Lirianne

Leiko Littner's page

52 posts. Alias of Saotome007.


Full Name

Leiko Littner

Race

Half Elf | Gunslinger 2 (Vanguard) | HP: 28/28 | AC: 19 | F +8; R +9; W +5| Per: 7 | Init: 7 ( +1AC until first turn)

Gender

Female

Size

5'11"

Age

28

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Elven

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Leiko Littner

Leiko Littner
Female human aiuvarin gunslinger 2 (Guns & Gears)
Medium, Aiuvarin, Elf, Human, Humanoid
Heritage aiuvarin
Background wanderlust
Perception +7; low-light vision
Languages Common, Elven
Skills Acrobatics +7, Athletics +7, Medicine +5, Nature +5, Stabling Lore +4, Survival +5
Str +3, Dex +3, Con +2, Int +0, Wis +1, Cha +0
Items scale mail, mithral tree (reinforced stock)[GG], backpack, bedroll, chalk (10), rations (1 week), rope (foot) (50), rounds (50), soap, waterskin, purse (2 sp)
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AC 19; Fort +8; Ref +9; Will +5
HP 28
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Speed 30 feet
Melee [1] reinforced stock +7 (two-hand (1d6), finesse, attached crossbow or firearm), Damage 1d6+3 B
Ranged [1] mithral tree +9 (parry, fatal d10, concussive, elf, range increment 150 feet, reload 1), Damage 1d6+1 P
Ancestry Feats Nimble Elf
Class Feats Cover Fire[GG], Defensive Armaments[GG], Unexpected Sharpshooter Dedication[GG]
Skill Feats Cat Fall, Express Rider[APG]
Other Abilities
Singular Expertise
You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.
Living Fortification (Deed) Trigger: You roll initiative.
You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.
Clear a Path (Slingers Reload) [one-action] once per round
You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don’t need a free hand, and you add the weapon’s item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.
Accidental Shot [two-actions] once per day
Effect You make a Strike with a ranged weapon, rolling the attack and damage twice and using the better results for each. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.

actions:

◈[dice=Attack: MT Ranged]1d20+9[/dice] [dice=Damage P]1d6+1[/dice] [dice=fatal]2d10+2 + 1d10[/dice]
◈[dice=Attack: MT Melee]1d20+7[/dice] [dice=Damage B]1d6+3[/dice]
◈[dice=Shove]1d20+7[/dice] [url=https://2e.aonprd.com/Actions.aspx?ID=918][ooc]Clear A Path[/ ooc][/ url]
◈[url=https://2e.aonprd.com/Traits.aspx?ID=190][ooc]Parry[/ ooc][/ url]
◈[dice=Attack: MT Ranged (Cover Fire)]1d20+9[/dice] [dice=Damage P]1d6+1[/dice] [dice=fatal]2d10+2 + 1d10[/dice] [url=https://2e.aonprd.com/Feats.aspx?ID=3155][ooc]Cover Fire[/ ooc][/ url]
◈◈[dice=Attack: MT Ranged (Accidental Shot 1 of 2)]1d20+9[/dice]
◈◈[dice=Attack: MT Ranged (Accidental Shot 2 of 2)]1d20+9[/dice]
[dice=Damage P(Accidental Shot 1 of 2)]1d6+1[/dice] [dice=fatal]2d10+2 + 1d10[/dice]
[dice=Damage P(Accidental Shot 2 of 2)]1d6+1[/dice] [dice=fatal]2d10+2 + 1d10[/dice]
[url=https://2e.aonprd.com/Archetypes.aspx?ID=123][ooc]Accidental Shot[/ ooc][/ url]