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Leland Hulbert II's page

Pathfinder Rulebook Subscriber. Organized Play Member. 17 posts. 1 review. No lists. No wishlists. 1 Organized Play character.


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Sam Phelan wrote:

Hello Leland,

We are still in the process of shipping out orders containing subscription items for the month, so it is possible that we just haven't quite gotten to your order in the queue quite yet.

I have ensured that everything with your order looks good. Keep an eye out for the shipping confirmation email coming in the next few business days.

OK, sounds good. I've had orders before that went into some weird limbo, so I felt the need to check. Thanks.


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Can anyone tell me why this didn't ship? It's been pending quite a while. Is it waiting for something else?


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Wonderful, thanks!


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My Subscriptions page says that the last thing sent to me for this subscription was Hollow Mountain #6 on 05/09/16. The next shipment should be Worldscape #4. Surely that can't be right. I assume my subscription is broken somehow. Is there any way to fix it?


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The "Free Downloads" link at the end of this blog doesn't work. It redirects to paizo.com. The correct link would be Free Downloads , I believe.


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I bought a copy of Pathfinder Online: Thornkeep from Amazon. The book seems completely new, but having had it for just a week, the cover has come almost completely loose. Do you have any suggestions on how to fix it?

The glue looks like it might be a type of hot glue, would running an iron over the spine give it a chance to re-seal? Or would I need to add a new adhesive. I considered superglue, but don't think it would stick well to the current glue in the binding.


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Are you still offering copies of this? If so, count me in.

email:
pythor@gmail.com


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This is somewhat of a theoretical discussion, but is based on the idea of a tiny humanoid attempting to hide within a fireplace and/or campfire. Possibly also including climbing through chimneys.

The firewalker example tends to convince me, but I wonder if there should be a difference between standing still in the fire vs. traveling through it...


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Theheadkase, it seems like you're saying the 1d6 per minute (10 rounds), would be the only effect. That seems so little to me. On top of that, I have no idea how to adjudicate fewer than 10 rounds in a combat situation... Make the roll up front and then wait 10 rounds to do it again? Or wait a few rounds before you make it in the first place? Or roll and then apply 10% of that damage each round until they leave the fire... Decisions, decisions.


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I'm trying to track down exactly what would happen to a character standing in a fire (think a typical campfire or household fireplace), and what protections would be appropriate for that character to avoid damage.

"Extreme Heat" is defined to include fire, in the Heat Dangers section of the book. Breathing in this environment causes 1d6 points of damage "per minute". In addition, a Fort save every 5 minutes or they take 1d4 points of non-lethal damage.

Is that it? 1d6 per minute, plus 1d4 per 5 minutes (maybe)? That seems low. Well, if the fire is currently burning, and not just coals, we can assume Smoke Effects.(Or can we? Smoke effects are listed for "Heavy Smoke", which I wouldn't expect from a simple campfire or standard fireplace.) Fort save each round or spend the round coughing and choking. 2 consecutive rounds of choking means another 1d6 non-lethal damaage.

Still seems low. What about catching on fire? "Exposed to burning oil, bonfires, and non-instaneous magic fires", doesn't really include a standard fireplace, but I'll stretch it. DC 15 to avoid catching fire, d6 damage every round if you fail the save (and another save every round).

That's more like it. I think I'd rule that if you're standing there, you forfeit your save, since the save is to attempt to put out the fire.

So how about avoiding the effects?
The lowest form of the Energy Resistance spell gives DR 10 against fire, so even if you've caught on fire, you can't take enough damge to overcome the DR. A minor ring of the same is 12,000gp. You still have to deal with the smoke, those a Necklace of Adaptation(9000g) will prevent that. What spell will help against the smoke? The necklace only requires Alter Self, which doesn't look like it would work from the description. Water Breathing should work according to the description, if not from the name of the spell.

Is that what the character needs? A 2nd and (maybe) a 3rd level spell, or 21Kgp (maybe only 12K) worth of magic items? Comments and/or criticisms welcome. Particularly if you have a solution that allows the character to do this cheaper/easier.


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I'd be in, too.


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Say I am a dragon... What feats and/or classes would I need to take to have a human for my familiar or animal companion? I'm specifically not looking for Leadership here. I'm well aware that this bends the rules into knots, but I'm looking for a memorable NPC and I'm asking for help with a reasonable explanation of the build.

If it makes a difference, the human is a 1st level sorcerer to start, but I want to have the flexibility to let him advance, too.


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Are Tieflings available as a favored enemy? Is it Humanoid (other), or Outsider (Evil), or something else?


Pathfinder Rulebook Subscriber

Would it be possible for a cleric to "Multi-Class" as a cleric of another deity? I'm thinking of a cleric who worships two gods of the same pantheon equally. Would that change their abilities in any way, or really just be a roleplaying thing? I was thinking that maybe you would double up on spells/powers, but not get the higher level powers you should if you had stayed single class. Does that break things too much?


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In the 3.5 book Races of the Wild, there was a feat called Agile Athlete. This feat allowed you to substitute your dexterity for strength for Climb checks, (and some other skill I can't remember... Swim, maybe?). Does this feat exist yet in Pathfinder? If not, is there any reason why it shouldn't be available?


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James Jacobs wrote:


The tavern doesn't make any other appearances in the AP; it'd be a great place to use in this manner as a result.

Great! Thanks for the fast response, too.


Pathfinder Rulebook Subscriber

I'm getting ready to run CoT with my sons. I only have the first two books so far. I'm looking to put together some side adventures to make sure the team is up to par for XP in the first book. Since the safe house would be a bad place for the PCs to run into and out of all day, I'm thinking about having the party hang out in Janiven's tavern. Is there any reason why I shouldn't do that in the later modules? I don't want to set a precedent and then have problems when I get the other books.