
Levi |

Active skills targeting a static save seem to be far too successful. Unless we're doing it wrong, which is why I'm posting.
My current campaign features a 6th lvl Dwarven Fighter. An on level threat that attempts to trip him on it's first attack action generally succeeds on anything but a natural 1. Thing is, since the math is pretty steady as you level, that won't get much better. If the generic threat were to only get it's level and never increase str or mastery in athletics the Fighter will still be tripped around 70% (this isn't hard math, this is in my head) of the time at level 20.
(LVL+[Athletics Proficiency]+STR+1d20) vs (LVL+[Reflex Proficiency]+DEX)
Tripping isn't much damage, but it's a nuisance and an action loss that will very quickly frustrate a player who can't ever not be tripped.
(I made it a contested roll by DM fiat, as it feels like this is the correct mechanic)

Darksyde |
1 person marked this as a favorite. |

OH?
We definitely are, non of us saw that line anywhere.
That would skew the math to a much better place, he's still going to get tripped 55% of the time currently, but he could in theory get that down to 40% fairly easily.
It is a small line at the very end of the ditty on savings throws. "The DC for a saving throw is 10 + the total modifier for that saving throw."

The Rot Grub |

Levi wrote:It is a small line at the very end of the ditty on savings throws. "The DC for a saving throw is 10 + the total modifier for that saving throw."OH?
We definitely are, non of us saw that line anywhere.
That would skew the math to a much better place, he's still going to get tripped 55% of the time currently, but he could in theory get that down to 40% fairly easily.
Yes. And in general DC's start with a base of 10 in this edition