Seoni

Latrine, the cook?!'s page

10 posts. Alias of Torinath.


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Just an FYI: holding your breath does not negate the poison.

Poison rules:

Contact poisons are contracted the moment someone touches the poison with his bare skin. Such poisons can be used as injury poisons. Contact poisons usually have an onset time of 1 minute and a frequency of 1 minute. Ingested poisons are contracted when a creature eats or drinks the poison. Ingested poisons usually have an onset time of 10 minutes and a frequency of 1 minute. Injury poisons are primarily contracted through the attacks of certain creatures and through weapons coated in the toxin. Injury poisons do not usually have an onset time and have a frequency of 1 round. Inhaled poisons are contracted the moment a creature enters an area containing such poisons. Most inhaled poisons fill a volume equal to a 10-foot cube per dose. Creatures can attempt to hold their breaths while inside to avoid inhaling the toxin. Creatures holding their breaths receive a 50% chance of not having to make a Fortitude save each round. See the rules for holding your breath and suffocation in Environment. Note that a character that would normally suffocate while attempting to hold its breath instead begins to breathe normally again.

Also, I would recommend Latrine's profile for a well spelled out character build. All of the work is readily present. Even the break down of a Giant Scorpion into a tiny creature :)


Round 4 | Initiative 21
Free Action: ”Teeheeheehee, a right chaotic situation we have here!”
Move Action: Latrine floats to U6 giggling at the various sounds coming from the thick smoke below.
Standard Action: Changing her focus she peers behind the wall, yawns, and whispers loudly to Kaze, ”Rockabye Kazey in the Ar-e-na, when you pass out the scythe will drop! Ahahahahaha.”

Kaze:
Will DC 21 Slumber (Su): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch's level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

End of turn:
Scorpion will save vs. Glitterdust(DC 16): 1d20 + 6 ⇒ (10) + 6 = 16

Buffs and Spells:

Buffs:
Reduce Person(76 rounds left)
Shield(26 rounds left)
Mage Armor(796 rounds left)

Spells:
Stinking Cloud(5 rounds left)
Globe of Lesser Invulnerability(7 rounds left)

Miscellaneous:
Hyundai is immune to misfortune


Round 3 | Initiative 21 | 2nd
Free Action: ”What is going on!?”
Standard Acton: Latrine pulls a small crystal bead from the pouch on her belt and speaks some Arcane words, suddenly a faintly shimmering 20' diameter sphere envelopes her.

Spellcraft DC19:
Globe of Lesser Invulnerability

End of turn:
Latrine’s will save vs. Glitterdust(DC 16): 1d20 + 10 ⇒ (19) + 10 = 29
Scorpion will save vs. Glitterdust(DC 16): 1d20 + 6 ⇒ (8) + 6 = 14
Free Action: "I can see!!!!"

Buffs and Spells:

Buffs:
Reduce Person(77 rounds left)
Shield(27 rounds left)
Mage Armor(797 rounds left)

Spells:
Stinking Cloud(6 rounds left)
Globe of Lesser Invulnerability(8 rounds left)


Latrine's Will Save vs. Hyephyep's Glitterdust 1d20 + 10 ⇒ (5) + 10 = 15
Scorpion's Will Save vs. Glitterdust 1d20 + 6 ⇒ (2) + 6 = 8

Latrine screeches in frustration as her vision is filled with shiny motes, "Dog! Don't think for a minute I am above making hound soup!


Round 2 | Initiative 21 | 2nd
Latrine looks at Hyundai who is almost within melee reach of her, ”Thinking of making me a Ka Bob? I’ll let my friend there turn you into Chop Sui!”
”I’d be careful if I were you!", Latrine screams and she cackles wildly while staring intently at Hyundai (Make a DC 21 Will Save).

If you fail:
Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Latrine flies to R14, 20’ off the ground.
EDIT: changed my destination a bit :)


Rallick Nom wrote:
Do you have line of effect from there? I had asked on the other thread and was told that the walls in the arena are 40ft high. Is this right, or are they 10ft allowing us to fly up and see over them this easily? Sorry to keep questioning things but I just want to get everything straight.

The DM was talking about the max arena height of 40'. If the walls are higher than 5'-10' like last arena, I will move to a different location :).


Round 1 | Initiative 21 | 2nd

Latrine screams, “No cooking without the chef, you might burn it!” as she flies up to T12 (20’ up).
Seeing the enemy group struggling against the tentacles she cackles with glee and looks to Rallick Nom, “I see you got the noodles started! Let me add some sauce!”. Drawing a rotten egg from her apron she speaks some arcane words over it and hurls it across the arena at the opposing group. Upon making contact the egg explodes into a vast could of noxious fumes.

Spellcraft 18:
Stinking Cloud, centered on A13 and B12
Failure against Fort save DC 22:
Nauseated while in the cloud and for 1d4+1 rounds after.(please roll this yourself to make the arena flow more smoothly, thanks!) :).


Latrine is CE

Latrine is an unnaturally small human woman with wild eyes that hold a glimmering spark of insanity. She wears a tattered dress, cloak, headband, and apron. In her right hand she clutches a rusty iron pot, and occasionally a tiny scorpion can be seen crawling on her shoulders, hands, and through her hair. Binding her tattered dress at the waist, underneath her apron, is a belt with a small pouch on the left-hand side. Hung from her apron is an odd assortment of items including what appear to be metal jars of spices, a bag of flour that appears to be oozing something green in an easily accessible pouch, and keener eyes notice an assortment of grotesque trophies, or ingredients, including eyeballs, testicles, vials of blood, clumps of hair, eggs, etc hanging from various metal hooks and twine loops.

As the wall of ash disappears, Latrine lets out a mind-bending and ear-splitting cackle making most of the audience cringe and cover their ears.


Wraithstrike:
Does the witch flight hex require an activation? I cannot find anything that implies it does or does not. What kind of activation may also change my buffing priorities


Team 1
Quandary
Mofiddy
Eben
Dragonborn3 = Ray "Demon Caller" Remiar and Lobo Gris
Beckett = Garinol

Team 2
Deiros = Deverau
Torinath = Latrine
Otm-Shank = Rallick
Lethe = Lethe
Zaine = Daveth Bloodseeker

Wraithstrike & team 2:
I still have money to burn and am waiting on how to economize undead. Otherwise, I will probably switch my Patron.