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Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Levvy smiles and speaks a couple more words to the orc. Orc:
"Thank you." She turns to the others. "The dagger was a message for a half-orc from Freedom Town. A broken dagger means a failed attack, and an unbroken one a successful attack. He says he doesn't know the name of the half-orc." ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Orc: "Tell us your orders then. My friend's getting itchy with his sword. You might find yourself face down in the mud with it stuck in your back otherwise. And your friends will learn you're a coward, whether you are one or not. But you could avoid both those fates if you just tell us what you were doing." ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() "He's returning the insult and calling us cowards," Levvy says for the benefit of those who don't speak Orc. "He's also demanding we face him fairly." She turns to the orc and speaks to it. Orc:
"We already did the fair fight. You lost. Now you wish to compound your loss by begging us to release you? And you deny cowardice? Answer our questions and maybe we won't tell anyone how you begged for mercy." Intimidate: 1d20 + 8 ⇒ (5) + 8 = 13
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Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() "I'm afraid what I have left is pretty much the opposite of what's needed for an ambush. I can make someone grow extra large or surround us all in mist. Both would be rather conspicuous. "On the matter of the dagger, I think swapping it is overly risky. We don't know the code they're using. For all we know, a broken dagger could mean, don't kill all the kids in the orphanage, while a whole one means to slaughter them all. If we want to cause confusion, we'd be better off removing the dagger entirely as the absence of a dagger probably doesn't have any meaning at all." (This is just a test of OOC tags, which are strangely not working on my character sheet anymore. I use them to indicate which spells I've already cast. The tags are present in the code when I go to edit, but the text remains unchanged. Yep, working here. But still not on my character sheet. Most annoying.) ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Levvy pauses in her identifying as she comes across the unexpected letter. She unrolls it and reads it. She knows Common, Dwarvish, Giant, Goblin, Orc, and Sylvan. If it's not in one of those languages, she frowns and asks the rest of the group if anyone can read it. ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Joana wrote:
That's because Spellcraft can do it all. Sure, you might get some bad rolls, but you can always try again the next day. I'm not sure how many are needed, so here's a whole bunch of Spellcraft rolls. :) Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15
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Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() "I've exhausted most of my spells for the day as well," Levvy says. "But we do have a bunch of scrolls to go through here, Mahath. Perhaps if we take a bit of time to go through them before heading out, we might find some that will be useful to us." ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Levvy pulls out a potion of cure moderate wounds and hands it to Marikel without comment. She goes with him to look at the crates. "I'm not an expert in alchemy," she says, "but these look like they could be useful. We should get them back into town. It'll be difficult moving both them and the catapult though. We should move them out of the way and deal with the catapult first, I suppose." She calls out to Dorn, "Dorn! You look strong. Help us move these crates!" She then starts hefting crate aside if she can. Don't know how much the crates weigh, but she has Str 11. ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() "Word of warning, Marikel," Levvy whispers over the bond, "I'm going to make you about as big as the giant to even out the odds a little. Then she starts to cast a spell. Begin casting enlarge person on Marikel. One round casting time. The fiery glow in Neddy's eyes fades away and he ducks back under Levvy's cloak. ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() "I'm running out of options," Levvy whispers to the others. "They keep resisting everything I throw at them." Then she tries another spell. Cast daze monster. Will DC 17. Neddy keeps his fiery gaze centred on the giant. Burning gaze on the giant again. Fort DC 17 or take [dice=1d6] fire damage and Ref DC 17 or catch on fire. ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Levvy turns to look towards the approaching giant. "Let it get within 30 feet before rushing it," she says to the others loud enough that Dorn can hear as well as those in the message spell. "I need it close for my magic to work." Ready to misfortune the giant as soon as it comes within 30 ft. Neddy, his eyes still burning intensely, turns his gaze in the direction of the giant. Ready to use burning gaze on the giant as soon as it comes in range (30 ft). ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Correcting the previous post. Levvy casts her spell and then her rat pokes his head out from under her cloak. The rat's eyes burn like fire. Neddy turns his gaze on the orc. Cast burning gaze on Neddy rather than herself, then Neddy comes off delay and uses the gaze on Orc 3. ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Levvy gulps at the sight of the approaching tusked creature. She backs away from the orc by her and intones the words of a spell. Her eyes begin to burn like flames and she turns her gaze on the orc. 5-ft step to F12. Cast burning gaze and direct it at Orc 3. Fortitude save DC 17 or take 1d6 ⇒ 6 fire damage. On failed Fort save, must also make Reflex save or catch on fire. ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Levvy will cast message. She can't target Dorn because he's out of sight, but she can only target three people anyway. It looks like she can sort of half see Marikel. I'm not sure that's enough to target him, but if it is, she will target him. She will also target Alicia and Mahath. Probably should have done this before we set out. Oh well. Didn't think. :) ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() After carefully examining each potion, Levvy singles two of them out. "These two are definitely healing potions," she says. "The other three are probably healing potions, though I can't say absolutely for sure." 2 cure light wounds and 3 probable cure light wounds ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Marikel Selentin wrote: "If those are healing potions, make sure everyone gets one. I have almost exhausted Iomedae's virtue for today.[/b] Levvy will take the potions and examine them. Spellcraft 1: 1d20 + 12 ⇒ (5) + 12 = 17
Wow, that's a lot of terrible rolls. ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Levvy nods and responds in Dwarven. Then she stares intently at Dorn for a moment before smiling and saying, "Okay, let's get to the catapult and deal with more orcs!" The rat ducks back under her cloak. Dwarven: "That's good. I'll trust that he listens to you." ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Dorn Desslach wrote: @Navior: That "1" you rolled on that potion is a re-roll. Awesome house rules by Joana. :) Oh, right! She did mention that, but I forgot. Reroll: 1d8 ⇒ 7 That will fully heal her. (Even with the 1, she ended up only 1 away from full. Levvy nods a couple of times as Dorn goes on about his bird. When he finishes she turns to Dorn and says, "He doesn't eat rats, does he? He better not eat rats." As she speaks, the head of a small black rat peeks out from under her cloak. ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Levvy takes the scrolls, but shakes her head at the potion. "I don't want to use up the last of your healing potions. I have my own. But thank you. I'm Levvy. That's Mahath." She places the scrolls into her pack and pulls out a potion. "We can go through these scrolls a little later when there's more time," she tells Mahath. She then drinks the potion. Potion of cure moderate wounds: 2d8 + 3 ⇒ (5, 1) + 3 = 9 ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() Clutching at her wounded arm, Levvy steps back away from the orcs attacking her. "Time for your luck to run out!" she gasps at the orc still nearest her. Under her breath, she adds, "And hopefully not mine as well." 5-ft step to AF 8. Misfortune hex on #23. Will DC 16. ![]()
Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
![]() At the sight of the orcs, Levvy takes a deep breath and moves forward on the unsuspecting orcs. She holds out her hands in front of her and casts a spell. Jets of flame streak over the orcs. She then braces for when they will inevitably come at her. Move to AE9. Cast burning hands over all 4 orcs.
She has pre-cast mage armour, putting her AC at 16. |