Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
mwk composite longbow (+4 str pull), quiver (20 arrows), dagger, longsword, mwk falchion, 3 flasks of alchemist fire, take the falchion, its slashing. the dagger you can finesse and is slashing . the falchion you can't finesse. +10 (1d4+3/19-20)
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
smite good to try and get an AC bonus, and then move up toe to root with the tree, and power attack the f&*!er. +1 longsword: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
I channel to heal myself if i'm hurt... i don't think i'm actually at -9hp, i presume i'm uninjured at 60 since i was fresh. but since i'm not hurt yet, i don't know what I can do... ready to channel when i hit, try and hit feet first? I should have bought boots of the cat somehow... falling damage: I rolled damage. i know what hp he's at, if he's alive at all. since he's out of sight for the group, I won't spoil the surprise. you can either try and fly down to check him, or continue to fight the elemental, or ::mwahahaha:: split the party.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
I'm getting the f@!@ out the way. I run under it across to the other side. Elemental AoO: 1d20 + 17 + 3 + 10 ⇒ (19) + 17 + 3 + 10 = 49 it sparks, and zaps you, nearly launching you over the edge, you're tripped and prone in the square. fuuuuuck.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
crap, its +10 ft. up and i can only reach +5 ft. up. I'm going to channel negative energy to harm the living excluding as needed. 3d6 ⇒ (6, 1, 4) = 11
Someone bring it down, or get me up to it, or i'm going to have to start shooting it with my damned bow!
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
I do what I can, I attack it. Charging negative energy and reaching out to grasp it. melee touch: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 touch of corruption: 3d6 ⇒ (6, 1, 2) = 9 will save: 1d20 + 10 ⇒ (19) + 10 = 29 4 more damage is enough, you score the touch and bring it down. Disappearing in a pile of ash and smoke. k. planes DC 20: That didn't look like they were summoned creatures who were defeated and returning to elsewhere in the universe. That looked.. odd.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
I step aside. The creature can now make attacks of opportunity if it wants to. my spell ends just before my turn. Raise the greatsword, and powerattack the prone b$&&*. +1 greatsword: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22 i can't swift activate anything useful. so ... that misses.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
a pile up on the green one sounds fine to me. swift: litany of sloth on the green one.
wiff.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
sense motive: 1d20 + 1 ⇒ (19) + 1 = 20 ::whispers quietly to the group when he realizes ::
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
I guess we're spending some time here once we take over? resting the night probably or something? i've got 5 touch of corruptions, at 3d6 hp each. 15d6 ⇒ (5, 3, 5, 4, 1, 4, 4, 5, 2, 1, 6, 5, 5, 2, 3) = 55
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
distraction: 1d20 + 11 ⇒ (1) + 11 = 12 just makes it. steps up, and swings at demon frog. greatsword: 1d20 + 7 ⇒ (20) + 7 = 272d6 + 13 ⇒ (4, 5) + 13 = 22
hit for 22
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
20 ft. move up and Doom on the Frog.
[[ r4 ]]: [15: demon frog], [15: Zikmoの妻], [12: Saio (s1, n1)], [0: Neji], [0: Froggert (n1)], [[ r5 ]]: [24: kumadaの妻], [28: Edwin ], [23: Temperance ], [22: Ash], [21: Purple], [19: Piety], [16: Forsythe], [15: Leo],
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
I strike the laughing frog on the ground. greatsword: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 292d6 + 13 ⇒ (6, 4) + 13 = 23 i didn't use my unholy bond yet today. i think. so its not keen. just a regular hit on him for another 23 damage. At that, he stops laughing and lays there.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
Fuuuuuck! i touch of corruption this b~%##. sickened. 1d20 + 8 ⇒ (14) + 8 = 223d6 ⇒ (3, 1, 3) = 7
ooooh! now he rolls a 1! the dino is Sickened for 4 rounds.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
oh god. how stupid is too stupid to play him? he's got litany of sloth... but its language dependent... oh right, i still have negative levels on me... crap, this is one of those times i wish i'd drawn my bow instead... Ok, i move up and swing. Someone has to take the AoO...
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
i bought a war trained one. i'm screwed anyway in full plate, i need to put a rank in ride... ride: 1d20 - 4 ⇒ (3) - 4 = -1
fall direction. leo, forsythe. ul =1 : 1d12 ⇒ 81d12 ⇒ 9 um. well, i'll draw my greatsword as i stand up, call upon my unholy boon, and my greatsword glows like a torch, and is keen for 6 min. Edwin you controlled your mount, if you want to ride check to fast dismount, its 20. adjusting your roll to ride, rather than acrobatics, and its a 19, so it takes you a move action to dismount, in the square of your choice. you still have a standard action left. your mount is controlled, for now. i don't know if you bought a combat mount, or a riding mount. [r1] [12: Edwin], [7: TRex], [5: Ash], [4: Saio], [4: Neji]
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
Damned! The master wants this done with all haste, and surprise. And Loran's gone and gotten himself killed? or taken captive by the enemy? the Church? Did the rumor mean this man had been captured? or killed? How was he taken?
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
So, I've heard some rumors that there's great lost treasure in the strange hills on the northern edge of Caer Bryr Caer Bryr is apparently full of living trees, a few people said that. One even said he's heard tell that one such tree dwells a day ride south. A hunter said that he's seen some tiger hunting, in glimpses. It could be that Old One-Eye, half-tiger/half-fiend. Maybe we can keep it as a pet?
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
Now that leos back, hell track down a belt of giant strengrh +2... No, better, he''ll comission it from Fortyscythes. And a cloak of resistance, and pearl of power, [[ -3,000gp ]]
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
woo hoo. i'm back. Once i'm awake, i'll be glad that ya didn't sell *ALL* my gear yet. [-2,825gp] +1 dastardly full plate
[[ -3,575gp // 8,145gp ]]
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
@Eddarly takes position at the wall and waits. (delaying at the wall) @Leo is standing, haste has worn off ? will attack once.
well that sucks
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
greatsword: 1d20 + 18 ⇒ (2) + 18 = 202d6 + 18 ⇒ (5, 4) + 18 = 27
holy f$!!ing s~$&! who does that!?
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
@eddarly continues to laugh. getting close to the end of his joke. Slow your roll!
Leo stands, picking up his sword as he does, and touches Haverly, his hand crackling with negative energy.
haverly@fort: 1d20 ⇒ 1 ... well that's a clear failure, and lucky the two weren't reversed.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
hasted, leo continues his assault on a mostly healed havelyn. greatsword: 1d20 + 14 ⇒ (15) + 14 = 292d6 + 18 ⇒ (4, 3) + 18 = 25
hitting once for 25 damage
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
Well, since spawn is tanking, I'll keep shooting... Father Donnagain. +1 longbow: 1d20 + 6 + 3 - 4 + 4 ⇒ (6) + 6 + 3 - 4 + 4 = 151d8 + 6 ⇒ (7) + 6 = 13 miss.
s!. Damn. That would've been 70 damage in one shot if it confirmed. As is, it's still 26 damage for the first shot on a good cleric.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
going to keep on shooting. remembering i made my bow bonded so its +1 . +1 longbow: 1d20 + 13 ⇒ (9) + 13 = 221d8 + 6 ⇒ (3) + 6 = 9
both shots miss. =(
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
I fire at the son of a b*@~!.
both connect. first shot deals +2/level instead of +1/level damage to a lawful good creature with paladin or cleric levels. so 15 dmg + 6 dmg for the second shot. Captain Eddarly: Ash: 22
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
i missed a hasted shot a round ago. just wanted to see what it would be. longbow: 1d20 + 7 + 4 + 1 ⇒ (3) + 7 + 4 + 1 = 151d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12 ahh k. both would have missed anyway.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
[r3] [9: Leo], [8: Forsythe], [6: Ash], [6:Temperance], [5: Neji], [2: guards] [r4] [16: Victor], [14: Loran],[13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn], I'm hasted. so i can shoot twice now. down the murderhole at the prone a%&&+**. you said he was prone, so probably shooting for around Ash's AC +1 longbow: 1d20 + 7 + 4 + 1 ⇒ (17) + 7 + 4 + 1 = 291d8 + 1 + 5 ⇒ (1) + 1 + 5 = 7
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
[r2] [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji], [2: guards] [r3] [17: Ash], [16: Victor], [14: Loran], [13: Captain Eddarly], [13: Father Donnagain], [11: Lord Havelyn], I used my two smite good's, on the Father which I am barred from attacking, and Lord who is right in front of the door... which this murderhole shoul allow me some partial shot into, since that's kind of the point of the murderhole. and i've been hasted
I never did choose my fiendish boon did i. Weapon or monster... ah well. I choose Weapon Bond. and used my Fiendish Boon to turn my bow into a +1 bow. its still got 4minutes 5 rounds on it.
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
stealth: 1d20 + 22 ⇒ (12) + 22 = 34 magic greatsword: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 212d6 + 13 ⇒ (2, 1) + 13 = 16
Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)
I'm just carrying the scroll of summon monster II for backup. Loran, you should be able to summon Dretches now... if Spawn goes down, you've got a variety of summons available. I'll just plan to summon a fiendish Hyena. the scroll will only summon them for 3 rounds anyway.
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