Full Name |
Lazarus |
Race |
Human |
Classes/Levels |
8 Ranger |
Gender |
Male |
Size |
Medium |
Strength |
18 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
16 |
About Lazarus Minmillion
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Defense
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AC 18, touch 13, flat-footed 15
HP 13(1st)
Fort +5, Ref +6 , Will +3
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Offense
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Speed 20
Melee:gs +7 to hit, 1d10+8
Melee: lh +6 1d12+8
Ranged: lb +5 to hit 1d8+1
Base Atk 2+
CMB 10+1+4=15
CMD 10+1+4+2=17
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Feats
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1. Power attack
2. Shield of swings(faith style Gorum
3. Furious Focus
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Traits
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1 armor expert
2 rich parents
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Skills
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Perception 6
Heal 8
Handle animal 5
Ride 6
Survival 6
Know geography 4
Background skills:
Profession soldier 6
Perform wind instrument bison horn 5
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Gear
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Greatsword masterwork (350 gp)
Lucerne hammer (75 gp)1d12 brace,reach
Masterwork lamellar (horn) medium armor +5(250 gp)
Longbow (100) cold iron arrows 100 5gp
Dagger x4(8 gp)
Travel clothing
Noble clothing
Backpack
100 ft knotted silk rope
Grapple tied to rope
4 10 ft cords
Tent medium
Hammer 8 pitons
Blanket
Bedroll
2 weeks iron rations
4 flasks water, filled
4 flasks oil
Whetstone
Ioun torch x2(150gp)
Wind instrument bison horn
Holy symbol wooden
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Special Abilities
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Divine Tracker
Source Advanced Class Guide pg. 108
Blessed by his deity, a divine tracker hunts down those he deems deserving of his retribution. His weapon is likely to find purchase in his favored enemy.
Alignment: A divine tracker’s alignment must be within one step of his deity’s, along either the law/chaos axis or the good/evil axis.
Favored Weapon: At 1st level, a divine tracker becomes proficient with the favored weapon of his deity. If his deity’s favored weapon is unarmed strike, he instead gains Improved Unarmed Strike as a bonus feat. This ability replaces wild empathy.
Blessings (Su): At 4th level, a divine tracker forms a close bond with his deity’s ethos. He selects two warpriest domains from among the domains granted by his deity, and gains the minor blessings of those domains. A divine tracker can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If a divine tracker isn’t devoted to a particular deity, he still selects two blessings to represent his spiritual inclinations and abilities, subject to GM approval. The restriction on alignment domains still applies. A divine tracker uses his ranger level as his warpriest level to determine the effect of the blessing. At 13th level, a divine tracker gains the major blessing from both of his domains. This ability replaces hunter’s bond.
Wild Hunter
Source Advanced Class Guide pg. 108
A wild hunter seeks to emulate the animals around him to keep him safe while he tracks his prey. Instead of studying the traits and behaviors of a favored enemy, a wild hunter studies those of various animals, incorporating those attributes into his hunting strategy.
Animal Focus (Su): At 1st level, as a swift action a wild hunter can take on the aspect of an animal, gaining a bonus or special ability based on the type of animal emulated. This functions as the hunter’s animal focus class feature (see page 27), though this only applies to the wild hunter and not an animal companion (see shared focus, below). The wild hunter can use this ability for 1 minute per day per ranger level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. He can only emulate one animal at a time. This ability replaces all instances of the favored enemy class ability.
Bull(Bison)(Advanced Class Guide pg. 27): The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Shared Focus (Su): At 7th level, a wild hunter can share his current animal focus with one creature appropriate to his hunter’s bond. If the wild hunter’s bond is with an animal companion, the companion automatically gains the benefits of the wild hunter’s current animal focus. If the wild hunter’s bond is with his companions, as a swift action he can select one bonded ally to gain the benefits of the hunter’s current animal focus; this lasts until the hunter’s bond ends, the animal focus ends for the wild hunter, or the wild hunter selects a different companion. This ability replaces woodland stride and swift tracker.