Hestrig Orlov

Levvy's page

47 posts. Alias of Navior.


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Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy just nods politely to the guard. Neddy peaks out from under her robes.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy smiles and speaks a couple more words to the orc.

Orc:
"Thank you."

She turns to the others. "The dagger was a message for a half-orc from Freedom Town. A broken dagger means a failed attack, and an unbroken one a successful attack. He says he doesn't know the name of the half-orc."


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy nods. "Starting to get somewhere," she tells the others, then readdresses the orc.

Orc:
"Okay, that's a start. What was the message? What does the dagger mean? And who was the message for?"


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Orc:
"Tell us your orders then. My friend's getting itchy with his sword. You might find yourself face down in the mud with it stuck in your back otherwise. And your friends will learn you're a coward, whether you are one or not. But you could avoid both those fates if you just tell us what you were doing."


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"He's returning the insult and calling us cowards," Levvy says for the benefit of those who don't speak Orc. "He's also demanding we face him fairly."

She turns to the orc and speaks to it.

Orc:
"We already did the fair fight. You lost. Now you wish to compound your loss by begging us to release you? And you deny cowardice? Answer our questions and maybe we won't tell anyone how you begged for mercy."

Intimidate: 1d20 + 8 ⇒ (5) + 8 = 13
Ugh, rotten roll.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"Other than an ability to momentarily daze a creature, no, I'm afraid not," Levvy replies.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy slows down a little as she gets in closer, but otherwise continues to move up towards the others.

Double move to I 62.

Neddy continues to delay.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy keeps running to catch up. Run to I 74.

Neddy pokes his head out from Levvy's cloak and just watches the scenery go by. Delay.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy is a little dismayed at how far ahead everyone's getting. She runs as fast as she can to catch up.

Neddy just enjoys the ride and keeps delaying.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Hey, posting works again!

Anyway, Neddy delays. :)


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy completes the casting of the spell on Dorn. Instead of taking out the scroll she was planning to, she moves forward to catch up a bit to the others.

Finish casting enlarge person on Dorn.
Move to J122.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"Dorn, I'm going to increase your size so you can do a little extra damage." Levvy says.

She casts enlarge person on him. It will last 5 minutes.

She then retrieves her scroll of glitterdust and has it ready in hand.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"I'm afraid what I have left is pretty much the opposite of what's needed for an ambush. I can make someone grow extra large or surround us all in mist. Both would be rather conspicuous.

"On the matter of the dagger, I think swapping it is overly risky. We don't know the code they're using. For all we know, a broken dagger could mean, don't kill all the kids in the orphanage, while a whole one means to slaughter them all. If we want to cause confusion, we'd be better off removing the dagger entirely as the absence of a dagger probably doesn't have any meaning at all."

(This is just a test of OOC tags, which are strangely not working on my character sheet anymore. I use them to indicate which spells I've already cast. The tags are present in the code when I go to edit, but the text remains unchanged.

Yep, working here. But still not on my character sheet. Most annoying.)


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Stealth: 1d20 + 2 ⇒ (12) + 2 = 14

Levvy moves as cautiously as she can, but it's not quite as good as some of the others.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy pauses in her identifying as she comes across the unexpected letter. She unrolls it and reads it.

She knows Common, Dwarvish, Giant, Goblin, Orc, and Sylvan. If it's not in one of those languages, she frowns and asks the rest of the group if anyone can read it.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
Joana wrote:
Levvy wrote:
"I've exhausted most of my spells for the day as well," Levvy says. "But we do have a bunch of scrolls to go through here, Mahath. Perhaps if we take a bit of time to go through them before heading out, we might find some that will be useful to us."
*looks at casters' character sheets* No one ever prepares read magic.....

That's because Spellcraft can do it all. Sure, you might get some bad rolls, but you can always try again the next day.

I'm not sure how many are needed, so here's a whole bunch of Spellcraft rolls. :)

Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15
Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30
Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32
Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30
Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32
Spellcraft: 1d20 + 12 ⇒ (1) + 12 = 13
Spellcraft: 1d20 + 12 ⇒ (13) + 12 = 25
Spellcraft: 1d20 + 12 ⇒ (1) + 12 = 13
Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32
Spellcraft: 1d20 + 12 ⇒ (7) + 12 = 19
Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15
Spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27
Spellcraft: 1d20 + 12 ⇒ (8) + 12 = 20
Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29
Spellcraft: 1d20 + 12 ⇒ (7) + 12 = 19
Spellcraft: 1d20 + 12 ⇒ (9) + 12 = 21
Spellcraft: 1d20 + 12 ⇒ (9) + 12 = 21
Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32
Spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18
Spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"I've exhausted most of my spells for the day as well," Levvy says. "But we do have a bunch of scrolls to go through here, Mahath. Perhaps if we take a bit of time to go through them before heading out, we might find some that will be useful to us."


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"Friend of yours?" Levvy asks Marikel.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy pulls out a potion of cure moderate wounds and hands it to Marikel without comment. She goes with him to look at the crates.

"I'm not an expert in alchemy," she says, "but these look like they could be useful. We should get them back into town. It'll be difficult moving both them and the catapult though. We should move them out of the way and deal with the catapult first, I suppose."

She calls out to Dorn, "Dorn! You look strong. Help us move these crates!" She then starts hefting crate aside if she can.

Don't know how much the crates weigh, but she has Str 11.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy ceases casting her spell. "Ah, I guess that's no longer necessary," she says. "We should make certain there are no more orcs in the vicinity and take care of this catapult."


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"Word of warning, Marikel," Levvy whispers over the bond, "I'm going to make you about as big as the giant to even out the odds a little. Then she starts to cast a spell.

Begin casting enlarge person on Marikel. One round casting time.

The fiery glow in Neddy's eyes fades away and he ducks back under Levvy's cloak.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Given the information about the giant's reach, Levvy will indeed move a little. 5-ft step to F12.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"I'm running out of options," Levvy whispers to the others. "They keep resisting everything I throw at them." Then she tries another spell.

Cast daze monster. Will DC 17.

Neddy keeps his fiery gaze centred on the giant.

Burning gaze on the giant again. Fort DC 17 or take [dice=1d6] fire damage and Ref DC 17 or catch on fire.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy turns to look towards the approaching giant. "Let it get within 30 feet before rushing it," she says to the others loud enough that Dorn can hear as well as those in the message spell. "I need it close for my magic to work."

Ready to misfortune the giant as soon as it comes within 30 ft.

Neddy, his eyes still burning intensely, turns his gaze in the direction of the giant.

Ready to use burning gaze on the giant as soon as it comes in range (30 ft).


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Correcting the previous post.

Levvy casts her spell and then her rat pokes his head out from under her cloak. The rat's eyes burn like fire. Neddy turns his gaze on the orc.

Cast burning gaze on Neddy rather than herself, then Neddy comes off delay and uses the gaze on Orc 3.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy gulps at the sight of the approaching tusked creature. She backs away from the orc by her and intones the words of a spell. Her eyes begin to burn like flames and she turns her gaze on the orc.

5-ft step to F12. Cast burning gaze and direct it at Orc 3. Fortitude save DC 17 or take 1d6 ⇒ 6 fire damage. On failed Fort save, must also make Reflex save or catch on fire.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy curses quietly at the orc's resistance to her hex. "Fine, try this," she mutters and casts a spell.

Cast daze on orc 3. DC 15.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

I miscalculated the distance (was calculating I10 as difficult terrain too for some reason). Since she has an action left and presuming she can see Orc 3 now...

Levvy uses misfortune on Orc 3.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"I'm going to come up the other side," Levvy whispers to the others. She crosses over the difficult terrain and squeezes between the northern rocks.

Move to F11.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Neddy continues to delay.

Levvy continues to do her best to follow along quietly while also not losing sight of Alica.

Stealth at full speed: 1d20 + 2 - 5 ⇒ (18) + 2 - 5 = 15 to K10.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"We'd better catch up, we're falling behind," Levvy whispers to Mahath. Hoping the orcs are occupied enough to not notice, she hurries after Alicia.

Stealty at full speed to K17.
Stealth: 1d20 + 2 - 5 ⇒ (17) + 2 - 5 = 14


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"So we are," Levvy whispers in response. She follows Mahath.

Come off delay and Stealth (half speed) to I28. Stealth: 1d20 + 2 ⇒ (7) + 2 = 9


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"Once the orcs respond, we should begin our approach," Levvy whispers to the others in the link.

Delay.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy will cast message.

She can't target Dorn because he's out of sight, but she can only target three people anyway. It looks like she can sort of half see Marikel. I'm not sure that's enough to target him, but if it is, she will target him. She will also target Alicia and Mahath.

Probably should have done this before we set out. Oh well. Didn't think. :)


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Neddy will not be taking any actions this round.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"It sounds like a good plan," Levvy says. "Just be careful not to rush in too fast before the rest of us can get in to back you up."


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"We can help," Levvy answers. "We are both accomplished spellcasters, though we use different methods. I, for one, would like to accompany you. But oh, no need to call me Miss Levvy. Just Levvy will be fine."


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

After carefully examining each potion, Levvy singles two of them out. "These two are definitely healing potions," she says. "The other three are probably healing potions, though I can't say absolutely for sure."

2 cure light wounds and 3 probable cure light wounds


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
Marikel Selentin wrote:
"If those are healing potions, make sure everyone gets one. I have almost exhausted Iomedae's virtue for today.[/b]

Levvy will take the potions and examine them.

Spellcraft 1: 1d20 + 12 ⇒ (5) + 12 = 17
Spellcraft 2: 1d20 + 12 ⇒ (2) + 12 = 14
Spellcraft 3: 1d20 + 12 ⇒ (2) + 12 = 14
Spellcraft 4: 1d20 + 12 ⇒ (8) + 12 = 20
Spellcraft 5: 1d20 + 12 ⇒ (1) + 12 = 13

Wow, that's a lot of terrible rolls.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy nods and responds in Dwarven. Then she stares intently at Dorn for a moment before smiling and saying, "Okay, let's get to the catapult and deal with more orcs!" The rat ducks back under her cloak.

Dwarven:
"That's good. I'll trust that he listens to you."


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14
Dorn Desslach wrote:
@Navior: That "1" you rolled on that potion is a re-roll. Awesome house rules by Joana. :)

Oh, right! She did mention that, but I forgot.

Reroll: 1d8 ⇒ 7

That will fully heal her. (Even with the 1, she ended up only 1 away from full.

Levvy nods a couple of times as Dorn goes on about his bird. When he finishes she turns to Dorn and says, "He doesn't eat rats, does he? He better not eat rats." As she speaks, the head of a small black rat peeks out from under her cloak.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Levvy takes the scrolls, but shakes her head at the potion. "I don't want to use up the last of your healing potions. I have my own. But thank you. I'm Levvy. That's Mahath."

She places the scrolls into her pack and pulls out a potion. "We can go through these scrolls a little later when there's more time," she tells Mahath. She then drinks the potion.

Potion of cure moderate wounds: 2d8 + 3 ⇒ (5, 1) + 3 = 9


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"There's a catapult at the Barterstones," Levvy says. "We need people to help take it out."


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

"Much better now, thank you," Levvy says to the patrolman. She turns her gaze towards the last remaining orc and calls out in Orcish.

Orcish:
"It's about time your luck ended too!"

Misfortune hex on orc #22. Will DC 16.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Clutching at her wounded arm, Levvy steps back away from the orcs attacking her. "Time for your luck to run out!" she gasps at the orc still nearest her. Under her breath, she adds, "And hopefully not mine as well."

5-ft step to AF 8. Misfortune hex on #23. Will DC 16.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

At the sight of the orcs, Levvy takes a deep breath and moves forward on the unsuspecting orcs. She holds out her hands in front of her and casts a spell. Jets of flame streak over the orcs. She then braces for when they will inevitably come at her.

Move to AE9. Cast burning hands over all 4 orcs.
Damage: 3d4 ⇒ (3, 1, 4) = 8 Reflex half DC 16

She has pre-cast mage armour, putting her AC at 16.


Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Navior here. The character is done and ready for review!