Seltyiel

Leokian Trasandoral's page

98 posts. Alias of rdknight.


Full Name

Leokian Trasandoral

Race

Elf

Classes/Levels

Arcanist (School Savant: Conjuration School, Teleportation Subschool) / 1

Gender

Male

Size

Medium

Age

131

Alignment

CG

Deity

Yuelral

Languages

Elven, Taldane, Celestial, Sylvan, Draconic, Goblin, Abyssal, Azlanti

Occupation

Gadfly / Layabout / Researcher of Magics

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 14

About Leokian Trasandoral

Statistics:
Male Elven Arcanist (School Savant: Conjuration/Teleportation) 1
CG Medium Humanoid (Elf)
Init +3; Senses Perception +7
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DEFENSE
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AC 13, touch 13, flat-footed 10 (+0 armor, +3 dex, +0 shield)
hp 11
Fort +1, Ref +3, Will +2
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OFFENSE
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Speed 30 ft.

Melee +0

Ranged +3
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STATISTICS
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Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 13
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TRAITS

Azlanti Scholar:
You are familiar with an aspect of Azlanti lore. Maybe you first became enamored with this ancient culture after stumbling across a copy of the first volume of the Pathfinder Chronicles or after learning about Azlant in a university or another type of formal education. Perhaps your parents or guardians were scholars and you’ve grown up hearing about and reading about the ancient Azlanti. For years you dreamed about visiting the continent’s ruins and returning with a discovery that could propel your career. Due to this scholarly bent, the Bountiful Venture Company selected you to join the colony at Talmandor’s Bounty.
Benefit: You gain a +1 trait bonus on Knowledge (history), Knowledge (local), and Use Magic Device checks, and one of these skills is a class skill for you. In addition, you gain Azlanti as a bonus language.

Magic's Might:
Your natural affinity for magic allows you to affect even those who resist it.
Benefit: You gain a +1 trait bonus on caster level checks to overcome spell resistance.

Seeker:
You are always on the lookout for reward and danger.
Benefit: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Drawback

Pride:
You can’t abide challenges to your dignity, authority, or honor.
Disadvantage: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

FEATS

Toughness:
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

SKILLS (8 points; 2 class, 4 INT, 2 Background)

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Acrobatics* +3 = DEX 3+0+0
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Appraise +4 = INT 4+0+0
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Bluff +2 = CHA 2+0+0
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Climb* +0 = STR 0+0+0
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Craft +4 = INT 4+0+0
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Diplomacy +2 = CHA 2+0+0
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Disable Device*† +3 = DEX 3+0+0
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Disguise +2 = CHA 2+0+0
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Escape Artist* +3 = DEX 3+0+0
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Fly* +3 = DEX 3+0+0
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Handle Animal† +2 = CHA 2+0+0
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Heal +0 = WIS 0+0+0
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Intimidate +2 = CHA 2+0+0
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K (Arcana)† +8 = INT 4+1+3
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K (Dungeoneering)† +4 = INT 4+0+0
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K (Engineering)† +4 = INT 4+0+0
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K (Geography)† +4 = INT 4+0+0
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K (History)† +9 = INT 4+1+3+1 (Background)
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K (Local)† +9 = INT 4+1+3+1
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K (Nature)† +8 = INT 4+1+3
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K (Nobility)† +4 = INT 4+0+0
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K (Planes)† +4 = INT 4+0+0
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K (Religion)† +4 = INT 4+0+0
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Linguistics† +8 = INT 4+1+3 (Background)
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Perception +7 = WIS 0+1+3+2 [elf] +1 [trait]
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Perform +2 = CHA 1+0+0
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Profession† +0 = WIS 0+0+0
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Ride +3 = DEX 3+0+0
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Sense Motive +0 = WIS 0+0+0
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Sleight of Hand*† +3 = DEX 3+0+0
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Spellcraft† +8 = INT 4+1+3
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Stealth* +3 = DEX 3+0+0
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Survival +0 = WIS 0+0+0
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Swim* +0 = STR 0+0+0
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Use Magic Device† +7 = CHA 2+1+3+1
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ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

+2 Perception (Elf)
+1 Perception & In Class (Trait)
+1 History (Trait)
+1 Local (Trait)
+1 UMD (Trait)
+2 Spellcraft for Magic Item Properties (Elf)

Languages Elven, Taldane, Sylvan, Draconic, Celestial, Goblin, Abyssal, Azlanti

Special Abilities:

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SPECIAL ABILITIES
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Elf

Low-Light Vision

Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment

Elven Magic: +2 to caster level checks vs. spell resistance. +2 to Spellcraft (magic item properties)

Keen Senses: +2 Perception

Arcane Focus: +2 racial bonus on concentration checks made to cast arcane spells defensively. (This racial trait replaces weapon familiarity.)

School Abilities (Conjuration/Teleportation):

Summoner's Charm (Su)
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Shift (Su):
At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Opposition Schools: Necromancy, Enchantment

Spells:

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Spells
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0th (at will)

Acid Splash
Arcane Mark
Breeze
Dancing Lights
Detect Magic
Detect Poison
Drench
Flare
Ghost Sound
Haunted Fey Aspect
Jolt
Light
Mage Hand
Mending
Message
Open/Close
Penumbra
Prestidigitation
Ray of Frost
Read Magic
Resistance
Root
Scoop
Spark

1st (0/day)

Blend
Color Spray
Grease
Mage Armor
Magic Missle
Protection from Evil
Windy Escape

Gear/Possessions:

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GEAR/POSSESSIONS
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Spellbook
Courtier's Outfit
Spell Component Pouch
Belt Pouch
Signet Ring
Dagger
Backpack
Flask
Candle x4
Vial of Ink
Pen
Parchment x5
Scroll Case
Sealing Wax
Soap

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 18 lb.

Money 13 GP 8 SP 3 CP

Background: Ruins of Azlant:

Leokian was born in Crying Leaf, in the Mierani Forest of Varisia. From a young age he showed very promising arcane abilities. His talent made him notable in such a small town, and he came to accept praise as routine. Leokian also found that his high profile gave him some leeway to do as he wished to a greater extent than other young elves. There were incidents of misbehavior that were mostly overlooked. After all such a bright and promising young elf must be more curious than most, must surely be bored and therefore given to some mischief.

Leokian did not go the route of delinquency though. He found it to be no more interesting in the end than anything else, except magic. The one presumptuous thing that stuck with him as time passed was the friendship of sorts he had initiated with Giseil Voslil when he was hardly more than a child. Giseil Voslil, an elf from the Mordent Spire, has lived in Crying Leaf for centuries, serving as the Mordent Spire’s ambassador to other elves in Avistan. He is a fixture in the town, and well respected. He is hardly befriended however. Like other elves of the Mordent Spire he is “strange” in speech and mannerisms though perhaps a little less so. He is also a highly accomplished necromancer. Giseil does not raise the dead, and has sometimes used his abilities in service to the Mierani elves, but the necromantic taint is off-putting to others in town.

Leokian was unperturbed by the strange necromancer though. To him Giseil was an interesting man who knew lots of interesting things. One day Leokian knocked on Giseil’s door, and asked what he really did all day. Giseil knew of Leokian as well of course, which is probably why he invited him in instead of shooing him away. Over time Leokian and Giseil developed something of a friendship and mentorship. One subject in particular caught Leokian’s interest. Giseil asserted the Mordent Spire elves to be the inheritors and guardians of Azlanti civilization and knowledge. Although Giseil never revealed any great secrets of Azlanti civilization to Leokian, the young elf learned enough, including the Azlanti language, to spark his ongoing interest in the subject.

In his 80's Leokian relocated to Kyonin. He had taken his arcane studies as far as they could go in the Mierani. In Kyonin Leokian found he was no longer a big fish in a little pond, which tempered his arrogance. It did not fully cure him of a certain amount of laziness though. His talent was still enough for him to squeak past the hard work. Leokian had enough charm and sufficient flair for showmanship, which allowed him to continue to impress as much as his harder working fellow apprentices. Meanwhile he kept looking into Azlanti history as a hobby, corresponding with others who shared his interest.

After completing his studies, Leokian joined with a group of wizards and arcanists working on the aiudara (or elf gate to the vulgar) in Celwyvian to restore its performance and attempt to better integrate it in into the aiudara network. But he soon grew bored, finding the work menial and his colleagues dull.

A letter from Giseil Voslil changed things for Leokian, erasing the depression he was beginning to feel. A private company based in Andoran was mounting a effort to colonize a portion of old Azlant. Impulsively resigning from his position, Leokian travelled to Almas to claim a position. He did not arrive in time to apply for the first voyage, so he has since remained in Almas waiting for another chance.

Leokian believes he can make significant discoveries about Azlanti magical practices and methods with Talmandor’s Bounty as a base. If so he can gain the prominence he wants without the decades or centuries of grinding away daily in a position like the one he left before he achieves it.

Background: Jade Regent (Old):

Leokian was born in Crying Leaf and grew up alongside Shalelu there. They were very close in age, and as young children were close friends and daily companions. They fell into the habit of calling each other "cousin" even though they were not actually related.

In their 80's Leokian and Shalelu were separated because of his advancing arcane studies. Leokian was showing considerable promise and was sent away from the small village for study at an academy. Leokian had come to harbor romantic feelings toward Shalelu by then, but was never sure if Shalelu reciprocated them. He said nothing of his own feelings out of fear of rejection, and the possibility of damaging their relationship.

He did damage their relationship several years later though. The praise and attention Leokian's talents were bringing him and his exposure to more sophisticated elven culture has made him arrogant and, in truth, insufferable. When he made some unkind remarks about Shalelu's mother's choice of a human as a partner, he was surprised at how vehemently Shalelu reacted. She went so far as to sever contact with him over what he had said. At first Leokian was angry with her and equally determined to forget all about her.

As his anger cooled over time and the sting of Shalelu's rejection subsided, he found that his feelings for her had not changed. A series of exchanged letters showed a more humble and truly apologetic Leokian, and a Shalelu who had become embittered toward her adoptive human father. Although they have only seen each other rarely in recent years, they are now on good terms again. Leokian has even begun using "cousin" as a term of endearment for Shalelu again, hoping to revive some of the cozy intimacy they used to share.

Leokian had joined with a group of wizards and arcanists working on the aiudara (or elf gate to the vulgar) in Celwyvian to restore its performance and attempt to better integrate it in into the aiudara network. But he soon grew bored, finding the work menial and his colleagues dull. Impulsively resigning from his position, Leokian has traveled to Sandpoint to find Shalelu and tell her of his decision, hoping that his show of audacity and independence will impress her.

Appearance and Personality:

Height: 6'1" | Weight: 132 | Hair: Golden Blond | Eyes: Green

Appearance
Leokian is tall and slender and the fashionable form-fitting clothing he favors can give him a stick like appearance. His pale skin and yellow hair set a vivid contrast to his bright green eyes.

He is quite willing to pay extra for fine clothing and prefers tailored well made clothes in fine quality materials. He avoids gaudy, flashy styles, preferring to let expert craftsmanship speak for itself. He wears trouser and jacket combinations with high boots instead of robes.

Leokian is relatively handsome, but his overall appearance is more dramatic and striking than beautiful.

Personality
Despite the positive attention Leokian has received for his arcane abilities, he has so far been something of a square peg in elven society. He craves stimulation more than achievement and often leaves tasks half-finished if they begin to bore him. Although he explains it as a mutual decision, the whole truth of his departure from the aiudaral working group is that he was no longer really welcome because he had become so erratic in attending or contributing to the work.

Leokian is usually the smartest person in a group and he knows it. He can be stubborn about his suggestions, advice, or input being accepted. If it is rejected or not considered he can become irritated, which he will often show through sardonic remarks about the group's wisdom, or the bad consequences that will surely follow. Although he has spent time around non-elves, he can sometimes lack empathy for them.

If Leokin is starting to sound sour and insufferable at this point, he really isn't. He does hold himself in high regard, and he can be temperamental, but he is essentially kind and decent. He values others and is quite generous with money, time, and friendship. He is witty and has a sharp sense of humor. He is a lover of puzzles and mysteries. Although it comes from a certain amount of laziness, Leokian's habit of looking for shortcuts and work-arounds makes him adaptable and open to new possibilities. He does not carry the baggage of an elven traditionalist as his fascination with a thoroughly human lost magical tradition illustrates.