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Pathfinder Starfinder Society Subscriber. Organized Play Member. 2 posts (3 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters.


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Pathfinder Starfinder Society Subscriber

*Animate Thread*

My players are nearing the end of book 1 and I'm looking at the treasure for Uskroth's Tomb.

Per the description the treasure includes 1600 gp worth of large adventuring gear, 12 large or exotic weapons (3 of which are masterwork) and 6 suits of Large medium or heavy armor (2 of which are masterwork). "The exact details of the equipment should be selected to appeal to your PCs, though the total value of this additional treasure should not exceed 3,500 gp."

The math doesn't leave much room here. If the 1600 in gear is part of the total value then that leaves 1900 gp for the weapon and armor choices. Adding masterwork to 3 weapons and 2 armor eats up another 1200 of that leaving 700 gp for the base items. The gear is all Large which costs double the price of medium gear. That means we essentially have the equivalent of 350 gp to purchase 12 martial or exotic weapons and 6 suits of medium or heavy armor.

The cheapest heavy armor is banded mail at 200 gp...that's 57% of our total budget...so heavy armor is basically out. Essentially all 6 armors would need to be hide (15 gp each but nonsensical that it endured this long in the cave) or perhaps scale mail (50 gp each). If we did 6 sets of scale we're left with 50 gp to purchase 12 weapons. That's not even enough to purchase 12 greatclubs (5 gp each) let alone work in anything cool like a greatsword (50 gp by itself).

I'm thinking of interpreting the 3500 gp limit as the "sale value" effectively doubling my budget to 7000 for the actual value of the weapons. Thoughts?


Pathfinder Starfinder Society Subscriber

I'm hoping one of you experts can figure this out. I'm working on a charisma based paladin with a small dip in mysterious stranger gunslinger.

I'd love to be able to use smite (+cha to attack, +pal lvls dmg) and the grit deed focused aim (+cha to dmg for the round) in the same round...but both are swift actions.

Are there any feats, abilities, items, etc which could reduce either of these abilities to a free action? I was hoping there might be something like a quickened smite feat which allowed you to expend 2 charges to cast it as a free action. Unfortunately, short of a houserule, I can't find any reasonable way to do both in the same round.

There is a 6th level mythic spell "borrowed time," but that unfortunately is out of reach for this particular build.

Thanks for any feedback.