Danse Macabre

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****** Pathfinder Society GM. Starfinder Society GM. 17 posts (33 including aliases). No reviews. No lists. No wishlists. 54 Organized Play characters.


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Wayfinders 4/5 5/5

1 person marked this as FAQ candidate.

I noticed in the chronicle sheet, to get the boon, we must have 10 faction goals checked. One of the character was created in Season 9 (Total of 9 Goals)

Question: How is that player going to get the Vanity since there is no more Season 10 Scarab Sage Faction Mission?

Wayfinders

Can a developer have an input on this?

A tattoo familiar with back of holdings will 'break' all smuggling type scenarios or games.

Wayfinders

In FAQ, it states we are not allowed to add the same stats twice.

Gatebreaker
Benefit(s): Whenever you would deal damage to an object, you deal normal damage plus an additional amount equal to your Strength modifier. This applies to both unattended objects and those you damage as part of a successful sunder combat maneuver check.

Mindchemist Class Ability
At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time.

Q. The first allows double strength, the second allows double intelligence.
Are they legal for PFS Play?

Orale Lore Mystery
Lore Keeper (Ex): Instead of encyclopedic knowledge, you learn most of your information through tales, songs, and poems. You may use your Charisma modifier instead of your Intelligence modifier on all Knowledge checks.

Q. A player has 1 level Oracle with Lore Keeper Mystery and 2 levels of MindChemist.
Do he add DOUBLE CHA , INT + CHA or he just CHA

Wayfinders

Close eyes to attack against mirror images. It is not illegal by RAW or RAI, but can really spoil the fun for players relying on mirror images. As the saying goes, what a player can do, the GM can do too.

In any case, close yes, aka by RAW, Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one’s back on the creature or shutting one’s eyes). The creature with the gaze attack gains total concealment against the opponent. You still need to make a 50% miss chance

Other than that, GM might declare you must do so at the start of the round, so you need acrobatics to walk normally, and is flat-footed for the rest of the round. I have such GMs before.

Wayfinders 4/5 5/5

BigNorseWolf wrote:
If you have a lance and you attack, you stop moving. Which means the mount stops moving.

The mount have reach too.

Wayfinders 4/5 5/5

Quote:
Last question: yes, if one one of mount and rider charges, so does the other.

I understand on this part, but could the mount attack? Say you are holding a lance. The mount has reach attacks and it can pounce (Cat).

Can you make a LANCE attack, followed by the mount going bite/claw/claw.

Wayfinders 4/5 5/5

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Scene: In Mounted Combat, a mount can make a double move and rider make a full round action in the middle of the move action to make a range attack at -4 penalty.

Q: Does that means the rider MUST declare it's a double move action first?

Q: Can the Mount move, Rider Full Round and mount move again (After declaring it's a full round) - Basically means rider move ahead to scout, see enemy, full round and get the mount to retreat.

Scene: Mount and Rider acts in the same inits. Mount is an intelligent creature like an eidolon.

Q: Can the mount move, READY action to move again after rider full round attack? This will circumvent the -4 penalty. By right, Eidolon uses a separate inits

Additional Question: Can a mount charge and as the rider make a melee charge attack, the mount attack at the same time. Assuming both can reach the target after the charge.

Wayfinders

In my party of 6, there are 5 spellcasters.
A BARD, an ARCANIST, a CLERIC, a DRUID and a SORC.

This scenario happened:
We were captured and all our items were taken... Spellbooks, holy symbols, weapons, everything... Then the thugs released us in the middle of a forest. Somehow, we found 4 spell component pouches

The question appears. After spending one day in the forest, its nightfall. What happen to all our spells?

1. If the party decides to sleep, will the spell casters lose all their prepared spells, even if they never use it? (e.g. Wizard still have Magic Missile left, goes to sleep, does it still remain as prepared spell next day?)

2. If part 1 was a YES, if the wizard don't sleep, does it lose all their prepared spells.

3. For Cleric and Druid, without holy symbols, can they still cast spells... OR even prepare spells

The game did not continue from then on. Need to resolve this quickly

Wayfinders

Hi There fellow pathfinders. Anyone with an answer to this?

Wayfinders

I am finally starting out as a new summoner.
There is three questions I would like to settle quickly.

1. When an Eidolon is Slain, is it banished back into its planes at -1 HP or when it reaches sufficient damage for CON death...

2. With the above question, for LIFE LINK ability, do it activate when it reaches 1 HP or when it is 1 HP to CON death

3. Can an Eidolon take EXTRA TRAIT as a feat?

Wayfinders 4/5 5/5

In my latest game ran, I encountered the following Scenarios...

Basis: the season 7 scenario has the usual VC briefing followed by THREE ACTS.

1. The APL for the party was calculated at 3-4, but a player came in late (middle of ACT 2).
When he joined, it pushes the APL to 5-6

Question: I read somewhere that if you played at least two third of the game (eg. Missed act one or had some emergency and had to leave just before the final encounter) you can still be awarded full XP and PP and GP.

- For this time round, would he still be awarded the full rewards?
- And would he be able to join the game as it pushes the tier up?
- For future reference, if a person rage quit after the first ACT... Am I still suppose to report him playing and award a 0xp chronicale sheet

2. A player died at the very first encounter. Another player died at the last encounter. Both, luckily, had enough PP/gold for a raise dead.

Question here is... How do I award the XP, PP and GP for both scenarios.

Wayfinders

1. The party was sleeping when we were attacked, so the armor was on the ground.

2. Question is more towards, for PFS Legal, can we just announce when purchasing what type of damage the dragon was immune to OR must find it in a chronicle sheet.

SlimGauge: Don't think so. Only the four basic elemental type

Wayfinders

A quick question about Dragonhide armor.

There was a discussion on this item at the earlier game. Our GM dropped a fireball on us and several items were unattended and would take the fire damage. We all agreed to that at the end...

Luckily most of the items are mundane... Most... There was a +1 Dragonhide Breastplate and the player had declared on his Inventory Tracking Sheet that it was created from scales of a dragon immune to fire.

Question... Can we just declare (when purchasing) what the scales of the dragon would be immune to?

Wayfinders

Detect Evil is a Standard Action to activate and Standard Action to concentrate for Detect Evil, just as Detect Magic.

Do note... If you cast Detect Evil in front of someone, they may be offended.
Maintaining would be less obvious, but a Lawful Good Aligned character would not lie or hide his action

Wayfinders

Reopening an old topic, as need to clarify for making a PFS legal oracle...

I can choose any deity to worship, and choose any mystery?
Example: worship amosdeus and with Nature Mystery?

Wayfinders

A dispute came today during my game about free actions, ending with three different views.

View 1 - Free Actions cannot be taken out of turn except talking and other actions specifically listed in the class/feat ability

View 2 - Free Actions can be taken anytime, thus one can Rage, Drop Prone, Reload Guns and Crossbow (If it is a free action) and Quick Draw Weapons.

View 3 - According to the rules - Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.

At the end, everyone agree for the sake of time, we take RAW, thus view 3

Example 1: If an enemy provoke AOO due to snap shot, a crossbow user (with free reload) may reload their crossbow and AOO. [As he is allowed to take action with AOO, thus he can use free action with it]

Example 2: An enemy cast a spell. A Swashbuckler with Barbarian levels may use CHARM LIFE as trigger to that spell... thus he can also use RAGE to increase his will as well

Anyone with any reference to any place with a final say about free actions...
If not, what is your view

Wayfinders

In this alchemist extract, it's states that you can only gain the benefits of one potion or elixir in this way per use of this extract.

Does that means if I use a potion of Mage armor with Alchemical Allocation, I can't cast another Alchemical allocation and use another potion with it immediately after?

E.g. AA Mage armor. Drink AA potion of bark skin or even potion of cure light wound , the Mage armor will fizzle.

Can't find the FAQ to clarify this.