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193 posts. Alias of James Baxter.


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Busy at work. I will post some replies to your letters tomorrow.

Happy New Year!


Ok the gameplay thread is up. Start by posting your letter or telegram with any rp that you would like.


“ANTARCTICA OR BUST!”

Renowned Adventurer Sets His Sights on the Bottom of the World

New York (AP)—World famous explorer James Starkweather announced today that he would lead a party of scientists and explorers into uncharted parts of the Antarctic continent this fall.

Starkweather, accompanied by geologist William Moore of Miskatonic University in Arkham, Massachusetts, intends to continue along the trail first blazed by the ill-fated Miskatonic University Expedition of 1930–31.

The Starkweather-Moore Expedition will set sail in September from New York City. Like their predecessors, they intend to use long-range aircraft to explore further into the South Polar wilderness than has ever been done before.

-------------

For the last several months, the Starkweather-Moore Expedition has been in the news. Newspapers and radios feature occasional coverage about Starkweather and his plans. Recruitment has been accomplished by telephone or by telegram.


I plan on having each of your characters write a letter to Starkweather and or Moore asking to get on the expedition. It would be a resume sort of thing as you tell what qualifications your character has.

You can also add a background to your character sheets please.


I should get things started tomommow. At work right now and I dont have my book.


Cirle,

Your luck should be 3d6 x 5
So if you rolled 11 it would be 55

Plus we will keep your sanity at 60. I don't want anyone to start with a lowered Sanity.


MeanDM wrote:

No problem. I envision him as kind of a perpetual crewman, who never gets promoted to an officer position. The kind of guy that gets in drunken brawls in exotic ports. Mostly fistfights, but occasionally maybe a knife gets involved.

You might be interested in this then.

Steve Costigan


I can take one more. That would make 6 characters.


That sounds fine.


I will get the game up and running after Christmas.

I hope everyone has a happy holiday!


I left out the more exotic weapons.


Fighting Specializations:

Axe (15%): use this skill for larger wood axes. A small hatchet can be used with basic brawling skill. If thrown, use the Throw skill.

Brawl (25%): includes all unarmed fighting and basic weapons that anyone could pick up and make use of, such as clubs (up to cricket bats or baseball bats), knives, and many improvised weapons, such as bottles and chair legs. To determine the damage done with an improvised weapon, the Keeper should refer to the weapons list and pick something comparable.

Spear (20%): lances and spears. If thrown, use Throw skill.

Sword (20%): all blades over two feet in length.

Whip (05%): bolas and whips.


Just one more thing. You should have your characteristics and skills expressed as full value/half value/one fifth value. So a EDU of 80 would be 80/40/16.


Firearms Specializations:
Bow (15%): 
Handgun (20%): 
Heavy Weapons (10%): 
Machine Gun (10%): 
Rifle/Shotgun (25%): 
Submachine Gun (15%): 


Austere
Your Luck should be 3d6 X 5 not 3d6 + 5.

and

Your Firearms (Rifle/Shotgun) should be 45.


Sailor, Naval
-Credit Rating: 9–30
-Skills: Electrical or Mechanical Repair, Fighting, Firearms, First Aid, Navigate, Pilot (Boat), Survival (Sea), Swim.

Sailor, Commercial
-Credit Rating: 20–40
-Skills: First Aid, Mechanical Repair, Natural World, Navigate, one interpersonal skill (Charm, Fast Talk, Intimidate, or Persuade), Pilot (Boat), Spot Hidden, Swim.


Aubster wrote:
Could you post the physician occupation information?

I added it to the list above.


Discussion page is open.

MeanDM
Phil Tucker
michaelane
Aubster

head on over.


Some Example Occupations

Mountain Climber
-Credit Rating: 30–60
-Skills: Climb, First Aid, Jump, Listen, Navigate, Other
Language, Survival (Alpine or as appropriate),
Track.

Outdoorsman/woman
-Credit Rating: 5–20
-Skills: Firearms, First Aid, Listen, Natural World, Navigate,
Spot Hidden, Survival (any), Track.

Pilot
-Credit Rating: 20–70
-Skills: Electrical Repair, Mechanical Repair, Navigate, Operate
Heavy Machine, Pilot (Aircraft), Science (Astronomy),
any two other skills as personal or era specialties.

Aviator
-Credit Rating: 30–60
-Skills: Accounting, Electrical Repair, Listen, Mechanical
Repair, Navigate, Pilot (Aircraft), Spot Hidden, any
one other skill as a personal or era specialty.

Photographer
-Credit Rating: 9–30
-Skills: Art/Craft (Photography), one interpersonal skill
(Charm, Fast Talk, Intimidate, or Persuade), Psychology,
Science (Chemistry), Stealth, Spot Hidden,
any two other skills as personal or era specialties.

Photojournalist
-Credit Rating: 10–30
-Skills: Art/Craft (Photography), Climb, one interpersonal
skill (Charm, Fast Talk, Intimidate, or Persuade),
Other Language, Psychology, Science (Chemistry),
any two other skills as personal or era specialties.

Scientist
-Credit Rating: 9–50
-Skills: Any three science specialisms, Computer Use or
Library Use, Other Language, Own Language, one
interpersonal skill (Charm, Fast Talk, Intimidate, or
Persuade), Spot Hidden.

Mechanic (and Skilled Trades)
-Credit Rating: 9–40
-Skills: Art/Craft (Carpentry, Welding, Plumbing, etc.),
Climb, Drive Auto, Electrical Repair, Mechanical
Repair, Operate Heavy Machinery, any two other
skills as personal, era or trade specialties.

Engineer
-Credit Rating: 30–60
-Skills: Art/Craft (Technical Drawing), Electrical Repair,
Library Use, Mechanical Repair, Operate Heavy Machine,
Science (Engineering and Physics), any one
other skill as personal or era specialty.

Animal Trainer
-Credit Rating: 10–40
-Suggested Contacts: Zoos, circus folk, patrons, actors.
Skills: Jump, Listen, Natural World, Psychology, Science
(Zoology), Stealth, Track, any one other skill as a
personal or era specialty.

Doctor Of Medicine
-Credit Rating: 30–80
-Skills: First Aid, Medicine, Other Language (Latin),
Psychology, Science (Biology and Pharmacy), any two other skills as personal specialties.

These are just some examples. I have a lot more if you don't see what your looking for.


Master Skill List

Accounting (05%)
Animal Handling (05%) [Uncommon]
Anthropology (01%)
Appraise (05%)
Archaeology (01%)
Art and Craft (05%) [Specializations]
Artillery (01%) [Uncommon]
Charm (15%)
Climb (20%)
Credit Rating (00%)
Demolitions (01%) [Uncommon]
Disguise (05%)
Diving (01%)
Dodge (half DEX)
Drive Auto (20%)
Electrical Repair (10%)
Fast Talk (05%)
Firearms (varies) [Specializations]
First Aid (30%)
History (05%)
Hypnosis (01%) [Uncommon]
Intimidate (15%)
Jump (20%)
Language (Other) (01%) [Specializations]
Language (Own) (EDU)
Law (05%)
Library Use (20%)
Listen (20%)
Locksmith (01%)
Mechanical Repair (10%)
Medicine (01%)
Natural World (10%)
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Persuade (10%)
Pilot (01%) [Specializations]
Psychoanalysis (01%)
Psychology (10%)
Read Lips (01%) [Uncommon]
Ride (05%)
Sleight of Hand (10%)
Spot Hidden (25%)
Stealth (20%)
Survival (10%) [Specializations]
Swim (20%)
Throw (20%)
Track (10%)


Ok I am going to post character creation info for those without access to the rules.

I am going to use the Quick Fire Method from page 60 of the Investigator's Handbook.

Quick Start PDF

Quick Fire Method for Character Creation

1. Allocate 40, 50, 50, 50, 60, 60, 70, 80 where you like
among your characteristics. STR, DEX, CON, INT, EDU, POW, APP, SIZ

2. Apply age and EDU modifiers.
Age Modifiers:
15 to 19: Deduct 5 points among
STR and SIZ. Deduct 5 points from
EDU. Roll twice to generate a Luck
score and use the higher value.

20s or 30s (20-39 years of age):
Make an improvement check for
EDU.

40s: Make 2 improvement checks
for EDU and deduct 5 points
among STR, CON or DEX, and
reduce APP by 5.

50s: Make 3 improvement checks for EDU and deduct 10
points among STR, CON or DEX, and reduce APP by 10.

60s: Make 4 improvement checks for EDU and deduct 20
points among STR, CON or DEX, and reduce APP by 15.

70s: Make 4 improvement checks for EDU and deduct 40
points among STR, CON or DEX, and reduce APP by 20.

80s: Make 4 improvement checks for EDU and deduct 80
points among STR, CON or DEX, and reduce APP by 25.

To make an EDU improvement check, simply roll percentage
dice. If the result is greater than your present EDU add
1D10 percentage points to your EDU characteristic (note
that EDU cannot go above 99).

3. Figure Damage Bonus and Build.
Damage Bonus and Build
STR + SIZ Damage Bonus Build
2 — 64 –2 –2
65 — 84 –1 –1
85 — 124 None 0
125 — 164 +1D4 +1
165 — 204 +1D6 +2

4. Figure Hit Points (CON+SIZ divided by 10) and
Luck (3D6 x 5).

5. Decide an occupation and select eight appropriate
occupation skills.

6. Allocate the following values among the eight
occupation skills and Credit Rating: one at 70%,
two at 60%, three at 50%, and three at 40% (assign
the skills directly to these values and ignore the skill
base values). If your chosen profession states a lower
Credit Rating skill than 40%, you should set an
appropriate Credit Rating skill value and distribute
the excess points elsewhere.

7. Pick four non-occupation skills and boost them by
20% (adding 20 to the skill base values).

I have a huge list of occupations just ask and I can give you the particulars.


Nohwear wrote:

How useful is the book for players?

Also. I am thinking that while my explorer is an expert on cold climates, this is the first time he has gone to Antarctica.

While I am not requiring anyone to get the books, they are very nice.

There is an Investigtors book and a Keepers book.


As for character concepts, just ask yourself if your character would be a good fit for a Antarctic expedition.

I plan on starting the game with your characters writing letters or telegrams to Starkweather and or Moore asking to join the expedition.

Oh and Aubster if you need any advice on your Masks game just ask. I have run it about four times online.


For now I just want character concepts. I will post character creation rules soon. There is a fast and easy creation method that I want to use that's not in the Quick Start rules. I will post it when I get home tonight.


No that is Tatters of the King.


Renowned Adventurer Sets His Sights on the Bottom of the World

The Pillar Riposte, May 26, 1933

New York (AP)-World famous explorer James Starkweather announced today that he would lead a party of scientists and explorers into uncharted parts of the Antarctic continent this fall . Starkweather, accompanied by geologist William Moore of Miskatonic University in Arkham, Massachusetts, intends to continue along the trail first blazed by the ill-fated Miskatonic University Expedition of 1930-31. The Starkweather-Moore Expedition will set sail in September from New York City . Like their predecessors, they intend to use long-range aircraft to explore further into the South Polar wilderness than has ever been done before. "This is not about the South Pole," Starkweather explained this morning, in a prepared speech in his hotel in New York. "Many people have been to the Pole. We're going to go places where no one has ever been, see and do things that no one alive has seen." The expedition intends to spend only three months in Antarctica. Extensive use of aeroplanes for surveying and transport, according to Starkweather, will allow the party to chart and cover territory in hours that would have taken weeks to cross on the ground.

One goal of the expedition is to find the campsite and last resting place of the twelve men, led by Professor Charles Lake, who first discovered the Miskatonic Range, and who were killed there by an unexpected storm. The mapping and climbing of the mountains in that range and an aerial survey of the lands on the far side are also important goals. "The peaks are tremendous," Starkweather explained. "The tallest mountains in the world! It's my job to conquer those heights, and bring home their secrets for all mankind. "We have the finest equipment money can buy. We cannot help but succeed." Starkweather, 43, is a veteran of the Great War. He has led expeditions into the wilderness on four continents, and was present on the trans-polar flight of the airship ltalia, whose crash near the end of its voyage on the North Polar ice cap received worldwide attention. Moore, 39, a full Professor of Geology, is also the holder of the Smythe Chair of Paleontology at Miskatonic University. He has extensive field experience in harsh climates and has taken part in expeditions to both the Arctic and the Himalayan Plateau.

"We're going back," Starkweather said. "The job's not done. We're going back, and we're going to finish what was started and bring the whole lot out to the world. It will be a grand adventure and a glorious page in scientific history!" Professor Moore, sitting quietly to one side, was less passionate but just as determined. "A lot has changed in the past three years," he insisted. "We have technology now that did not exist three years ago. The aeroplanes are better, brand new Boeing craft, sturdier and safer than before. Professor Pabodie's drills have been improved. And we have Lake's own broadcasts to draw upon. We can plan ahead, with better materials and a knowledge of the region that none of them had when they prepared for their voyage. Yes, I am optimistic. Quite optimistic. We will succeed in our goals." When asked what those goals were, the two men looked briefly at one another before Starkweather answered, leaning forward intently.

"Leapfrog, gentlemen!" he smiled. "We shall leapfrog across the continent. A base on the Ross Ice Shelf; another at the South Pole. One at Lake's old campsite, if we can find it; and, gentlemen, we plan to cross over those fantastic mountains described by Dyer and Lake, and plant our instruments and our flag right on top of the high plateau! Imagine it! Like a landing strip atop Everest! "We'll have the finest equipment, and skilled men. Geologists-paleontologists we've got Professor Albemarle from Oberlin, he wants to study weather. Glaciologists, perhaps another biologist or two; the team's not all made up yet, of course. We're not leaving for another five months!" "It is important," added Moore, "to try to find Professor Lake's camp and bring home whatever we can from the caverns he discovered. The prospect of a wholly new kind of life, a different taxonomy, is extremely exciting. It would be a shame if, having found it once, we were unable to do so again." The two explorers plan to land thirty men on the southern continent, half again more than the Miskatonic Expedition. The expedition is privately funded and owes no allegiance to any school or institution.

-------------------------------------

Hello, I am intending to run a play by post game of the Call of Cthulhu campaign 'Beyond the Mountains of Madness' using the new 7th Edition rules. There is a free Quick Start Rule Set available. You don't need to know the rules to play. I will walk everyone through the character creation process and teach the game as we play. I would like to have four to six players if possible.


Just wanted to say good luck in the game. I have run this campaign 3 or 4 times online. I will keep eye on this game. I am interested in how the Realm of Cthulhu system will work as a pbp.


Good, I thought that was the case but a character sheet that I am using said it was only for one roll per use.


I thought I knew how this worked but I saw a different interpretation on a character sheet that I am using.

Archaeologist's Luck (Ex): Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

So do you get the bonus to all your attack rolls, saving throws, skill checks, and weapon damage rolls while the luck is in effect or do you get one bonus to one roll?


2 people marked this as FAQ candidate.

Just a quick question about the Dirge Bard's Secrets of the Grave ablility. It says:

"A dirge bard may use mind-affecting spells to affect undead as if they were living creatures, even if they are mindless.."

Does this include Bardic Performances or just spells?


So there is no way to post a picture in a post? If you wanted to show something you would have to post a link to it.


I am starting up Hungry Storms and I have a couple of quick questions.

What does Ulf charge for guiding the group over the top of the world?

and

What time of year does the group leave Karlsgard? I know its not the usual time for caravans going over which is summer.


Jadeite wrote:
They trade their poison related abilities for trapfinding, the ability to disarm traps at range and landmines.

I take it that landmines are bombs that can be placed and go off when someone triggers them? Does that ability effect the normal bomb ability or is it an addition.

Sorry for all the questions but Trap Breaker sounds perfect for a new character I am building. I just have to wait until Wednesday for the PDF to become available. :P


If a sythesist is poisoned while merged with it's eidolon, does the poison effect both. For example, would Con lost effect both the character's hit points and the temporary hit points gained from the eidlon?


Can someone tell me about the Trap Breaker Alchemist?


James Baxter wrote:

I would like to cancel my current subscription please.

I have been charged for the next AP after I asked for it to be cancelled. Can someone help me please.

Btw this is James Baxter. :)


What are the stats on a huge great axe? Thanks


Order #1895241

Shipped January 20, 2012

I haven't recieved this shipment.

James Baxter


Is story experience awards per character or a total to be divided up among the party?


Hello,
I am going to start Jade Regent tonight and I am going to use a lot of your wonderful ideas in the game. I have a few questions though.

Concerning Matsuro. Doesn't his presense kind of complicate things some what since he is also a possible future emperor of Minkai?

Why does the group go and see the Walthus instead of directly heading towards the Licktoad camp? With Scribbleface to lead them they could go directly there.


Mort the Cleverly Named wrote:
Lensman wrote:
So what exactly does being a Amatatsu scion mean?

It means that the Amatatsu Seal has invested in you the right to rule Minkai, should no living heirs of the Amatatsu family remain. Basically, it is a trick to make sure the AP doesn't end if Ameiko falls into a sphere of annihilation or gets turned into undead or some other horrible death that the Seal's "resurrection" power can't fix.

Humm I hate to see what would happen if a evil/neutral player character decided to eliminate Ameiko and the other PCs to become the only living heir. :)


So what exactly does being a Amatatsu scion mean?

Also I don't know if I have seen it in the AP yet but what does the Amatatsu crest look like?

Thanks.


Hey James,
Do you have a thing for harpies? I have noticed at least two lovelorn harpies in two adventure path books that you have done.


James Jacobs wrote:
Jal Dorak wrote:

@erian: If you need it to make sense, Zastoran can explain after the fact (or breathlessly during) that he had exhausted his daily compliment of spells battling heat stroke or scorpions or wild dogs, etc.

Or he doesn't need the help, but he appreciates it! :)

In Part 2:

I'm curious about the wolf spider room. Is the ruined tower missing from the map?

The ruined tower is directly above the alcove and stairs on the east side of area A18. The tower itself is ruined, as are the stairs that once lead up to its upper floors, but the stairs still exist where they continue down into the undercrypt. The ten-foot-square section just south of those stairs is where the hole in the tower above looks down into; the spider itself clings to the rubble and old timbers that still exist above this area, and basically climbs down to attack anyone who enters the area (including those who want to use the stairs to go down to the undercrypt).

I am still a bit confused on this. I am running my second game tonight and the players are most likely going to be going down to the undercrypt. I cannot find the eastern door in A18 to the Laboratory? Do you have to go down the stairs to get to this door?

Also where does the secrect door in the A12 come out in the undercrypt?


Somnambulist wrote:
The gnolls may hate the pugwampi, but they're not stupid. In my virtual tabletop game (maptools) the Kulldis tribe often bring a gnoll cagebearer into the fight using s special double-walled cage (can't have the pugwampi shattering the cage and getting out). Since the gnolls are immune to the bad luck aura, they just have to make sure to keep the cage out of range of any allies.

You most likely don't need a cage since pugwampi worship the ground that gnolls walk on. And yes I have thought of the deadly combo of gnolls with pugwampi allies. My PC would kill me though.


Sir_Wulf wrote:
Pathfinder Rules or 3.5?

Pathfinder.

It was a pretty fun game with a lot of pugwampi hate going on and most of the damage done to the characters by the cactus field.


In about 5 hours, I am starting the Legacy of Fire campaign for my gaming group. I can hardly wait!

Any last minute suggestions?

Wish me luck.


2 people marked this as FAQ candidate.

Do you get any benefit from weilding a weapon with two hands if you have a strength modifier that is in the negatives?

Example: a creature with a 7 strength (-2 mod) uses a weapon two handed.


How do you handle the influence of the moldspeaker with it's host. Does he talk directly to them, just give feelings, or something different?


So who is Ymiri, the Queen of the Inferno? My google skills are weak.

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