About Leo SilvertailAlso has a +2 warhammer Teenage Mutant Ninja Snow Leopard *Note: As a lycanthrope, Leo Silvertail has an alternate form with base stats Str 18, Dex 21, Con 18. He thinks of this hybrid form as his "base" form and is most comfortable in it, changing to a full human only when interactions with others or secrecy require it. *Note 2: This is a 3pp-material-based character. Story:
Once, Leo lived a charmed life, atop a snowy mountain with no name and no countries' borders. There, he was king, preying on Ibex and Dwarf alike when the fancy struck him. But the world is a dark and dangerous place. One night, the snow leopard sunk his teeth into a two-legged creature that bit him right back. In the scuffle that followed, he lost his footing, falling from the mountain into a narrow ravine whose bottom ran with a slick river of alchemical waste, sewage or pollution from failed experiments, potion industries, and magical wars gone bad. Perhaps it was the strange man's bite, or perhaps it was something in that river of sludge, but when the leopard awoke, he had changed. His claws were gone, replaced with hairless fingers; his fur was falling out in clumps, and when he opened his mouth to growl, only a strangled whine came out. He was no longer a snow leopard, but something far sadder, uglier, and self-aware—and as the moon set below the horizon, he found himself becoming completely human. It was on the banks of that poisonous river that the Master found him, helpless and afraid. The Master was, at times, nothing but a giant, mangy rat—food, and poor quality food at that—but he was also a wise mentor, a patient language instructor, and a powerful warrior, who taught his student how to combine the strengths of his warring human and feline natures. Leonardo, as the Master named him, found himself a willing and eager learner, adapting quickly to the new sights, sounds, and thoughts of humanity, and soon found himself wearing clothing and carrying weapons even when his fur grew long. But while the Master was a skilled and ancient ninja-monk, his refusal to kill had led to many enemies accruing over his long life. And one dark night, they stormed the mountain cave, in a battle that left the Master dying in Leo's arms. The young were-leopard swore vengeance and, in full control of his shape—but not his anger—he set out to avenge his Master, hunting down the assassins one by one. It was on this hunt that he met Brother Raphael, another strange hybrid of animal and human. But Brother Raphael was not bitter or one-minded; he hunted assassins solely to bring them to justice, and from him Leonardo learned a better way forward. Raphael was a Paladin of Bastet, a fearless hunter with a golden mane and a glorious roar, but he was also a creature who had found happiness and balance through prayer. Brother Raphael taught his new ally what he understood of religion and virtue, and the young Leonardo listened with his unusually keen mind. Soon, Leonardo had fully dedicated himself to the Cat Goddess, becoming one of her holy warrior-pilgrims. He has spent a decade traveling the world, protecting cats weak and strong where he finds them, as well as the occasional defenseless human. In his wanderings, he has gained might and knowledge, surpassing both of his old teachers, and found himself increasingly traveling with other highly-skilled warriors of unusual background. Brother Leonardo's search for justice is not completely forgotten. He has never managed to track down the last three of the Master's assassins, but he recognizes now that there are far worse abominations in the world, and to this end he has learned to let the righteous indignation of the past inspire him forward instead of holding him back.
Personality:
Leonardo is a cat-man who tries to do the right thing, by his morals and his Goddess, but still finds himself occasionally held back by his murderous carnivore instincts. Most of the time, he desires nothing more to be a hero, except when the old anger takes him, and he recognizes he still has much to learn on the path to righteousness and inner peace. As a rather inexperienced human, he is also not the best at mimicking the stranger cadences of humanity, and finds that his feline personality and habits occasionally lead him to act and talk in ways that others find strange or frightening.
Role:
• Excellent spontaneous healer • Good party buffer • Mobile fighter, with good damage output and tanking • Amusing feline mannerisms • Decently skilled, stealthy like a ninja Hybrid Form Abilities:
Afflicted Lycanthrope Template Str +2, Dex 19, Con +2 Nat. Armor + 3, DR 5/silver Speed 40 ft.
Special Qualities: Low-Light Vision (all forms), Scent (all forms), Snow Move Pounce (Ex): Make a full attack on a charge, plus two rake attacks. Snow Move (Ex): Because of its large, fur-covered paws, the snow leopard suffers no penalties for moving through snow-covered terrain.
Defense:
Hybrid: AC 33 (+8 Armor +1 Partial, +5 Dex, +5 Deflection (Wis), +4 Natural) Touch 20, Flat-Footed 25 HP 112 (1d12+8d8+36) Fort +11, Ref +8, Will +11 DR 5/silver, Resist Fire 5 Human:
Armor:
Shield:
Defensive Abilities:
Offense (Hybrid):
Speed: 30 ft. Initiative: +7 Melee:
Charge Modifiers:
Mainhand, Melee:
Offhand, Melee:
Two-Handed Melee:
Extra Melee Attacks:
Ranged:
Offensive Abilities:
Offense (Human):
Speed: 30 ft. Initiative: +3 Melee:
or
Ranged:
Offensive Abilities:
Spells:
Spell slots as a level 8 cleric Caster Level 9 Orisons: 4
Level 1: 4+2
Level 2: 3+1
Level 3: 3+1
Level 4: 2+1
Feats and Traits:
Feats: Two Weapon Fighting (Gladiator Style Feat: ignores prerequisites) Exotic Weapon Proficiency (Katar, Tri-Bladed, Human Bonus) Exotic Armor Proficiency (Partial, Gladiator Bonus) Power Attack Savage Critical (increased multiplier) Double Slice Exotic Weapon Proficiency (Katar, Claw Bracer, Child of Bast Bonus) Leaping Strike Acrobatic (Child of Bast Bonus) Improved Two-Weapon Fighting Drawback:
Traits:
Skills:
*Indicates class skill Hybrid/Human bonus (ranks) Total points: 55 (Human 9, Int 9, Favored Class 5, PS 10, Glad 4, CoB 18) *Acrobatics +19/+15 (9 points) (+23 to jump)
Pets:
1. Mule, "Boots" Class Abilities:
Uncanny Dodge (Ex): Can't be caught flat-footed Gladiator Training Channel Positive Energy, 3d6 Shell of Faith (Su): A pious sentinel gains a deflection bonus to Armor Class equal to her Wisdom modifier, up to 1 point from her Wisdom modifier per pious sentinel level. She does not gain this deflection bonus if she is wearing medium or heavy armor. Cat Empathy (Ex): Communicate with domestic and wild cats (including feline magical beasts) and gain a +4 divine bonus on Charisma-based checks concerning felines. Domain (Ambush) Chameleon Aspect (Ex): As a swift action, you can subtly alter the color of your scales, blending them with the surrounding environment. While under the effect of this power, you gain concealment from creatures more than 10 feet away (attacks have a 20% miss chance), and total concealment from creatures more than 40 feet away (attacks have a 50% miss chance). You can use this ability a number of rounds per day equal to 3 + your Wisdom modifier. Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. Bonus Domain (Liberation) Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. Freedom's Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. Stratagems (Su):
Strategic Hegemony (Su):
A creature under the effect of strategic hegemony gains a number of benefits. Affected allies gain the teamwork feats the pious sentinel prayed for with her stratagems ability. In addition, affected allies gain a +1 bonus to saving throws against fear effects and to their AC.
Magic and Expensive Items:
+1 Silversheen Katar, Tri-Bladed (2) in Spring-Loaded Wrist Sheaths Primal Iron Warhammer, Masterwork +2 Warhammer Lead-Lined Glaive, Masterwork +2 Mithral Chain Shirt
Amulet of Natural Armor +1
Backpack, Masterwork
Currency: 1000 gp
Character Future/Wishlist:
Classes: • 1-2 levels of Gladiator, for proficiencies and tons of feats • A few levels of Scholar, for interesting abilities and Evasion • Maybe a bunch of levels of time thief? • Level 1 Lore Warden (Bonus feat + Knowledge skills) • 2 Levels in Soulknife for +Wis to hit, damage? Spells:
Feats:
• Followup Blow (crit with main hand gives free off-hand attack at full BAB)
Equipment:
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