: V, S
SR: Yes Effect: Deal sonic damage and daze target. Target: One creature
DESC: Deal sonic damage and daze target.
DESC 2: Deal sonic damage and daze target.
True Strike (Divination)
Saves: DC: Casting: 1 standard action
Duration: See text Range: Personal Components: V, F
SR: Effect: You gain temporary, intuitive insight into the immediate future during your next attack. Target: You
DESC: You gain temporary, intuitive insight into the immediate future during your next attack.
DESC 2: You gain temporary, intuitive insight into the immediate future during your next attack.

------------------------ Description -----------------------
Height: 5' 3" Weight: 0 lbs. Gender: Female
Eyes: Hair: Pure white,Feathers in place of hair showing her Garuda heritage Skin:

Silver Crusade

Ooh colour me interested I would want to run with a tiefling magus.

Silver Crusade

Firstly I thanks for posting the extra infomation on the war.

I decided to go with Aasimar inquisitor one quick question would I be ok to go with Garuda blooded?

My idea so far is this:

Quick Concept:
So I am thinking of going with an heretic inquisitor to represent the fact that their order was specialized in striking with cloak and dagger on those who would use religion as a tool for bad. Sadly they killed an extremely high ranking city priest and this resulted in the city calling them heretics and burning much of the order.

The result was she was forced to flee the city, hearing of the war in woodmarch she made her way there figuring her skills with the bow and striking at night quietly would come into use until she figured out her next step.
These skills really came to the forefront when she was recruited to raid against camps at night lying about her background claiming she was merely a travelling mercenary with a history of hunting at night. After a string of success and taking command when their commander was mortally wounded she was given the honor of leading the raids. After the war ended she in light of her action was asked to see the king.

Any suggestions to bring it more in line with the campaign would be appreciated if anything particular sticks out.

Silver Crusade

Bothvery interested in this and also to hear more about the war and it's effects on the lands.
Probably going with Tiefling Magus or maybe Aasimir Inquistitor either of them would be good aligned I'll do some work over the next day or two and work them into something concrete.