Blacksmith

Liam Valenari's page

3 posts. Alias of TheUnthinker.


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Male Human Technician 4 | HP: 24/24 | AC: 17 (FF: 15 T: 12) | Fort: +3 Ref: +7 (+8 vs Traps) Will: +5 | Initiative + 2 | Perception +7

Liam had taken the strange looking rifle off of his back when someone had said that they thought they saw the militia. When it turned out to be a simple gang he relaxed slightly. Gangs could be trouble but were unlikely to really slow their group down. An armed militia on the other hand might be a different matter. They needed to move before they had to deal with that as well. When Surtr makes a great show of things Liam just shakes his head, “One of these days you’re going to burn up something useful and Ill be right cross about it. But I cant deny it sends a clear message. One that we don't really want to wait around for a militia reply to if we can help it.”

With that Liam slings his rifle back onto his back and moves about the deck helping wherever is necessary to get them moving. Working on a Fixer Hulk had always meant doing a bit of everything so there weren't many jobs he wasn't at least passingly familiar with. The sooner they were on the move the better so he was willing to help wherever it was needed.

Profession [Sailor]: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Technician 4 | HP: 24/24 | AC: 17 (FF: 15 T: 12) | Fort: +3 Ref: +7 (+8 vs Traps) Will: +5 | Initiative + 2 | Perception +7

And now we've all posted something~


Male Human Technician 4 | HP: 24/24 | AC: 17 (FF: 15 T: 12) | Fort: +3 Ref: +7 (+8 vs Traps) Will: +5 | Initiative + 2 | Perception +7

Liam made his way back onto the main deck, mentally checking off his inspection of the lower areas. He had wanted to give the ship a professional look over quickly before they set out. If there was some problem he wanted to get started patching it before it became a catastrophe. Not that he couldn’t fix a catastrophe mind, a technician born and raised on a Fixer Hulk could fix darn near anything. As he emerged onto the deck he overheard debate about the name, “Freedom’s Folly sounds nice but unless we hurry up and move out we are going to find ourselves dealing with more folly than freedom. The ship is in surprisingly good shape, nothing we can't take care of on the go.”