Name: Versys White Dove
Race: Aasimar (Garuda-Blooded)
Player: Oli
Classes: Inquisitor1
Hit Points: 8
Experience: 0 / 2000
Alignment: Chaotic Good
Vision: Darkvision (60 ft.)
Speed: Walk 20 ft.
Languages: Celestial, Common
Stat Score Mod
STR 14 (+2)
DEX 18 (+4)
CON 10 (+0)
INT 8 (-1)
WIS 17 (+3)
CHA 10 (+0)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 3 0.0 4 -1
Acrobatics (Jump) -1 0.0 4 -5
Appraise -1 0.0 -1 0
Bluff 7 1.0 0 6
Climb -1 0.0 2 -3
Craft (Untrained) -1 0.0 -1 0
Diplomacy 4 1.0 0 3
Disguise 4 1.0 0 3
Escape Artist 1 0.0 4 -3
Fly 3 0.0 4 -1
Heal 3 0.0 3 0
Intimidate 1 0.0 0 1
Perception 7 1.0 3 3
Perform (Untrained) 0 0.0 0 0
Ride 1 0.0 4 -3
Sense Motive 4 0.0 3 1
Spellcraft 3 1.0 -1 3
Stealth 8 1.0 4 3
Survival 3 0.0 3 0
Swim -1 0.0 2 -3
-------------------------- Feats ---------------------------
Point-Blank Shot
Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Shield Proficiency
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.
Simple Weapon Proficiency
-------------------- Special Abilities ---------------------
------------------------ Templates -------------------------
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 19 / 13 / 16
Initiative: +6
BAB: +0
Melee tohit: +2
Ranged tohit: +4
Fortitude: +2
Reflex: +4
Will: +5
Unarmed attack:
to hit: +2
damage: 1d3+2
critical: 20/x2
Longbow (Composite):
to hit: +4
damage: 1d8
critical: 20/x3
range: 110 ft.
Dagger:
to hit: +2
damage: 1d4+2
critical: 19-20/x2
Dagger (Thrown):
to hit: +4
damage: 1d4
critical: 19-20/x2
range: 10 ft.
Morningstar:
to hit: +2
damage: 1d8+2
critical: 20/x2
--------------------- Special Abilities --------------------
------------------------- Equipment ------------------------
Name QTY LBS
Masterwork Breastplate 1 30lbs
Outfit (Explorer's) 1 8lbs
Arrows (20) 1 3lbs
Arrows (Blunt/20) 1 3lbs
Longbow (Composite) (3 lbs.)
Backpack (12.5 lbs.)
Rations (Trail/Per Day) 2 2lbs
Flight Arrows (20) 1 3lbs
Arrows (20) 1 3lbs
Grappling Arrow 1 0lbs Special: A small grappling hook designed to be tied to a silk rope and fired from a bow. When fired, it has a range increment of 30 feet.
Torch 2 2lbs
Waterskin 1 0lbs
Waterskin (0 lbs.)
Wrist Sheath (2 lbs.)
Dagger 1 1lbs
Total weight carried:
Current load: Medium
Encumbrance
Light: 58
Medium: 116
Heavy: 175
--------------------------- Magic --------------------------
Innate Spells
See Invisibility (Divination) - 1 per day
Saves:
DC:
Casting: 1 standard action
Duration: 10 minutes [D]
Range: Personal
Components: V, S, M
SR:
Effect: You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.
Target: You
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Inquisitor Spells
SPELLBOOKNAME0
Level 0
Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You detect magical auras. Target: Cone-shaped emanation
DESC: You detect magical auras.
DESC 2: You detect magical auras.
Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched
DESC: This spell causes a touched object to glow like a torch.
DESC 2: This spell causes a touched object to glow like a torch.
Resistance (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minute Range: Touch Components: V, S, M/DF
SR: Yes (harmless) Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Target: Creature touched
DESC: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
DESC 2: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Stabilize (Conjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: Yes (harmless) Effect: Upon casting this spell, you target a living creature that has -1 or fewer hit points. Target: One living creature
DESC: Upon casting this spell, you target a living creature that has -1 or fewer hit points.
DESC 2: Upon casting this spell, you target a living creature that has -1 or fewer hit points.
Level 1
Ear-Piercing Scream (Evocation)
Saves: Fortitude partial (see text) DC: 14 Casting: 1 standard action
Duration: Instantaneous; see text Range: Close (25 ft.) Components: V, S
SR: Yes Effect: Deal sonic damage and daze target. Target: One creature
DESC: Deal sonic damage and daze target.
DESC 2: Deal sonic damage and daze target.
True Strike (Divination)
Saves: DC: Casting: 1 standard action
Duration: See text Range: Personal Components: V, F
SR: Effect: You gain temporary, intuitive insight into the immediate future during your next attack. Target: You
DESC: You gain temporary, intuitive insight into the immediate future during your next attack.
DESC 2: You gain temporary, intuitive insight into the immediate future during your next attack.
------------------------ Description -----------------------
Height: 5' 3" Weight: 0 lbs. Gender: Female
Eyes: Hair: Pure white,Feathers in place of hair showing her Garuda heritage Skin: