
Leopard Star |
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How about:
CLW: Heals 1d8 to a person, once that person has 20 hp the spell no longer adds hp, since you are in effect already more healthy than the average individual. You can't get higher than 20 hp using CLW.
CMW: Works until someone is topped out at 40 hp
CSW: 60 hp
etc.
In our old AD&D campaigns we did not have an abundance of CLW wands. After a fight you had to decide if it was time to camp and rest for 8 hours, getting spells back, or just head back to town to recuperate. Keep on the Borderlands assumes you are frequently going back to the keep. A quest could just be to find a safe place to rest so you could concentrate or sleep without being interrupted and having to start all over again.
Old Gold box games were like that, you had a 'fix' option to rest up until fully healed (could take several days even if you were really banged up), all the time hoping no creatures interrupted you.
A side affect of that was that clerics were mostly for healing, and it was risky to take other spells which became boring for the person playing the PC. The current cleric has so many more options now.