Our group is starting a new campaign in a homebrew setting. We're using free archetype rule and I'm having a hard time choosing class/archetype. The rest of the party consists of Investigator/Witch, Gunslinger (sniper)/Rogue and Monk/Medic.
Our campaign setting is steam punk fantasy but with magic enhancing/supplementing technology. In our campaign setting, magic is tied to ley lines. Magic can be collected from ley line nodes and stored. The GM and I have reviewed the ley line section in SoM and we'll use some of those mechanics.
Flavor-wise, my character’s origin is similar to Golarian’s Shoanti. I was trained to be the tribe's shaman. The campaign will start in a city. I’m wanting to play a spellcaster as I’ve not played one before. I've been leaning towards a druid or arcane sorcerer as my base class. I'm thinking my character's development will explore the balance of traditional/modern and magic/tech as it's reflected in our world..
I'm looking for ideas to help with party balance and support my character development.
Thanks!