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Hello every body, seeking for some advice

I'm building races of my own that are plant based, and as wonderful this book is (and trust me I find it very awesome), there are still some thing that even with all the traits proposed that are difficult to evaluate points value speaking.

My two concerns are a trait that would give the equivalent of light-fortification (what rank would it be and how much would it cost?)
and the other is a weakness, the effect is that if the creature spend more than 24h without seeing the sunlight, it is sickened until it spend a certain period of time sunbathing

Well any advice is welcome, and I will gladly lend a hand if anybody want an advice or opinion on something

See yah


Cheapy wrote:
Lemaire Clément wrote:
Benchak the Nightstalker wrote:
Lemaire Clément wrote:

hello again, is anybody out there able to tell me where each races came from, well I have the first two bestiaries but there are still some I can't find

please?

Bestiary 3, and the Dragon Empires Gazetteer/Primer should cover the rest (I think).

Was there one in particular you were looking for?

well

Fetchling
and chapter 3 race minus Kitsune and Merfolk

yeah I know thats quite a lot

thanks in advance

Fetchling: Bestiary 2

Changelings: Haunting of Harrowstone, AP 43
Duergar: Bestiary 1
Gillmen: Inner Sea World Guide, I think
Gripplies: Bestiary 2
Nagaji: Dragon Empire Gazetteer
Samsarans: Dragon Empire Gazetteer
Strix: Inner Sea World Guide
Sulis: Bestiary 3
Svirfneblin: Bestiary 1
Vanaras: Bestiary 3
Vishkanyas: Bestiary 3
Wayangs: Dragon Empire Gazetteer

I think.

thank you man that will help


Benchak the Nightstalker wrote:
Lemaire Clément wrote:

hello again, is anybody out there able to tell me where each races came from, well I have the first two bestiaries but there are still some I can't find

please?

Bestiary 3, and the Dragon Empires Gazetteer/Primer should cover the rest (I think).

Was there one in particular you were looking for?

well

Fetchling
and chapter 3 race minus Kitsune and Merfolk

yeah I know thats quite a lot

thanks in advance


hello again, is anybody out there able to tell me where each races came from, well I have the first two bestiaries but there are still some I can't find

please?


a little help please
I'm going to take the Strix as an example

Its abilities modifiers are +2 Dex -2 Charisma, how can you have such modifiers with the creation system?

I'm trying to detail some races that aren't detailed at the end of the book and I must say that it's quite complex for some

So I would gladly use a hand to help me

(and sorry for my english, I'm french)


have you done a conversion of the lurk (Complete psionic) or does anybody know one?


Elghinn Lightbringer wrote:
I did a bunch of 3.5 conversions at mediafire.com/ElghinnLightbringer.

And all of you are well advised to go looking for it, for it really is an awesome work

there is still one or two mistakes like in the warlock
fey utterance seems wrong, it the same text as elemental storm and it says that "This power otherwise functions like dominate monster."

there may be a problem

BTW, Elghinn if you need a hand to help you I'll be glad to help


fey utterance seems wrong, it the same text as elemental storm and it says that "This power otherwise functions like dominate monster."

there may be a problem

it happens to be found in both the description in this thread and in the downlodable file


fey utterance seems wrong, it the same text as elemental storm and it says that "This power otherwise functions like dominate monster."

there may be a problem

it happens to be found in both the description in this thread and in the downlodable file


Elghinn Lightbringer wrote:
Robert Young wrote:

Some minor tweaks needed:

You've used 'at 1st level + every 2 levels thereafter' inconsistently for invocations known and eldritch blast damage.

You have invocations gained on even numbered levels and eldritch blast damage increasing on odd numbered levels all while using the same terminology.

Additionally, you have the acquisition of greater invocations occur at a level that you gain no additional invocations known (11th). That's gonna disappoint.

Looks like a fun conversion!

Yes I apparently did miss that.

The following should read:

Invocations Known The warlock gains 2 invocations at 1st level, and an additional invocation every even level thereafter, to a maximum of 12 at 20th level.

I also moved the acquisition of Greater Invocations to 10th level.
That should fix it. Thanks for catching that. Sometimes I work on things so much, everything begins to blur.

One more thing, I've changed how the pacts function.

Elghinn Lightbringer wrote:

Once the pact is selected, a warlock must also select one other pact as his opposition pact...

...The warlock must select one pact as his opposition pact.

Delete all that. Instead, insert the following.

The warlock’s pact selection only determines his pact related powers, and in no way restricts his access to invocations latently associated with a particular pact.

There is just too few invocations to restrict any of them.

that's a good idea +1

another question about invocations, can you still alter the shape and properties of the blast (change damage type, have it cone shaped and so on...)