Spell Sovereign

Li Po Wen's page

41 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).

Full Name

Li Po Wen


Samsaran Shaman 3 | AC15-T11-F14 | HP 23/23+7 temp | F+2 R+2 W+7 | Per +6, LLV

About Li Po Wen

Statblock for Li Po Wen:
Li Po Wen
Male samsaran shaman 3
LN Medium humanoid (samsaran)
Init +1; Senses low-light vision; Perception +6
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 23 (3d8+5)
Fort +2, Ref +2, Will +7; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
Speed 30 ft.
Melee club +1 (1d6-1) or
. . dagger +1 (1d4-1/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 3/day (DC 13, 2d6), hexes (fortune, life link)
Spell-Like Abilities (CL 3rd; concentration +5)
. . 1/day—comprehend languages, deathwatch, stabilize
Shaman Spells Prepared (CL 3rd; concentration +7)
. . 2nd—burst of radiance (DC 16), false life; lesser restoration[S]
. . 1st—heightened awareness, protection from evil, sleep (DC 15); detect undead[S]
. . 0 (at will)—detect magic, guidance, light, mending
. . S spirit magic spell; Spirit Life
Str 8, Dex 12, Con 12, Int 12, Wis 18, Cha 14
Base Atk +2; CMB +1; CMD 12
Feats Extra Hex, Noble Scion of Lore
Traits cosmopolitan, traditionalist
Skills Diplomacy +7, Heal +8, Knowledge (local) +8, Knowledge (nature) +6, Knowledge (nobility) +8, Knowledge (planes) +6, Knowledge (religion) +6 (+8 to identify undead and their special abilities), Linguistics +7, Perception +6, Profession (scribe) +9, Spellcraft +5
Languages Celestial, Common, Elven, Samsaran, Tien
SQ mystic past life, spirit animal (owl named Yanguang)
Combat Gear potion of cure light wounds, scroll of comprehend languages (x2), scroll of delay poison, scroll of endure elements, scroll of levitate, scroll of mage armor, scroll of magic weapon, scroll of monkey fish, scroll of obscuring mist, scroll of remove fear, scroll of remove paralysis, scroll of resist energy, wand of barkskin (12 charges), wand of cure light wounds (50 charges), wand of lesser restoration (7 charges), acid (4), antiplague, antitoxin, holy water; Other Gear darkleaf cloth lamellar (leather) armor, club, crossbow bolts (10), dagger, light crossbow, cracked amethyst pyramid ioun stone, wayfinder, silk rope (50 ft.), wrist sheath, spring loaded, 386 gp
Special Abilities
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Fortune (1 round) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Life Link (3 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mystic Past Life (Shaman) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be t
Noble Scion of Lore You are a member of a proud noble family.
Shaman Channel Positive Energy 2d6 (3/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (owl named Yanguang)) If spirit animal is slain, cannot use spirit magic or prepare new spells.

Yanguang the owl, a familiar:
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +11
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 11 (1d8); fast healing 1
Fort +2, Ref +5, Will +5
Defensive Abilities improved evasion
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +7 (1d4-2)
Space 2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +2; CMB +3; CMD 11
Feats Weapon Finesse
Acrobatics +3 (-5 to jump), Diplomacy +0, Fly +7, Heal +3, Linguistics +0, Perception +11, Spellcraft -1, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth
SQ empathic link
Special Abilities
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Fly (60 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.