Active skills targeting a static save seem to be far too successful. Unless we're doing it wrong, which is why I'm posting.
My current campaign features a 6th lvl Dwarven Fighter. An on level threat that attempts to trip him on it's first attack action generally succeeds on anything but a natural 1. Thing is, since the math is pretty steady as you level, that won't get much better. If the generic threat were to only get it's level and never increase str or mastery in athletics the Fighter will still be tripped around 70% (this isn't hard math, this is in my head) of the time at level 20.
(LVL+[Athletics Proficiency]+STR+1d20) vs (LVL+[Reflex Proficiency]+DEX)
Tripping isn't much damage, but it's a nuisance and an action loss that will very quickly frustrate a player who can't ever not be tripped.
(I made it a contested roll by DM fiat, as it feels like this is the correct mechanic)