Xerxes

Leisirem, the Shiv's page

2 posts. Alias of Great Green God.


Full Name

Leisirem, the Shiv

Race

Elf

Classes/Levels

Rogue 7 | hp 59 | AC 23 T 17 FF 17 uncanny dodge | CMD 24 | F +5 R +11 W +4 (+2 v Ench, +2 v traps, evasion) | Spd 30' | Init +11 | KnLoc +10, Perc +13 (low-light), SensM +1 |

Gender

Male

Size

Medium

Age

135

Special Abilities

elven magic, rogue talents (combat trick, fast stealth, finesse rogue), sneak attack +4d6, trapfinding +3

Alignment

CN

Deity

Calistria

Location

Hopefully not behind you

Languages

Common, Elven

Occupation

He'd rather not say (Hand of the Decemvirate)

Strength 15
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 12
Charisma 10

About Leisirem, the Shiv

Merisiel
Male elf rogue 7
CN Medium humanoid (elf)
Init +11; Senses low-light vision; Perception +13
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Defense
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AC 23, touch 17, flat-footed 17 (+5 armor, +1 deflection, +5 Dex, +1 dodge, +1 shield)
hp 59 (7d8+21)
Fort +5, Ref +11, Will +4; +2 vs. enchantments
Defensive Abilities evasion, trap sense +2, uncanny dodge; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 keen rapier +11 (1d6+3/15-20) or
_____ dagger +10 (1d4+2/19-20)
Special Attacks sneak attack +4d6
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Statistics
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Str 15, Dex 20, Con 12, Int 10, Wis 12, Cha 10
Base Atk +5; CMB +7; CMD 24
Feats Dodge, Improved Initiative, Mobility, Point-Blank Shot, Toughness, Weapon Finesse
Traits forlorn, reactionary
Skills Acrobatics +20 (+25 to make high or long jumps), Climb +12, Disable Device +17, Escape Artist +15, Knowledge (local) +10, Perception +13, Sleight of Hand +15, Stealth +15; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ elven magic, rogue talents (combat trick, fast stealth, finesse rogue), trapfinding +3
Combat Gear potion of cure moderate wounds, potion of invisibility, universal solvent, acid, alchemist's fire, oil (5), tanglefoot bag; Other Gear +2 studded leather, mwk buckler, +1 keen rapier, dagger (12), belt of incredible dexterity +2, boots of elvenkind, cloak of resistance +1, ring of jumping, ring of protection +1, backpack, hooded lantern, masterwork thieves' tools, silk rope (50 ft.), 14 gp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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