Hestrig Orlov

Levvy's page

47 posts. Alias of Navior.


Classes/Levels

Witch 3; HP 21/21; AC 16, touch 12, flat-footed 14

Strength 11
Dexterity 14
Constitution 15
Intelligence 20
Wisdom 9
Charisma 14

About Levvy

Female human witch 3
NG Medium humanoid (human)
Init +2; Senses Perception -1 (+1 in arm's reach of familiar)

DEFENCE

AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 21 (3d6+6)
Fort +6, Ref +4, Will +3

OFFENCE

Speed 30 ft
Melee spear +1 (1d8/x3)
Ranged masterwork crossbow +4 (1d8/19-20, 80 ft)
Special Actions Hexes (misfortune [DC 16], feral speech, flight)
Spells Prepared (CL 3rd; melee touch +1, ranged touch +3; concentration +10)
2nd -- burning gaze (DC 17), daze monster (DC 17)
1st -- burning hands (DC 16), enlarge person, mage armour, obscuring mist
0 (at will) -- daze (DC 15), detect magic, message, stabilize
Patron endurance
Spell-like Abilities (CL 3rd)
At will -- feather fall, speak with animals (only one category of animal (amphibians, birds, fish, mammals, or reptiles) at a time)
1/day -- levitate

STATISTICS

Str 11, Dex 14, Con 15, Int 20, Wis 9, Cha 14
Base Attack +1, CMB +1, CMD 13
Feats Alertness (while in arm's reach of familiar), Extra Hex, Scribe Scroll, Accursed Hex
Traits Artifact Hunter (+1 Use Magic Device, +1 Spellcraft to identify magic items, 50% + 1%/level chance to recognize artifacts), Focused Mind (+2 concentration)
Skills Climb (3) +3, Intimidate (3) +8, Knowledge (arcana) (3) +11, Knowledge (history) (3) +11, Knowledge (nature) (3) +11, Knowledge (planes) (3) +11, Spellcraft (3) +11 (+12 to identify magic items), Swim (3) +7, Use Magic Device (3) +9
Languages Common, Dwarvish, Giant, Goblin, Orc, Sylvan
SQ familiar (rat)
Combat Gear alchemist's fire (2), scroll of glitterdust, scroll of comprehend languages (2), scroll of endure elements (2), scroll of unseen servant (2), potion of cure moderate wounds, potion of delay poison (2); Other Gear masterwork dagger (hopeknife), spear, masterwork light crossbow, 20 bolts, cloak of resistance +1, backpack, waterskin, spell component pouch, trail rations (8 days), 259 gp

Spells Known
2nd -- burning gaze, daze monster
1st -- burning hands, chill touch, command, comprehend languages, endure elements, enlarge person, mage armour, mask dweomer, obscuring mist, ray of enfeeblement, unseen servant
0 -- bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue

NOTES
Favoured class bonus in skills--all levels.

NEDDY (Familiar):

Male rat familiar
N Tiny animal (augmented)
Init +2; Senses low-light vision, scent; Perception +1

DEFENCE

AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)
hp 10 (3 HD)
Fort +2, Ref +4, Will +4
Defensive Abilities improved evasion

OFFENCE

Speed 15 ft, climb 15 ft, swim 15 ft
Melee bite +5 (1d3-3)
Special Actions deliver touch spells
Space 2 1/2 ft; Reach 0 ft

STATISTICS

Str 2, Dex 15, Con 11, Int 7, Wis 13, Cha 2
Base Atk +1; CMB +1; CMD 7 (11 vs trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10 plus all of Levvy's skill ranks
SQ share spells, empathic link

BACKGROUND:
Levvy has lived her entire life in Trunau. Like most other residents, she has experienced her share of hardship and loss. Her mother died during an orc attack when Levvy was 8. Her father died just a couple years later, not long before she was due to receive her hopeknife. She lived with her grandfather after that, and it was her grandfather who trained her in magic. He died of old age just a couple of years ago.

Levvy is now 30 years old and finds herself wishing she could do more to help protect Trunau beyond just helping in defence when the town is attacked.