Seltyiel

Leokian Trasandoral's page

103 posts. Alias of rdknight.


Full Name

Leokian Trasandoral

Race

Elf

Classes/Levels

Arcanist (School Savant: Conjuration School, Teleportation Subschool) / 1

Gender

Male

Size

Medium

Alignment

CG

Deity

Yuelral and the rest of the Elven gang.

Languages

Elven, Taldane, Celestial, Sylvan, Draconic, Goblin, Abyssal, Thassilonian

Occupation

Gadfly / Layabout / Researcher of Magics

Strength 10
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 8
Charisma 12

About Leokian Trasandoral

Leokian Portrait

Statistics:
Male Elven Arcanist (School Savant: Conjuration/Teleportation) 1
CG Medium Humanoid (Elf)
Init +2; Senses Perception +5
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex)
hp 11
Fort +1, Ref +2, Will +1 (+2 vs Enchantments)
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OFFENSE
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Speed 30 ft.

Melee +0

Ranged +2
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STATISTICS
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Str 10, Dex 14, Con 12, Int 19, Wis 8, Cha 12
Base Atk +0; CMB +0; CMD 12
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TRAITS

Scholar of the Ancients (Campaign):
Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.

Magic's Might (Religion):
Your natural affinity for magic allows you to affect even those who resist it.
Benefit: You gain a +1 trait bonus on caster level checks to overcome spell resistance.

Seeker (Social):
You are always on the lookout for reward and danger.
Benefit: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Pragmatic Ativator (Magic):
While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.

Drawback

Pride:
You can’t abide challenges to your dignity, authority, or honor.
Disadvantage: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

FEATS

Toughness:
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

SKILLS (8 points; 2 class, 4 INT, 2 Background)

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Acrobatics* +3 = DEX 3+0+0
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Appraise +4 = INT 4+0+0
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Bluff +1 = CHA 1+0+0
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Climb* +0 = STR 0+0+0
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Craft +4 = INT 4+0+0
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Diplomacy +1 = CHA 1+0+0
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Disable Device*† +2 = DEX 2+0+0
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Disguise +1 = CHA 1+0+0
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Escape Artist* +2 = DEX 2+0+0
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Fly* +2 = DEX 2+0+0
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Handle Animal† +1 = CHA 1+0+0
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Heal -1 = WIS -1+0+0
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Intimidate +1 = CHA 1+0+0
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K (Arcana)† +9 = INT 4+1+3+1 (+1 Trait)
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K (Dungeoneering)† +4 = INT 4+0+0
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K (Engineering)† +4 = INT 4+0+0
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K (Geography)† +4 = INT 4+0+0
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K (History)† +9 = INT 4+1+3+1 (+1 Background, +1 Trait)
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K (Local)† +8 = INT 4+1+3
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K (Nature)† +4 = INT 4+0+0
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K (Nobility)† +4 = INT 4+0+0
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K (Planes)† +8 = INT 4+1+3
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K (Religion)† +4 = INT 4+0+0
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Linguistics† +8 = INT 4+1+3 (+1 Background)
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Perception +5 = WIS -1+1+3+2 (+2 Elf, +1 Trait)
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Perform +1 = CHA 1+0+0
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Profession† -1 = WIS -1+0+0
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Ride +2 = DEX 2+0+0
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Sense Motive -1 = WIS -1+0+0
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Sleight of Hand*† +3 = DEX 2+0+0
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Spellcraft† +8 = INT 4+1+3 (+2 identify magic item properties)
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Stealth* +2 = DEX 2+0+0
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Survival -1 = WIS -1+0+0
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Swim* +0 = STR 0+0+0
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Use Magic Device† +8 = INT 4+1+3
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ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

+2 Perception (Elf)
+1 Perception & In Class (Trait)
+1 K Arcana (Trait)
+1 K History (Trait)
+2 Spellcraft for Magic Item Properties (Elf)

Languages Elven, Taldane, Sylvan, Draconic, Celestial, Goblin, Abyssal, Thassiloinian

Special Abilities:

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SPECIAL ABILITIES
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===== ELF ====

Low-Light Vision 60'

Elven Immunities:
Immune to magic sleep effects. +2 to saves vs. enchantment

Elven Magic:[/b[
+2 to caster level checks vs. spell resistance. +2 to Spellcraft (magic item properties)

[b]Keen Senses:
+2 Perception

Arcane Focus:
+2 racial bonus on concentration checks made to cast arcane spells defensively. (This racial trait replaces weapon familiarity.)

==== Arcanist (SCHOOL SAVANT) ====

School Abilities (Conjuration/Teleportation):

Summoner's Charm (Su)
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Shift (Su):
At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Opposition Schools: Necromancy, Enchantment

Arcane Reservoir (Su):
An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

Consume Spells (Su):
At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.

Spells:

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Spells
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0th (at will)

Acid Splash
Arcane Mark
Breeze
Dancing Lights
Detect Magic
Detect Poison
Drench
Flare
Ghost Sound
Haunted Fey Aspect
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Spark

1st (2+1/day)

Blend
Color Spray
Grease
Mage Armor
Magic Missle
Protection from Evil
Silent Image

Gear/Possessions:

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GEAR/POSSESSIONS
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Spellbook
Courtier's Outfit
Spell Component Pouch
Belt Pouch
Signet Ring
Dagger
Backpack
Flask
Candle x4
Vial of Ink
Pen
Parchment x5
Scroll Case
Sealing Wax
Soap

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 18 lb.

Money 13 GP 8 SP 3 CP

Background:

Leokian was born in Crying Leaf, an elven settlement in the Mierani Forest. His childhood was for the most part idyllic. Although the Mierani can be dangerous, Crying Leaf is among the safer places there. His home life was loving. Among his friend group, Leokian was never the strongest or most agile, but he was the clever one.

As he got a little older, Leokian began to really shine due to his intelligence. He was the finest pupil his teachers had seen, truly outstanding. He also showed a facility with magic that was not strong enough for him to mater on his own, but that with training might show great promise. He left Crying Leaf to study under more advanced teachers before he was an adult, and afterward only rarely visited his hometown.
As a young man, Leokian was living in Kyonin. He has been invited to join a group of wizards and arcanists in Iadara who were working on the aiudara (or elf gate to the vulgar) network to restore its performance and attempt to better integrate the various and far flung elven lands. Leonian’s position was prestigious, and he was well compensated. For a time, Leokian was very satisfied. After a couple of decades though, the glamour wore off, and there were things with which Leokian was very dissatisfied. He found the other members of the group to be more concerned with trying to put things back as they had been long ago than any real results. They were unwilling to try anything new or innovative. Looking back on his time working in the aiudara group, Leokian could not name a single real accomplishment it had achieved.

Leokian’s view of the group was accurate, but he was not without fault. He was overbearing and a prima donna. When decisions didn’t go his way, he was combative, and could be quite nasty about it. He was always certain of his rightness, and didn’t like compromise. For the last few years he was associated with the team, he did little to contribute, and eventually barely even showed up. Nobody was sorry when he officially left.

After a period of self-pity followed by some honest reflection about what he really wanted, Leokian decided to put the idea of longterm goals or aspiration on hold and pick up some old threads he had ignored for a long time. Intellectually, Leokian decided to devote time to an old passion of his, the fascinating ways non-elves have developed traditions of arcane practice. Specifically, the ancient human Thassilonian and Azlanti systems and what they had accomplished. More personally, he returned to the Mierani Forest to reconnect with family and old friends.

Leonian’s return to Crying Leaf was rocky. He was more changed by his time away than he had realized. It was difficult for him to talk about events in his own life without sounding like a self-important poseur, not that he tried too hard. He also couldn’t muster much interest in the lives of the people he had grown up around, which had changed so little over the years. His presence was awkward to all parties, not terrible, but not warm or satisfying either. He did learn that the dearest of his friends had also moved on from Crying Leaf, going south into the human lands of Varisia. Thinking there might at least be one person from his childhood with whom he would still have things in common, Leokian decided he would go south as well.

He had other reasons for going into Varisia as well. Leokian had only visited one Thassilonian site in his life. The great, half-buried wheel at Gruankus, is very close by, just south of the Mierani Forest and over the mountains. He had visited it when he was young and still had the drawings he had made of it. Leokian decided and extended tour of the the known Thassilonian sites in the region would be the perfect way to spend maybe a couple of years doing something he truly enjoyed while also tracking down his friend.
Riddleport was Leonian’s first stop. He observed to similarities of the city’s Cyphergate to the wheel at Gruankus, but did not stay long enough to investigate the parallels deeply. He found Riddleport to filthy and debased to tolerate very long. Perhaps, he thought, he would be able to stand it better once he’d acclimated more to human settlements and habits. He annotated the city for a possible return visit.

Moving on southward at a leisurely pace, Leokian recently arrived in Sandpoint. Although Magnimar is his next destination, he found Sandpoint to be a pleasant enough place and lingered for a few extra days. . When he heard about the upcoming Swallowtail Festival, he decided to remain in the town for it so he could soak up some local culture. In the meantime he has met Hannah Velerin, an elven druid who owns a shop, with whom he now has a nascent acquaintance.

What is your character's name? Leokian Trasandoral. However he considers his full name a private affair and goes simply by Leokian.

How old is your character? 61

What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?

What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?

Where was your character born? Crying Leaf, in the Mierani Forest

Where were you raised? Crying Leaf, in the Mierani Forest

By who? His parents

Who are your parents? Their names are Inaedra and Riguel

Are they alive? Yes

What do they do for a living? They run a shop that makes clothing from plant to finished article. The fibers are spun, dyed, and woven into cloth, then tailored into clothes all on site. Both Inaedra and Riguel perform all the tasks involved as needed.

Do you have any other family or friends? Leokian has a maternal uncle who also lives in Crying Leaf. He's a little short on good friends at this time.

What is your character's marital status? Single

Kids? No

What is your character's alignment? Chaotic Good

What is your character's moral code? Leokian is a benevolent person who doesn't wish harm to others unless they have in some way earned it through their deeds. He's more likely to make his own ethical decisions to fit the situation at hand than follow abstract sets or rules or strictures. He considers magic an objective good, although he ceratinly recognizes it can be used for evil purposes.

Does your character have goals? Leokian’s personal goals are a bit up in the air presently due to what is more or less a very early mid-life crisis. Broadly speaking he is undergoing a shift away from goals that gain him approval from others, and toward those he finds more personally satisfying. He’s less interested in wealth or prestige now than he was a couple of decades back. Maybe he wants to be a historian of magic, or something like that. He also needs to rebuild a personal life in some way.

Is your character religious? Not particularly. Leokian recognizes the existence of deities and their power. He is a worshiper of the elven pantheon, but he isn’t emotionally invested in worship, and it rarely occupies his thoughts.

What are your character's personal beliefs? Leokian is more or a rebel or maverick than an admirer of tradition. He prefers reason and pragmatism in decisions and opinions over group consensus. He views the elves he knows (most all of them from the Meirani or Kyonin) to be overly fond of the past and unwilling to try new things. That said, he is very much an elf who is for the elves first, agreeing they have been often been poorly treated by other races post-Earthfall. Despite this, he is not an elven supremacist. He very much admires certain things about humans (at an abstract level) in particular.

Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? Leokian can be arrogant, and he does tend to emit an air of superiority. Underneath there is now some recognition by him that he needs to make changes if he wants to get along with others, but old habits die hard.

Why does your character adventure? Primarily out of curiosity. Leokian has long been interested in comparative magical traditions, particularly Thassilonian and Azlanti traditions since they are located right on his figurative doorstep. While libraries and museums are fine ways to learn more, they are very incomplete. If he must make original discoveries to move beyond the currently known and understood, he will. If one can be an ethnomusicologist, can one be an ethnomagicologist? If so, Leokian is.

How does your character view his/her role as an adventurer? Leokian wouldn’t really identify with the role of “adventurer”. He sees himself more as a scholar who’s willing to take risks.

Does your character have any distinguishing marks (birth-marks, scars, deformities)? No

How does your character get along with others? He’s very aware of his great intelligence and isn’t afraid to wield that fact to be deferred to or win arguments. He is talented and accomplished, and likes this to be acknowledged. His pride can be a problem, making him abrasive and prickly at times. That said, Leokian isn’t anti-social or misanthropic. He gets along well with others so long as his tender spots aren’t poked.

Is there anything that your character hates? Sloppy reasoning is a big dislike. Leokian also dislikes poor manners. He doesn’t like being without the physical comforts he’s used to, but it would take a lot for him to complain about this one since he has his pride to consider.

Is there anything that your character fears? Not so long ago Leonian’s fear would have been becoming irrelevant or unimportant. But with his shift in perspective he probably fears a mundane and repetitious life the most. He doesn’t have any phobias; his dreads are existential.

Appearance and Personality:

Height: 6'1" | Weight: 132 | Hair: Golden Blond | Eyes: Green

Appearance
Leokian is tall and slender and the fashionable form-fitting clothing he favors can give him a stick like appearance. His pale skin and yellow hair set a vivid contrast to his bright green eyes.

He is quite willing to pay extra for fine clothing and prefers tailored well made clothes in high quality materials. He avoids gaudy, flashy styles, preferring to let expert craftsmanship speak for itself. He wears trouser and jacket combinations with high boots instead of robes.

Leokian is relatively handsome, but his overall appearance is more dramatic and striking than beautiful.

Personality
Despite the positive attention Leokian has received for his arcane abilities, he has so far been something of a square peg in elven society. He craves stimulation more than achievement and often leaves tasks half-finished if they begin to bore him. Although he explains it as a mutual decision, the whole truth of his departure from the aiudaral working group is that he was no longer really welcome because he had become so erratic in attending or contributing to the work.

Leokian is usually the smartest person in a group and he knows it. He can be stubborn about his suggestions, advice, or input being accepted. If it is rejected or not considered he can become irritated, which he will often show through sardonic remarks about the group's wisdom, or the bad consequences that will surely follow. Although he has spent time around non-elves, he can sometimes lack empathy for them.

If Leokin is starting to sound sour and insufferable at this point, he really isn't. He does hold himself in high regard, and he can be temperamental, but he is essentially kind and decent. He values others and is quite generous with money, time, and friendship. He is witty and has a sharp sense of humor. He is a lover of puzzles and mysteries. Although it comes from a certain amount of laziness, Leokian's habit of looking for shortcuts and work-arounds makes him adaptable and open to new possibilities. He does not carry the baggage of an elven traditionalist as his fascination with a thoroughly human lost magical tradition illustrates.