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![]() Greetings, One and Everyone. The Fellowship of the Blade of Eastern Iowa cordially invites you to attend the 23rd installment of Gamicon - Gamicon Psi. Gamicon Psi will be February 21-23, 2014 in Iowa City, IA (http://www.gamicon.org). We are looking for players and GMs for journey into Season 5's Year of the Demon, including the Siege of the Diamond City. If you need an enticement, we'll once again have one of our Gamicon custom t-shirts for GMs only. I'm sure one of previous year GMs can post a picture of our previous years t-shirts...somewhere. If you have questions or concerns, please let me know. LeDon
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![]() I agree BigNorseWolf. While it's not easy to see how the person arrived at his conclusion, I can see it. Later portions of OP guide expect state that "Higher Fame scores unlock resource that can be purchased from your faction with Prestige Points and increase the maximum cost of items you can purchase with gold" (OPG 26). The interpretation has a degree of merit, but as you say there is so much else in the OP and PFS system that contradicts his interpretation. OP, you could applaud the player for his interpretation but point out as BigNorseWolf does, the evidence that makes his interpretation null. If he feels strongly about it he may 1) email the Campaign Coordinator and suggest that portion of the OP Guide be adjusted before the next printing and 2)abide by his interpretation and not buy anything. ![]()
![]() I understand the interpretation. “Weapons, armor, equipment, magic items and so on that are outside of these lists are not available for purchase at any time.” The bolded sections negate the sentence “Beyond the gear noted above, your character is restricted to purchasing additional items from his accumulated Chronicle sheet, or by capitalizing on his fame within his faction.” Because the sentence that begins with “Weapons, armor, equipment…” ends the section Always Available Items the interpretation believes it trumps all the other parts of the section, especially because of “at any time.” ![]()
![]() 1)Dragons. No. We don't need more. Dragons are badass and rare. They should stay rare so when you come across one as pathfinder you feel like you've arrived as an adventurer....right before you put on your brown pants and wonder if who in your party will die first. As to the rest, I don't have a strong preference. I want the enemies to strongly defined by the narrative. Give us a good reason why these monsters are in place X that makes us forget the idea of the CR. ![]()
![]() The racial boons should remain a reward for taking the time and effort to go to a convention, whether it's PaizoCon or a smaller local convention. The racial boons should be rare and keeping them at conventions will certainly help maintain their rarity. It will also provide a strong motive for people to band together to put on a convention and maybe fill a gap in service for people who cannot travel far because of physical and/or financial reasons. I would like Paizo to offer prize support for smaller events to get local players excited about coming to play PFS at the game store or what have you. The prize for these smaller events should be non-racial boons. Those boons could be the +2 bonus to Perception or Weapon Training boons. These would be a great way to reward players for making the trip to the venue in addition to playing with good people and great adventures. ![]()
![]() You can apply the Dueling enhancement from the advanced players guide: Dueling: This ability can only be placed on a melee weapon. A dueling weapon (which must be a weapon that can be used with the Weapon Finesse feat) gives the wielder a +4 enhancement bonus on initiative checks, provided the weapon is drawn and in hand when the Initiative check is made. It provides a +2 bonus on disarm checks and feint checks, a +2 bonus to CMD to resist disarm attempts, and a +2 to the DC to perform a feint against the wielder. ![]()
![]() Japhet Redeyes - half-elf rogue - while attempting to gain a greater position in his thieves guild he kills the capo of a rival guild. His guild, however, sells him out to consolidate its power in Absalom and Japhet needs to get out of town...fast. Cora Darkstone - dwarf inquisitor - a servant of Asmodeus - The church is interested in spreading the doctrine of the faith in the lost colony (and finding a heretic who fled there). Elrond of Starkeep - elf sorcerer - Elrond has a chip on his shoulder. 1) he believes elves are superior to all other races. 2) he thinks sorcery is superior to the learned ways of wizards. He’s heard tales (because he’s not a reader, that’s what wizards do) that Serperntfolk sorcerers are among the most power the world has ever seen. Elrond plans to test that conjecture. ![]()
![]() I just got done playing this scenario at Tier 6-7 and had to use a Heal spell to get rid of the disease. Remove Disease was not a much of an option for a DC 28 check. Remove Disease requires a caster level check (1d20 + caster level). Even if I purchased Remove Disease at caster level 12, someone needs to roll at 16 or higher to remove the disease. Even at level 20, there's a chance of failure for Remove Disease. Another issue folks may want to consider is the listing of antiplague in the Armory says the antiplague does not give a +5 bonus for those infected but instead allows 2 saving throws with the PC taking the better of the two. If the antiplague Laurel crafts is somehow different from the antiplague one buys from the armory, do the antiplague's stack allowing a PC a +5 competence bonus and 2 rolls? Finally, on the issue of travel to Almas. Looking at the map in Inner Sea Guide, Almas appears to be 240 miles from Falcon's Hollow. For movement speed of 30, one can travel 24 miles in an 8 hour day. Anything beyond 8 hours is hustle and the PC has to make Constitution checks to avoid taking non-lethal damage and becoming fatigued. Therefore it takes the PCs 10 days to make it to Falcon's Hollow. On a light horse, travel is 40 miles per day. 6 days to Almas. By sailing ship down the river from Falcon's Hollow to Almas, 5 days. Got Healed with a Cha 1 and Con of 3. ![]()
![]() ElyasRavenwood wrote:
If you have players who wish to play clerics who worship a concept, then perhaps you should ask them to provide a rough idea of why the concept deserves veneration. Once you have this rough idea, as GM, you could work to produce narrative and choices that force the cleric to engage and continually define and, maybe, redefine his concept. For example, Darkness. Is Darkness good or bad? One player might take the easy path of saying "it's both." Great. Make the cleric face situations where such dualism is confronted by people who don't believe in that middle path. For people in a given city, darkness represents crime and death and the mere suggestion that the darkness is good is an insult to them. Or, better yet, another cleric who also worships the same concept but differently. While the alignment system can be restrictive at times, it serves as a useful concept - degrees in a concept. How much Good is good? What degree of Good is good? What defines Good? Any spats and fights between religions can also occur between worshipers of concepts. If you have one cleric who believes in a concept, chance are there are others. Arguably, your concept cleric could, after his death, become the basis of a religion. It's unclear to me if Cayden Cailean worshipped anyone before he became a God and gained followers and a portfolio of domains. In _Faiths of Purity_, there is a specific text block devoted to how the faiths of purity relate to each other. As the gods represent the embodiment of concepts, the clashes between gods can be played out by clashes between clerics of concepts and clerics of gods. ![]()
![]() I've been looking at the _Pathfinder Chronicles Campaign Setting_ pages on languages (p. 220-221). I don't see a language for Cheliax listed. Does Cheliax have its own language? Or does Cheliax make use of Infernal as its official language while relying on Common for everyday life?
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![]() Jason_Langlois wrote:
Ah, yes. The very, very large block of text that I _completely_ ignored. Ahem. Thank you, he said sheepishly.![]()
![]() I recently bought the Adventurer's Armory and was pleased to see listing for three items: 1) bladed boot, 2) butterfly knife, and 3) switchblade. I have a rouge and all three items seem like perfect items for a rogue to have. Unfortunately, the bladed boot and switchblade are martial weapons and the butterfly knife is an exotic weapon. I don't want to take a level of fighter for my rogue simply to gain the martial weapon proficiency so he is able to use two of the three items above. I did notice that both the butterfly knife and switchblade say "treat this weapon as a dagger." Can this line be used as justification for allowing a rogue to use the weapons? |