Rogue Elf

Leafar Cathal's page

68 posts. Organized Play character for Leafar.



Grand Lodge

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Check it out

Grand Lodge

Hey folks!

I'm playtesting next weekend and I need some help to understand the healer's blessing and heal spell interation. Let's see Heal spell first:

Quote:

Casting: [[A]] Somatic Casting or more

Range: touch, Range: 30ft, Range 30-foot area
Targets: willing living creature or one undead creature.

You channel positive energy to heal the living or damage the undead. You restore Hit Points equal to 1d8 plus your spellcasting ability modifier to a willing living target, or deal that amount of positive damage to an undead target. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

Somatic Casting: The spell has a range of touch. You must succeed at a melee touch attack to damage an undead target.

Somatic Casting, Verbal Casting: The spell has a range of 30 feet and doesn’t require a touch attack when targeting an undead creature. An undead target must attempt a Fortitude save, taking half damage on a success, no damage on a critical success, or double damage on a critical failure.

Material Casting, Somatic Casting, Verbal Casting: You disperse positive energy in a 30-foot aura. This has the same effect as the two-action version, but it targets all living and undead creatures in the burst and reduces the amount of healing or damage to your spellcasting ability modifier.

And healer's blessing:

Quote:

[[Free action]] Somatic Casting; Trigger You cast a heal spell to heal a living creature.

The amount healed by the triggering spell increases by 2 points per die. If you’re both healing living creatures and damaging undead, the healing increases by that amount but the damage does not.

(emphasis mine)

So, If I got it right:

If I use heal as one or two actions, I'd heal 1d8+4 (wis mod)+2, because there's only one die to be rolled.

If I use it with 3 actions, I'd heal only 4 HP (my spellcasting ability) to every living creature and harm any undead (Fort save as usual) and healer's blessing would have no effect because there's no dice to be rolled.

Am I right?

Grand Lodge

Hey folks. I'm reading the hardcover version of this adventure path and I'm wondering:

What if my players Don't wanna join the Korvosan guard? Should I suggest them to visit all the world's Meat anyway?

I'm trying to give them some sort of sandbox experience, and thus I dont wanna drive them where they dont want to be. What should I do in this case?