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Male Human Cleric 14 | 60/101
![]() Lector loses himself to the madness and roars, raining down a trio of blows on the construct! Attack: 1d20 + 20 + 7 + 1 ⇒ (18) + 20 + 7 + 1 = 46
Attack: 1d20 + 12 + 7 + 1 ⇒ (6) + 12 + 7 + 1 = 26
Haste Attack: 1d20 + 20 + 7 + 1 ⇒ (10) + 20 + 7 + 1 = 38
Activating speed armor, fury of the abyss, and ferocious strike (on first and last attacks). ![]()
Male Human Cleric 14 | 60/101
![]() The anaconda tries to regain control, fighting to the bloody end. Bite (power attack): 1d20 + 19 - 3 ⇒ (9) + 19 - 3 = 25
Grab: 1d20 + 30 ⇒ (6) + 30 = 36
Meanwhile Lector summons a grasping hand to grab the crab. Grapple: 1d20 + 25 ⇒ (14) + 25 = 39 ![]()
Male Human Cleric 14 | 60/101
![]() Grapple ME will you? Let's see how you like it... A gargantuan anaconda appears out of the ether and attacks the fleeing brass guardian. Bite (power attack): 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34
Grab: 1d20 + 30 ⇒ (9) + 30 = 39
Seeing that he and his allies have taken a significant beating, he moves to the center of them and channels life energy. Channel: 7d6 ⇒ (6, 6, 4, 6, 1, 6, 3) = 32 ![]()
Male Human Cleric 14 | 60/101
![]() This thing adds 29 to CMB? G~# d~!n, Lector is taken out of the fight. Only one thing to do... Lector roars and fills the area with an aura of chaos. "Drop me and fight me you coward!" He yells. Aura of Chaos: These energies manifest as a 30-foot aura of chaos for a number of rounds per day equal to your cleric level. All enemies within this aura must declare one type of action at the start of their turn (attack, cast a spell, move, use an item, or activate a special ability) and make a Will save (DC 21). Creatures that fail the Will save must take an action other than their declared action. If they succeed, they must take the declared action. Creatures cannot select actions that they cannot perform. ![]()
Male Human Cleric 14 | 60/101
![]() Ref: 1d20 + 7 ⇒ (12) + 7 = 19 Half damage Lector casts grace on himself, then charges into the creature with a war cry! Attack: 1d20 + 20 ⇒ (16) + 20 = 36
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Male Human Cleric 14 | 60/101
![]() "With enough time to pray for another spell I could. Or I could fly over it with my magical items." I think Casey might be the only one amongst us not capable of flight haha. I leave a spell open at every spell level, so with 15 minutes I could prepare any non-lawful cleric spell up to level 7, which could definitely get us past a wall. ![]()
Male Human Cleric 14 | 60/101
![]() Thank god for that nat 1. A firearm crit probably would have killed me. Also, FYI I'm out of Bestow Resolve for the day. Hold Breath: 1d100 ⇒ 71 Check needed
Lector still inhales the fumes as he's riddled with bullets, but he stays standing. He steps back and touches a glowing hand to his chest, then barks out a word in a forgotten language and lets chaos consume his enemies. CCW: 4d8 + 14 ⇒ (6, 4, 4, 5) + 14 = 33 Sacrificing freedom of movement to cast cure critical wounds. Also activating aura of chaos. Aura of Chaos (DC 21): These energies manifest as a 30-foot aura of chaos for a number of rounds per day equal to your cleric level. All enemies within this aura must declare one type of action at the start of their turn (attack, cast a spell, move, use an item, or activate a special ability) and make a Will save. Creatures that fail the Will save must take an action other than their declared action. If they succeed, they must take the declared action. Creatures cannot select actions that they cannot perform. ![]()
Male Human Cleric 14 | 60/101
![]() We were aware of the malicious gas before entering the area, correct? If it came out of nowhere and we were surprised that's one thing, but if we were aware of the threat and decided to walk into it, it's reasonable to say we can hold our breath. I didn't mention it so I'll bite the bullet this round, but for future rounds I'll do that if possible. ![]()
Male Human Cleric 14 | 60/101
![]() Lector seethes as the blade cuts deep into his chest with a resounding crack. However at the last second he lowers his head and lets the blade catch his hat, softening the blow considerably. Here's a fight. "Come on!" He roars, and returns the favor with a blow that looks designed to break and maim her arms as he bolsters himself. Attack: 1d20 + 20 ⇒ (9) + 20 = 29
Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Breaking out my fancy items here. I'm going to use my Jingasa of the Fortunate Soldier to negate that critical hit. Also on my first attack, if it hits I'm activating my Bonebreaker Gauntlets. DC 14 will save or have her strength score reduced by 6. Finally, I'm using Bestow Resolve to give myself, Tychi, and Nyke 18 temporary hit points. Come at me Yvessa. ![]()
Male Human Cleric 14 | 60/101
![]() Lector touches his armor and magically speeds into the room, stopping just in front of Casey and placing a glowing hand on Tychi. CSW: 3d8 + 14 ⇒ (7, 3, 1) + 14 = 25 Using one round of my speed armor to increase move speed, sacrificing one of my prepared dispel magic spells to cast cure serious wounds on Tychi. ![]()
Male Human Cleric 14 | 60/101
![]() "Mhmm." Lector says as he heals Tychi once more. He grunts in approval as the wounds close. "A defeat is not a defeat if you learn something from it." He pulls Tychi up with a strong arm and looks after the pale stranger. "I can't imagine we're going to catch that one. Perhaps you can on Nike?" Cure Serious Wounds: 3d8 + 14 ⇒ (6, 7, 1) + 14 = 28 Sacrificing Prayer to cast Cure Serious Wounds. Edit: If Tychi decides not to chase, Lector will poke him twice with his wand of infernal healing to heal him another 20 hp over the course of 20 rounds. ![]()
Male Human Cleric 14 | 60/101
![]() Lector gives a slight smile as the blade glances off of his armor. He brings his greatsword down mercilessly twice. Attack: 1d20 + 20 ⇒ (2) + 20 = 22
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Wow. Don't worry, die roller hates me too. ![]()
Male Human Cleric 14 | 60/101
![]() Lector marches on slowly, as if there's not lethal weapons pointed at his chest. Or as if he doesn't care. He gives a cold smile and walks forward, then viciously brings up his greatsword. Attack: 1d20 + 20 ⇒ (4) + 20 = 24
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