lastknightleft wrote:
I like having the options available, I even had this vision of giving a game an old school feel by making the non casting classes level on the fast chart, the half casters on the mid chart, and the full casters on the slow chart.
I think this is the correct interpretation of the rule. Sure you could have a "slow" or "fast" campaign, but what I read led me to believe that character classes with a D6 for hit points (the sorceror and the wizard) would be on the slow progression to help balance the inequity of power between them and the fighter styled characters who are on the fast progression.
Additionally, I think this discussion could be clarified if the XP progression chart was printed on the chart with the class features and abilities.
As to options, well.....I used to play Rolemaster. It had something like 8 Companion books of optional rules. This just led to confusion and everyone using different rules for their game. The most popular and best received RPG of all time that had more players and ushered in the Golden Age of Roleplaying Games was AD&D (First Edition for all you pups).
It had limited optional rules and varied XP progression. Sure, Unearthed Arcana came along, but that was almost 10 years after the game to publication. It was also the beginnning of the end, which we now call 4th Edition.