Havero

Latean's page

Organized Play Member. 17 posts (53 including aliases). 4 reviews. No lists. 1 wishlist. 4 Organized Play characters.


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Sczarni

Of course I started as a player but that didn't last too long, and in between High School graduation and marriage (a span of 15 years) I usually was GM once a week and player once a week. But for the last few years I have been primarily a GM to introduce new games and to run PFS at local game days.

Fewmaster

Voting opens Friday July 15th for 2012 ENnies Judges and I am looking for your vote check out my profile at http://www.ennie-awards.com/blog/?page_id=2349

Sczarni

shalandar wrote:
northbrb wrote:
yes it would except for the fact that the Ninja is an alternate class to the Rogue so you cant multiclass with the two of them.

The ninja is not an alternate class of the rogue. The ninja is a new base class. If it were an alternate class, it would simply say "this replaces this feature of a rogue..." etc. They are separate classes.

As to the original question though, you are correct. The sneak attack would stack.

Sorry I should have been specific I was referring to the new base class ninja.

Thank you for responses.

Sczarni

cast Shield on the toilet

grease has alot of uses as well :)

Sczarni

Critzible wrote:
Thats true gunpowder would at close range put a whole in a suit of armor. I fact I do believe one of the first elephant guns were black powder.

So I would rather see a shortened effective range with touch AC

Sczarni

Spes Magna Mark wrote:
Freesword wrote:
Because they are trying to model armor penetration.
Then, to beat the dead horse, "they" ought to model armor penetration. The current system isn't armor penetration. It's armor ignore-ation. Many modern firearms can't reliably penetrate the hides of certain large animals (such as crocodiles and hippos), but what is essentially a black powder weapon is supposed to punch through an ancient dragon's hide or an iron golem's plating as easily as it would padded armor?

Actually Black Powder had better penetration the modern firearms, they just didn't have any accuracy after 100ft.

Plus when it comes to penetration Bows and Arrows have almost always beat firearms.
I've done this one myself by firing a pistol and rifle into a bucket full of sand and the bullets were stopped. The arrow almost completely placed through the bucket.

Sczarni

Riku Riekkinen wrote:

For better armored AC try(and it works):

Fighter 8/Sorc 2/Dragon Disciple 7/Stalwart Defender 1... the rest 2 levels give only situational bonuses to AC (as far as I can think of), so they can be whatever you wish (For example Fighter 10/Sorc 2/DD 7/SD 1).

What race/Base stats are you using?

Sczarni

Hi All,

I am looking to run this for Society play in a few weeks and I was curious to know if anyone had a blown map where the squares are 1 inch?

My original idea (one I usually do) is do each room on 8.5 x 11 paper to keep a "fog of war" going for my players, however I was thinking of being a little lazy for this one.

Any help?

Sczarni

Jess Door wrote:
LoreKeeper wrote:

We're preparing for Carrion Crown, and a friend came up with the fantastic concept of a dhampir paladin. Since the paladin's lay on hands and channels actually hurt the dhampir - the flavor is self-punishment "for the sins of my father!".

The question is, how can the character grow from that basis? I'm interested in how to cope with low-levels (say up to level 7) - and the low hitpoints (relevant since this is supposed to be a melee paladin).

Anybody got great story or mechanical directions to use?

Why does the paladin's lay on hands hurt the dhampir?

I don't think Lay on Hands' description mentions positive energy. Cure spells would, but the paladin is uniquely suited to healing herself.

Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her charisma modifier. With one use of this ability, a paladin can heal

1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets
herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

No mention of it being positive energy so it would be dependent on if the dhampir would still be considered undead...

Sczarni

I was having a discussion at Neoncon with a few others about Move action. My understanding is that taking an action defined as a move action such as stand up takes the place of that turns movement, except of course if the character does a double movement.

Sczarni 1/5

Congrats to the New Venture Captains!

Sczarni 1/5

Joshua J. Frost wrote:

Hello Pathfinder Society Members!

Please join me in congratulating Paizo messageboard regular and hard-working Pathfinder Society GM and organizer Doug Doug in becoming the Society's first ever 5-Star GM.

Thanks for all your hard work, Doug!

Congrats!

Sczarni

Chris Mortika wrote:

Hi, Latean. That's not a dumb question at all. The two games treat skill ranks differently, particularly for begining characters.

I believe that in D&D 3.5, as with Pathfinder RPG, the starting number of skill ranks is determined by class, plus or minus one skill for every 2 points of Intelligence above or below 10, respectively.

So a Cleric (2 skill ranks) with an Intelligence of 16 (+3 skill ranks) has a base of 5 skill ranks per level. (If the PC is human, add 1 skill rank.)

In D&D, this number is quadrupled (always) for first level. So the non-human Cleric with Int 16 would receive 20 skill ranks at first level, and 5 skill ranks every level thereafter.

Under Pathfinder rules, that quadrupling doesn't happen. However, each class skill receives a +3 bonus. So, the non-human Cleric with Int 16 would receive only 5 skill ranks, but if she assigned them to class skills, she'd have a +4 (+1 rank, and +3 for the class skill bonus) in each.

Also in Pathfinder, there's a bonus each time a PC takes a level in its favored class, that the character can take as either +1 HP or +1 skill rank.

Ok I have a monk, int is only 8 so thats a negative one. What would the class skill bonus be? 3 since normally monks are 4 + int for gaining skills?

Sczarni 1/5

Cool thank you for the info!

Sczarni

Sorry about the newb question. In 3.5 starting skills was X int modifier. Is it correct in Pathfinder that its + int modifier?

Sczarni 1/5

Just a newb question, but I am having trouble finding the character creation guide for building my monk to play at local society events. Is there a link for traits and other information I will need or is it all just in main guide?

Sczarni

Traveller is an option as well since it lends its to not requiring a specific setting if your going more hardcore Sci-Fi