Nieran Codali

Leyewin's page

60 posts. Organized Play character for dfsearles.


Full Name

Leyewin

Race

Woodland Elf

Classes/Levels

Ranger 1 | Perception +6 | HP 16/16 | AC 18 (DEX 4, Prof 3, Armor 1)| F +5, R +9, W +5 |

Gender

Male

Size

Medium

Age

54

Special Abilities

Hunters Edge: Flurry

Alignment

CG

Location

Arrows x14

Languages

Common, Elven, Sylvan

Occupation

Scout

Homepage URL

Character Sheet and Chronicles

Strength 12
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 14
Charisma 10

About Leyewin

Trained Skills: Acrobatics +7, Athletics +4, Lore (forest, cave, Mercantile) +5 Stealth +7, Survival +5, Thievery, +7 Medicine +5

Expert Skills: Perception +6

Melee: Short sword (x2) (+7/+5/+3, 1d6+1, Bulk L, Agile, Finesse, Versatile S)
Ranged: Longbow (+7/+4/+1, 1d8 P, 100ft, Reload 0, 2 Bulk, Deadly d10, volley 30ft, 6GP), Arrows x20 (L Bulk, 2 SP)
Armor: Leather (+1 AC, +4 Max DEX, -1 ACP, STR 10, 2gp, Bulk 1, Leather, 2 GP)
Other Gear: Adventurer's Pack (15sp, 1 Bulk), Wayfinder, Clothing (winter), Climbing Kit
TOTAL 5.5 Bulk, 10 GP, 6 SP

Skill Feats: Forager: While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.
Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you're an expert, 16 if you're a master, or 32 if you're legendary). You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living.
Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.

Ancestry Feats: Woodland Elf: You're adapted to life in the forest or deep jungle, and you know how to climb trees and use foliage to your advantage. When Climbing trees, vines, and other foliage, you move at half your Speed on a success and at full Speed on a critical success (and you move at full Speed on a success if you have Quick Climb). This doesn't affect you if you're using a climb Speed.
You can always use the Take Cover action when you are within forest terrain to gain cover, even if you're not next to an obstacle you can Take Cover behind.

Low-Light Vision: You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.

Nimble Elf: Increase base land speed by 5ft.

Background Feats:
Scout: You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle.
You're trained in the Survival skill and a Lore skill related to one terrain you scouted in (such as Forest Lore or Cavern Lore). You gain the Forager skill feat.

Class Feats:
Hunt Prey: When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.

(One Action)
Traits: Concentrate, Ranger
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.
You can have only one creature designated as your prev at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Hunted Shot: (One Action)
Frequency: once per round
Requirements: You are wielding a ranged weapon with reload 0.
You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

Flurry: You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is -3 (-2 with an agile weapon) on your second attack of the turn instead of -5, and -6 (-4 with an agile weapon) on your third or subsequent attack of the turn, instead of -10.

background:
Leyewin was born in a small, typical elvish community. His parents were both hunters so they taught him and his 2 siblings as much as they could about hunting in the forest and small caves that surrounded their community. In his late adolescent years, a small band of Pathfinders happened upon their community. They shared their tales of adventure with the welcoming elves, and more importantly, Leyewin. While there, Leyewin showed them his skills of hunting and the outlining areas. Impressed by his skills, the Pathfinders asked him to join them, and with permission from his parents, He set off to create his own destiny, as a free agent Pathfinder.