Dr Davaulus

Liam Arrowheart's page

No posts. Alias of Jagael.


About Liam Arrowheart

M Human Bolt Ace Gunslinger 5
NG M Humanoid (human)
Init +5; Perception +6
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DEFENSE
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AC 20, touch 16, flat-footed 14 (+5 Dex, +4 Armor, +1 Nimble)
HP 56/56 (5d10+6)
Fort +5, Ref +9, Will +4
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OFFENSE
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Speed 30ft
Melee
Ranged +1 Light Crossbow +12 (1d8+6, 19-20x3)
Space 5ft, Reach 5ft
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SPECIAL ABILITIES
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Crossbow Maven:
A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice.

Crossbow Training:
Starting at 5th level, a bolt ace can select one specific type of crossbow, such as hand crossbow or heavy crossbow. She gains a bonus on damage rolls equal to her Dexterity modifier with that crossbow. Furthermore, when she scores a critical hit with that type of crossbow, her critical modifier increases by 1 (a x2 becomes a x3, for example). Every 4 levels thereafter, she can pick a different type of crossbow, gaining the bonus damage and increased critical multiplier with that type of crossbow as well.

Deeds:
Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

  • Gunslinger's Dodge:
    At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

  • Gunslinger's Initiative:
    At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.

  • Pistol Whip:
    At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger’s size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.

  • Sharp Shoot:
    At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point. This deed's cost cannot be reduced by any ability or effect that reduces the amount of grit points a deed costs (such as Signature Deed).

  • Shooter's Resolve:
    At 3rd level, a bolt ace can spend 1 grit point when making a crossbow attack as a standard action and ignore the effects of concealment (though not total concealment) and cover (other than total cover) against that shot.

  • Vigilant Loading:
    At 1st level, as long as a bolt ace has at least 1 grit point, she does not provoke attacks of opportunity when loading a crossbow.

Grit (4):
A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

A bolt ace regains grit when she scores a critical hit or deals a killing blow with any kind of crossbow.


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STATISTICS
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Str 10 (+0), Dex 20 (+5), Con 12 (+1), Int 12 (+1), Wis 16 (+3), Cha 8 (-1)
Base Atk +5; CMB +5; CMD 15

Feats: Point-blank Shot, Precise Shot

Racial Traits: Skilled

Traits: TBD

Skills: Acrobatics +8, Knowledge (local) +5, Perception +6, Profession (Soldier) +6, Ride +8, Survival +6

Languages: Common, TBD
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GEAR/POSSESSIONS
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+1 Light crossbow 3, Mithral Shirt 12.5, Trail rations 5, Backpack 2, Waterskin 2-4, dagger

Carrying Capacity Light 33 Medium 66 Heavy 100

Currency 7360ishgp
Total Weight 25.5lbs

Background:
WIP

Description:
WIP